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fix few npcs, add fire whirrr

This commit is contained in:
Alula 2021-05-05 22:46:07 +02:00
parent 80a2fc024c
commit 6aa10ed946
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GPG key ID: 3E00485503A1D8BA
5 changed files with 117 additions and 19 deletions

View file

@ -505,8 +505,8 @@ pub struct NPCConsts {
#[serde(default = "default_n168_boulder")]
pub n168_boulder: Rect<u16>,
#[serde(default = "default_n169_balrog_missile_group")]
pub n169_balrog_missile_group: [Rect<u16>; 18],
#[serde(default = "default_n169_balrog_shooting_missiles")]
pub n169_balrog_shooting_missiles: [Rect<u16>; 18],
#[serde(default = "default_n170_balrog_missile")]
pub n170_balrog_missile: [Rect<u16>; 4],
@ -2970,7 +2970,7 @@ fn default_n168_boulder() -> Rect<u16> {
Rect { left: 264, top: 56, right: 320, bottom: 96 }
}
fn default_n169_balrog_missile_group() -> [Rect<u16>; 18] {
fn default_n169_balrog_shooting_missiles() -> [Rect<u16>; 18] {
[
Rect { left: 0, top: 0, right: 40, bottom: 24 },
Rect { left: 0, top: 48, right: 40, bottom: 72 },

View file

@ -997,7 +997,7 @@ impl NPC {
Ok(())
}
pub(crate) fn tick_n169_balrog_missile_group(
pub(crate) fn tick_n169_balrog_shooting_missiles(
&mut self,
state: &mut SharedGameState,
mut players: [&mut Player; 2],
@ -1205,9 +1205,15 @@ impl NPC {
if self.vel_y > 0x5FF {
self.vel_y = 0x5FF;
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 9 };
self.anim_rect = state.constants.npc.n169_balrog_shooting_missiles[self.anim_num as usize + dir_offset];
Ok(())
}
@ -1269,6 +1275,10 @@ impl NPC {
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n170_balrog_missile[self.anim_num as usize + dir_offset];
Ok(())
}
}

View file

@ -475,6 +475,7 @@ impl NPC {
} else {
self.y -= 0x200;
}
self.animate(1, 0, 1);
}
3 => {
self.action_counter += 1;
@ -491,6 +492,7 @@ impl NPC {
} else {
self.y -= 0x200;
}
self.animate(1, 0, 1);
}
5 => {
self.action_counter += 1;
@ -507,6 +509,7 @@ impl NPC {
} else {
self.y += 0x200;
}
self.animate(1, 0, 1);
}
7 => {
self.action_counter += 1;
@ -523,23 +526,12 @@ impl NPC {
} else {
self.y += 0x200;
}
self.animate(1, 0, 1);
}
_ => {}
}
if [2, 4, 6, 8].contains(&self.action_num) {
self.anim_counter += 1;
if self.anim_counter > 1 {
self.anim_num += 1;
if self.anim_num > 1 {
self.anim_num = 0;
}
}
}
if self.anim_counter == 1 {
self.anim_rect = state.constants.npc.n025_lift[self.anim_num as usize];
}
self.anim_rect = state.constants.npc.n025_lift[self.anim_num as usize];
Ok(())
}

View file

@ -1,5 +1,5 @@
use crate::caret::CaretType;
use crate::common::{CDEG_RAD, Direction};
use crate::common::{Direction, CDEG_RAD};
use crate::framework::error::GameResult;
use crate::npc::list::NPCList;
use crate::npc::NPC;
@ -906,6 +906,100 @@ impl NPC {
Ok(())
}
pub(crate) fn tick_n171_fire_whirrr(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.action_counter = self.rng.range(0..50) as u16;
self.action_counter3 = 100;
self.target_y = self.y;
}
if self.action_num == 1 {
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 10;
self.vel_y = 0x200;
}
}
self.animate(0, 0, 1);
self.vel_y = if self.y >= self.target_y { self.vel_y - 0x10 } else { self.vel_y + 0x10 };
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
self.y += self.vel_y;
let player = self.get_closest_player_mut(players);
if self.x <= player.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
if self.direction != Direction::Left {
if player.y < self.y + 0xA000
&& player.y > self.y - 0xA000
&& player.x < self.x + 0x14000
&& player.x > self.x
{
self.action_counter3 += 1;
}
} else if player.y < self.y + 0xA000
&& player.y > self.y - 0xA000
&& player.x < self.x
&& player.x > self.x - 0x14000
{
self.action_counter3 += 1;
}
if self.action_counter3 > 120 {
self.action_counter3 = 0;
state.npc_curly_counter = self.rng.range(80..100) as u16;
state.npc_curly_target = (self.x, self.y);
let mut npc = NPC::create(172, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.direction = self.direction;
let _ = npc_list.spawn(0x100, npc);
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n171_fire_whirrr[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n172_fire_whirrr_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
// pixel what?
self.action_num = 1;
}
if self.action_num == 1 {
self.animate(1, 0, 2);
self.x += self.direction.vector_x() * 0x200;
if self.flags.hit_left_wall() || self.flags.hit_right_wall() {
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
self.vanish(state);
}
}
self.anim_rect = state.constants.npc.n172_fire_whirrr_projectile[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n173_gaudi_armored(
&mut self,
state: &mut SharedGameState,

View file

@ -333,8 +333,10 @@ impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &BulletManager, &mut Fl
166 => self.tick_n166_chaba(state),
167 => self.tick_n167_booster_falling(state, npc_list),
168 => self.tick_n168_boulder(state),
169 => self.tick_n169_balrog_missile_group(state, players, npc_list),
169 => self.tick_n169_balrog_shooting_missiles(state, players, npc_list),
170 => self.tick_n170_balrog_missile(state, players, npc_list),
171 => self.tick_n171_fire_whirrr(state, players, npc_list),
172 => self.tick_n172_fire_whirrr_projectile(state),
192 => self.tick_n192_scooter(state),
193 => self.tick_n193_broken_scooter(state),
194 => self.tick_n194_broken_blue_robot(state),