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Funkin/source/funkin/freeplayStuff/SongMenuItem.hx

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package funkin.freeplayStuff;
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import funkin.shaderslmfao.HSVShader;
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import funkin.shaderslmfao.GaussianBlurShader;
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import flixel.group.FlxGroup;
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import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxSpriteGroup.FlxTypedSpriteGroup;
import flixel.group.FlxSpriteGroup;
import flixel.math.FlxMath;
import flixel.math.FlxPoint;
import flixel.text.FlxText;
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import flixel.util.FlxTimer;
import funkin.shaderslmfao.Grayscale;
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class SongMenuItem extends FlxSpriteGroup
{
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public var capsule:FlxSprite;
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var pixelIcon:FlxSprite;
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public var selected(default, set):Bool;
public var songTitle:String = "Test";
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public var songText:CapsuleText;
public var favIcon:FlxSprite;
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public var ranking:FlxSprite;
var ranks:Array<String> = ["fail", "average", "great", "excellent", "perfect"];
// lol...
var diffRanks:Array<String> = [
"00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "10", "11", "12", "14", "15"
];
public var targetPos:FlxPoint = new FlxPoint();
public var doLerp:Bool = false;
public var doJumpIn:Bool = false;
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public var doJumpOut:Bool = false;
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public var onConfirm:Void->Void;
public var diffGrayscale:Grayscale;
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public var hsvShader(default, set):HSVShader;
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public function new(x:Float, y:Float, song:String, ?character:String)
{
super(x, y);
this.songTitle = song;
capsule = new FlxSprite();
capsule.frames = Paths.getSparrowAtlas('freeplay/freeplayCapsule');
capsule.animation.addByPrefix('selected', 'mp3 capsule w backing0', 24);
capsule.animation.addByPrefix('unselected', 'mp3 capsule w backing NOT SELECTED', 24);
// capsule.animation
add(capsule);
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// doesn't get added, simply is here to help with visibility of things for the pop in!
grpHide = new FlxGroup();
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var rank:String = FlxG.random.getObject(ranks);
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ranking = new FlxSprite(capsule.width * 0.84, 30);
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ranking.loadGraphic(Paths.image("freeplay/ranks/" + rank));
ranking.scale.x = ranking.scale.y = realScaled;
ranking.alpha = 0.75;
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ranking.origin.set(capsule.origin.x - ranking.x, capsule.origin.y - ranking.y);
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add(ranking);
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grpHide.add(ranking);
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diffGrayscale = new Grayscale(1);
var diffRank = new FlxSprite(145, 90).loadGraphic(Paths.image("freeplay/diffRankings/diff" + FlxG.random.getObject(diffRanks)));
diffRank.shader = diffGrayscale;
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diffRank.visible = false;
add(diffRank);
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diffRank.origin.set(capsule.origin.x - diffRank.x, capsule.origin.y - diffRank.y);
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grpHide.add(diffRank);
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switch (rank)
{
case "perfect":
ranking.x -= 10;
}
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songText = new CapsuleText(capsule.width * 0.26, 45, songTitle, Std.int(40 * realScaled));
add(songText);
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grpHide.add(songText);
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pixelIcon = new FlxSprite(155, 15);
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pixelIcon.makeGraphic(32, 32, 0x00000000);
pixelIcon.antialiasing = false;
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pixelIcon.active = false;
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add(pixelIcon);
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grpHide.add(pixelIcon);
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if (character != null) setCharacter(character);
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favIcon = new FlxSprite(400, 40);
favIcon.frames = Paths.getSparrowAtlas('freeplay/favHeart');
favIcon.animation.addByPrefix('fav', "favorite heart", 24, false);
favIcon.animation.play('fav');
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favIcon.setGraphicSize(50, 50);
favIcon.visible = false;
add(favIcon);
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// grpHide.add(favIcon);
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setVisibleGrp(false);
}
function set_hsvShader(value:HSVShader):HSVShader
{
this.hsvShader = value;
capsule.shader = hsvShader;
songText.shader = hsvShader;
return value;
}
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function textAppear()
{
songText.scale.x = 1.7;
songText.scale.y = 0.2;
new FlxTimer().start(1 / 24, function(_) {
songText.scale.x = 0.4;
songText.scale.y = 1.4;
});
new FlxTimer().start(2 / 24, function(_) {
songText.scale.x = songText.scale.y = 1;
});
}
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function setVisibleGrp(value:Bool)
{
for (spr in grpHide.members)
{
spr.visible = value;
}
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if (value) textAppear();
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selectedAlpha();
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}
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public function init(x:Float, y:Float, song:String, ?character:String)
{
this.x = x;
this.y = y;
this.songTitle = song;
songText.text = this.songTitle;
if (character != null) setCharacter(character);
selected = selected;
}
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/**
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* Set the character displayed next to this song in the freeplay menu.
* @param char The character ID used by this song.
* If the character has no freeplay icon, a warning will be thrown and nothing will display.
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*/
public function setCharacter(char:String)
{
var charPath:String = "freeplay/icons/";
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trace(char);
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switch (char)
{
case "monster-christmas":
charPath += "monsterpixel";
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case "mom-car":
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charPath += "mommypixel";
case "dad":
charPath += "daddypixel";
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case "darnell-blazin":
charPath += "darnellpixel";
case "senpai-angry":
charPath += "senpaipixel";
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default:
charPath += char + "pixel";
}
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if (!openfl.utils.Assets.exists(Paths.image(charPath)))
{
trace('[WARN] Character ${char} has no freeplay icon.');
return;
}
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pixelIcon.loadGraphic(Paths.image(charPath));
pixelIcon.scale.x = pixelIcon.scale.y = 2;
pixelIcon.origin.x = 100;
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// pixelIcon.origin.x = capsule.origin.x;
// pixelIcon.offset.x -= pixelIcon.origin.x;
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}
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var frameInTicker:Float = 0;
var frameInTypeBeat:Int = 0;
var frameOutTicker:Float = 0;
var frameOutTypeBeat:Int = 0;
var xFrames:Array<Float> = [1.7, 1.8, 0.85, 0.85, 0.97, 0.97, 1];
var xPosLerpLol:Array<Float> = [0.9, 0.4, 0.16, 0.16, 0.22, 0.22, 0.245]; // NUMBERS ARE JANK CUZ THE SCALING OR WHATEVER
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var xPosOutLerpLol:Array<Float> = [0.245, 0.75, 0.98, 0.98, 1.2]; // NUMBERS ARE JANK CUZ THE SCALING OR WHATEVER
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public var realScaled:Float = 0.8;
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public function initJumpIn(maxTimer:Float, ?force:Bool):Void
{
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frameInTypeBeat = 0;
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new FlxTimer().start((1 / 24) * maxTimer, function(doShit) {
doJumpIn = true;
});
new FlxTimer().start((0.09 * maxTimer) + 0.85, function(lerpTmr) {
doLerp = true;
});
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if (force)
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{
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visible = true;
capsule.alpha = 1;
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setVisibleGrp(true);
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}
else
{
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new FlxTimer().start((xFrames.length / 24) * 2.5, function(_) {
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visible = true;
capsule.alpha = 1;
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setVisibleGrp(true);
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});
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}
}
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var grpHide:FlxGroup;
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public function forcePosition()
{
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visible = true;
capsule.alpha = 1;
selectedAlpha();
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doLerp = true;
doJumpIn = false;
doJumpOut = false;
frameInTypeBeat = xFrames.length;
frameOutTypeBeat = 0;
capsule.scale.x = xFrames[frameInTypeBeat - 1];
capsule.scale.y = 1 / xFrames[frameInTypeBeat - 1];
// x = FlxG.width * xPosLerpLol[Std.int(Math.min(frameInTypeBeat - 1, xPosLerpLol.length - 1))];
x = targetPos.x;
y = targetPos.y;
capsule.scale.x *= realScaled;
capsule.scale.y *= realScaled;
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setVisibleGrp(true);
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}
override function update(elapsed:Float)
{
if (doJumpIn)
{
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frameInTicker += elapsed;
if (frameInTicker >= 1 / 24 && frameInTypeBeat < xFrames.length)
{
frameInTicker = 0;
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capsule.scale.x = xFrames[frameInTypeBeat];
capsule.scale.y = 1 / xFrames[frameInTypeBeat];
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x = FlxG.width * xPosLerpLol[Std.int(Math.min(frameInTypeBeat, xPosLerpLol.length - 1))];
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capsule.scale.x *= realScaled;
capsule.scale.y *= realScaled;
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frameInTypeBeat += 1;
}
}
if (doJumpOut)
{
frameOutTicker += elapsed;
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if (frameOutTicker >= 1 / 24 && frameOutTypeBeat < xFrames.length)
{
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frameOutTicker = 0;
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capsule.scale.x = xFrames[frameOutTypeBeat];
capsule.scale.y = 1 / xFrames[frameOutTypeBeat];
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x = FlxG.width * xPosOutLerpLol[Std.int(Math.min(frameOutTypeBeat, xPosOutLerpLol.length - 1))];
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capsule.scale.x *= realScaled;
capsule.scale.y *= realScaled;
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frameOutTypeBeat += 1;
}
}
if (doLerp)
{
x = CoolUtil.coolLerp(x, targetPos.x, 0.3);
y = CoolUtil.coolLerp(y, targetPos.y, 0.4);
}
super.update(elapsed);
}
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public function intendedY(index:Int):Float
{
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return (index * ((height * realScaled) + 10)) + 120;
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}
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/**
* Merely a helper function to call set_selected, to make sure that the alpha is correct on the rankings/selections
*/
public function selectedAlpha():Void
{
selected = selected;
}
function set_selected(value:Bool):Bool
{
// cute one liners, lol!
diffGrayscale.setAmount(value ? 0 : 0.8);
songText.alpha = value ? 1 : 0.6;
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songText.blurredText.visible = value ? true : false;
capsule.offset.x = value ? 0 : -5;
capsule.animation.play(value ? "selected" : "unselected");
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ranking.alpha = value ? 1 : 0.7;
ranking.color = value ? 0xFFFFFFFF : 0xFFAAAAAA;
return value;
}
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}