mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-11-25 08:13:45 +00:00
difficulty rankings and grayscale mockup
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commit
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Subproject commit f4acf8d6e1981ea4d1a28e7e512e335b2a4f261f
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Subproject commit fbe23f8b59831ca0123727a35e02cdfb49f3ce60
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2
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Subproject commit abbbc89a83f48317568b5b25eaf831ae16f88a8c
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Subproject commit e5aad64d7b5201d23cd28cf740cff48fae6ebf74
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@ -8,6 +8,7 @@ import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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import flixel.util.FlxTimer;
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import funkin.shaderslmfao.Grayscale;
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class SongMenuItem extends FlxSpriteGroup
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{
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@ -24,6 +25,11 @@ class SongMenuItem extends FlxSpriteGroup
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var ranks:Array<String> = ["fail", "average", "great", "excellent", "perfect"];
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// lol...
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var diffRanks:Array<String> = [
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"00", "01", "02", "03", "04", "05", "06", "07", "08", "09", "10", "11", "12", "14", "15"
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];
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public var targetPos:FlxPoint = new FlxPoint();
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public var doLerp:Bool = false;
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public var doJumpIn:Bool = false;
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@ -31,6 +37,7 @@ class SongMenuItem extends FlxSpriteGroup
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public var doJumpOut:Bool = false;
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public var onConfirm:Void->Void;
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public var diffGrayscale:Grayscale;
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public function new(x:Float, y:Float, song:String, ?character:String)
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{
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@ -53,6 +60,12 @@ class SongMenuItem extends FlxSpriteGroup
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ranking.alpha = 0.75;
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add(ranking);
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diffGrayscale = new Grayscale(1);
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var diffRank = new FlxSprite(145, 90).loadGraphic(Paths.image("freeplay/diffRankings/diff" + FlxG.random.getObject(diffRanks)));
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diffRank.shader = diffGrayscale;
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add(diffRank);
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switch (rank)
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{
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case "perfect":
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@ -236,6 +249,7 @@ class SongMenuItem extends FlxSpriteGroup
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function set_selected(value:Bool):Bool
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{
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// cute one liners, lol!
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diffGrayscale.setAmount(value ? 0 : 0.8);
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songText.alpha = value ? 1 : 0.6;
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capsule.offset.x = value ? 0 : -5;
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capsule.animation.play(value ? "selected" : "unselected");
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22
source/funkin/shaderslmfao/Grayscale.hx
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22
source/funkin/shaderslmfao/Grayscale.hx
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package funkin.shaderslmfao;
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import flixel.addons.display.FlxRuntimeShader;
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import funkin.Paths;
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import openfl.utils.Assets;
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class Grayscale extends FlxRuntimeShader
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{
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public var amount:Float = 1;
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public function new(amount:Float = 1)
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{
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super(Assets.getText(Paths.frag("grayscale")));
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setAmount(amount);
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}
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public function setAmount(value:Float):Void
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{
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amount = value;
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this.setFloat("amount", amount);
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}
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}
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