doukutsu-rs/src/npc/ai/doctor.rs

115 lines
3.7 KiB
Rust

use crate::common::Direction;
use crate::framework::error::GameResult;
use crate::npc::NPC;
use crate::shared_game_state::SharedGameState;
impl NPC {
pub(crate) fn tick_n139_doctor(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.vel_x = 0;
self.vel_y = 0;
self.y = self.y + -0x1000;
}
if !self.flags.hit_bottom_wall() {
self.anim_num = 2;
} else {
self.anim_num = 0;
}
self.vel_y = self.vel_y + 0x40;
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 0xb;
self.anim_num = 1;
self.anim_counter = 0;
self.action_counter3 = 0;
}
self.anim_counter = self.anim_counter + 1;
if 6 < self.anim_counter {
self.anim_counter = 0;
self.anim_num = self.anim_num + 1;
}
if 1 < self.anim_num {
self.anim_num = 0;
self.action_counter3 = self.action_counter3 + 1;
}
if 8 < self.action_counter3 {
self.anim_num = 0;
self.action_num = 1;
}
}
0x14 | 0x15 => {
if self.action_num == 0x14 {
self.action_num = 0x15;
self.action_counter = 0;
self.anim_num = 2;
self.target_y = self.y + -0x4000;
}
if self.y < self.target_y {
self.vel_y = self.vel_y + 0x20;
} else {
self.vel_y = self.vel_y + -0x20;
}
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
}
0x1e | 0x1f => {
if self.action_num == 0x1e {
self.action_num = 0x1f;
self.vel_x = 0;
self.vel_y = 0;
self.action_counter = (self.anim_rect.bottom - self.anim_rect.top) * 2;
state.sound_manager.play_sfx(0x1d);
}
self.action_counter = self.action_counter.saturating_sub(1);
self.anim_num = 0;
if self.action_counter == 0 {
self.cond.set_alive(false);
}
}
0x28 | 0x29 => {
if self.action_num == 0x28 {
self.action_num = 0x29;
self.action_counter = 0;
self.vel_x = 0;
self.vel_y = 0;
state.sound_manager.play_sfx(0x1d);
}
self.anim_num = 2;
self.action_counter = self.action_counter + 1;
if 0x3f < self.action_counter {
self.action_num = 0x14;
}
}
_ => {}
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n139_doctor[self.anim_num as usize + dir_offset];
if self.action_num == 31 || self.action_num == 41 {
self.anim_rect.bottom = self.action_counter / 2 + self.anim_rect.top;
if ((self.action_counter / 2) & 1) != 0 {
self.anim_rect.left += 1;
}
}
Ok(())
}
}