doukutsu-rs/src/npc/ai/toroko.rs

833 lines
28 KiB
Rust

use crate::caret::CaretType;
use crate::common::Direction;
use crate::framework::error::GameResult;
use crate::npc::list::NPCList;
use crate::npc::NPC;
use crate::player::Player;
use crate::rng::RNG;
use crate::shared_game_state::SharedGameState;
use crate::weapon::bullet::BulletManager;
impl NPC {
pub(crate) fn tick_n060_toroko(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.vel_x = 0;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
let player = self.get_closest_player_mut(players);
if (self.x - (16 * 0x200) < player.x)
&& (self.x + (16 * 0x200) > player.x)
&& (self.y - (16 * 0x200) < player.y)
&& (self.y + (16 * 0x200) > player.y)
{
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
3 | 4 => {
if self.action_num == 3 {
self.action_num = 4;
self.anim_num = 1;
self.anim_counter = 0;
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num > 4 {
self.anim_num = 1;
}
if self.flags.hit_left_wall() {
self.direction = Direction::Right;
self.vel_x = 0x200;
}
if self.flags.hit_right_wall() {
self.direction = Direction::Left;
self.vel_x = -0x200;
}
if self.direction == Direction::Left {
self.vel_x = -0x400;
} else {
self.vel_x = 0x400;
}
}
6 | 7 => {
if self.action_num == 6 {
self.action_num = 7;
self.action_counter = 0;
self.anim_num = 1;
self.anim_counter = 0;
self.vel_y = -0x400;
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num > 4 {
self.anim_num = 1;
}
if self.direction == Direction::Left {
self.vel_x = -0x100;
} else {
self.vel_x = 0x100;
}
if self.action_counter != 0 && self.flags.hit_bottom_wall() {
self.action_num = 3;
}
self.action_counter += 1;
}
8 | 9 => {
if self.action_num == 8 {
self.anim_num = 1;
self.action_counter = 0;
self.action_num = 9;
self.vel_y = -0x200;
}
if self.action_counter != 0 && self.flags.hit_bottom_wall() {
self.action_num = 0;
}
self.action_counter += 1;
}
10 => {
self.action_num = 11;
self.anim_num = 6;
self.vel_y = -0x400;
state.sound_manager.play_sfx(50);
if self.direction == Direction::Left {
self.vel_x = -0x100;
} else {
self.vel_x = 0x100;
}
}
11 => {
if self.action_counter != 0 && self.flags.hit_bottom_wall() {
self.action_num = 12;
self.anim_num = 7;
self.npc_flags.set_interactable(true);
}
self.action_counter += 1;
}
12 => {
self.vel_x = 0;
}
_ => {}
}
self.vel_y += 0x40;
self.vel_x = self.vel_x.clamp(-0x400, 0x400);
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.direction == Direction::Left {
self.anim_rect = state.constants.npc.n060_toroko[self.anim_num as usize];
} else {
self.anim_rect = state.constants.npc.n060_toroko[self.anim_num as usize + 8];
}
Ok(())
}
pub(crate) fn tick_n063_toroko_stick(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.action_counter = 0;
self.anim_counter = 0;
self.vel_y = -0x400;
}
if self.vel_y > 0 {
self.npc_flags.set_ignore_solidity(false);
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 3 {
self.anim_num = 0;
}
}
self.vel_x = 0x100 * self.direction.vector_x();
self.action_counter += 1;
if self.action_counter != 0 && self.flags.hit_bottom_wall() {
self.action_num = 2;
}
}
2 | 3 => {
if self.action_num == 2 {
self.action_num = 3;
self.action_counter = 0;
self.anim_num = 0;
self.anim_counter = 0;
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 3 {
self.anim_num = 0;
}
}
self.action_counter += 1;
if self.action_counter > 50 {
self.action_counter = 40;
self.vel_x = -self.vel_x;
self.direction = self.direction.opposite();
}
if self.action_counter > 35 {
self.npc_flags.set_shootable(true);
}
self.vel_x += 0x40 * self.direction.vector_x();
if self.shock > 0 {
self.action_num = 4;
self.anim_num = 4;
self.vel_y = -0x400;
self.npc_flags.set_shootable(false);
self.damage = 0;
}
}
4 => {
self.vel_x = 0x100 * self.direction.vector_x();
self.action_counter += 1;
if self.action_counter != 0 && self.flags.hit_bottom_wall() {
self.action_num = 5;
self.npc_flags.set_interactable(true);
}
}
5 => {
self.vel_x = 0;
self.anim_num = 5;
}
_ => {}
}
self.vel_y += 0x40;
self.vel_x = self.vel_x.clamp(-0x400, 0x400);
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.direction == Direction::Left {
self.anim_rect = state.constants.npc.n063_toroko_stick[self.anim_num as usize];
} else {
self.anim_rect = state.constants.npc.n063_toroko_stick[self.anim_num as usize + 6];
}
Ok(())
}
pub(crate) fn tick_n140_toroko_frenzied(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
bullet_manager: &BulletManager,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 9;
self.action_counter = 0;
self.npc_flags.set_interactable(false);
}
self.action_counter += 1;
if self.action_counter > 50 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 8;
}
}
2 => {
self.anim_num += 1;
if self.anim_num > 10 {
self.anim_num = 9;
}
self.action_counter += 1;
if self.action_counter > 50 {
self.action_num = 3;
self.action_counter = 0;
self.anim_num = 0;
}
}
3 => {
self.action_counter += 1;
if self.action_counter > 50 {
self.action_num = 10;
self.npc_flags.set_shootable(true);
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.anim_num = 0;
self.anim_counter = 0;
self.action_counter = self.rng.range(20..130) as u16;
self.vel_x = 0;
}
let player = self.get_closest_player_mut(players);
if self.x <= player.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
self.anim_counter += 1;
if self.anim_counter > 4 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num > 1 {
self.anim_num = 0;
}
if bullet_manager.count_bullets_type_idx_all(6) != 0 || bullet_manager.count_bullets_type_idx_all(3) > 3
{
self.action_num = 20;
}
if self.action_counter != 0 {
self.action_counter -= 1;
} else if (self.rng.range(0..99) & 1) != 0 {
self.action_num = 20;
} else {
self.action_num = 50;
}
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.anim_num = 2;
self.action_counter = 0;
}
self.action_counter += 1;
if self.action_counter > 10 {
self.action_num = 22;
self.action_counter = 0;
self.anim_num = 3;
self.vel_y = -0x5ff;
if self.direction != Direction::Left {
self.vel_x = 0x200;
} else {
self.vel_x = -0x200;
}
}
}
22 => {
self.action_counter += 1;
if self.action_counter > 10 {
self.action_num = 23;
self.action_counter = 0;
self.anim_num = 6;
let mut npc = NPC::create(141, &state.npc_table);
npc.cond.set_alive(true);
npc.parent_id = self.id;
let _ = npc_list.spawn(0, npc);
}
}
23 => {
self.action_counter += 1;
if self.action_counter > 30 {
self.action_num = 24;
self.action_counter = 0;
self.anim_num = 7;
}
let player = self.get_closest_player_mut(players);
if self.x <= player.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
}
24 => {
self.action_counter += 1;
if self.action_counter > 3 {
self.action_num = 25;
self.anim_num = 3;
}
}
25 => {
if self.flags.hit_bottom_wall() {
self.action_num = 26;
self.action_counter = 0;
self.anim_num = 2;
state.sound_manager.play_sfx(26);
state.quake_counter = 20;
}
}
26 => {
self.vel_x = 8 * self.vel_x / 9;
self.action_counter += 1;
if self.action_counter > 20 {
self.action_num = 10;
self.anim_num = 0;
}
}
50 | 51 => {
if self.action_num == 50 {
self.action_num = 51;
self.action_counter = 0;
self.anim_num = 4;
let mut npc = NPC::create(141, &state.npc_table);
npc.cond.set_alive(true);
npc.parent_id = self.id;
let _ = npc_list.spawn(0, npc);
}
self.action_counter += 1;
if self.action_counter > 30 {
self.action_num = 52;
self.action_counter = 0;
self.anim_num = 5;
}
let player = self.get_closest_player_mut(players);
if self.x <= player.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
}
52 => {
self.action_counter += 1;
if self.action_counter > 3 {
self.action_num = 10;
self.anim_num = 0;
}
}
100 => {
self.anim_num = 3;
self.action_num = 101;
self.npc_flags.set_shootable(false);
self.damage = 0;
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
for _ in 0..8 {
npc.x = self.x + self.rng.range(-12..12) * 0x200;
npc.y = self.y + self.rng.range(-12..12) * 0x200;
npc.vel_y = self.rng.range(-0x600..0);
npc.vel_x = self.rng.range(-0x155..0x155);
let _ = npc_list.spawn(0x100, npc.clone());
}
}
101 => {
if self.flags.hit_bottom_wall() {
self.action_num = 102;
self.action_counter = 0;
self.anim_num = 2;
state.sound_manager.play_sfx(26);
state.quake_counter = 20;
}
}
102 => {
self.vel_x = 8 * self.vel_x / 9;
self.action_counter += 1;
if self.action_counter > 50 {
self.action_num = 103;
self.action_counter = 0;
self.anim_num = 10;
}
}
103 => {
self.action_counter += 1;
if self.action_counter > 50 {
self.anim_num = 9;
self.action_num = 104;
self.action_counter = 0;
}
}
104 => {
self.anim_num += 1;
if self.anim_num > 10 {
self.anim_num = 9;
}
self.action_counter += 1;
if self.action_counter > 100 {
self.action_counter = 0;
self.anim_num = 9;
self.action_num = 105;
}
}
105 => {
self.action_counter += 1;
if self.action_counter > 50 {
self.anim_counter = 0;
self.action_num = 106;
self.anim_num = 11;
}
}
106 => {
self.anim_counter += 1;
if self.anim_counter > 50 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num > 12 {
self.anim_num = 12;
}
}
140 | 141 => {
if self.action_num == 140 {
self.action_num = 141;
self.action_counter = 0;
self.anim_num = 12;
state.sound_manager.play_sfx(29);
}
self.anim_num += 1;
if self.anim_num > 13 {
self.anim_num = 12;
}
self.action_counter += 1;
if self.action_counter > 100 {
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
for _ in 0..4 {
npc.x = self.x + self.rng.range(-12..12) * 0x200;
npc.y = self.y + self.rng.range(-12..12) * 0x200;
npc.vel_y = self.rng.range(-0x600..0);
npc.vel_x = self.rng.range(-0x155..0x155);
let _ = npc_list.spawn(0x100, npc.clone());
}
self.cond.set_alive(false);
}
}
_ => {}
}
if self.action_num > 100 && self.action_num <= 104 && (self.action_counter % 9) == 0 {
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x + self.rng.range(-12..12) * 0x200;
npc.y = self.y + self.rng.range(-12..12) * 0x200;
npc.vel_y = self.rng.range(-0x600..0);
npc.vel_x = self.rng.range(-0x155..0x155);
let _ = npc_list.spawn(0x100, npc);
}
self.vel_y += 0x20;
self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff);
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 14 };
self.anim_rect = state.constants.npc.n140_toroko_frenzied[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n141_toroko_block_projectile(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
if self.action_num != 1 {
if 1 < self.action_num {
if self.action_num == 10 {
if (self.flags.0 & 0xf) == 0 {
self.x = self.x + self.vel_x;
self.y = self.y + self.vel_y;
} else {
self.action_num = 0x14;
self.action_counter = 0;
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
state.sound_manager.play_sfx(0xc);
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
for _ in 0..4 {
npc.x = self.x;
npc.y = self.y;
npc.vel_x = self.rng.range(-0x200..0x200);
npc.vel_y = self.rng.range(-0x200..0x200);
let _ = npc_list.spawn(0x100, npc.clone());
}
}
} else if self.action_num == 0x14 {
self.x = self.x + self.vel_x;
self.y = self.y + self.vel_y;
self.action_counter = self.action_counter + 1;
if 4 < self.action_counter {
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
for _ in 0..4 {
npc.x = self.x;
npc.y = self.y;
npc.vel_x = self.rng.range(-0x200..0x200);
npc.vel_y = self.rng.range(-0x200..0x200);
let _ = npc_list.spawn(0x100, npc.clone());
}
self.npc_type = 0x8e;
self.anim_num = 0;
self.action_num = 0x14;
self.vel_x = 0;
self.npc_flags.set_invulnerable(false);
self.npc_flags.set_shootable(true);
self.damage = 1;
}
}
}
if self.action_num == 0 {
self.action_num = 1;
self.action_counter = 0;
}
} else {
let parent = self.get_parent_ref_mut(npc_list);
if let Some(parent) = parent {
let player = self.get_closest_player_mut(players);
if parent.direction == Direction::Left {
self.x = parent.x + 0x1400;
} else {
self.x = parent.x + -0x1400;
}
self.y = parent.y + -0x1000;
if (parent.action_num == 0x18) || (parent.action_num == 0x34) {
self.action_num = 10;
if parent.direction == Direction::Left {
self.x = parent.x + -0x2000;
} else {
self.x = parent.x + 0x2000;
}
self.y = parent.y;
let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64);
self.vel_x = (angle.cos() * -2048.0) as i32;
self.vel_y = (angle.sin() * -2048.0) as i32;
state.sound_manager.play_sfx(0x27);
}
}
}
self.anim_num = self.anim_num + 1;
if 1 < self.anim_num {
self.anim_num = 0;
}
self.anim_rect = state.constants.npc.n141_toroko_block_projectile[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n142_flower_cub(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
match self.action_num {
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.anim_num = 0;
self.action_counter = 0;
}
self.action_counter += 1;
if self.action_counter > 30 {
self.action_num = 12;
self.anim_num = 1;
self.anim_counter = 0;
}
}
12 => {
self.anim_counter += 1;
if self.anim_counter > 8 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num == 3 {
self.action_num = 20;
self.vel_y = -0x200;
let player = self.get_closest_player_mut(players);
if player.x >= self.x {
self.vel_x = 0x200;
} else {
self.vel_x = -0x200;
}
}
}
20 => {
if self.vel_y < -127 {
self.anim_num = 3;
} else {
self.anim_num = 4;
}
if self.flags.hit_bottom_wall() {
self.anim_num = 2;
self.action_num = 21;
self.action_counter = 0;
self.vel_x = 0;
state.sound_manager.play_sfx(23);
}
}
21 => {
self.action_counter += 1;
if self.action_counter > 10 {
self.action_num = 10;
self.anim_num = 0;
}
}
_ => {}
}
self.vel_y += 64;
self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff);
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_rect = state.constants.npc.n142_flower_cub[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n144_toroko_teleporting_in(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.target_x = self.x;
state.sound_manager.play_sfx(29);
}
self.action_counter += 1;
if self.action_counter == 64 {
self.action_num = 2;
self.action_counter = 0;
}
}
2 => {
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num > 3 {
self.anim_num = 2;
}
if self.flags.hit_bottom_wall() {
self.action_num = 4;
self.action_counter = 0;
self.anim_num = 4;
state.sound_manager.play_sfx(23);
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.rng.range(0..120) == 10 {
self.action_num = 12;
self.action_counter = 0;
self.anim_num = 1;
}
}
12 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 11;
self.anim_num = 0;
}
}
_ => {}
}
if self.action_num > 1 {
self.vel_y += 0x20;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.y += self.vel_y;
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 5 };
self.anim_rect = state.constants.npc.n144_toroko_teleporting_in[self.anim_num as usize + dir_offset];
if self.action_num == 1 {
self.anim_rect.bottom = self.action_counter / 4 + self.anim_rect.top;
self.x = if ((self.action_counter / 2) & 1) != 0 { self.target_x } else { self.target_x + 512 }
}
Ok(())
}
}