doukutsu-rs/src/npc/ai/maze.rs

870 lines
30 KiB
Rust

use crate::caret::CaretType;
use crate::common::{Direction, CDEG_RAD};
use crate::framework::error::GameResult;
use crate::npc::list::NPCList;
use crate::npc::NPC;
use crate::player::Player;
use crate::rng::RNG;
use crate::shared_game_state::SharedGameState;
impl NPC {
pub(crate) fn tick_n147_critter_purple(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.y += 0x600;
self.action_num = 1;
}
let player = self.get_closest_player_mut(players);
if self.action_counter <= 7
|| self.x - 0xC000 >= player.x
|| self.x + 0xC000 <= player.x
|| self.y - 0xC000 >= player.y
|| self.y + 0x4000 <= player.y
{
if self.action_counter <= 7 {
self.action_counter += 1;
}
self.anim_num = 0;
} else {
if self.x <= player.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
self.anim_num = 1;
}
if self.shock != 0 {
self.action_num = 2;
self.anim_num = 0;
self.action_counter = 0;
}
if self.action_counter > 7
&& self.x - 0x6000 < player.x
&& self.x + 0x6000 > player.x
&& self.y - 0xC000 < player.y
&& self.y + 0x4000 > player.y
{
self.action_num = 2;
self.anim_num = 0;
self.action_counter = 0;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 3;
self.anim_num = 2;
self.vel_y = -0x5FF;
state.sound_manager.play_sfx(30);
let player = self.get_closest_player_mut(players);
if self.x <= player.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
}
}
3 => {
if self.vel_y > 0x100 {
self.target_y = self.y;
self.action_num = 4;
self.anim_num = 3;
self.action_counter = 0;
self.action_counter = 0;
}
}
4 => {
let player = self.get_closest_player_mut(players);
if self.x >= player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
self.action_counter += 1;
if (self.flags.hit_left_wall() || self.flags.hit_right_wall() || self.flags.hit_top_wall())
|| self.action_counter > 60
{
self.damage = 3;
self.action_num = 5;
self.anim_num = 2;
} else {
if self.action_counter % 4 == 1 {
state.sound_manager.play_sfx(109);
}
if self.flags.hit_bottom_wall() {
self.vel_y = -0x200;
}
if self.action_counter % 30 == 6 {
let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
+ (self.rng.range(-6..6) as f64 * CDEG_RAD);
let mut npc = NPC::create(148, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.vel_x = (angle.cos() * -1536.0) as i32;
npc.vel_y = (angle.sin() * -1536.0) as i32;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(39);
}
self.anim_counter += 1;
if self.anim_counter > 0 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num > 5 {
self.anim_num = 3;
}
}
}
5 => {
if self.flags.hit_bottom_wall() {
self.damage = 2;
self.vel_x = 0;
self.action_counter = 0;
self.anim_num = 0;
self.action_num = 1;
state.sound_manager.play_sfx(23);
}
}
_ => {}
}
if self.action_num == 4 {
self.vel_y = if self.y <= self.target_y { self.vel_y + 0x10 } else { self.vel_y - 0x10 };
self.vel_x = self.vel_x.clamp(-0x200, 0x200);
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
} else {
self.vel_y += 0x20;
if self.vel_y > 0x5FF {
self.vel_y = 0x5FF;
}
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n147_critter_purple[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n148_critter_purple_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
if self.flags.0 != 0 {
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
self.cond.set_alive(false);
}
self.y += self.vel_y;
self.x += self.vel_x;
self.anim_num += 1;
if self.anim_num > 1 {
self.anim_num = 0;
}
self.anim_rect = state.constants.npc.n148_critter_purple_projectile[self.anim_num as usize];
self.action_counter3 += 1;
if self.action_counter3 > 300 {
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
self.cond.set_alive(false);
}
Ok(())
}
pub(crate) fn tick_n153_gaudi(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
let player = self.get_closest_player_mut(players);
if !(self.x <= player.x + 0x28000
&& self.x >= player.x - 0x28000
&& self.y <= player.y + 0x1E000
&& self.y >= player.y - 0x1E000)
{
return Ok(());
}
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.vel_x = 0;
self.anim_num = 0;
self.y += 0x600;
}
if self.rng.range(0..100) == 1 {
self.action_num = 2;
self.anim_num = 1;
self.action_counter = 0;
}
if self.rng.range(0..100) == 1 {
if self.direction != Direction::Left {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
}
if self.rng.range(0..100) == 1 {
self.action_num = 10;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 20 {
self.action_num = 1;
self.anim_num = 0;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = self.rng.range(25..100) as u16;
self.anim_num = 2;
self.anim_counter = 0;
}
self.anim_counter += 1;
if self.anim_counter > 3 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num > 5 {
self.anim_num = 2;
}
if self.direction != Direction::Left {
self.vel_x = 0x200;
} else {
self.vel_x = -0x200;
}
if self.action_counter != 0 {
self.action_counter -= 1;
} else {
self.action_num = 1;
self.anim_num = 0;
self.vel_x = 0;
}
if self.direction != Direction::Left || !self.flags.hit_left_wall() {
if self.direction == Direction::Right && self.flags.hit_right_wall() {
self.anim_num = 2;
self.vel_y = -0x5FF;
self.action_num = 20;
if !player.cond.hidden() {
state.sound_manager.play_sfx(30);
}
}
} else {
self.anim_num = 2;
self.vel_y = -0x5FF;
self.action_num = 20;
if !player.cond.hidden() {
state.sound_manager.play_sfx(30);
}
}
}
20 => {
if self.direction != Direction::Left || !self.flags.hit_left_wall() {
if self.direction == Direction::Right && self.flags.hit_right_wall() {
self.action_counter3 += 1;
} else {
self.action_counter3 = 0;
}
} else {
self.action_counter3 += 1;
}
if self.action_counter3 > 10 {
if self.direction != Direction::Left {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
}
if self.direction != Direction::Left {
self.vel_x = 0x100;
} else {
self.vel_x = -0x100;
}
if self.flags.hit_bottom_wall() {
self.action_num = 21;
self.anim_num = 6;
self.action_counter = 0;
self.vel_x = 0;
if !player.cond.hidden() {
state.sound_manager.play_sfx(23);
}
}
}
21 => {
self.action_counter += 1;
if self.action_counter > 10 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => {}
}
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
self.anim_rect = state.constants.npc.n153_gaudi[self.anim_num as usize + dir_offset];
if self.life <= 985 {
self.npc_type = 154;
self.action_num = 0;
}
Ok(())
}
pub(crate) fn tick_n154_gaudi_dead(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 => {
self.npc_flags.set_shootable(false);
self.npc_flags.set_ignore_solidity(false);
self.damage = 0;
self.action_num = 1;
self.anim_num = 0;
self.vel_y = -0x200;
match self.direction {
Direction::Left => self.vel_x = 0x100,
Direction::Right => self.vel_x = -0x100,
_ => {}
};
state.sound_manager.play_sfx(53);
}
1 if self.flags.hit_bottom_wall() => {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
self.anim_counter = 0;
}
2 => {
self.vel_x = 8 * self.vel_x / 9;
self.animate(3, 1, 2);
self.action_counter += 1;
if self.action_counter > 50 {
self.cond.set_explode_die(true);
}
}
_ => {}
}
self.vel_y += 0x20;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n154_gaudi_dead[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n155_gaudi_flying(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
let player = self.get_closest_player_mut(players);
if self.x > player.x + 0x28000
|| self.x < player.x - 0x28000
|| self.y > player.y + 0x1E000
|| self.y < player.y - 0x1E000
{
return Ok(());
}
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
let deg = self.rng.range(0..255) as f64 * CDEG_RAD;
self.vel_y = (deg.cos() * -512.0) as i32;
self.target_x = self.x + 8 * ((deg + 64.0 * CDEG_RAD).cos() * -512.0) as i32;
let deg = self.rng.range(0..255) as f64 * CDEG_RAD;
self.vel_y = (deg.sin() * -512.0) as i32;
self.target_y = self.y + 8 * ((deg + 64.0 * CDEG_RAD).sin() * -512.0) as i32;
self.action_num = 1;
self.action_counter3 = 120;
self.action_counter = self.rng.range(70..150) as u16;
self.anim_num = 0;
}
self.anim_num += 1;
if self.anim_num > 1 {
self.anim_num = 0;
}
if self.action_counter != 0 {
self.action_counter -= 1;
} else {
self.action_num = 2;
self.anim_num = 2;
}
}
2 => {
self.anim_num += 1;
if self.anim_num > 3 {
self.anim_num = 2;
}
self.action_counter += 1;
if self.action_counter > 30 {
let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
+ (self.rng.range(-6..6) as f64 * CDEG_RAD);
let mut npc = NPC::create(156, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.vel_x = (angle.cos() * -1536.0) as i32;
npc.vel_y = (angle.sin() * -1536.0) as i32;
let _ = npc_list.spawn(0x100, npc);
if !player.cond.hidden() {
state.sound_manager.play_sfx(39);
}
self.action_num = 1;
self.action_counter = self.rng.range(70..150) as u16;
self.anim_num = 0;
self.anim_counter = 0;
}
}
_ => {}
}
if player.x >= self.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
if self.target_x < self.x {
self.vel_x -= 0x10;
}
if self.target_x > self.x {
self.vel_x += 0x10;
}
if self.target_y < self.y {
self.vel_y -= 0x10;
}
if self.target_y > self.y {
self.vel_y += 0x10;
}
self.vel_x = self.vel_x.clamp(-0x200, 0x200);
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n155_gaudi_flying[self.anim_num as usize + dir_offset];
if self.life <= 985 {
self.npc_type = 154;
self.action_num = 0;
}
Ok(())
}
pub(crate) fn tick_n156_gaudi_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_counter > 300 || (self.flags.0 & 0xff) != 0 {
self.cond.set_alive(false);
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
}
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_num = (self.anim_num + 1) % 3;
self.anim_rect = state.constants.npc.n156_gaudi_projectile[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n160_puu_black(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.npc_flags.set_solid_soft(false);
self.action_num = 1;
}
let player = self.get_closest_player_mut(players);
if self.x >= player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
self.vel_y = 2560;
if self.y > 0xFFFF {
self.npc_flags.set_ignore_solidity(false);
self.action_num = 2;
} else {
self.action_counter3 += 1;
}
}
2 => {
self.vel_y = 0xA00;
if self.flags.hit_bottom_wall() {
npc_list.kill_npcs_by_type(161, true, state);
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
npc.direction = Direction::Left;
for _ in 0..4 {
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
npc.vel_y = self.rng.range(-0x600..0) as i32;
let _ = npc_list.spawn(0x100, npc.clone());
}
self.action_num = 3;
self.action_counter = 0;
state.quake_counter = 30;
state.sound_manager.play_sfx(26);
state.sound_manager.play_sfx(72);
}
let player = self.get_closest_player_mut(players);
if self.y < player.y && player.flags.hit_bottom_wall() {
self.damage = 20;
} else {
self.damage = 0;
}
}
3 => {
self.damage = 0;
self.action_counter += 1;
if self.action_counter > 24 {
self.action_num = 4;
self.action_counter3 = 0;
self.action_counter2 = 0;
}
}
4 => {
state.npc_super_pos = (self.x, self.y);
if (self.shock & 1) != 0 {
let mut npc = NPC::create(161, &state.npc_table);
npc.cond.set_alive(true);
npc.direction = Direction::Left;
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
npc.vel_x = self.rng.range(-0x600..0x600) as i32;
npc.vel_y = self.rng.range(-0x600..0x600) as i32;
let _ = npc_list.spawn(0x100, npc);
self.action_counter3 += 1;
if self.action_counter3 > 30 {
self.action_counter3 = 0;
self.action_num = 5;
self.vel_y = -3072;
self.npc_flags.set_ignore_solidity(true);
}
}
}
5 => {
state.npc_super_pos = (self.x, self.y);
self.action_counter3 += 1;
if self.action_counter3 > 60 {
self.action_counter3 = 0;
self.action_num = 6;
}
}
6 => {
let player = self.get_closest_player_mut(players);
state.npc_super_pos = (player.x, 3276800);
self.action_counter3 += 1;
if self.action_counter3 > 110 {
self.action_counter3 = 10;
self.x = player.x;
self.y = 0;
self.vel_y = 1535;
self.action_num = 1;
}
}
_ => {}
}
self.y += self.vel_y;
self.anim_num = match self.action_num {
0 | 1 | 2 | 5 | 6 => 3,
3 => 2,
4 => 0,
_ => 0,
};
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n160_puu_black[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n161_puu_black_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
self.exp = 0;
self.vel_x = if self.x >= state.npc_super_pos.0 { self.vel_x - 64 } else { self.vel_x + 64 };
self.vel_y = if self.y >= state.npc_super_pos.1 { self.vel_y - 64 } else { self.vel_y + 64 };
self.vel_x = self.vel_x.clamp(-0x11fd, 0x11fd);
self.vel_y = self.vel_y.clamp(-0x11fd, 0x11fd);
if self.life <= 99 {
self.npc_flags.set_shootable(false);
self.npc_flags.set_invulnerable(false);
self.damage = 0;
self.anim_num = 2;
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.anim_num <= 1 {
self.anim_num = if self.rng.range(0..10) != 2 { 1 } else { 0 };
}
self.anim_rect = state.constants.npc.n161_puu_black_projectile[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n166_chaba(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => {}
}
self.anim_rect = state.constants.npc.n166_chaba[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n162_puu_black_dead(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
npc_list.kill_npcs_by_type(161, true, state);
state.sound_manager.play_sfx(72);
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
for _ in 0..10 {
npc.x = self.x + self.rng.range(-12..12) * 0x200;
npc.y = self.y + self.rng.range(-12..12) * 0x200;
npc.vel_x = self.rng.range(-0x600..0x600);
npc.vel_y = self.rng.range(-0x600..0x600);
let _ = npc_list.spawn(0x100, npc.clone());
}
let player = self.get_closest_player_mut(players);
if self.x <= player.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
self.anim_num = if self.direction != Direction::Left { 1 } else { 0 };
self.action_counter3 = 0;
self.action_num = 1;
}
self.action_counter3 += 1;
if (self.action_counter3 & 3) == 0 {
let mut npc = NPC::create(161, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x + self.rng.range(-12..12) * 0x200;
npc.y = self.y + self.rng.range(-12..12) * 0x200;
let _ = npc_list.spawn(0x100, npc);
}
if self.action_counter3 > 160 {
self.action_counter3 = 0;
self.action_num = 2;
self.target_y = self.y;
}
}
2 => {
state.quake_counter = 2;
self.action_counter3 += 1;
if self.action_counter3 > 240 {
self.anim_num = 2;
self.action_counter3 = 0;
self.action_num = 3;
} else {
self.anim_num = if self.direction != Direction::Left { 1 } else { 0 };
self.anim_rect.top += self.action_counter3 / 8;
self.y = ((self.action_counter3 as i32 / 8) * 0x200) + self.target_y;
self.anim_rect.left -= self.action_counter3 / 2 % 2;
}
if self.action_counter3 % 3 == 2 {
let mut npc = NPC::create(161, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x + self.rng.range(-12..12) * 0x200;
npc.y = self.y - 6144;
npc.vel_x = self.rng.range(-512..512);
npc.vel_y = 0x100;
let _ = npc_list.spawn(0x100, npc);
}
if self.action_counter3 % 4 == 2 {
state.sound_manager.play_sfx(21);
}
}
3 => {
self.action_counter3 += 1;
if self.action_counter3 > 59 {
npc_list.kill_npcs_by_type(161, true, state);
self.cond.set_alive(false);
}
}
_ => {}
}
state.npc_super_pos = (self.x, -512000);
self.anim_rect = state.constants.npc.n162_puu_black_dead[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n163_dr_gero(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => {}
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n163_dr_gero[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n164_nurse_hasumi(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => {}
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n164_nurse_hasumi[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n173_gaudi_armored(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
let player = self.get_closest_player_mut(players);
Ok(())
}
}