localize difficulty name in save menu (#263)

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poly000 2024-03-25 19:41:21 +08:00 committed by GitHub
parent 1f288e2a39
commit 08f086bfc4
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4 changed files with 31 additions and 36 deletions

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@ -40,7 +40,9 @@
"title": "Select Difficulty", "title": "Select Difficulty",
"easy": "Easy", "easy": "Easy",
"normal": "Normal", "normal": "Normal",
"hard": "Hard" "hard": "Hard",
"difficulty_name": "Difficulty: {difficulty}",
"unknown": "(unknown)"
}, },
"coop_menu": { "coop_menu": {
"title": "Select Number of Players", "title": "Select Number of Players",

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@ -40,7 +40,9 @@
"title": "難易度選択", "title": "難易度選択",
"easy": "簡単", "easy": "簡単",
"normal": "普通", "normal": "普通",
"hard": "難しい" "hard": "難しい",
"difficulty_name": "難易度: {difficulty}",
"unknown": "(未知)"
}, },
"coop_menu": { "coop_menu": {
"title": "プレイヤー数を選択", "title": "プレイヤー数を選択",

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@ -17,11 +17,7 @@ impl Default for Locale {
Locale { Locale {
code: "en".to_owned(), code: "en".to_owned(),
name: "English".to_owned(), name: "English".to_owned(),
font: FontData { font: FontData { path: String::new(), scale: 1.0, space_offset: 0.0 },
path: String::new(),
scale: 1.0,
space_offset: 0.0
},
strings: HashMap::new(), strings: HashMap::new(),
} }
} }
@ -65,6 +61,7 @@ impl Locale {
strings strings
} }
/// if the key does not exists, return the origin key instead
pub fn t<'a: 'b, 'b>(&'a self, key: &'b str) -> &'b str { pub fn t<'a: 'b, 'b>(&'a self, key: &'b str) -> &'b str {
if let Some(str) = self.strings.get(key) { if let Some(str) = self.strings.get(key) {
str str

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@ -594,23 +594,21 @@ impl<T: std::cmp::PartialEq + std::default::Default + Clone> Menu<T> {
graphics::draw_rect(ctx, bar_rect, Color::new(1.0, 1.0, 1.0, 1.0))?; graphics::draw_rect(ctx, bar_rect, Color::new(1.0, 1.0, 1.0, 1.0))?;
} }
#[cfg(target_os = "android")] #[cfg(target_os = "android")]
{ {
state state.font.builder().x(self.x as f32 - 25.0).y(y).shadow(true).draw(
.font "<",
.builder() ctx,
.x(self.x as f32 - 25.0) &state.constants,
.y(y) &mut state.texture_set,
.shadow(true) )?;
.draw("<", ctx, &state.constants, &mut state.texture_set)?; state.font.builder().x((self.x + self.width as isize) as f32 + 15.0).y(y).shadow(true).draw(
state ">",
.font ctx,
.builder() &state.constants,
.x((self.x + self.width as isize) as f32 + 15.0) &mut state.texture_set,
.y(y) )?;
.shadow(true)
.draw(">", ctx, &state.constants, &mut state.texture_set)?;
} }
} }
MenuEntry::NewSave => { MenuEntry::NewSave => {
@ -677,17 +675,17 @@ impl<T: std::cmp::PartialEq + std::default::Default + Clone> Menu<T> {
); );
batch.draw(ctx)?; batch.draw(ctx)?;
} else { } else {
let mut difficulty_name: String = "Difficulty: ".to_owned(); let difficulty = match save.difficulty {
0 => state.loc.t("menus.difficulty_menu.normal"),
match save.difficulty { 2 => state.loc.t("menus.difficulty_menu.easy"),
0 => difficulty_name.push_str("Normal"), 4 => state.loc.t("menus.difficulty_menu.hard"),
2 => difficulty_name.push_str("Easy"), _ => state.loc.t("menus.difficulty_menu.unknown"),
4 => difficulty_name.push_str("Hard"), };
_ => difficulty_name.push_str("(unknown)"), let difficulty_name =
} state.loc.tt("menus.difficulty_menu.difficulty_name", &[("difficulty", &difficulty)]);
state.font.builder().position(self.x as f32 + 20.0, y + 10.0).draw( state.font.builder().position(self.x as f32 + 20.0, y + 10.0).draw(
difficulty_name.as_str(), &difficulty_name,
ctx, ctx,
&state.constants, &state.constants,
&mut state.texture_set, &mut state.texture_set,
@ -770,11 +768,7 @@ impl<T: std::cmp::PartialEq + std::default::Default + Clone> Menu<T> {
state: &mut SharedGameState, state: &mut SharedGameState,
) -> MenuSelectionResult<T> { ) -> MenuSelectionResult<T> {
// the engine does 4 times more ticks during cutscene skipping // the engine does 4 times more ticks during cutscene skipping
let max_anim_wait = if state.textscript_vm.flags.cutscene_skip() { let max_anim_wait = if state.textscript_vm.flags.cutscene_skip() { 32 } else { 8 };
32
} else {
8
};
self.anim_wait += 1; self.anim_wait += 1;
if self.anim_wait > max_anim_wait { if self.anim_wait > max_anim_wait {