doukutsu-rs/src/menu/mod.rs

917 lines
36 KiB
Rust

use std::cell::Cell;
use crate::common::{Color, Rect};
use crate::components::draw_common::{draw_number, Alignment};
use crate::framework::context::Context;
use crate::framework::error::GameResult;
use crate::framework::graphics;
use crate::game::shared_game_state::{GameDifficulty, MenuCharacter, SharedGameState};
use crate::graphics::font::Font;
use crate::input::combined_menu_controller::CombinedMenuController;
use crate::menu::save_select_menu::MenuSaveInfo;
pub mod controls_menu;
pub mod coop_menu;
pub mod pause_menu;
pub mod save_select_menu;
pub mod settings_menu;
const MENU_MIN_PADDING: f32 = 30.0;
#[derive(Clone, Debug)]
pub enum ControlMenuData {
String(String),
Rect(Rect<u16>),
}
#[allow(dead_code)]
#[derive(Clone)]
pub enum MenuEntry {
Hidden,
Title(String, bool, bool), // text, centered, white
LongText(String, bool, bool), // text, centered, white
Active(String),
DisabledWhite(String),
Disabled(String),
Toggle(String, bool),
Options(String, usize, Vec<String>),
DescriptiveOptions(String, usize, Vec<String>, Vec<String>),
OptionsBar(String, f32),
SaveData(MenuSaveInfo),
SaveDataSingle(MenuSaveInfo),
NewSave,
PlayerSkin,
Control(String, ControlMenuData),
Spacer(f64),
}
impl MenuEntry {
pub fn height(&self) -> f64 {
match self {
MenuEntry::Hidden => 0.0,
MenuEntry::Title(_, _, _) => 16.0, // individual line
MenuEntry::LongText(_, _, _) => 16.0, // individual line
MenuEntry::Active(_) => 16.0,
MenuEntry::DisabledWhite(_) => 16.0,
MenuEntry::Disabled(_) => 16.0,
MenuEntry::Toggle(_, _) => 16.0,
MenuEntry::Options(_, _, _) => 16.0,
MenuEntry::DescriptiveOptions(_, _, _, _) => 32.0,
MenuEntry::OptionsBar(_, _) => 16.0,
MenuEntry::SaveData(_) => 32.0,
MenuEntry::SaveDataSingle(_) => 32.0,
MenuEntry::NewSave => 32.0,
MenuEntry::PlayerSkin => 24.0,
MenuEntry::Control(_, _) => 16.0,
MenuEntry::Spacer(height) => *height,
}
}
pub fn selectable(&self) -> bool {
match self {
MenuEntry::Hidden => false,
MenuEntry::Title(_, _, _) => false,
MenuEntry::LongText(_, _, _) => false,
MenuEntry::Active(_) => true,
MenuEntry::DisabledWhite(_) => false,
MenuEntry::Disabled(_) => false,
MenuEntry::Toggle(_, _) => true,
MenuEntry::Options(_, _, _) => true,
MenuEntry::DescriptiveOptions(_, _, _, _) => true,
MenuEntry::OptionsBar(_, _) => true,
MenuEntry::SaveData(_) => true,
MenuEntry::SaveDataSingle(_) => true,
MenuEntry::NewSave => true,
MenuEntry::PlayerSkin => true,
MenuEntry::Control(_, _) => true,
MenuEntry::Spacer(_) => false,
}
}
}
pub enum MenuSelectionResult<'a, T: std::cmp::PartialEq> {
None,
Canceled,
Selected(T, &'a mut MenuEntry),
Left(T, &'a mut MenuEntry, i16),
Right(T, &'a mut MenuEntry, i16),
}
pub struct Menu<T: std::cmp::PartialEq> {
pub x: isize,
pub y: isize,
pub width: u16,
pub height: u16,
pub selected: T,
pub entries: Vec<(T, MenuEntry)>,
pub height_overrides: Vec<(T, f64)>,
anim_num: u16,
anim_wait: u16,
custom_cursor: Cell<bool>,
pub draw_cursor: bool,
pub non_interactive: bool,
pub center_options: bool,
}
impl<T: std::cmp::PartialEq + std::default::Default + Clone> Menu<T> {
pub fn new(x: isize, y: isize, width: u16, height: u16) -> Menu<T> {
Menu {
x,
y,
width,
height,
selected: T::default(),
anim_num: 0,
anim_wait: 0,
entries: Vec::new(),
height_overrides: Vec::new(),
custom_cursor: Cell::new(true),
draw_cursor: true,
non_interactive: false,
center_options: false,
}
}
pub fn push_entry(&mut self, id: T, entry: MenuEntry) {
self.entries.push((id, entry));
}
pub fn set_entry(&mut self, id: T, entry: MenuEntry) {
for i in 0..self.entries.len() {
if self.entries[i].0 == id {
self.entries[i].1 = entry;
return;
}
}
}
pub fn set_id(&mut self, old_id: T, new_id: T) {
for i in 0..self.entries.len() {
if self.entries[i].0 == old_id {
self.entries[i].0 = new_id;
return;
}
}
}
pub fn update_width(&mut self, state: &SharedGameState) {
let mut width = self.width as f32;
for (_, entry) in &self.entries {
match entry {
MenuEntry::Hidden => {}
MenuEntry::Active(entry) | MenuEntry::DisabledWhite(entry) | MenuEntry::Disabled(entry) => {
let entry_width = state.font.builder().compute_width(&entry) + 32.0;
width = width.max(entry_width);
}
MenuEntry::Title(entry, _, _) | MenuEntry::LongText(entry, _, _) => {
let entry_width = state.font.builder().compute_width(&entry).min(state.canvas_size.0) + 32.0;
width = width.max(entry_width);
}
MenuEntry::Toggle(entry, _) => {
let mut entry_with_option = entry.clone();
entry_with_option.push_str(" ");
let longest_option_width = if state.loc.t("common.off").len() > state.loc.t("common.on").len() {
state.font.builder().compute_width(state.loc.t("common.off"))
} else {
state.font.builder().compute_width(state.loc.t("common.on"))
};
let entry_width =
state.font.builder().compute_width(&entry_with_option) + longest_option_width + 32.0;
width = width.max(entry_width);
}
MenuEntry::Options(entry, _, options) => {
let mut entry_with_option = entry.clone();
entry_with_option.push_str(" ");
let longest_option = options.iter().max_by(|&a, &b| a.len().cmp(&b.len())).unwrap();
entry_with_option.push_str(longest_option);
let entry_width = state.font.builder().compute_width(&entry_with_option) + 32.0;
width = width.max(entry_width);
}
MenuEntry::DescriptiveOptions(entry, _, options, descriptions) => {
let mut entry_with_option = entry.clone();
entry_with_option.push_str(" ");
let longest_option = options.iter().max_by(|&a, &b| a.len().cmp(&b.len())).unwrap();
entry_with_option.push_str(longest_option);
let entry_width = state.font.builder().compute_width(&entry_with_option) + 32.0;
width = width.max(entry_width);
let longest_description = descriptions.iter().max_by(|&a, &b| a.len().cmp(&b.len())).unwrap();
let description_width = state.font.builder().compute_width(longest_description) + 32.0;
width = width.max(description_width);
}
MenuEntry::OptionsBar(entry, _) => {
let bar_width = if state.constants.is_switch { 81.0 } else { 109.0 };
let entry_width = state.font.builder().compute_width(entry) + 32.0 + bar_width;
width = width.max(entry_width);
}
MenuEntry::SaveData(_) => {}
MenuEntry::SaveDataSingle(_) => {}
MenuEntry::NewSave => {}
MenuEntry::PlayerSkin => {}
MenuEntry::Control(_, _) => {}
MenuEntry::Spacer(_) => {}
}
}
width = width.max(16.0).min(state.canvas_size.0 - MENU_MIN_PADDING);
self.width = if (width + 4.0) % 8.0 != 0.0 { (width + 4.0 - width % 8.0) as u16 } else { width as u16 };
}
pub fn update_height(&mut self, state: &SharedGameState) {
let mut height = 8.0;
for (id, entry) in &self.entries {
match entry {
MenuEntry::Title(text, _, _) | MenuEntry::LongText(text, _, _) => {
let text_width = state.font.builder().compute_width(text) + 32.0;
let lines = (text_width / state.canvas_size.0).ceil();
let actual_entry_height = lines as f64 * entry.height();
self.height_overrides.push((id.clone(), actual_entry_height));
height += actual_entry_height;
}
_ => {
height += entry.height();
}
}
}
self.height = height.max(16.0) as u16;
}
pub fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
let ui_texture = if state.constants.is_cs_plus { "ui" } else { "TextBox" };
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, ui_texture)?;
let mut rect;
let mut rect2;
let selected_y = self.get_selected_entry_y() as f32;
let mut computed_y = (self.y as f32).max(MENU_MIN_PADDING);
if (selected_y + MENU_MIN_PADDING) > state.canvas_size.1 - MENU_MIN_PADDING {
computed_y -= (selected_y + MENU_MIN_PADDING) - (state.canvas_size.1 - MENU_MIN_PADDING) + 4.0;
}
let mut x = self.x as f32;
let mut y = computed_y;
let mut width = self.width;
let mut height = self.height;
rect = state.constants.title.menu_left_top;
batch.add_rect(self.x as f32 - rect.width() as f32, y - rect.height() as f32, &rect);
rect = state.constants.title.menu_right_top;
batch.add_rect(self.x as f32 + self.width as f32, y - rect.height() as f32, &rect);
rect = state.constants.title.menu_left_bottom;
batch.add_rect(self.x as f32 - rect.width() as f32, y + self.height as f32, &rect);
rect = state.constants.title.menu_right_bottom;
batch.add_rect(self.x as f32 + self.width as f32, y + self.height as f32, &rect);
rect = state.constants.title.menu_top;
rect2 = state.constants.title.menu_bottom;
while width > 0 {
rect.right = if width >= rect.width() {
width = width.saturating_sub(rect.width());
rect.right
} else {
let old_width = width;
width = 0;
rect.left + old_width
};
rect2.right = rect.right;
batch.add_rect(x, y - rect.height() as f32, &rect);
batch.add_rect(x, y + self.height as f32, &rect2);
x += rect.width() as f32;
}
x = self.x as f32;
rect = state.constants.title.menu_left;
rect2 = state.constants.title.menu_right;
while height > 0 {
rect.bottom = if height >= rect.height() {
height = height.saturating_sub(rect.height());
rect.bottom
} else {
let old_height = height;
height = 0;
rect.top + old_height
};
rect2.bottom = rect.bottom;
batch.add_rect(x - rect.width() as f32, y, &rect);
batch.add_rect(x + self.width as f32, y, &rect2);
y += rect.height() as f32;
}
height = self.height;
y = computed_y;
while height > 0 {
rect = state.constants.title.menu_middle;
width = self.width;
x = self.x as f32;
rect.bottom = if height >= rect.height() {
height = height.saturating_sub(rect.height());
rect.bottom
} else {
let old_height = height;
height = 0;
rect.top + old_height
};
while width > 0 {
rect.right = if width >= rect.width() {
width = width.saturating_sub(rect.width());
rect.right
} else {
let old_width = width;
width = 0;
rect.left + old_width
};
batch.add_rect(x, y, &rect);
x += rect.width() as f32;
}
y += rect.height() as f32;
}
batch.draw(ctx)?;
let options_x = if self.center_options {
let mut longest_option_width = 20.0;
for (_, entry) in &self.entries {
match entry {
MenuEntry::Options(text, _, _) | MenuEntry::Active(text) => {
let text_width = state.font.builder().compute_width(text) + 32.0;
if text_width > longest_option_width {
longest_option_width = text_width;
}
}
_ => {}
}
}
(state.canvas_size.0 / 2.0) - (longest_option_width / 2.0)
} else {
self.x as f32
};
if self.draw_cursor {
if self.custom_cursor.get() {
if let Ok(batch) = state.texture_set.get_or_load_batch(ctx, &state.constants, "MenuCursor") {
rect.left = self.anim_num * 16;
rect.top = 16;
rect.right = rect.left + 16;
rect.bottom = rect.top + 16;
batch.add_rect(options_x, computed_y + 3.0 + selected_y, &rect);
batch.draw(ctx)?;
} else {
self.custom_cursor.set(false);
}
}
if !self.custom_cursor.get() {
let menu_texture: &str;
let character_rect: [Rect<u16>; 4];
match state.menu_character {
MenuCharacter::Quote => {
menu_texture = "MyChar";
character_rect = state.constants.title.cursor_quote;
}
MenuCharacter::Curly => {
menu_texture = "Npc/NpcRegu";
character_rect = state.constants.title.cursor_curly;
}
MenuCharacter::Toroko => {
menu_texture = "Npc/NpcRegu";
character_rect = state.constants.title.cursor_toroko;
}
MenuCharacter::King => {
menu_texture = "Npc/NpcRegu";
character_rect = state.constants.title.cursor_king;
}
MenuCharacter::Sue => {
menu_texture = "Npc/NpcRegu";
character_rect = state.constants.title.cursor_sue;
}
}
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, menu_texture)?;
batch.add_rect(options_x, computed_y + 4.0 + selected_y, &character_rect[self.anim_num as usize]);
batch.draw(ctx)?;
}
}
y = computed_y + 8.0;
for (_, entry) in &self.entries {
match entry {
MenuEntry::Active(name) | MenuEntry::DisabledWhite(name) => {
state.font.builder().position(options_x + 20.0, y).draw(
name,
ctx,
&state.constants,
&mut state.texture_set,
)?;
}
MenuEntry::Title(text, is_centered, is_white) | MenuEntry::LongText(text, is_centered, is_white) => {
let mut lines = Vec::new();
let mut line = String::new();
// we should probably abstract this away in some capacity
let separator = match state.loc.code.as_str() {
"jp" => "",
_ => " ",
};
for word in text.split(separator) {
let combined_word = line.clone() + separator + word;
let line_length = state.font.builder().compute_width(&combined_word) + 32.0;
if line_length > state.canvas_size.0 as f32 {
lines.push(line);
line = String::new();
}
line.push_str(word);
line.push_str(separator);
}
lines.push(line);
let mut local_y = y;
for line in lines.iter() {
let x = if *is_centered {
(state.canvas_size.0 as f32 - state.font.builder().compute_width(&line)) / 2.0
} else {
self.x as f32 + 20.0
};
let mut builder = state.font.builder().position(x, local_y);
if !*is_white {
builder = builder.color((0xa0, 0xa0, 0xff, 0xff));
}
builder.draw(&line, ctx, &state.constants, &mut state.texture_set)?;
local_y += entry.height() as f32;
}
y += entry.height() as f32 * (lines.len() - 1) as f32;
}
MenuEntry::Disabled(name) => {
state.font.builder().position(self.x as f32 + 20.0, y).color((0xa0, 0xa0, 0xff, 0xff)).draw(
name,
ctx,
&state.constants,
&mut state.texture_set,
)?;
}
MenuEntry::Toggle(name, value) => {
let value_text = if *value { state.loc.t("common.on") } else { state.loc.t("common.off") };
let name_text_len = state.font.builder().compute_width(name);
state.font.builder().position(self.x as f32 + 20.0, y).draw(
name,
ctx,
&state.constants,
&mut state.texture_set,
)?;
state.font.builder().position(self.x as f32 + 25.0 + name_text_len, y).draw(
value_text,
ctx,
&state.constants,
&mut state.texture_set,
)?;
}
MenuEntry::Options(name, index, value) => {
let value_text = if let Some(text) = value.get(*index) { text } else { "???" };
let name_text_len = state.font.builder().compute_width(name);
state.font.builder().position(options_x + 20.0, y).draw(
name,
ctx,
&state.constants,
&mut state.texture_set,
)?;
state.font.builder().position(options_x + 25.0 + name_text_len, y).draw(
value_text,
ctx,
&state.constants,
&mut state.texture_set,
)?;
}
MenuEntry::DescriptiveOptions(name, index, value, description) => {
let value_text = if let Some(text) = value.get(*index) { text } else { "???" };
let description_text = if let Some(text) = description.get(*index) { text } else { "???" };
let name_text_len = state.font.builder().compute_width(name);
state.font.builder().position(self.x as f32 + 20.0, y).draw(
name,
ctx,
&state.constants,
&mut state.texture_set,
)?;
state.font.builder().position(self.x as f32 + 25.0 + name_text_len, y).draw(
value_text,
ctx,
&state.constants,
&mut state.texture_set,
)?;
state
.font
.builder()
.position(self.x as f32 + 20.0, y + 16.0)
.color((0xc0, 0xc0, 0xff, 0xff))
.draw(description_text, ctx, &state.constants, &mut state.texture_set)?;
}
MenuEntry::OptionsBar(name, percent) => {
state.font.builder().position(self.x as f32 + 20.0, y).draw(
name,
ctx,
&state.constants,
&mut state.texture_set,
)?;
if state.constants.is_switch || state.constants.is_cs_plus {
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "ui")?;
let bar_width = if state.constants.is_switch { 81.0 } else { 109.0 };
let rect = Rect::new(0, 18, (bar_width - (bar_width * (1.0 - percent))) as u16, 32);
batch.add_rect(
(self.x + self.width as isize) as f32 - (bar_width + (2.0 * state.scale)),
y - (state.scale * 2.0),
&rect,
);
batch.draw(ctx)?;
} else {
let scale = state.scale;
let bar_rect = Rect::new_size(
((self.x + self.width as isize - 80) as f32 * scale) as isize,
(y * scale) as isize,
(75.0 * scale * percent) as isize,
(8.0 * scale) as isize,
);
graphics::draw_rect(
ctx,
Rect::new_size(
bar_rect.left + (2.0 * scale) as isize,
bar_rect.top + (2.0 * scale) as isize,
(75.0 * scale) as isize,
(8.0 * scale) as isize,
),
Color::new(0.0, 0.0, 0.0, 1.0),
)?;
graphics::draw_rect(ctx, bar_rect, Color::new(1.0, 1.0, 1.0, 1.0))?;
}
#[cfg(target_os = "android")]
{
state.font.builder().x(self.x as f32 - 25.0).y(y).shadow(true).draw(
"<",
ctx,
&state.constants,
&mut state.texture_set,
)?;
state.font.builder().x((self.x + self.width as isize) as f32 + 15.0).y(y).shadow(true).draw(
">",
ctx,
&state.constants,
&mut state.texture_set,
)?;
}
}
MenuEntry::NewSave => {
state.font.builder().position(self.x as f32 + 20.0, y).draw(
state.loc.t("menus.save_menu.new"),
ctx,
&state.constants,
&mut state.texture_set,
)?;
}
MenuEntry::PlayerSkin => {
state.font.builder().position(self.x as f32 + 20.0, y).draw(
state.loc.t("menus.skin_menu.label"),
ctx,
&state.constants,
&mut state.texture_set,
)?;
let spritesheet_name =
state.constants.player_skin_paths[state.player2_skin_location.texture_index as usize].as_str();
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, spritesheet_name)?;
batch.add_rect(
self.x as f32 + 88.0,
y - 4.0,
&Rect::new_size(0, (state.player2_skin_location.offset).saturating_mul(2 * 16), 16, 16),
);
batch.draw(ctx)?;
}
MenuEntry::SaveData(save) | MenuEntry::SaveDataSingle(save) => {
let valid_save = state.stages.get(save.current_map as usize).is_some();
let name = if valid_save {
state.stages.get(save.current_map as usize).unwrap().name.as_str()
} else {
state.loc.t("menus.save_menu.invalid_save")
};
let bar_width = (save.life as f32 / save.max_life as f32 * 39.0) as u16;
let right_edge = self.x as f32 + self.width as f32 - 4.0;
state.font.builder().position(self.x as f32 + 20.0, y).draw(
name,
ctx,
&state.constants,
&mut state.texture_set,
)?;
if valid_save {
// Lifebar
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "TextBox")?;
batch.add_rect(right_edge - 60.0, y, &Rect::new_size(0, 40, 24, 8));
batch.add_rect(right_edge - 36.0, y, &Rect::new_size(24, 40, 40, 8));
batch.add_rect(right_edge - 36.0, y, &Rect::new_size(0, 24, bar_width, 8));
// Difficulty
if state.constants.is_cs_plus {
let difficulty = GameDifficulty::from_primitive(save.difficulty);
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "MyChar")?;
batch.add_rect(
self.x as f32 + 20.0,
y + 10.0,
&Rect::new_size(0, (difficulty as u16).saturating_mul(2 * 16), 16, 16),
);
batch.draw(ctx)?;
} else {
let difficulty = match save.difficulty {
0 => state.loc.t("menus.difficulty_menu.normal"),
2 => state.loc.t("menus.difficulty_menu.easy"),
4 => state.loc.t("menus.difficulty_menu.hard"),
_ => state.loc.t("menus.difficulty_menu.unknown"),
};
let difficulty_name =
state.loc.tt("menus.difficulty_menu.difficulty_name", &[("difficulty", &difficulty)]);
state.font.builder().position(self.x as f32 + 20.0, y + 10.0).draw(
&difficulty_name,
ctx,
&state.constants,
&mut state.texture_set,
)?;
}
// Weapons
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "ArmsImage")?;
for weapon_slot in 0..save.weapon_count {
let wtype = save.weapon_id[weapon_slot];
let pos_x = weapon_slot as f32 * 16.0 - (16 * save.weapon_count.saturating_sub(4)) as f32;
let mut rect = Rect::new(0, 0, 0, 16);
if wtype != 0 {
rect.left = wtype as u16 * 16;
rect.right = rect.left + 16;
batch.add_rect(right_edge + pos_x - 60.0, y + 8.0, &rect);
}
}
batch.draw(ctx)?;
draw_number(right_edge - 36.0, y, save.life as usize, Alignment::Right, state, ctx)?;
}
}
MenuEntry::Control(name, data) => {
state.font.builder().position(self.x as f32 + 20.0, y).draw(
name,
ctx,
&state.constants,
&mut state.texture_set,
)?;
match data {
ControlMenuData::String(value) => {
let text_width = state.font.builder().compute_width(value);
state
.font
.builder()
.position(self.x as f32 + self.width as f32 - 5.0 - text_width, y)
.draw(value, ctx, &state.constants, &mut state.texture_set)?;
}
ControlMenuData::Rect(value) => {
let rect_width = value.width() as f32;
let y = y + rect.height() as f32 / 2.0 - state.font.line_height() + 4.0;
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "buttons")?;
batch.add_rect(self.x as f32 + self.width as f32 - 5.0 - rect_width, y, &value);
batch.draw(ctx)?;
}
}
}
_ => {}
}
y += entry.height() as f32;
}
if self.height as f32 > state.canvas_size.1 && self.selected != self.entries.last().unwrap().0 {
// draw down triangle
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "triangles")?;
batch.add_rect(self.x as f32 + 6.0, state.canvas_size.1 - 10.0, &Rect::new_size(0, 0, 5, 5));
batch.draw(ctx)?;
}
if computed_y < 0.0 {
// draw up triangle
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "triangles")?;
batch.add_rect(self.x as f32 + 6.0, 7.0, &Rect::new_size(5, 0, 5, 5));
batch.draw(ctx)?;
}
Ok(())
}
pub fn tick(
&mut self,
controller: &mut CombinedMenuController,
state: &mut SharedGameState,
) -> MenuSelectionResult<T> {
// the engine does 4 times more ticks during cutscene skipping
let max_anim_wait = if state.textscript_vm.flags.cutscene_skip() { 32 } else { 8 };
self.anim_wait += 1;
if self.anim_wait > max_anim_wait {
self.anim_wait = 0;
self.anim_num += 1;
if self.anim_num >= 4 as u16 {
self.anim_num = 0;
}
}
if self.non_interactive {
return MenuSelectionResult::None;
}
if controller.trigger_back() {
state.sound_manager.play_sfx(5);
return MenuSelectionResult::Canceled;
}
if (controller.trigger_up() || controller.trigger_down()) && !self.entries.is_empty() {
state.sound_manager.play_sfx(1);
let mut selected = self.entries.iter().position(|(idx, _)| *idx == self.selected).ok_or(0).unwrap();
loop {
if controller.trigger_down() {
selected += 1;
if selected == self.entries.len() {
selected = 0;
}
} else {
if selected == 0 {
selected = self.entries.len();
}
selected -= 1;
}
if let Some((id, entry)) = self.entries.get(selected) {
if entry.selectable() {
self.selected = id.clone();
break;
}
} else {
break;
}
}
}
let mut y = self.y as f32 + 8.0;
for (id, entry) in self.entries.iter_mut() {
let idx = id.clone();
let entry_bounds = Rect::new_size(self.x, y as isize, self.width as isize, entry.height() as isize);
let right_entry_bounds =
Rect::new_size(self.x + self.width as isize, y as isize, self.width as isize, entry.height() as isize);
let left_entry_bounds =
Rect::new_size(self.x - self.width as isize, y as isize, self.width as isize, entry.height() as isize);
y += entry.height() as f32;
match entry {
MenuEntry::Active(_)
| MenuEntry::Toggle(_, _)
| MenuEntry::Options(_, _, _)
| MenuEntry::DescriptiveOptions(_, _, _, _)
| MenuEntry::SaveData(_)
| MenuEntry::NewSave
| MenuEntry::PlayerSkin
if (self.selected == idx && controller.trigger_ok())
|| state.touch_controls.consume_click_in(entry_bounds) =>
{
state.sound_manager.play_sfx(18);
self.selected = idx.clone();
return MenuSelectionResult::Selected(idx, entry);
}
MenuEntry::Options(_, _, _) | MenuEntry::OptionsBar(_, _)
if (self.selected == idx && controller.trigger_left())
|| state.touch_controls.consume_click_in(left_entry_bounds) =>
{
state.sound_manager.play_sfx(1);
self.selected = idx.clone();
return MenuSelectionResult::Left(self.selected.clone(), entry, -1);
}
MenuEntry::Options(_, _, _) | MenuEntry::OptionsBar(_, _)
if (self.selected == idx && controller.trigger_right())
|| state.touch_controls.consume_click_in(right_entry_bounds) =>
{
state.sound_manager.play_sfx(1);
self.selected = idx.clone();
return MenuSelectionResult::Right(self.selected.clone(), entry, 1);
}
MenuEntry::DescriptiveOptions(_, _, _, _)
if (self.selected == idx && controller.trigger_left())
|| state.touch_controls.consume_click_in(left_entry_bounds) =>
{
state.sound_manager.play_sfx(1);
return MenuSelectionResult::Left(self.selected.clone(), entry, -1);
}
MenuEntry::DescriptiveOptions(_, _, _, _) | MenuEntry::SaveData(_)
if (self.selected == idx && controller.trigger_right())
|| state.touch_controls.consume_click_in(right_entry_bounds) =>
{
state.sound_manager.play_sfx(1);
return MenuSelectionResult::Right(self.selected.clone(), entry, 1);
}
MenuEntry::Control(_, _) => {
if self.selected == idx && controller.trigger_ok()
|| state.touch_controls.consume_click_in(entry_bounds)
{
state.sound_manager.play_sfx(18);
self.selected = idx.clone();
return MenuSelectionResult::Selected(idx, entry);
}
}
_ => {}
}
}
MenuSelectionResult::None
}
fn get_selected_entry_y(&self) -> u16 {
let mut entry_y: u16 = 0;
if !self.entries.is_empty() {
let mut sum = 0.0;
for (id, entry) in &self.entries {
if *id == self.selected {
break;
}
let entry_height = match self.height_overrides.iter().find(|(entry_id, _)| *entry_id == *id) {
Some((_, height)) => *height,
None => entry.height(),
};
sum += entry_height;
}
entry_y = sum as u16;
}
entry_y
}
}