2020-11-24 23:08:27 +00:00
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use crate::common::Direction;
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2021-12-02 05:57:44 +00:00
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use crate::framework::error::GameResult;
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use crate::npc::boss::BossNPC;
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2020-12-25 22:39:41 +00:00
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use crate::npc::list::NPCList;
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use crate::npc::NPC;
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2020-10-27 01:05:49 +00:00
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use crate::player::Player;
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2020-12-25 22:39:41 +00:00
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use crate::rng::RNG;
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2020-10-27 01:05:49 +00:00
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use crate::shared_game_state::SharedGameState;
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2021-12-02 05:57:44 +00:00
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use crate::stage::Stage;
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2020-10-27 01:05:49 +00:00
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impl NPC {
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2021-12-02 05:57:44 +00:00
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pub fn tick_n042_sue(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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2020-10-27 01:05:49 +00:00
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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self.vel_x = 0;
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}
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2020-12-06 20:20:26 +00:00
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if self.rng.range(0..120) == 10 {
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2020-10-27 01:05:49 +00:00
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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3 | 4 => {
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if self.action_num == 3 {
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self.action_num = 4;
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self.anim_num = 2;
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self.anim_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 4 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 5 {
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self.anim_num = 2;
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}
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}
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self.vel_x = self.direction.vector_x() * 0x200;
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}
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5 => {
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self.anim_num = 6;
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self.vel_x = 0;
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}
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6 | 7 => {
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if self.action_num == 6 {
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state.sound_manager.play_sfx(50);
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self.action_counter = 0;
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self.action_num = 7;
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self.anim_num = 7;
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}
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self.action_counter += 1;
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if self.action_counter > 10 {
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self.action_num = 0;
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}
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}
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8 | 9 => {
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if self.action_num == 8 {
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state.sound_manager.play_sfx(50);
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self.action_counter = 0;
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self.action_num = 9;
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self.anim_num = 7;
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self.vel_x = self.direction.vector_x() * -0x400;
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self.vel_y = -0x200;
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}
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self.action_counter += 1;
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if self.action_counter > 3 && self.flags.hit_bottom_wall() {
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self.action_num = 10;
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self.direction = self.direction.opposite();
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}
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}
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10 => {
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self.vel_x = 0;
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self.anim_num = 8;
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}
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11 | 12 => {
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if self.action_num == 11 {
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self.action_num = 12;
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self.action_counter = 0;
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self.anim_num = 9;
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self.anim_counter = 0;
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self.vel_x = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 8 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 10 {
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self.anim_num = 9;
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}
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}
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}
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13 | 14 => {
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if self.action_num == 13 {
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self.anim_num = 11;
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self.vel_x = 0;
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self.vel_y = 0;
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self.action_num = 14;
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2021-12-02 05:57:44 +00:00
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self.parent_id = npc_list
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.iter_alive()
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2020-12-25 22:39:41 +00:00
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.find_map(|npc| if npc.event_num == 501 { Some(npc.id) } else { None })
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.unwrap_or(0);
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2020-10-27 01:05:49 +00:00
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}
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2020-12-25 22:39:41 +00:00
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if let Some(npc) = self.get_parent_ref_mut(npc_list) {
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2020-10-27 01:05:49 +00:00
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self.direction = npc.direction.opposite();
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2021-05-05 16:34:14 +00:00
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self.x = npc.x + npc.direction.vector_x() * 0xc00;
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self.y = npc.y + 0x800;
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2020-10-27 01:05:49 +00:00
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if npc.anim_num == 2 || npc.anim_num == 4 {
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self.y -= 0x200;
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}
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}
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}
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15 | 16 => {
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if self.action_num == 15 {
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self.action_num = 16;
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self.vel_x = 0;
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self.anim_num = 0;
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2020-12-25 22:39:41 +00:00
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let mut npc = NPC::create(257, &state.npc_table);
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2020-10-27 01:05:49 +00:00
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npc.x = self.x + 128 * 0x200;
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npc.y = self.y;
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npc.direction = Direction::Left;
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npc.cond.set_alive(true);
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2020-12-25 22:39:41 +00:00
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let _ = npc_list.spawn(0, npc.clone());
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2020-10-27 01:05:49 +00:00
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npc.direction = Direction::Right;
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2020-12-25 22:39:41 +00:00
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let _ = npc_list.spawn(0x80, npc);
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2020-10-27 01:05:49 +00:00
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}
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2021-12-02 05:57:44 +00:00
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state.npc_super_pos = (self.x - 24 * 0x200, self.y - 0x1000);
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2020-10-27 01:05:49 +00:00
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}
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17 => {
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self.vel_x = 0;
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self.anim_num = 12;
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2021-12-02 05:57:44 +00:00
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state.npc_super_pos = (self.x, self.y - 0x1000);
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2020-10-27 01:05:49 +00:00
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}
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20 | 21 => {
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if self.action_num == 20 {
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self.action_num = 21;
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self.anim_num = 2;
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self.anim_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 2 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 5 {
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self.anim_num = 2;
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}
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}
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self.vel_x = self.direction.vector_x() * 0x400;
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2020-12-03 21:06:26 +00:00
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let player = self.get_closest_player_mut(players);
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2021-05-05 16:34:14 +00:00
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if self.x < player.x - 0x1000 {
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2020-10-27 01:05:49 +00:00
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self.direction = Direction::Right;
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self.action_num = 0;
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}
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}
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30 | 31 => {
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if self.action_num == 30 {
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self.action_num = 31;
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self.anim_num = 2;
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self.anim_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 2 {
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self.anim_counter = 0;
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self.anim_num += 1;
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2020-11-24 23:08:27 +00:00
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if self.anim_num > 5 {
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2020-10-27 01:05:49 +00:00
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self.anim_num = 2;
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}
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}
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self.vel_x = self.direction.vector_x() * 0x400;
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}
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40 => {
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self.action_num = 41;
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self.anim_num = 9;
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self.vel_y = -0x400;
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}
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2021-10-08 02:41:31 +00:00
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_ => (),
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2020-10-27 01:05:49 +00:00
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}
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if self.action_num != 14 {
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self.vel_y += 0x40;
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2021-03-29 21:19:07 +00:00
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self.vel_x = self.vel_x.clamp(-0x400, 0x400);
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2020-10-27 01:05:49 +00:00
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 13 };
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self.anim_rect = state.constants.npc.n042_sue[self.anim_num as usize + dir_offset];
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Ok(())
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}
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2020-11-24 23:08:27 +00:00
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pub(crate) fn tick_n092_sue_at_pc(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.action_counter = 0;
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self.anim_counter = 0;
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2021-05-05 16:34:14 +00:00
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self.x -= 0x800;
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self.y += 0x2000;
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2020-11-24 23:08:27 +00:00
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}
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self.anim_counter += 1;
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if self.anim_counter > 2 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 1 {
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self.anim_num = 0;
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}
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}
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2020-12-06 20:20:26 +00:00
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if self.rng.range(0..80) == 1 {
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2020-11-24 23:08:27 +00:00
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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2020-12-06 20:20:26 +00:00
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if self.rng.range(0..120) == 10 {
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2020-11-24 23:08:27 +00:00
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self.action_num = 3;
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self.action_counter = 0;
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self.anim_num = 2;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 40 {
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self.action_num = 3;
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self.action_counter = 0;
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self.anim_num = 2;
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}
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}
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3 => {
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self.action_counter += 1;
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if self.action_counter > 80 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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2021-10-08 02:41:31 +00:00
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_ => (),
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2020-11-24 23:08:27 +00:00
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}
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self.anim_rect = state.constants.npc.n092_sue_at_pc[self.anim_num as usize];
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Ok(())
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}
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2021-12-02 05:57:44 +00:00
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pub(crate) fn tick_n280_sue_teleported(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.action_counter = 0;
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self.anim_counter = 0;
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self.x += 0xc00;
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self.target_x = self.x;
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}
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self.action_counter += 1;
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if self.action_counter > 64 {
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self.action_num = 2;
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self.action_counter = 0;
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}
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}
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2 => {
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self.anim_num = 0;
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if self.flags.hit_bottom_wall() {
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self.action_num = 4;
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self.action_counter = 0;
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self.anim_num = 1;
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state.sound_manager.play_sfx(23);
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}
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}
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_ => (),
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}
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if self.action_num > 1 {
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self.vel_y += 0x20;
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if self.vel_y > 0x5FF {
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self.vel_y = 0x5FF;
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}
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self.y += self.vel_y;
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
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self.anim_rect = state.constants.npc.n280_sue_teleported[self.anim_num as usize + dir_offset];
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if self.action_num == 1 {
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self.anim_rect.bottom = self.anim_rect.top + self.action_counter / 4;
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self.x = if self.action_counter & 2 != 0 { self.target_x } else { self.target_x + 0x200 };
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}
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Ok(())
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}
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pub(crate) fn tick_n284_sue_possessed(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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stage: &mut Stage,
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boss: &mut BossNPC,
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) -> GameResult {
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if self.action_num < 100 && (!boss.parts[0].cond.alive() || self.life < 400) {
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self.action_num = 100;
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}
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.y -= 0x800;
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self.action_counter3 = self.life;
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state.sound_manager.play_sfx(29);
|
|
|
|
}
|
|
|
|
|
|
|
|
self.action_counter += 1;
|
|
|
|
if self.action_counter & 2 != 0 {
|
|
|
|
self.display_bounds.top = 0x2000;
|
|
|
|
self.display_bounds.right = 0x2000;
|
|
|
|
self.display_bounds.left = 0x2000;
|
|
|
|
self.anim_num = 11;
|
|
|
|
} else {
|
|
|
|
self.display_bounds.top = 0x600;
|
|
|
|
self.display_bounds.right = 0x1000;
|
|
|
|
self.display_bounds.left = 0x1000;
|
|
|
|
self.anim_num = 12;
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.action_counter > 50 {
|
|
|
|
self.action_num = 10;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
10 => {
|
|
|
|
self.action_num = 11;
|
|
|
|
self.anim_num = 11;
|
|
|
|
self.display_bounds.top = 0x2000;
|
|
|
|
self.display_bounds.right = 0x2000;
|
|
|
|
self.display_bounds.left = 0x2000;
|
|
|
|
|
|
|
|
npc_list.kill_npcs_by_type(257, true, state);
|
|
|
|
}
|
|
|
|
20 | 21 => {
|
|
|
|
if self.action_num == 20 {
|
|
|
|
self.action_num = 21;
|
|
|
|
self.action_counter = 0;
|
|
|
|
self.anim_num = 0;
|
|
|
|
self.anim_counter = 0;
|
|
|
|
self.damage = 0;
|
|
|
|
self.npc_flags.set_shootable(true);
|
|
|
|
self.npc_flags.set_ignore_solidity(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
self.vel_x = 7 * self.vel_x / 8;
|
|
|
|
self.vel_y = 7 * self.vel_y / 8;
|
|
|
|
|
|
|
|
self.animate(20, 0, 1);
|
|
|
|
|
|
|
|
self.action_counter += 1;
|
|
|
|
if self.action_counter > 80 {
|
|
|
|
self.action_num = 30;
|
|
|
|
}
|
|
|
|
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
|
|
|
|
|
|
self.direction = if player.x > self.x { Direction::Left } else { Direction::Right };
|
|
|
|
|
|
|
|
if self.life + 50 < self.action_counter3 {
|
|
|
|
self.action_counter3 = self.life;
|
|
|
|
state.npc_super_pos.0 = 10;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
30 | 31 => {
|
|
|
|
if self.action_num == 30 {
|
|
|
|
self.action_num = 31;
|
|
|
|
self.action_counter = 0;
|
|
|
|
self.anim_num = 2;
|
|
|
|
self.vel_x = 0;
|
|
|
|
self.vel_y = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.action_counter += 1;
|
|
|
|
if self.action_counter > 16 {
|
|
|
|
self.action_counter2 += 1;
|
|
|
|
self.action_counter2 &= 3;
|
|
|
|
|
|
|
|
self.action_num = match self.action_counter2 {
|
|
|
|
0 | 2 => 32,
|
|
|
|
1 | 3 => 34,
|
|
|
|
_ => self.action_num,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
32 | 33 => {
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
|
|
|
|
|
|
if self.action_num == 32 {
|
|
|
|
self.action_num = 33;
|
|
|
|
self.action_counter = 0;
|
|
|
|
self.npc_flags.set_shootable(false);
|
|
|
|
self.npc_flags.set_ignore_solidity(false);
|
|
|
|
self.target_x = if player.x >= self.x { player.x + 0x14000 } else { player.x - 0x14000 };
|
|
|
|
self.target_y = player.y;
|
|
|
|
|
|
|
|
let angle = f64::atan2((self.y - self.target_y) as f64, (self.x - self.target_x) as f64);
|
|
|
|
|
|
|
|
self.vel_x = (-1536.0 * angle.cos()) as i32;
|
|
|
|
self.vel_y = (-1536.0 * angle.sin()) as i32;
|
|
|
|
|
|
|
|
let half_w = stage.map.width as i32 * state.tile_size.as_int() * 0x200 / 2;
|
|
|
|
let half_h = stage.map.height as i32 * state.tile_size.as_int() * 0x200 / 2;
|
|
|
|
|
|
|
|
if ((self.x < half_w && self.vel_x > 0) || (self.x > half_w && self.vel_x < 0))
|
|
|
|
|| ((self.y < half_h && self.vel_y > 0) || (self.y > half_h && self.vel_y < 0))
|
|
|
|
{
|
|
|
|
self.npc_flags.set_ignore_solidity(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
self.direction = if self.vel_x <= 0 { Direction::Left } else { Direction::Right };
|
|
|
|
}
|
|
|
|
|
|
|
|
self.action_counter += 1;
|
|
|
|
self.anim_num = if self.action_counter & 2 != 0 { 3 } else { 8 };
|
|
|
|
|
|
|
|
if self.action_counter > 50 || (self.flags.hit_right_wall() || self.flags.hit_left_wall()) {
|
|
|
|
self.action_num = 20;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
34 | 35 => {
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
|
|
|
|
|
|
if self.action_num == 34 {
|
|
|
|
self.action_num = 35;
|
|
|
|
self.action_counter = 0;
|
|
|
|
self.damage = 4;
|
|
|
|
self.npc_flags.set_ignore_solidity(false);
|
|
|
|
self.target_x = player.x;
|
|
|
|
self.target_y = player.y;
|
|
|
|
|
|
|
|
let angle = f64::atan2((self.y - self.target_y) as f64, (self.x - self.target_x) as f64);
|
|
|
|
|
|
|
|
self.vel_x = (-1536.0 * angle.cos()) as i32;
|
|
|
|
self.vel_y = (-1536.0 * angle.sin()) as i32;
|
|
|
|
|
|
|
|
let half_w = stage.map.width as i32 * state.tile_size.as_int() * 0x200 / 2;
|
|
|
|
let half_h = stage.map.height as i32 * state.tile_size.as_int() * 0x200 / 2;
|
|
|
|
|
|
|
|
if ((self.x < half_w && self.vel_x > 0) || (self.x > half_w && self.vel_x < 0))
|
|
|
|
|| ((self.y < half_h && self.vel_y > 0) || (self.y > half_h && self.vel_y < 0))
|
|
|
|
{
|
|
|
|
self.npc_flags.set_ignore_solidity(true);
|
|
|
|
}
|
|
|
|
|
|
|
|
self.direction = if self.vel_x <= 0 { Direction::Left } else { Direction::Right };
|
|
|
|
}
|
|
|
|
|
|
|
|
self.action_counter += 1;
|
|
|
|
if self.action_counter > 20 && self.shock != 0 {
|
|
|
|
self.action_num = 40;
|
|
|
|
} else if self.action_counter > 50 || (self.flags.hit_right_wall() || self.flags.hit_left_wall()) {
|
|
|
|
self.action_num = 20;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.animate(1, 4, 7);
|
|
|
|
|
|
|
|
if self.action_counter % 5 == 1 {
|
|
|
|
state.sound_manager.play_sfx(109);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
40 | 41 => {
|
|
|
|
if self.action_num == 40 {
|
|
|
|
self.action_num = 41;
|
|
|
|
self.action_counter = 0;
|
|
|
|
self.anim_num = 2;
|
|
|
|
self.damage = 0;
|
|
|
|
self.npc_flags.set_ignore_solidity(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
self.vel_x = 7 * self.vel_x / 8;
|
|
|
|
self.vel_y = 7 * self.vel_y / 8;
|
|
|
|
|
|
|
|
self.action_counter += 1;
|
|
|
|
if self.action_counter > 6 {
|
|
|
|
self.action_num = 42;
|
|
|
|
self.action_counter = 0;
|
|
|
|
|
|
|
|
self.vel_x = self.direction.vector_x() * 0x200;
|
|
|
|
self.vel_y = -0x200;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
42 => {
|
|
|
|
self.anim_num = 9;
|
|
|
|
if self.flags.hit_bottom_wall() {
|
|
|
|
self.action_num = 43;
|
|
|
|
self.action_counter = 0;
|
|
|
|
self.anim_num = 2;
|
|
|
|
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
|
|
self.direction = if self.x < player.x { Direction::Right } else { Direction::Left };
|
|
|
|
}
|
|
|
|
|
|
|
|
self.vel_y += 0x20;
|
|
|
|
if self.vel_y > 0x5FF {
|
|
|
|
self.vel_y = 0x5FF;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
43 => {
|
|
|
|
self.action_counter += 1;
|
|
|
|
if self.action_counter > 16 {
|
|
|
|
self.action_num = 20;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
99 => {
|
|
|
|
self.vel_x = 0;
|
|
|
|
self.vel_y = 0;
|
|
|
|
self.anim_num = 9;
|
|
|
|
self.npc_flags.set_shootable(false);
|
|
|
|
}
|
|
|
|
100 | 101 => {
|
|
|
|
if self.action_num == 100 {
|
|
|
|
self.action_num = 101;
|
|
|
|
self.anim_num = 9;
|
|
|
|
self.damage = 0;
|
|
|
|
self.npc_flags.set_shootable(false);
|
|
|
|
self.npc_flags.set_ignore_solidity(true);
|
|
|
|
self.shock += 50;
|
|
|
|
boss.parts[0].anim_num += 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.vel_y += 0x20;
|
|
|
|
if self.y > 0x1B000 - self.hit_bounds.bottom as i32 {
|
|
|
|
self.y = 0x1B000 - self.hit_bounds.bottom as i32;
|
|
|
|
self.action_num = 102;
|
|
|
|
self.anim_num = 10;
|
|
|
|
self.vel_x = 0;
|
|
|
|
self.vel_y = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_ => (),
|
|
|
|
}
|
|
|
|
|
|
|
|
self.x += if self.shock > 0 { self.vel_x / 2 } else { self.vel_x };
|
|
|
|
self.y += self.vel_y;
|
|
|
|
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 13 };
|
|
|
|
|
|
|
|
self.anim_rect = state.constants.npc.n284_sue_possessed[self.anim_num as usize + dir_offset];
|
|
|
|
|
|
|
|
Ok(())
|
|
|
|
}
|
2020-10-27 01:05:49 +00:00
|
|
|
}
|