use crate::common::Direction; use crate::framework::error::GameResult; use crate::npc::boss::BossNPC; use crate::npc::list::NPCList; use crate::npc::NPC; use crate::player::Player; use crate::rng::RNG; use crate::shared_game_state::SharedGameState; use crate::stage::Stage; impl NPC { pub fn tick_n042_sue( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; self.vel_x = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } 3 | 4 => { if self.action_num == 3 { self.action_num = 4; self.anim_num = 2; self.anim_counter = 0; } self.anim_counter += 1; if self.anim_counter > 4 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 5 { self.anim_num = 2; } } self.vel_x = self.direction.vector_x() * 0x200; } 5 => { self.anim_num = 6; self.vel_x = 0; } 6 | 7 => { if self.action_num == 6 { state.sound_manager.play_sfx(50); self.action_counter = 0; self.action_num = 7; self.anim_num = 7; } self.action_counter += 1; if self.action_counter > 10 { self.action_num = 0; } } 8 | 9 => { if self.action_num == 8 { state.sound_manager.play_sfx(50); self.action_counter = 0; self.action_num = 9; self.anim_num = 7; self.vel_x = self.direction.vector_x() * -0x400; self.vel_y = -0x200; } self.action_counter += 1; if self.action_counter > 3 && self.flags.hit_bottom_wall() { self.action_num = 10; self.direction = self.direction.opposite(); } } 10 => { self.vel_x = 0; self.anim_num = 8; } 11 | 12 => { if self.action_num == 11 { self.action_num = 12; self.action_counter = 0; self.anim_num = 9; self.anim_counter = 0; self.vel_x = 0; } self.anim_counter += 1; if self.anim_counter > 8 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 10 { self.anim_num = 9; } } } 13 | 14 => { if self.action_num == 13 { self.anim_num = 11; self.vel_x = 0; self.vel_y = 0; self.action_num = 14; self.parent_id = npc_list .iter_alive() .find_map(|npc| if npc.event_num == 501 { Some(npc.id) } else { None }) .unwrap_or(0); } if let Some(npc) = self.get_parent_ref_mut(npc_list) { self.direction = npc.direction.opposite(); self.x = npc.x + npc.direction.vector_x() * 0xc00; self.y = npc.y + 0x800; if npc.anim_num == 2 || npc.anim_num == 4 { self.y -= 0x200; } } } 15 | 16 => { if self.action_num == 15 { self.action_num = 16; self.vel_x = 0; self.anim_num = 0; let mut npc = NPC::create(257, &state.npc_table); npc.x = self.x + 128 * 0x200; npc.y = self.y; npc.direction = Direction::Left; npc.cond.set_alive(true); let _ = npc_list.spawn(0, npc.clone()); npc.direction = Direction::Right; let _ = npc_list.spawn(0x80, npc); } state.npc_super_pos = (self.x - 24 * 0x200, self.y - 0x1000); } 17 => { self.vel_x = 0; self.anim_num = 12; state.npc_super_pos = (self.x, self.y - 0x1000); } 20 | 21 => { if self.action_num == 20 { self.action_num = 21; self.anim_num = 2; self.anim_counter = 0; } self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 5 { self.anim_num = 2; } } self.vel_x = self.direction.vector_x() * 0x400; let player = self.get_closest_player_mut(players); if self.x < player.x - 0x1000 { self.direction = Direction::Right; self.action_num = 0; } } 30 | 31 => { if self.action_num == 30 { self.action_num = 31; self.anim_num = 2; self.anim_counter = 0; } self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 5 { self.anim_num = 2; } } self.vel_x = self.direction.vector_x() * 0x400; } 40 => { self.action_num = 41; self.anim_num = 9; self.vel_y = -0x400; } _ => (), } if self.action_num != 14 { self.vel_y += 0x40; self.vel_x = self.vel_x.clamp(-0x400, 0x400); if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.x += self.vel_x; self.y += self.vel_y; } let dir_offset = if self.direction == Direction::Left { 0 } else { 13 }; self.anim_rect = state.constants.npc.n042_sue[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n092_sue_at_pc(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.action_counter = 0; self.anim_counter = 0; self.x -= 0x800; self.y += 0x2000; } self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; if self.anim_num > 1 { self.anim_num = 0; } } if self.rng.range(0..80) == 1 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } if self.rng.range(0..120) == 10 { self.action_num = 3; self.action_counter = 0; self.anim_num = 2; } } 2 => { self.action_counter += 1; if self.action_counter > 40 { self.action_num = 3; self.action_counter = 0; self.anim_num = 2; } } 3 => { self.action_counter += 1; if self.action_counter > 80 { self.action_num = 1; self.anim_num = 0; } } _ => (), } self.anim_rect = state.constants.npc.n092_sue_at_pc[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n280_sue_teleported(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.action_counter = 0; self.anim_counter = 0; self.x += 0xc00; self.target_x = self.x; } self.action_counter += 1; if self.action_counter > 64 { self.action_num = 2; self.action_counter = 0; } } 2 => { self.anim_num = 0; if self.flags.hit_bottom_wall() { self.action_num = 4; self.action_counter = 0; self.anim_num = 1; state.sound_manager.play_sfx(23); } } _ => (), } if self.action_num > 1 { self.vel_y += 0x20; if self.vel_y > 0x5FF { self.vel_y = 0x5FF; } self.y += self.vel_y; } let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n280_sue_teleported[self.anim_num as usize + dir_offset]; if self.action_num == 1 { self.anim_rect.bottom = self.anim_rect.top + self.action_counter / 4; self.x = if self.action_counter & 2 != 0 { self.target_x } else { self.target_x + 0x200 }; } Ok(()) } pub(crate) fn tick_n284_sue_possessed( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, stage: &mut Stage, boss: &mut BossNPC, ) -> GameResult { if self.action_num < 100 && (!boss.parts[0].cond.alive() || self.life < 400) { self.action_num = 100; } match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.y -= 0x800; self.action_counter3 = self.life; state.sound_manager.play_sfx(29); } self.action_counter += 1; if self.action_counter & 2 != 0 { self.display_bounds.top = 0x2000; self.display_bounds.right = 0x2000; self.display_bounds.left = 0x2000; self.anim_num = 11; } else { self.display_bounds.top = 0x600; self.display_bounds.right = 0x1000; self.display_bounds.left = 0x1000; self.anim_num = 12; } if self.action_counter > 50 { self.action_num = 10; } } 10 => { self.action_num = 11; self.anim_num = 11; self.display_bounds.top = 0x2000; self.display_bounds.right = 0x2000; self.display_bounds.left = 0x2000; npc_list.kill_npcs_by_type(257, true, state); } 20 | 21 => { if self.action_num == 20 { self.action_num = 21; self.action_counter = 0; self.anim_num = 0; self.anim_counter = 0; self.damage = 0; self.npc_flags.set_shootable(true); self.npc_flags.set_ignore_solidity(false); } self.vel_x = 7 * self.vel_x / 8; self.vel_y = 7 * self.vel_y / 8; self.animate(20, 0, 1); self.action_counter += 1; if self.action_counter > 80 { self.action_num = 30; } let player = self.get_closest_player_ref(&players); self.direction = if player.x > self.x { Direction::Left } else { Direction::Right }; if self.life + 50 < self.action_counter3 { self.action_counter3 = self.life; state.npc_super_pos.0 = 10; } } 30 | 31 => { if self.action_num == 30 { self.action_num = 31; self.action_counter = 0; self.anim_num = 2; self.vel_x = 0; self.vel_y = 0; } self.action_counter += 1; if self.action_counter > 16 { self.action_counter2 += 1; self.action_counter2 &= 3; self.action_num = match self.action_counter2 { 0 | 2 => 32, 1 | 3 => 34, _ => self.action_num, }; } } 32 | 33 => { let player = self.get_closest_player_ref(&players); if self.action_num == 32 { self.action_num = 33; self.action_counter = 0; self.npc_flags.set_shootable(false); self.npc_flags.set_ignore_solidity(false); self.target_x = if player.x >= self.x { player.x + 0x14000 } else { player.x - 0x14000 }; self.target_y = player.y; let angle = f64::atan2((self.y - self.target_y) as f64, (self.x - self.target_x) as f64); self.vel_x = (-1536.0 * angle.cos()) as i32; self.vel_y = (-1536.0 * angle.sin()) as i32; let half_w = stage.map.width as i32 * state.tile_size.as_int() * 0x200 / 2; let half_h = stage.map.height as i32 * state.tile_size.as_int() * 0x200 / 2; if ((self.x < half_w && self.vel_x > 0) || (self.x > half_w && self.vel_x < 0)) || ((self.y < half_h && self.vel_y > 0) || (self.y > half_h && self.vel_y < 0)) { self.npc_flags.set_ignore_solidity(true); } self.direction = if self.vel_x <= 0 { Direction::Left } else { Direction::Right }; } self.action_counter += 1; self.anim_num = if self.action_counter & 2 != 0 { 3 } else { 8 }; if self.action_counter > 50 || (self.flags.hit_right_wall() || self.flags.hit_left_wall()) { self.action_num = 20; } } 34 | 35 => { let player = self.get_closest_player_ref(&players); if self.action_num == 34 { self.action_num = 35; self.action_counter = 0; self.damage = 4; self.npc_flags.set_ignore_solidity(false); self.target_x = player.x; self.target_y = player.y; let angle = f64::atan2((self.y - self.target_y) as f64, (self.x - self.target_x) as f64); self.vel_x = (-1536.0 * angle.cos()) as i32; self.vel_y = (-1536.0 * angle.sin()) as i32; let half_w = stage.map.width as i32 * state.tile_size.as_int() * 0x200 / 2; let half_h = stage.map.height as i32 * state.tile_size.as_int() * 0x200 / 2; if ((self.x < half_w && self.vel_x > 0) || (self.x > half_w && self.vel_x < 0)) || ((self.y < half_h && self.vel_y > 0) || (self.y > half_h && self.vel_y < 0)) { self.npc_flags.set_ignore_solidity(true); } self.direction = if self.vel_x <= 0 { Direction::Left } else { Direction::Right }; } self.action_counter += 1; if self.action_counter > 20 && self.shock != 0 { self.action_num = 40; } else if self.action_counter > 50 || (self.flags.hit_right_wall() || self.flags.hit_left_wall()) { self.action_num = 20; } self.animate(1, 4, 7); if self.action_counter % 5 == 1 { state.sound_manager.play_sfx(109); } } 40 | 41 => { if self.action_num == 40 { self.action_num = 41; self.action_counter = 0; self.anim_num = 2; self.damage = 0; self.npc_flags.set_ignore_solidity(false); } self.vel_x = 7 * self.vel_x / 8; self.vel_y = 7 * self.vel_y / 8; self.action_counter += 1; if self.action_counter > 6 { self.action_num = 42; self.action_counter = 0; self.vel_x = self.direction.vector_x() * 0x200; self.vel_y = -0x200; } } 42 => { self.anim_num = 9; if self.flags.hit_bottom_wall() { self.action_num = 43; self.action_counter = 0; self.anim_num = 2; let player = self.get_closest_player_ref(&players); self.direction = if self.x < player.x { Direction::Right } else { Direction::Left }; } self.vel_y += 0x20; if self.vel_y > 0x5FF { self.vel_y = 0x5FF; } } 43 => { self.action_counter += 1; if self.action_counter > 16 { self.action_num = 20; } } 99 => { self.vel_x = 0; self.vel_y = 0; self.anim_num = 9; self.npc_flags.set_shootable(false); } 100 | 101 => { if self.action_num == 100 { self.action_num = 101; self.anim_num = 9; self.damage = 0; self.npc_flags.set_shootable(false); self.npc_flags.set_ignore_solidity(true); self.shock += 50; boss.parts[0].anim_num += 1; } self.vel_y += 0x20; if self.y > 0x1B000 - self.hit_bounds.bottom as i32 { self.y = 0x1B000 - self.hit_bounds.bottom as i32; self.action_num = 102; self.anim_num = 10; self.vel_x = 0; self.vel_y = 0; } } _ => (), } self.x += if self.shock > 0 { self.vel_x / 2 } else { self.vel_x }; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 13 }; self.anim_rect = state.constants.npc.n284_sue_possessed[self.anim_num as usize + dir_offset]; Ok(()) } }