2020-10-27 01:05:49 +00:00
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use std::cell::RefCell;
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2020-11-04 23:25:18 +00:00
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use std::collections::BTreeMap;
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2020-10-27 01:05:49 +00:00
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use crate::common::Direction;
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2020-11-04 23:25:18 +00:00
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use ggez::GameResult;
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2020-10-27 01:05:49 +00:00
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use crate::npc::{NPC, NPCMap};
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use crate::player::Player;
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use crate::shared_game_state::SharedGameState;
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use num_traits::clamp;
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impl NPC {
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2020-11-04 23:25:18 +00:00
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pub fn tick_n042_sue(&mut self, state: &mut SharedGameState, player: &Player, map: &BTreeMap<u16, RefCell<NPC>>) -> GameResult {
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2020-10-27 01:05:49 +00:00
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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self.vel_x = 0;
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}
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if state.game_rng.range(0..120) == 10 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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3 | 4 => {
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if self.action_num == 3 {
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self.action_num = 4;
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self.anim_num = 2;
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self.anim_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 4 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 5 {
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self.anim_num = 2;
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}
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}
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self.vel_x = self.direction.vector_x() * 0x200;
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}
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5 => {
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self.anim_num = 6;
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self.vel_x = 0;
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}
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6 | 7 => {
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if self.action_num == 6 {
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state.sound_manager.play_sfx(50);
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self.action_counter = 0;
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self.action_num = 7;
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self.anim_num = 7;
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}
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self.action_counter += 1;
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if self.action_counter > 10 {
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self.action_num = 0;
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}
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}
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8 | 9 => {
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if self.action_num == 8 {
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state.sound_manager.play_sfx(50);
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self.action_counter = 0;
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self.action_num = 9;
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self.anim_num = 7;
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self.vel_x = self.direction.vector_x() * -0x400;
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self.vel_y = -0x200;
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}
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self.action_counter += 1;
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if self.action_counter > 3 && self.flags.hit_bottom_wall() {
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self.action_num = 10;
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self.direction = self.direction.opposite();
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}
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}
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10 => {
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self.vel_x = 0;
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self.anim_num = 8;
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}
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11 | 12 => {
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if self.action_num == 11 {
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self.action_num = 12;
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self.action_counter = 0;
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self.anim_num = 9;
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self.anim_counter = 0;
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self.vel_x = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 8 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 10 {
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self.anim_num = 9;
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}
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}
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}
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13 | 14 => {
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if self.action_num == 13 {
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self.anim_num = 11;
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self.vel_x = 0;
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self.vel_y = 0;
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self.action_num = 14;
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if let Some(parent_id) = map.iter()
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.filter(|(&id, _)| id != self.id)
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.find_map(|(id, npc_cell)|
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if npc_cell.borrow().event_num == 501 { Some(*id) } else { None }) {
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self.parent_id = parent_id;
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}
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}
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if let Some(npc_cell) = map.get(&self.parent_id) {
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let npc = npc_cell.borrow();
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self.direction = npc.direction.opposite();
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self.x = npc.x + npc.direction.vector_x() * 6 * 0x200;
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self.y = npc.y + 4 * 0x200;
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if npc.anim_num == 2 || npc.anim_num == 4 {
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self.y -= 0x200;
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}
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}
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}
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15 | 16 => {
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if self.action_num == 15 {
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self.action_num = 16;
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self.vel_x = 0;
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self.anim_num = 0;
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let mut npc = NPCMap::create_npc(257, &state.npc_table);
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npc.x = self.x + 128 * 0x200;
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npc.y = self.y;
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npc.direction = Direction::Left;
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npc.cond.set_alive(true);
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state.new_npcs.push(npc);
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npc.direction = Direction::Right;
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state.new_npcs.push(npc);
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}
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state.npc_super_pos = (
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self.x - 24 * 0x200,
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self.y - 8 * 0x200
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);
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}
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17 => {
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self.vel_x = 0;
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self.anim_num = 12;
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state.npc_super_pos = (
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self.x,
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self.y - 8 * 0x200
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);
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}
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20 | 21 => {
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if self.action_num == 20 {
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self.action_num = 21;
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self.anim_num = 2;
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self.anim_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 2 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 5 {
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self.anim_num = 2;
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}
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}
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self.vel_x = self.direction.vector_x() * 0x400;
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if self.x < player.x - 8 * 0x200 {
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self.direction = Direction::Right;
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self.action_num = 0;
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}
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}
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30 | 31 => {
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if self.action_num == 30 {
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self.action_num = 31;
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self.anim_num = 2;
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self.anim_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 2 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 5{
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self.anim_num = 2;
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}
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}
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self.vel_x = self.direction.vector_x() * 0x400;
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}
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40 => {
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self.action_num = 41;
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self.anim_num = 9;
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self.vel_y = -0x400;
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}
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_ => {}
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}
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if self.action_num != 14 {
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self.vel_y += 0x40;
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self.vel_x = clamp(self.vel_x, -0x400, 0x400);
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 13 };
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self.anim_rect = state.constants.npc.n042_sue[self.anim_num as usize + dir_offset];
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Ok(())
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}
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}
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