2020-09-12 04:43:29 +00:00
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use num_traits::clamp;
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2020-09-12 00:42:44 +00:00
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use crate::caret::CaretType;
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2020-12-04 18:58:59 +00:00
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use crate::common::{BulletFlag, Condition, Direction, Flag, Rect};
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2020-09-12 00:42:44 +00:00
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use crate::engine_constants::{BulletData, EngineConstants};
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2020-09-19 13:19:00 +00:00
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use crate::npc::NPCMap;
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2020-09-12 04:43:29 +00:00
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use crate::physics::{OFF_X, OFF_Y, PhysicalEntity};
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2020-12-05 21:24:38 +00:00
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use crate::player::TargetPlayer;
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2020-09-20 15:27:31 +00:00
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use crate::shared_game_state::SharedGameState;
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2020-09-12 00:42:44 +00:00
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use crate::stage::Stage;
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pub struct BulletManager {
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pub bullets: Vec<Bullet>,
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}
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impl BulletManager {
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2020-09-12 21:43:09 +00:00
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#[allow(clippy::new_without_default)]
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2020-09-12 00:42:44 +00:00
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pub fn new() -> BulletManager {
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BulletManager {
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bullets: Vec::with_capacity(32),
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}
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}
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2020-12-05 21:24:38 +00:00
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pub fn create_bullet(&mut self, x: isize, y: isize, btype: u16, owner: TargetPlayer, direction: Direction, constants: &EngineConstants) {
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self.bullets.push(Bullet::new(x, y, btype, owner, direction, constants));
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2020-09-12 00:42:44 +00:00
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}
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2020-12-05 21:24:38 +00:00
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pub fn tick_bullets(&mut self, state: &mut SharedGameState, players: [&dyn PhysicalEntity; 2], stage: &mut Stage) {
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2020-09-12 00:42:44 +00:00
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for bullet in self.bullets.iter_mut() {
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2020-09-13 00:39:43 +00:00
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if bullet.life < 1 {
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bullet.cond.set_alive(false);
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continue;
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}
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2020-09-13 03:30:56 +00:00
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2020-12-05 21:24:38 +00:00
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bullet.tick(state, players);
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2020-09-12 00:42:44 +00:00
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bullet.tick_map_collisions(state, stage);
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}
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self.bullets.retain(|b| !b.is_dead());
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}
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2020-12-05 21:24:38 +00:00
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pub fn count_bullets(&self, btype: u16, player_id: TargetPlayer) -> usize {
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self.bullets.iter().filter(|b| b.owner == player_id && b.btype == btype).count()
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2020-09-12 00:42:44 +00:00
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}
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2020-12-05 21:24:38 +00:00
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pub fn count_bullets_multi(&self, btypes: [u16; 3], player_id: TargetPlayer) -> usize {
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self.bullets.iter().filter(|b| b.owner == player_id && btypes.contains(&b.btype)).count()
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2020-09-12 00:42:44 +00:00
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}
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}
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2020-09-11 16:30:18 +00:00
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pub struct Bullet {
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pub btype: u16,
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pub x: isize,
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pub y: isize,
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pub vel_x: isize,
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pub vel_y: isize,
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pub target_x: isize,
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pub target_y: isize,
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2020-11-07 17:17:01 +00:00
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pub prev_x: isize,
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pub prev_y: isize,
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2020-09-11 16:30:18 +00:00
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pub life: u16,
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pub lifetime: u16,
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pub damage: u16,
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2020-12-05 21:24:38 +00:00
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pub owner: TargetPlayer,
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2020-09-11 16:30:18 +00:00
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pub cond: Condition,
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2020-12-04 18:58:59 +00:00
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pub weapon_flags: BulletFlag,
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2020-09-11 16:30:18 +00:00
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pub flags: Flag,
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pub direction: Direction,
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2020-11-17 02:42:45 +00:00
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pub anim_rect: Rect<u16>,
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2020-09-11 16:30:18 +00:00
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pub enemy_hit_width: u32,
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pub enemy_hit_height: u32,
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pub anim_num: u16,
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pub anim_counter: u16,
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pub action_num: u16,
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pub action_counter: u16,
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2020-09-12 00:42:44 +00:00
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pub hit_bounds: Rect<usize>,
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2020-09-11 16:30:18 +00:00
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pub display_bounds: Rect<usize>,
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}
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impl Bullet {
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2020-12-05 21:24:38 +00:00
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pub fn new(x: isize, y: isize, btype: u16, owner: TargetPlayer, direction: Direction, constants: &EngineConstants) -> Bullet {
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2020-09-12 00:42:44 +00:00
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let bullet = constants.weapon.bullet_table
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.get(btype as usize)
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.unwrap_or_else(|| &BulletData {
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damage: 0,
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life: 0,
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lifetime: 0,
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2020-12-04 18:58:59 +00:00
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flags: BulletFlag(0),
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2020-09-12 00:42:44 +00:00
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enemy_hit_width: 0,
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enemy_hit_height: 0,
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block_hit_width: 0,
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block_hit_height: 0,
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display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
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});
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Bullet {
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btype,
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x,
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y,
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vel_x: 0,
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vel_y: 0,
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target_x: 0,
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target_y: 0,
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2020-11-07 17:17:01 +00:00
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prev_x: x,
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prev_y: y,
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2020-09-12 00:42:44 +00:00
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life: bullet.life as u16,
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lifetime: bullet.lifetime,
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damage: bullet.damage as u16,
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2020-12-05 21:24:38 +00:00
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owner,
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2020-09-12 00:42:44 +00:00
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cond: Condition(0x80),
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2020-10-02 01:30:42 +00:00
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weapon_flags: bullet.flags,
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flags: Flag(0),
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2020-09-12 00:42:44 +00:00
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direction,
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anim_rect: Rect::new(0, 0, 0, 0),
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enemy_hit_width: bullet.enemy_hit_width as u32 * 0x200,
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enemy_hit_height: bullet.enemy_hit_height as u32 * 0x200,
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anim_num: 0,
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anim_counter: 0,
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action_num: 0,
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action_counter: 0,
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display_bounds: Rect::new(
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bullet.display_bounds.left as usize * 0x200,
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bullet.display_bounds.top as usize * 0x200,
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bullet.display_bounds.right as usize * 0x200,
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bullet.display_bounds.bottom as usize * 0x200,
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),
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hit_bounds: Rect::new(
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bullet.block_hit_width as usize * 0x200,
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bullet.block_hit_height as usize * 0x200,
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bullet.block_hit_width as usize * 0x200,
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bullet.block_hit_height as usize * 0x200,
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),
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}
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}
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#[inline]
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pub fn is_dead(&self) -> bool {
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!self.cond.alive()
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}
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2020-10-02 01:30:42 +00:00
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fn tick_snake_1(&mut self, state: &mut SharedGameState) {
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self.action_counter += 1;
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if self.action_counter > self.lifetime {
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self.cond.set_alive(false);
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state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left);
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return;
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}
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = state.game_rng.range(0..2) as u16;
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match self.direction {
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Direction::Left => self.vel_x = -0x600,
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Direction::Up => self.vel_y = -0x600,
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Direction::Right => self.vel_x = 0x600,
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Direction::Bottom => self.vel_y = 0x600,
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Direction::FacingPlayer => unreachable!(),
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}
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} else {
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self.x += self.vel_x;
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self.y += self.vel_y;
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}
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self.anim_num = (self.anim_num + 1) % 3;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
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self.anim_rect = state.constants.weapon.bullet_rects.b001_snake_l1[self.anim_num as usize + dir_offset];
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}
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2020-09-12 00:42:44 +00:00
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fn tick_polar_star(&mut self, state: &mut SharedGameState) {
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self.action_counter += 1;
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if self.action_counter > self.lifetime {
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self.cond.set_alive(false);
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state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left);
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return;
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}
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if self.action_num == 0 {
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self.action_num = 1;
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match self.direction {
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2020-09-30 03:11:25 +00:00
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Direction::Left => self.vel_x = -0x1000,
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Direction::Up => self.vel_y = -0x1000,
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Direction::Right => self.vel_x = 0x1000,
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Direction::Bottom => self.vel_y = 0x1000,
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Direction::FacingPlayer => unreachable!(),
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2020-09-12 00:42:44 +00:00
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}
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match self.btype {
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4 => {
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match self.direction {
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2020-09-30 03:11:25 +00:00
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Direction::Left | Direction::Right => self.enemy_hit_height = 0x400,
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Direction::Up | Direction::Bottom => self.enemy_hit_width = 0x400,
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Direction::FacingPlayer => unreachable!(),
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2020-09-12 00:42:44 +00:00
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}
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}
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5 => {
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match self.direction {
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Direction::Left | Direction::Right => {
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self.enemy_hit_height = 0x800;
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}
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Direction::Up | Direction::Bottom => {
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self.enemy_hit_width = 0x800;
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}
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2020-09-30 03:11:25 +00:00
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Direction::FacingPlayer => unreachable!(),
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2020-09-12 00:42:44 +00:00
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}
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}
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6 => {
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// level 3 uses default values
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}
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_ => { unreachable!() }
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}
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} else {
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self.x += self.vel_x;
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self.y += self.vel_y;
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}
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match self.btype {
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4 => {
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if self.direction == Direction::Up || self.direction == Direction::Bottom {
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self.anim_num = 1;
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self.anim_rect = state.constants.weapon.bullet_rects.b004_polar_star_l1[1];
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} else {
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self.anim_num = 0;
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self.anim_rect = state.constants.weapon.bullet_rects.b004_polar_star_l1[0];
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}
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}
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5 => {
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if self.direction == Direction::Up || self.direction == Direction::Bottom {
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self.anim_num = 1;
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self.anim_rect = state.constants.weapon.bullet_rects.b005_polar_star_l2[1];
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} else {
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self.anim_num = 0;
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self.anim_rect = state.constants.weapon.bullet_rects.b005_polar_star_l2[0];
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}
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}
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6 => {
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if self.direction == Direction::Up || self.direction == Direction::Bottom {
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self.anim_num = 1;
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self.anim_rect = state.constants.weapon.bullet_rects.b006_polar_star_l3[1];
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} else {
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self.anim_num = 0;
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self.anim_rect = state.constants.weapon.bullet_rects.b006_polar_star_l3[0];
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}
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}
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_ => { unreachable!() }
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}
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}
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2020-12-05 21:24:38 +00:00
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fn tick_fireball(&mut self, state: &mut SharedGameState, players: [&dyn PhysicalEntity; 2]) {
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2020-09-12 21:43:09 +00:00
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self.action_counter += 1;
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if self.action_counter > self.lifetime {
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self.cond.set_alive(false);
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state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left);
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return;
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}
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if (self.flags.hit_left_wall() && self.flags.hit_right_wall())
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|| (self.flags.hit_top_wall() && self.flags.hit_bottom_wall()) {
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self.cond.set_alive(false);
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
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2020-10-02 01:30:42 +00:00
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state.sound_manager.play_sfx(28);
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2020-09-12 21:43:09 +00:00
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return;
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}
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// bounce off walls
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match self.direction {
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Direction::Left if self.flags.hit_left_wall() => {
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self.direction = Direction::Right;
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}
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Direction::Right if self.flags.hit_right_wall() => {
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self.direction = Direction::Left;
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}
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_ => {}
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}
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if self.action_num == 0 {
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self.action_num = 1;
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match self.direction {
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Direction::Left => {
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self.vel_x = -0x400;
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}
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Direction::Right => {
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self.vel_x = 0x400;
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}
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Direction::Up => {
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2020-12-05 21:24:38 +00:00
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self.vel_x = players[self.owner.index()].vel_x();
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2020-09-12 21:43:09 +00:00
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self.direction = if self.vel_x < 0 {
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Direction::Left
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} else {
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Direction::Right
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};
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2020-12-05 21:24:38 +00:00
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self.vel_x += if players[self.owner.index()].direction() == Direction::Left {
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2020-09-12 21:43:09 +00:00
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-0x80
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} else {
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0x80
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};
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self.vel_y = -0x5ff;
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}
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Direction::Bottom => {
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2020-12-05 21:24:38 +00:00
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self.vel_x = players[self.owner.index()].vel_x();
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2020-09-12 21:43:09 +00:00
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self.direction = if self.vel_x < 0 {
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Direction::Left
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} else {
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Direction::Right
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};
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self.vel_y = 0x5ff;
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}
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2020-09-30 03:11:25 +00:00
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Direction::FacingPlayer => unreachable!(),
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2020-09-12 21:43:09 +00:00
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}
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} else {
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if self.flags.hit_bottom_wall() {
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self.vel_y = -0x400;
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} else if self.flags.hit_left_wall() {
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self.vel_x = 0x400;
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} else if self.flags.hit_right_wall() {
|
|
|
|
self.vel_x = -0x400;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.vel_y += 0x55;
|
|
|
|
if self.vel_y > 0x3ff {
|
|
|
|
self.vel_y = 0x3ff;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.x += self.vel_x;
|
|
|
|
self.y += self.vel_y;
|
|
|
|
|
|
|
|
if self.flags.hit_left_wall() || self.flags.hit_right_wall() || self.flags.hit_bottom_wall() {
|
2020-10-02 01:30:42 +00:00
|
|
|
state.sound_manager.play_sfx(34);
|
2020-09-12 21:43:09 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
self.anim_num += 1;
|
|
|
|
|
|
|
|
if self.btype == 7 { // level 1
|
2020-10-02 01:30:42 +00:00
|
|
|
if self.anim_num > 3 {
|
|
|
|
self.anim_num = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
|
|
|
|
|
|
|
|
self.anim_rect = state.constants.weapon.bullet_rects.b007_fireball_l1[self.anim_num as usize + dir_offset];
|
|
|
|
} else {
|
|
|
|
if self.anim_num > 2 {
|
|
|
|
self.anim_num = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
|
|
|
|
|
|
|
|
self.anim_rect = state.constants.weapon.bullet_rects.b008_009_fireball_l2_3[self.anim_num as usize + dir_offset];
|
|
|
|
|
|
|
|
let mut npc = NPCMap::create_npc(129, &state.npc_table);
|
|
|
|
npc.cond.set_alive(true);
|
|
|
|
npc.x = self.x;
|
|
|
|
npc.y = self.y;
|
|
|
|
npc.vel_y = -0x200;
|
|
|
|
npc.action_counter2 = if self.btype == 9 { self.anim_num + 3 } else { self.anim_num };
|
|
|
|
|
|
|
|
state.new_npcs.push(npc);
|
2020-09-12 21:43:09 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2020-12-05 21:24:38 +00:00
|
|
|
pub fn tick(&mut self, state: &mut SharedGameState, players: [&dyn PhysicalEntity; 2]) {
|
2020-09-12 00:42:44 +00:00
|
|
|
if self.lifetime == 0 {
|
|
|
|
self.cond.set_alive(false);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
match self.btype {
|
2020-10-02 01:30:42 +00:00
|
|
|
1 => self.tick_snake_1(state),
|
|
|
|
4 | 5 | 6 => self.tick_polar_star(state),
|
2020-12-05 21:24:38 +00:00
|
|
|
7 | 8 | 9 => self.tick_fireball(state, players),
|
2020-10-02 01:30:42 +00:00
|
|
|
_ => self.cond.set_alive(false),
|
2020-09-12 00:42:44 +00:00
|
|
|
}
|
|
|
|
}
|
2020-09-12 04:43:29 +00:00
|
|
|
|
|
|
|
pub fn vanish(&mut self, state: &mut SharedGameState) {
|
2020-12-05 21:24:38 +00:00
|
|
|
match self.btype {
|
|
|
|
37 | 38 | 39 => state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Up),
|
|
|
|
_ => state.sound_manager.play_sfx(28),
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
self.cond.set_alive(false);
|
|
|
|
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Right);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn judge_hit_block_destroy(&mut self, x: isize, y: isize, hit_attribs: &[u8; 4], state: &mut SharedGameState) {
|
|
|
|
let mut hits = [false; 4];
|
2020-09-16 19:53:53 +00:00
|
|
|
let block_x = (x * 16 + 8) * 0x200;
|
|
|
|
let block_y = (y * 16 + 8) * 0x200;
|
2020-09-12 04:43:29 +00:00
|
|
|
|
|
|
|
for (i, &attr) in hit_attribs.iter().enumerate() {
|
2020-12-04 18:58:59 +00:00
|
|
|
if self.weapon_flags.flag_x40() {
|
2020-09-12 04:43:29 +00:00
|
|
|
hits[i] = attr == 0x41 || attr == 0x61;
|
|
|
|
} else {
|
|
|
|
hits[i] = attr == 0x41 || attr == 0x43 || attr == 0x61;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// left wall
|
|
|
|
if hits[0] && hits[2] {
|
|
|
|
if (self.x - self.hit_bounds.left as isize) < block_x {
|
2020-10-02 01:30:42 +00:00
|
|
|
self.flags.set_hit_left_wall(true);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
} else if hits[0] && !hits[2] {
|
|
|
|
if (self.x - self.hit_bounds.left as isize) < block_x
|
|
|
|
&& (self.y - self.hit_bounds.top as isize) < block_y - (3 * 0x200) {
|
2020-10-02 01:30:42 +00:00
|
|
|
self.flags.set_hit_left_wall(true);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
} else if !hits[0] && hits[2]
|
|
|
|
&& (self.x - self.hit_bounds.left as isize) < block_x
|
|
|
|
&& (self.y + self.hit_bounds.top as isize) > block_y + (3 * 0x200) {
|
2020-10-02 01:30:42 +00:00
|
|
|
self.flags.set_hit_left_wall(true);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// right wall
|
|
|
|
if hits[1] && hits[3] {
|
|
|
|
if (self.x + self.hit_bounds.right as isize) > block_x {
|
2020-10-02 01:30:42 +00:00
|
|
|
self.flags.set_hit_right_wall(true);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
} else if hits[1] && !hits[3] {
|
|
|
|
if (self.x + self.hit_bounds.right as isize) > block_x
|
|
|
|
&& (self.y - self.hit_bounds.top as isize) < block_y - (3 * 0x200) {
|
2020-10-02 01:30:42 +00:00
|
|
|
self.flags.set_hit_right_wall(true);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
} else if !hits[1] && hits[3]
|
|
|
|
&& (self.x + self.hit_bounds.right as isize) > block_x
|
|
|
|
&& (self.y + self.hit_bounds.top as isize) > block_y + (3 * 0x200) {
|
2020-10-02 01:30:42 +00:00
|
|
|
self.flags.set_hit_right_wall(true);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ceiling
|
|
|
|
if hits[0] && hits[1] {
|
|
|
|
if (self.y - self.hit_bounds.top as isize) < block_y {
|
2020-10-02 01:30:42 +00:00
|
|
|
self.flags.set_hit_top_wall(true);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
} else if hits[0] && !hits[1] {
|
|
|
|
if (self.x - self.hit_bounds.left as isize) < block_x - (3 * 0x200)
|
|
|
|
&& (self.y - self.hit_bounds.top as isize) < block_y {
|
2020-10-02 01:30:42 +00:00
|
|
|
self.flags.set_hit_top_wall(true);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
} else if !hits[0] && hits[1]
|
|
|
|
&& (self.x + self.hit_bounds.right as isize) > block_x + (3 * 0x200)
|
|
|
|
&& (self.y - self.hit_bounds.top as isize) < block_y {
|
2020-10-02 01:30:42 +00:00
|
|
|
self.flags.set_hit_top_wall(true);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ground
|
|
|
|
if hits[2] && hits[3] {
|
|
|
|
if (self.y + self.hit_bounds.bottom as isize) > block_y {
|
2020-10-02 01:30:42 +00:00
|
|
|
self.flags.set_hit_bottom_wall(true);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
} else if hits[2] && !hits[3] {
|
|
|
|
if (self.x - self.hit_bounds.left as isize) < block_x - (3 * 0x200)
|
|
|
|
&& (self.y + self.hit_bounds.bottom as isize) > block_y {
|
2020-10-02 01:30:42 +00:00
|
|
|
self.flags.set_hit_bottom_wall(true);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
} else if !hits[2] && hits[3]
|
|
|
|
&& (self.x + self.hit_bounds.right as isize) > block_x + (3 * 0x200)
|
|
|
|
&& (self.y + self.hit_bounds.bottom as isize) > block_y {
|
2020-10-02 01:30:42 +00:00
|
|
|
self.flags.set_hit_bottom_wall(true);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
|
2020-12-04 18:58:59 +00:00
|
|
|
if self.weapon_flags.flag_x08() {
|
2020-10-02 01:30:42 +00:00
|
|
|
if self.flags.hit_left_wall() {
|
2020-09-12 04:43:29 +00:00
|
|
|
self.x = block_x + self.hit_bounds.right as isize;
|
2020-10-02 01:30:42 +00:00
|
|
|
} else if self.flags.hit_right_wall() {
|
2020-12-04 18:58:59 +00:00
|
|
|
self.x = block_x - self.hit_bounds.left as isize;
|
|
|
|
} else if self.flags.hit_top_wall() {
|
|
|
|
self.y = block_y + self.hit_bounds.bottom as isize;
|
|
|
|
} else if self.flags.hit_bottom_wall() {
|
|
|
|
self.y = block_y - self.hit_bounds.top as isize;
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
2020-10-02 01:30:42 +00:00
|
|
|
} else if self.flags.hit_left_wall() || self.flags.hit_top_wall()
|
|
|
|
|| self.flags.hit_right_wall() || self.flags.hit_bottom_wall() {
|
2020-09-12 04:43:29 +00:00
|
|
|
self.vanish(state);
|
|
|
|
}
|
|
|
|
}
|
2020-09-12 00:42:44 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
impl PhysicalEntity for Bullet {
|
2020-09-12 21:43:09 +00:00
|
|
|
#[inline(always)]
|
2020-09-12 00:42:44 +00:00
|
|
|
fn x(&self) -> isize {
|
|
|
|
self.x
|
|
|
|
}
|
|
|
|
|
2020-09-12 21:43:09 +00:00
|
|
|
#[inline(always)]
|
2020-09-12 00:42:44 +00:00
|
|
|
fn y(&self) -> isize {
|
|
|
|
self.y
|
|
|
|
}
|
|
|
|
|
2020-09-12 21:43:09 +00:00
|
|
|
#[inline(always)]
|
2020-09-12 00:42:44 +00:00
|
|
|
fn vel_x(&self) -> isize {
|
|
|
|
self.vel_x
|
|
|
|
}
|
|
|
|
|
2020-09-12 21:43:09 +00:00
|
|
|
#[inline(always)]
|
2020-09-12 00:42:44 +00:00
|
|
|
fn vel_y(&self) -> isize {
|
|
|
|
self.vel_y
|
|
|
|
}
|
|
|
|
|
2020-10-01 03:06:18 +00:00
|
|
|
fn hit_rect_size(&self) -> usize {
|
|
|
|
2
|
2020-09-12 00:42:44 +00:00
|
|
|
}
|
|
|
|
|
2020-09-12 21:43:09 +00:00
|
|
|
#[inline(always)]
|
2020-09-12 00:42:44 +00:00
|
|
|
fn hit_bounds(&self) -> &Rect<usize> {
|
|
|
|
&self.hit_bounds
|
|
|
|
}
|
|
|
|
|
2020-09-12 21:43:09 +00:00
|
|
|
#[inline(always)]
|
2020-09-12 00:42:44 +00:00
|
|
|
fn set_x(&mut self, x: isize) {
|
|
|
|
self.x = x;
|
|
|
|
}
|
|
|
|
|
2020-09-12 21:43:09 +00:00
|
|
|
#[inline(always)]
|
2020-09-12 00:42:44 +00:00
|
|
|
fn set_y(&mut self, y: isize) {
|
|
|
|
self.y = y;
|
|
|
|
}
|
|
|
|
|
2020-09-12 21:43:09 +00:00
|
|
|
#[inline(always)]
|
2020-09-12 00:42:44 +00:00
|
|
|
fn set_vel_x(&mut self, vel_x: isize) {
|
|
|
|
self.vel_x = vel_x;
|
|
|
|
}
|
|
|
|
|
2020-09-12 21:43:09 +00:00
|
|
|
#[inline(always)]
|
2020-09-12 00:42:44 +00:00
|
|
|
fn set_vel_y(&mut self, vel_y: isize) {
|
|
|
|
self.vel_y = vel_y;
|
|
|
|
}
|
|
|
|
|
2020-09-12 21:43:09 +00:00
|
|
|
#[inline(always)]
|
2020-09-12 00:42:44 +00:00
|
|
|
fn cond(&mut self) -> &mut Condition {
|
|
|
|
&mut self.cond
|
|
|
|
}
|
|
|
|
|
2020-09-12 21:43:09 +00:00
|
|
|
#[inline(always)]
|
2020-09-12 00:42:44 +00:00
|
|
|
fn flags(&mut self) -> &mut Flag {
|
2020-10-02 01:30:42 +00:00
|
|
|
&mut self.flags
|
2020-09-12 00:42:44 +00:00
|
|
|
}
|
|
|
|
|
2020-09-12 21:43:09 +00:00
|
|
|
#[inline(always)]
|
|
|
|
fn direction(&self) -> Direction {
|
|
|
|
self.direction
|
|
|
|
}
|
|
|
|
|
|
|
|
#[inline(always)]
|
2020-09-12 00:42:44 +00:00
|
|
|
fn is_player(&self) -> bool {
|
|
|
|
false
|
|
|
|
}
|
|
|
|
|
2020-12-05 21:24:38 +00:00
|
|
|
fn judge_hit_block(&mut self, _state: &mut SharedGameState, x: isize, y: isize) {
|
2020-09-12 04:43:29 +00:00
|
|
|
if (self.x - self.hit_bounds.left as isize) < (x * 16 + 8) * 0x200
|
|
|
|
&& (self.x + self.hit_bounds.right as isize) > (x * 16 - 8) * 0x200
|
|
|
|
&& (self.y - self.hit_bounds.top as isize) < (y * 16 + 8) * 0x200
|
|
|
|
&& (self.y + self.hit_bounds.bottom as isize) > (y * 16 - 8) * 0x200
|
|
|
|
{
|
2020-10-02 01:30:42 +00:00
|
|
|
self.flags.set_weapon_hit_block(true);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn tick_map_collisions(&mut self, state: &mut SharedGameState, stage: &mut Stage) {
|
2020-10-01 03:06:18 +00:00
|
|
|
self.flags().0 = 0;
|
2020-12-04 18:58:59 +00:00
|
|
|
if self.weapon_flags.flag_x04() { // ???
|
2020-09-12 04:43:29 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2020-12-04 18:58:59 +00:00
|
|
|
let x = clamp(self.x() / 16 / 0x200, 0, stage.map.width as isize);
|
|
|
|
let y = clamp(self.y() / 16 / 0x200, 0, stage.map.height as isize);
|
|
|
|
let mut hit_attribs = [0u8; 4];
|
|
|
|
|
2020-09-12 04:43:29 +00:00
|
|
|
for (idx, (&ox, &oy)) in OFF_X.iter().zip(OFF_Y.iter()).enumerate() {
|
2020-11-02 10:54:17 +00:00
|
|
|
if idx == 4 || !self.cond.alive() {
|
2020-09-12 04:43:29 +00:00
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
let attrib = stage.map.get_attribute((x + ox) as usize, (y + oy) as usize);
|
|
|
|
hit_attribs[idx] = attrib;
|
|
|
|
|
|
|
|
match attrib {
|
|
|
|
// Blocks
|
|
|
|
0x41 | 0x44 | 0x61 | 0x64 => {
|
|
|
|
self.judge_hit_block(state, x + ox, y + oy);
|
|
|
|
}
|
|
|
|
0x43 => {
|
2020-12-04 18:58:59 +00:00
|
|
|
let old_hit = self.flags;
|
|
|
|
self.flags.0 = 0;
|
2020-09-12 04:43:29 +00:00
|
|
|
self.judge_hit_block(state, x + ox, y + oy);
|
|
|
|
|
2020-12-04 18:58:59 +00:00
|
|
|
if self.flags.weapon_hit_block() && (self.weapon_flags.flag_x20() || self.weapon_flags.flag_x40()) {
|
|
|
|
if !self.weapon_flags.flag_x40() {
|
2020-09-12 04:43:29 +00:00
|
|
|
self.cond.set_alive(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
|
2020-09-16 19:53:53 +00:00
|
|
|
state.sound_manager.play_sfx(12);
|
2020-09-13 05:18:24 +00:00
|
|
|
|
2020-11-02 10:54:17 +00:00
|
|
|
let mut npc = NPCMap::create_npc(4, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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2020-12-06 23:48:12 +00:00
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npc.x = (x * 16 + 8) * 0x200;
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2020-12-06 23:41:57 +00:00
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npc.y = (y * 16 + 8) * 0x200;
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2020-09-13 05:18:24 +00:00
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2020-11-02 10:54:17 +00:00
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for _ in 0..4 {
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2020-09-13 05:18:24 +00:00
|
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npc.vel_x = state.game_rng.range(-0x200..0x200) as isize;
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npc.vel_y = state.game_rng.range(-0x200..0x200) as isize;
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|
|
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state.new_npcs.push(npc);
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|
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}
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2020-09-11 16:30:18 +00:00
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|
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2020-09-12 04:43:29 +00:00
|
|
|
if let Some(tile) = stage.map.tiles.get_mut(stage.map.width * (y + oy) as usize + (x + ox) as usize) {
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|
|
|
*tile = tile.wrapping_sub(1);
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|
|
|
}
|
|
|
|
}
|
2020-12-04 18:58:59 +00:00
|
|
|
|
|
|
|
self.flags.0 |= old_hit.0;
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2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
// Slopes
|
|
|
|
0x50 | 0x70 => {
|
2020-09-19 13:19:00 +00:00
|
|
|
self.judge_hit_triangle_a(state, x + ox, y + oy);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
0x51 | 0x71 => {
|
2020-09-19 13:19:00 +00:00
|
|
|
self.judge_hit_triangle_b(state, x + ox, y + oy);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
0x52 | 0x72 => {
|
2020-09-19 13:19:00 +00:00
|
|
|
self.judge_hit_triangle_c(state, x + ox, y + oy);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
0x53 | 0x73 => {
|
2020-09-19 13:19:00 +00:00
|
|
|
self.judge_hit_triangle_d(state, x + ox, y + oy);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
0x54 | 0x74 => {
|
2020-09-19 13:19:00 +00:00
|
|
|
self.judge_hit_triangle_e(state, x + ox, y + oy);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
0x55 | 0x75 => {
|
2020-09-19 13:19:00 +00:00
|
|
|
self.judge_hit_triangle_f(state, x + ox, y + oy);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
0x56 | 0x76 => {
|
2020-09-19 13:19:00 +00:00
|
|
|
self.judge_hit_triangle_g(state, x + ox, y + oy);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
0x57 | 0x77 => {
|
2020-09-19 13:19:00 +00:00
|
|
|
self.judge_hit_triangle_h(state, x + ox, y + oy);
|
2020-09-12 04:43:29 +00:00
|
|
|
}
|
|
|
|
_ => {}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
self.judge_hit_block_destroy(x, y, &hit_attribs, state);
|
|
|
|
}
|
2020-09-11 16:30:18 +00:00
|
|
|
}
|