1
0
Fork 0
mirror of https://github.com/doukutsu-rs/doukutsu-rs synced 2024-11-18 03:32:44 +00:00
doukutsu-rs/README.md

57 lines
2.9 KiB
Markdown
Raw Normal View History

2020-08-18 16:46:07 +00:00
# doukutsu-rs
2020-09-23 19:44:10 +00:00
![Release](https://github.com/doukutsu-rs/doukutsu-rs/workflows/Release/badge.svg)
[Download latest Nightly builds](https://github.com/doukutsu-rs/doukutsu-rs/actions) (Requires being logged in to GitHub)
2022-01-16 02:10:21 +00:00
A fully playable re-implementation of Cave Story (Doukutsu Monogatari) engine written in [Rust](https://www.rust-lang.org/).
2020-08-18 16:46:07 +00:00
2020-08-19 00:55:21 +00:00
[Join the Discord server](https://discord.gg/fbRsNNB)
2020-08-18 16:52:28 +00:00
2020-08-18 16:46:07 +00:00
#### Data files
2020-10-30 02:03:41 +00:00
This repository does not contain any copyrighted files.
2022-01-16 02:10:21 +00:00
For better user experience, AppVeyor builds are distributed with slightly modified freeware game files.
2020-08-18 16:46:07 +00:00
2021-01-01 01:46:01 +00:00
*doukutsu-rs* should work fine with pre-extracted and tweaked data files from [this repository](https://github.com/doukutsu-rs/game-data), [NXEngine(-evo)](https://github.com/nxengine/nxengine-evo) extracted freeware data files and [Cave Story+](https://www.nicalis.com/games/cavestory+) data files.
2020-08-18 16:46:07 +00:00
2020-10-30 02:03:41 +00:00
Vanilla Cave Story does not work yet because some important data files have been embedded inside the executable. and we don't have a loader/extractor implemented yet.
2020-08-28 20:16:27 +00:00
##### Where to get them?
**Freeware**
2020-09-22 20:21:04 +00:00
- https://github.com/doukutsu-rs/game-data - Freeware game data distributed with CI builds, based on those two below.
2020-08-28 20:16:27 +00:00
- https://github.com/nxengine/nxengine-evo/releases/download/v2.6.4/NXEngine-v2.6.4-Win32.zip - copy `NXEngine-evo-2.6.4-xxx/data` from the archive to runtime directory
**Cave Story+ (not fully supported)**
2020-08-28 20:16:27 +00:00
- Original version (first released in 2011 on Steam)
2021-05-04 02:27:06 +00:00
- PC release (Steam) - Copy `data` folder from installation directory ([guide for Steam](https://steamcommunity.com/sharedfiles/filedetails/?id=760447682)) to the runtime directory.
- PC release (Epic Games Store) - Essentially the same thing as with Steam version.
- PC release (Humble Bundle) - Essentially the same thing as with Steam version.
- PC release (GOG) - Essentially the same thing as with Steam version.
- Remastered version (first released in 2017 on Switch)
2021-05-04 02:27:06 +00:00
- Switch release - (tested only with eShop version) Extract `data` directory from romfs. Requires a hacked console and a recent and legal copy of the game. If you don't know how, look in Google how to exactly do that because the methods really differ.
2020-08-28 20:16:27 +00:00
2020-08-26 01:25:52 +00:00
#### Mandatory screenshots
2020-08-26 01:21:46 +00:00
2020-08-26 01:25:52 +00:00
**Freeware data files:**
2020-10-30 02:03:41 +00:00
![Japanese Freeware](https://i.imgur.com/eZ0V5rK.png)
2020-08-26 01:25:52 +00:00
**Cave Story+ data files:**
2020-10-30 02:03:41 +00:00
![CS+ with enhanced graphics](https://i.imgur.com/YaPAs70.png)
2020-08-26 01:21:46 +00:00
2020-08-18 16:46:07 +00:00
#### Credits
2020-11-14 01:24:32 +00:00
- Studio Pixel/Nicalis for Cave Story
2022-01-23 04:05:44 +00:00
- [@uselesscalcium](https://twitter.com/uselesscalcium) - Android port icon artwork
2022-01-16 02:18:07 +00:00
- Daedily - banner / server icon artwork
- [ggez](https://github.com/ggez/ggez) - parts of it are used in `crate::framework`, notably the VFS code.
2021-03-23 14:25:40 +00:00
- [@ClayHanson_](https://twitter.com/ClayHanson_) - for letting us use his .pxchar skin format from Cave Story Multiplayer mod.
2021-05-04 02:27:06 +00:00
- [Clownacy](https://github.com/Clownacy) - widescreen camera code.
2022-01-16 02:18:07 +00:00
- [LunarLambda for organism](https://gitdab.com/LunarLambda/organism) - used as basis for our Organya playback engine.