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doukutsu-rs/README.md

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# doukutsu-rs
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A re-implementation of Cave Story (Doukutsu Monogatari) engine written in [Rust](https://www.rust-lang.org/), aiming for behavior accuracy and cleaner code.
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Later plans might involve turning it into a fully-featured modding tool with live debugging and stuff.
**The project is still incomplete and might not be playable. Expect lots of breaking changes and bugs**
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[Join the Discord server](https://discord.gg/fbRsNNB)
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#### Data files
doukutsu-rs project does not re-distribute any copyrighted files.
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The engine should work fine with [CSE2-Enhanced](https://github.com/Clownacy/CSE2) or [NXEngine(-evo)](https://github.com/nxengine/nxengine-evo) modified freeware data files and [Cave Story+](https://www.nicalis.com/games/cavestory+) (Nicalis commercial release, loading is supported, features are implemented in clean room way, using guess work or stuff already being inside the engine) data files.
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Vanilla Cave Story does not work yet because some important data files are embedded inside executable and we don't have an extractor yet.
##### Where to get them?
**Freeware**
- https://github.com/Clownacy/CSE2/archive/enhanced.zip - copy `game_english/data` from archive to the runtime directory (place you run the executable from, usually project root)
- https://github.com/nxengine/nxengine-evo/releases/download/v2.6.4/NXEngine-v2.6.4-Win32.zip - copy `NXEngine-evo-2.6.4-xxx/data` from the archive to runtime directory
**Cave Story+**
- PC release - Copy `data` folder from installation directory ([guide for Steam](https://steamcommunity.com/sharedfiles/filedetails/?id=760447682)) to the runtime directory.
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- Switch release - While some support is implemented, hacking consoles and extracting cartridge content is a kind of gray legal area so I will leave it to you...
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#### Roadmap
- [x] Rendering
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- [x] Backdrops
- [x] Tilemap
- [x] Player and it's animations
- [x] Carets
- [x] Bullets
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- [x] NPCs
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- [x] Text
- [x] HUD
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- [ ] Text scripts (TSC)
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- [x] Initial implementation
- [x] Execution of basic subset of opcodes and game conversations
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- [ ] Full implementation of opcodes
- [x] Shift-JIS encoding support
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- [ ] Audio
- [x] Organya BGM playback
- [x] Text script bindings
- [ ] CS+ style .ogg BGM playback
- [x] PixTone SFX
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- [ ] NPCs/entities
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- [x] Initial implementation
- [ ] Miscellaneous entities
- [ ] Bosses
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- [x] First Cave
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- [ ] Mimiga Village
- [ ] Egg Corridor
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- [ ] Grasstown
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- [ ] Weapons
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- [x] Initial implementation
- [ ] Snake
- [x] Polar Star
- [ ] Fireball
- [ ] Machine Gun
- [ ] Missile Launcher
- [ ] Bubbler
- [ ] Blade
- [ ] Super Missile Launcher
- [ ] Nemesis
- [ ] Spur
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- [ ] Modding enhancements and built-in tools
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- [x] Debugger
- [ ] Level editor
- [ ] Texture auto-reload mode for spriters
- [ ] Optional enhanced graphics effects
*(tbd)*
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#### Mandatory screenshots
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**Freeware data files:**
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![freeware](https://i.imgur.com/ZvOtpaI.png)
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**Cave Story+ data files:**
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![cs+](https://i.imgur.com/DIlz4eo.jpg)
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#### Credits
- Studio Pixel for Cave Story
- [Cave Story Tribute Site](https://cavestory.org) - for LOTS of useful resources related to the game.
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- [Clownacy/Cucky for CSE2](https://github.com/Clownacy/CSE2) - some game logic reference / mutual help in reverse engineering bitfields and other shit.
- [LunarLambda for organism](https://gitdab.com/LunarLambda/organism) - which is being used by us as `.org` playback engine.