cave-story-randomizer/src
2020-02-27 18:03:38 -06:00
..
assets rewrites existing UI to luigi 2019-09-10 23:35:41 -06:00
database adds beast fang, to keep a log of bosses 2020-02-27 18:03:38 -06:00
lib Fixes UI runtime errors properly 2019-09-11 16:26:29 -06:00
ui disable bad ending for now 2020-02-26 01:52:08 -06:00
conf.lua use a proper hashing algorithm for seeds like i should've from the start 2019-09-15 17:38:09 -06:00
item_deck.lua reworked the item deck for ease of use for the new shuffle algorithm 2019-03-11 06:12:11 -06:00
log.lua splits main.lua into pieces 2019-09-10 03:13:50 -06:00
main.lua fixes generation errors if CS+ folder was ever dropped onto the window 2020-02-25 20:06:43 -06:00
pxm_file.lua Refactored to use TscFile class and read from dropped directory. 2018-12-14 14:51:03 -05:00
randomizer.lua enables basic generation for objectives 2020-02-26 01:34:19 -06:00
settings.lua adds support for saving the cs directory in settings - doesn't work tho! 2019-09-11 04:39:10 -06:00
tsc_file.lua fixes whitespace 2019-03-27 23:46:10 -06:00
util.lua Provide modified Cave.pxm when first weapon can not break blocks. 2018-12-19 15:15:26 -05:00