mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-11-08 16:04:30 +00:00
adds support for saving the cs directory in settings - doesn't work tho!
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parent
c75e39c0b0
commit
0b2e76305c
28
src/main.lua
28
src/main.lua
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@ -12,16 +12,36 @@ U = require 'util'
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require 'log'
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local Randomizer = require 'randomizer'
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local Screen = require 'draw'
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local random = require 'randomizer'
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local settings = require 'settings'
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Randomizer = random()
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Screen = require 'ui.draw'
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Settings = settings()
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local csdirectory
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function love.load()
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Screen:setup()
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Settings:init()
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if Settings.settings.csdirectory ~= "" then
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Screen:setStatus("Cave Story folder found!")
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Randomizer:setPath(Settings.settings.csdirectory)
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else
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Screen:setStatus("Drag and drop your Cave Story folder here.")
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end
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end
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function love.directorydropped(path)
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local randomizer = Randomizer()
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Screen:setStatus(randomizer:randomize(path))
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local success = Randomizer:_mountDirectory(path)
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Randomizer:_unmountDirectory(path)
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if success then
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Settings.settings.csdirectory = path
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Settings:update()
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Randomizer:setPath(path)
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Screen:setStatus("Cave Story folder updated!")
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else
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Screen:setStatus("Could not find \"data\" subfolder.\n\nMaybe try dropping your Cave Story \"data\" folder in directly?")
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end
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end
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function love.keypressed(key)
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@ -16,6 +16,8 @@ do
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end
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end
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local csdirectory
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local function mkdir(path)
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local mkdir_str
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if package.config:sub(1,1) == '\\' then -- Windows
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@ -32,10 +34,14 @@ function C:new()
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self.worldGraph = WorldGraph(self.itemDeck)
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end
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function C:randomize(path)
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function C:setPath(path)
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csdirectory = path
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end
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function C:randomize()
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resetLog()
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logNotice('=== Cave Story Randomizer v' .. VERSION .. ' ===')
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local success, dirStage = self:_mountDirectory(path)
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local success, dirStage = self:_mountDirectory(csdirectory)
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if not success then
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return "Could not find \"data\" subfolder.\n\nMaybe try dropping your Cave Story \"data\" folder in directly?"
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end
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@ -47,7 +53,7 @@ function C:randomize(path)
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self:_writeModifiedData(tscFiles)
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self:_writePlaintext(tscFiles)
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self:_writeLog()
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self:_unmountDirectory(path)
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self:_unmountDirectory(csdirectory)
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return self:_getStatusMessage()
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end
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33
src/settings.lua
Normal file
33
src/settings.lua
Normal file
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@ -0,0 +1,33 @@
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local C = Class:extend()
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function C:init()
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self.settings = {}
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if lf.getInfo('settings.txt') == nil then
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self:setDefaults()
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end
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self.settings = lf.load('settings.txt')()
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end
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function C:setDefaults()
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self.settings.csdirectory = nil
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self:update()
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end
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function C:update()
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lf.write('settings.txt', self:serialize())
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end
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function C:serialize()
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local line = "return {"
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line = line .. ("csdirectory = [[%s]],\r\n"):format(self.settings.csdirectory or "")
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line = line .. "}"
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return line
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end
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function C:getSettings()
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return self.settings
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end
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return C
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@ -4,12 +4,13 @@ local background
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local C = Class:extend()
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local layout = Luigi(require 'layout')
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layout:setStyle(require 'style')
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local layout = Luigi(require 'ui.main')
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--local settings = Luigi(require 'ui.settings')
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layout:setStyle(require 'ui.style')
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--settings:setStyle(require 'ui.style')
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function C:setup()
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background = lg.newImage('assets/background.png')
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self:setStatus("Drag and drop your Cave Story folder here.")
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end
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layout.version.text = 'Cave Story Randomizer [Open Mode] v' .. VERSION
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@ -18,6 +19,11 @@ layout.twitter.text = '(@shruuu and @duncathan_salt)'
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layout.footer.text = 'Original randomizer:\r\nshru.itch.io/cave-story-randomizer'
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layout.go:onPress(function()
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C:setStatus(Randomizer:randomize())
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Randomizer:new()
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end)
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function C:draw()
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lg.draw(background, 0, 0)
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layout:show()
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@ -25,7 +25,6 @@ return { id = 'window',
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flow = 'x',
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height = '40',
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{ width = false },
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--[[
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{
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type = 'button',
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id = 'settings',
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@ -40,7 +39,6 @@ return { id = 'window',
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width = 100,
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height = 32,
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},
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]]
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{ width = false }
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},
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{
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