Commit graph

  • 3d4f6d31e4 Add dialogue to boss rush cutscenes periwinkle 2019-09-13 20:07:31 -0400
  • c1bda1f4b1 Restore Itoh's signature line periwinkle 2019-09-13 03:21:01 -0400
  • 15d89083be Add a little more dialogue to Kazuma (Egg No. 00) periwinkle 2019-09-13 03:17:48 -0400
  • 932382dc9a Remove the line about Sunstones Nobody even knows what they are, anyways (Keepo) periwinkle 2019-09-13 03:04:22 -0400
  • 9905101fe8 Add a line of dialogue before the Ma Pignon fight I would very much appreciate a cue before a boss spawns right in front of my face, thank you very much :3 periwinkle 2019-09-13 03:00:51 -0400
  • 9e8cd333b6 Tweak Waterway Cabin cutscenes periwinkle 2019-09-13 03:00:22 -0400
  • 9be3e41196 Add dialogue to Core cutscenes periwinkle 2019-09-13 01:50:47 -0400
  • 3f2670c6ae Add pre-Balrog (Labyrinth) fight dialogue periwinkle 2019-09-13 01:25:21 -0400
  • 76f24fa2ff Add dialogue to Labyrinth entry cutscene periwinkle 2019-09-13 00:42:33 -0400
  • fa9079b2d2 Add a small amount of pre-Toroko+ cutscene dialogue periwinkle 2019-09-13 00:28:42 -0400
  • 60d46778e2 Add Jenka2 dialogue periwinkle 2019-09-13 00:01:18 -0400
  • 6724da445f Add pre-Omega boss dialogue periwinkle 2019-09-12 23:48:11 -0400
  • 5f2178c04e Add pre-Curly fight dialogue Also shorten the leftmost Mimiga's dialogue in case a player accidentally talks to them periwinkle 2019-09-12 23:34:12 -0400
  • 51f98fdf68 Add initial Curly encounter dialogue periwinkle 2019-09-12 23:33:48 -0400
  • c26ce79d1f Add dialogue to bomb cutscene periwinkle 2019-09-12 23:07:05 -0400
  • c618e9eb44 Add dialogue in Power Room periwinkle 2019-09-12 23:00:11 -0400
  • 3d8857c6ca Add dialogue to Sue (Egg No. 00) periwinkle 2019-09-12 22:48:45 -0400
  • 258896803b Add dialogue to Igor periwinkle 2019-09-12 22:48:14 -0400
  • 43885a3011 Give a short dialogue to Jack periwinkle 2019-09-12 22:19:27 -0400
  • 63ff62f2f8 Add dialogue to Balrog 1 fight periwinkle 2019-09-12 22:09:32 -0400
  • d0896c21f2 Move mkdir out of if nil check #64 Fayti1703 2019-09-13 07:40:26 +0200
  • 64a960189a Update access requirement for Mr. Little This probably doesn't make any difference at the moment because Mr. Little's Cemetery location item is fixed, but if the Mr. Little item ever gets thrown into the mix, then it could matter. #63 periwinkle 2019-09-12 21:00:39 -0400
  • 07a33104aa swaps deprecated functions to recommended ones v0.8C duncathan 2019-09-12 01:26:06 -0600
  • 71b340acd9 increase version number duncathan 2019-09-12 01:15:51 -0600
  • 605f103eb0
    Merge pull request #61 from periwinkle3125/qol-suggestions duncathan salt 2019-09-12 01:01:08 -0600
  • becb3bd404 Shake the screen when Chaba yells at you Also use the original delays for dramatic effect #61 periwinkle 2019-09-12 02:57:11 -0400
  • 688593e069
    Merge pull request #59 from periwinkle3125/fix-momorin-requirement duncathan salt 2019-09-12 00:48:48 -0600
  • 8c8515c35f Use Momorin's vanilla text for her no-Booster dialogue #59 periwinkle 2019-09-12 02:45:02 -0400
  • f9792a24fd
    Merge pull request #60 from periwinkle3125/core-area-fixes duncathan salt 2019-09-12 00:23:53 -0600
  • eeda8f46c7
    Merge pull request #62 from periwinkle3125/fix-missile-count duncathan salt 2019-09-12 00:21:49 -0600
  • 676b7cf70b
    Merge pull request #58 from periwinkle3125/smallfixes duncathan salt 2019-09-12 00:16:26 -0600
  • 93553970d3 Momorin is supposed to require having a Booster to get her item periwinkle 2019-08-29 16:12:49 -0400
  • db7989183e The delay after Chaba's "HEY!!!" really doesn't need to be that long periwinkle 2019-08-19 15:19:23 -0400
  • a9500ee4e9 Add speedrunner muscle memory-friendly delays When pressing down to pick up Curly (in the Waterway and in Hell), the natural instinct is to immediately press jump and shoot (in some order) in order to mash through the message box that normally pops up in vanilla. Since those message boxex were removed for rando, this results in the player jumping after picking up Curly (which, if speedrunning Hell, would lose precious time on the clock). Putting in a small delay is intended to eat the jump input, allowing the player to continue onwards as normal. periwinkle 2019-08-19 15:01:09 -0400
  • 10eb637dd0 Correct total missile count Ensure that after collecting all missile chests, in any order, the player will have 54 missiles in the end. Previously, this number could be 49 (if the +24 chest was collected first) or 59 (if the Super Missile chest was collected first). #62 periwinkle 2019-08-19 05:14:02 -0400
  • a73ee82369 Proper fix for the Core area water level The area floods if and only if the Core has been defeated, AND the player has Curly's Air Tank. #60 periwinkle 2019-08-19 04:31:57 -0400
  • 534d622706 Fix being able to access Core without saving Curly periwinkle 2019-08-19 01:06:10 -0400
  • a999ed555a Fix double fade-in when entering Dark Place with the air tank periwinkle 2019-08-19 01:01:23 -0400
  • c8d5d60659 Fix Monster X despawning exploit #58 periwinkle 2019-09-01 20:39:29 -0400
  • dc75afa10a Fix extra Quote appearing when entering Lab I before defeating Toroko+ periwinkle 2019-09-01 20:26:47 -0400
  • a335bbcd52 Fix inventory puppy counter periwinkle 2019-08-19 17:48:23 -0400
  • f08e8cd1bc (Mostly) fix being able to move in situations where you normally can't periwinkle 2019-08-19 13:08:36 -0400
  • 2d875febd0 Fix Mr. Little being infinitely collectible periwinkle 2019-08-19 05:23:40 -0400
  • 695cec4c79
    Merge pull request #57 from duncathan/settings duncathan salt 2019-09-11 21:14:01 -0600
  • 366acf3de8 adds support for alphanumeric seeds! #57 duncathan 2019-09-11 21:04:14 -0600
  • cec5cc5199 adds CS folder persistence and a menu for selecting seeds duncathan 2019-09-11 20:51:48 -0600
  • cd55e26160 gracefully handles missing CS folder duncathan 2019-09-11 17:03:27 -0600
  • 32c080d84d Fixes UI runtime errors properly duncathan 2019-09-11 16:26:29 -0600
  • 0b2e76305c adds support for saving the cs directory in settings - doesn't work tho! duncathan 2019-09-11 04:39:10 -0600
  • c75e39c0b0
    Merge pull request #56 from duncathan/gui duncathan salt 2019-09-10 23:37:29 -0600
  • 6eb4b0ccc8 rewrites existing UI to luigi #56 duncathan 2019-09-10 23:35:41 -0600
  • ac8015b2f0 adds very simple proof of concept buttons duncathan 2019-09-10 04:46:45 -0600
  • 9bdb928668 cleans up libraries duncathan 2019-09-10 03:48:35 -0600
  • 11287c053a removes runtime errors by commenting out the code causing it :D duncathan 2019-09-10 03:41:06 -0600
  • 27581f737d splits main.lua into pieces duncathan 2019-09-10 03:13:50 -0600
  • 8061174638 add luigi graphics library duncathan 2019-09-10 02:48:34 -0600
  • a0b28cc111
    Merge pull request #55 from Velosareon/speed-up-mandatory-text duncathan salt 2019-09-08 12:32:31 -0600
  • 5676ea11b6 PR comments: Readding accidentally removed <FAC, Kings death dialogue, and removing unnecessary <TUR #55 yiğit iyişirin 2019-09-08 00:36:52 -0700
  • be584d49d8 Revert "Gave Ballos a joke dialogue, could do something similar to ALttP randomizer where the final boss says different random things for fun/silliness" yiğit iyişirin 2019-09-08 00:32:37 -0700
  • d7c00b1e5f readding in all Huzzahs yiğit iyişirin 2019-09-08 00:27:51 -0700
  • bec915c66e Revert "Malco sped up" yiğit iyişirin 2019-09-08 00:04:43 -0700
  • 065847e54f
    Merge pull request #54 from Velosareon/fix-first-cave-black-screen duncathan salt 2019-09-08 00:30:03 -0600
  • 6d2e8b47d5
    Merge pull request #53 from Velosareon/patch-1 duncathan salt 2019-09-08 00:29:19 -0600
  • b36756abea Experimenting with auto-playing cutscenes. This can be left out, but the idea is that once the falling island graphic displays after defeating Ballos, the run is complete and time is called, so the rest of the game should auto-play till the credits end (where hopefully we can have the game display the time of run) yiğit iyişirin 2019-09-07 20:42:15 -0700
  • 5766d58128 Gave Ballos a joke dialogue, could do something similar to ALttP randomizer where the final boss says different random things for fun/silliness yiğit iyişirin 2019-09-07 20:40:55 -0700
  • 681f062116 Misery, the Doctor, and Undead Core sped up yiğit iyişirin 2019-09-07 20:39:21 -0700
  • 1cbc1b32be Ma pignon boss and Booster sped up yiğit iyişirin 2019-09-07 20:38:11 -0700
  • 770ae1375e Malco sped up yiğit iyişirin 2019-09-07 20:37:36 -0700
  • 287939142a Core and Waterway sped up yiğit iyişirin 2019-09-07 20:37:16 -0700
  • 4570c9e8f0 Labyrinth sped up yiğit iyişirin 2019-09-07 20:36:11 -0700
  • f7dbe2b855 Plantation areas sped up yiğit iyişirin 2019-09-07 20:34:38 -0700
  • b1e368c9ea Egg corridor speedup yiğit iyişirin 2019-09-07 20:31:57 -0700
  • a5912478ab speed up bed rest dialogue yiğit iyişirin 2019-09-07 20:21:48 -0700
  • b31f2533c9 kazuma rescue cutscene was cut too short yiğit iyişirin 2019-09-07 20:21:07 -0700
  • 3f52fd0ad8 speed up when teleported into labyrinth by misery yiğit iyişirin 2019-09-02 23:50:43 -0700
  • e1932ae6eb sped up first balrog fight and jack scene after yiğit iyişirin 2019-09-02 23:50:17 -0700
  • bfdc39d568 speed up some item messages yiğit iyişirin 2019-09-02 23:49:23 -0700
  • 02e666f178 removing quake from before boss fight yiğit iyişirin 2019-09-02 01:01:51 -0700
  • 277c393f76 Sand Zone text and cutscenes sped up yiğit iyişirin 2019-09-02 00:34:09 -0700
  • 9611f13a0c Shortened first King and Toroko cutscene yiğit iyişirin 2019-09-01 20:52:01 -0700
  • d053f2af3c Speed up death text yiğit iyişirin 2019-09-01 20:47:56 -0700
  • 2a87f6ebd3 First Cave exit makes your screen black forever if you did not collect both items when trying to leave #54 yiğit iyişirin 2019-09-01 16:34:08 -0700
  • 6c99c362b8
    Update README.md #53 Velosareon 2019-08-31 13:08:40 -0700
  • 3de836c2de
    Merge pull request #52 from periwinkle3125/master duncathan salt 2019-07-26 02:40:24 -0600
  • b33774001d Fix more requirements #52 periwinkle 2019-07-11 15:06:57 -0400
  • 35b5b6b3cd Add some missing <TURs periwinkle 2019-07-11 05:17:57 -0400
  • 3b501c8200 A few performance improvements Featuring a much smarter, more efficient worldGraph:collect() periwinkle 2019-07-11 03:55:05 -0400
  • 4ec67e76a3 Remove unnecessary event periwinkle 2019-07-10 20:39:03 -0400
  • 42e7e771ea Fix a couple of incorrect location access requirements Also, Curly does not need both polarStar AND weaponBoss, since the former implies the latter periwinkle 2019-07-10 20:35:07 -0400
  • d2eff12fee Fix all remaining softlocks (I hope) Also makes the air tank unequippable in the inventory, and moves Prof. Booster's trigger to after the Core fight, as originally intended periwinkle 2019-07-10 16:57:27 -0400
  • 811a1b73c4 Fix certain valid seeds being impossible to generate This does break compatibility with 0.8B seeds, unfortunately periwinkle 2019-07-10 13:35:14 -0400
  • 49b5eecfbb
    Merge pull request #46 from duncathan/hotfix v0.8B-patch1 duncathan salt 2019-03-31 16:04:35 -0600
  • 22e1c5c1b6 core/puppy chest hotfix #46 duncathan 2019-03-31 15:58:14 -0600
  • 805a24e957
    Merge pull request #43 from duncathan/master v0.8B duncathan salt 2019-03-28 19:44:17 -0600
  • 5dc793da97 increases version number #43 duncathan 2019-03-28 19:38:51 -0600
  • b01b16170f
    Merge pull request #42 from duncathan/core duncathan salt 2019-03-28 19:32:31 -0600
  • 88e26338c3 fixes #25, fixes #8 - core water issues #42 duncathan 2019-03-28 19:30:17 -0600
  • 60e67fff49
    Merge pull request #41 from duncathan/littlechaba duncathan salt 2019-03-28 19:07:09 -0600
  • df437f831c
    Merge pull request #40 from duncathan/visualitems duncathan salt 2019-03-28 19:07:00 -0600
  • 4620735c6c
    Merge pull request #39 from duncathan/egg2 duncathan salt 2019-03-28 19:06:50 -0600