mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-11-08 16:04:30 +00:00
Merge pull request #52 from periwinkle3125/master
softlock/various other fixes
This commit is contained in:
commit
3de836c2de
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -1,6 +1,5 @@
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#0000
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||||
<FRE<WAI9999<END
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||||
|
||||
#1000
|
||||
<MSG<TURNo weapon.<WAI9999<END
|
||||
#1001
|
||||
|
@ -44,7 +43,6 @@ For advanced players.<WAI9999<END
|
|||
<MSG<TUR- Spur -
|
||||
Hold down the button to
|
||||
fire a laser.<WAI9999<END
|
||||
|
||||
#1100
|
||||
<MSG<TURPuppy<WAI9999<END
|
||||
#1101
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|
@ -55,7 +53,6 @@ fire a laser.<WAI9999<END
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|||
<MSG<TURPuppies<WAI9999<END
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||||
#1104
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<MSG<TURPuppies<WAI9999<END
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||||
|
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#1200
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<MSG<TURJenka's pet dog.<WAI9999<END
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#1201
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||||
|
@ -66,7 +63,6 @@ fire a laser.<WAI9999<END
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<MSG<TURJenka's pet dogs. You have found 4.<WAI9999<END
|
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#1204
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<MSG<TURJenka's pet dogs. You have found 5!<WAI9999<END
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||||
|
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#5000
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||||
<MSG<TURNo item.<WAI9999<END
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#5001
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|
@ -152,7 +148,6 @@ fire a laser.<WAI9999<END
|
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<MSG<TURWhimsical Star<WAI9999<END
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#5039
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<MSG<TURIron Bond<WAI9999<END
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||||
|
||||
#6000
|
||||
<MSG<TURNo item.<WAI9999<END
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||||
#6001
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||||
|
@ -160,7 +155,7 @@ fire a laser.<WAI9999<END
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It was hidden near Arthur's
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gravestone.<WAI9999<END
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#6002
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<PRI<EVE7002<MPJ7002<MSGNo data for this floor.<NOD<CLR<END
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<PRI<EVE7002
|
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#6003
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<MSG<TURThe key to Santa's house.<WAI9999<END
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#6004
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|
@ -197,8 +192,8 @@ and such.<WAI9999<END
|
|||
<FLJ3004:1204
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<MSG<TURJenka's pet dog.<WAI9999<END
|
||||
#6015
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<KEY<MSGThis will restore your life,
|
||||
but only once. Will you use it?<YNJ0000<LI+1000<SOU0020<IT-0015<MSG
|
||||
<KEY<MSG<TURThis will restore your life,
|
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but only once. Will you use it?<YNJ0000<LI+1000<SOU0020<IT-0015<MSG<TUR
|
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Life restored.<FRE<WAI9999<END
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||||
#6016
|
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<MSG<TURApparently this cures
|
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|
@ -207,10 +202,10 @@ anything and everything...<WAI9999<END
|
|||
<MSG<TURIt says "Labyrinth Clinic".<WAI9999<END
|
||||
#6018
|
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<FLJ0742:7018
|
||||
<KEY<MSGPush the jump button again in
|
||||
<KEY<MSG<TURPush the jump button again in
|
||||
midair to fly even higher.<NOD<CLR
|
||||
Do you want to equip it?
|
||||
<YNJ0000<EQ+0001<EQ-0064<FL-1020<FL+0742<EQ-0032<FL-0743<MSG
|
||||
<YNJ0000<EQ+0001<EQ-0064<FL-1020<FL+0742<EQ-0032<FL-0743<MSG<TUR
|
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Booster equipped.<NOD<WAI0003<FRE<EVE5018
|
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#6019
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<MSG<TURWhen you take damage, the amount
|
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|
@ -219,29 +214,34 @@ of weapon energy lost will be halved.<WAI9999<END
|
|||
<MSG<TURIncreases the rate at which the
|
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machine gun replenishes ammo.<WAI9999<END
|
||||
#6021
|
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<MSG<TURYou can breathe underwater with
|
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this. Curly used to use it.<WAI9999<END
|
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<FLJ2900:7021
|
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<KEY<MSG<TURYou can breathe underwater with
|
||||
this. Curly used to use it.<NOD<CLR
|
||||
Do you want to equip it?
|
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<YNJ0000<EQ+0016<FL+2900<MSG<TUR
|
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Equipped Curly's Air Tank.<NOD<WAI0003<FRE<EVE5021
|
||||
#6022
|
||||
<MSG<TURA fully automatic stopwatch.
|
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You can't see any buttons.<WAI9999<END
|
||||
#6023
|
||||
<FLJ0743:7023
|
||||
<KEY<MSGPush the jump button in midair and
|
||||
<KEY<MSG<TURPush the jump button in midair and
|
||||
you can move in any direction.<NOD<CLR
|
||||
Do you want to equip it?
|
||||
<YNJ0000<EQ+0032<EQ-0064<FL-1020<FL+0743<EQ-0001<FL-0742<MSG
|
||||
<YNJ0000<EQ+0032<EQ-0064<FL-1020<FL+0743<EQ-0001<FL-0742<MSG<TUR
|
||||
Equipped Booster v2.0.<NOD<WAI0003<FRE<EVE5023
|
||||
#6024
|
||||
<FLJ1020:7024
|
||||
<KEY<MSG<TURCan't be worn with a Booster.
|
||||
It's a bit big...<NOD
|
||||
Do you want to equip it?
|
||||
<YNJ0000<EQ+0064<EQ-0033<FL-0742<FL-0743<FL+1020<WAI0003<FRE<EVE5024
|
||||
<YNJ0000<EQ+0064<EQ-0033<FL-0742<FL-0743<FL+1020<MSG<TUR
|
||||
Equipped the Mimiga Mask.<NOD<WAI0003<FRE<EVE5024
|
||||
#6025
|
||||
<MSG<TURA key fished out by a certain
|
||||
Mimiga.<WAI9999<END
|
||||
#6026
|
||||
<KEY<MSGWill you read it?<YNJ0000<MSG<TUR
|
||||
<KEY<MSG<TURWill you read it?<YNJ0000<MSG<TUR
|
||||
This is Sue.<NOD<CLRI don't believe I ever told
|
||||
you much about all of us.<NOD<CLRWe came to this island from
|
||||
the surface on a research trip.<NOD<CLRProf. Booster was on our
|
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|
@ -276,7 +276,7 @@ cell, look for the hideout hidden
|
|||
in the plantation.<NOD<CLRIf my mother is yet safe,
|
||||
she'll be there, coming up
|
||||
with a counterplan.<NOD<CLRPlease. Help my mother.<NOD<CLRThe password is
|
||||
"Litagano Motscoud".<NOD<CLR<FL+1024<FRE<MSGThe letter ends here...<WAI9999<END
|
||||
"Litagano Motscoud".<NOD<CLR<FL+1024<FRE<MSG<TURThe letter ends here...<WAI9999<END
|
||||
#6027
|
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<MSG<TURNecessary to make a rocket.
|
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Pride of Itoh, the cowardly man.<WAI9999<END
|
||||
|
@ -289,7 +289,6 @@ Pride of Itoh, the cowardly man.<WAI9999<END
|
|||
#6031
|
||||
<MSG<TURSmall and profoundly heavy.
|
||||
It has no use.<WAI9999<END
|
||||
|
||||
#6032
|
||||
<MSG<TURHey! We there yet?<WAI9999<END
|
||||
#6033
|
||||
|
@ -310,35 +309,34 @@ alien. It has no use.<WAI9999<END
|
|||
<MSG<TURRed lipstick.
|
||||
It has no use.<WAI9999<END
|
||||
#6038
|
||||
<KEY<MSGA little trinket you got from
|
||||
<KEY<MSG<TURA little trinket you got from
|
||||
Chaba in the labyrinth.
|
||||
A whimsical star.<NOD<FLJ0722:7038<CLR
|
||||
Will you equip it?<YNJ0000<EQ+0128<FL+0722<MSG
|
||||
Will you equip it?<YNJ0000<EQ+0128<FL+0722<MSG<TUR
|
||||
Equipped the Whimsical Star.<NOD<WAI0003<FRE<EVE5038
|
||||
#6039
|
||||
<MSG<TURYour tie to Curly Brace, the only
|
||||
warrior you would trust your back to.
|
||||
Surely you will meet again one day...<WAI9999<END
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||||
|
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#7002
|
||||
<MLP<END
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||||
|
||||
#7018
|
||||
<KEY<MSGDo you want to remove it?
|
||||
<YNJ0000<EQ-0001<FL-0742<MSG
|
||||
<KEY<MSG<TURDo you want to remove it?
|
||||
<YNJ0000<EQ-0001<FL-0742<MSG<TUR
|
||||
Deequipped Booster v0.8.<NOD<WAI0003<FRE<EVE5018
|
||||
#7021
|
||||
<KEY<MSG<TURDo you want to remove it?
|
||||
<YNJ0000<EQ-0016<FL-2900<MSG<TUR
|
||||
Deequipped Curly's Air Tank.<NOD<WAI0003<FRE<EVE5021
|
||||
#7023
|
||||
<KEY<MSGDo you want to remove it?
|
||||
<YNJ0000<EQ-0032<FL-0743<MSG
|
||||
<KEY<MSG<TURDo you want to remove it?
|
||||
<YNJ0000<EQ-0032<FL-0743<MSG<TUR
|
||||
Deequipped Booster v2.0.<NOD<WAI0003<FRE<EVE5023
|
||||
|
||||
#7024
|
||||
<KEY<MSG<TURDo you want to remove it?
|
||||
<YNJ0000<EQ-0064<FL-1020<MSG
|
||||
Deequipped Mimiga Mask.<NOD<WAI0003<FRE<EVE5024
|
||||
|
||||
<YNJ0000<EQ-0064<FL-1020<MSG<TUR
|
||||
Deequipped the Mimiga Mask.<NOD<WAI0003<FRE<EVE5024
|
||||
#7038
|
||||
<KEY<MSGDo you want to remove it?
|
||||
<YNJ0000<EQ-0128<FL-0722<MSG
|
||||
<KEY<MSG<TURDo you want to remove it?
|
||||
<YNJ0000<EQ-0128<FL-0722<MSG<TUR
|
||||
Deequipped the Whimsical Star.<NOD<WAI0003<FRE<EVE5038
|
||||
|
||||
|
|
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@ -1,16 +1,13 @@
|
|||
#0000
|
||||
<END
|
||||
|
||||
#0001
|
||||
<PRI<MSGEmpty.<NOD<END
|
||||
|
||||
#0002
|
||||
<AMJ0002:0003<PRI<MSG<TUR<GIT0002<AM+0002:0000
|
||||
Got the =Polar Star=!<WAI0025<NOD<END
|
||||
#0003
|
||||
<PRI<MSG<TUR<GIT0013<TAM0002:0013:0000
|
||||
=Polar Star= became the =Spur=!<WAI0025<NOD<END
|
||||
|
||||
#0004
|
||||
<PRI
|
||||
<MSG<TUR<GIT0003
|
||||
|
@ -25,15 +22,12 @@ Got the =Snake=!<WAI0025<NOD<CLR
|
|||
<PRI<MSGYou may trade the =Fireball=
|
||||
with the =Snake= and vice-versa
|
||||
at the computer in Arthur's House.<WAI0050<NOD<FL+2802<END
|
||||
|
||||
#0007
|
||||
<PRI<MSG<TUR<GIT0007<AM+0007:0100<FL+2820
|
||||
Got the =Bubbler=!<WAI0025<NOD<END
|
||||
|
||||
#0008
|
||||
<PRI<MSG<TUR<GIT0004<AM+0004:0100
|
||||
Got the =Machine Gun=!<WAI0025<NOD<END
|
||||
|
||||
#0009
|
||||
<PRI
|
||||
<MSG<TUR<GIT0009
|
||||
|
@ -48,7 +42,6 @@ Got the =Nemesis=!<WAI0025<NOD<CLR
|
|||
<PRI<MSGYou may trade the =Nemesis=
|
||||
with the =Blade= and vice-versa
|
||||
at the computer in Arthur's House.<WAI0050<NOD<FL+2811<END
|
||||
|
||||
#0012
|
||||
<PRI<MSG<TUR<GIT1006Got a =Life Capsule=!<ML+0003
|
||||
Max health increased by 3!<WAI0025<NOD<END
|
||||
|
@ -58,11 +51,9 @@ Max health increased by 4!<WAI0025<NOD<END
|
|||
#0014
|
||||
<PRI<MSG<TUR<GIT1006Got a =Life Capsule=!<ML+0005
|
||||
Max health increased by 5!<WAI0025<NOD<END
|
||||
|
||||
#0016
|
||||
<PRI<MSG<TUR
|
||||
Do you want to save?<YNJ0000<FL+0431<SVP<CLRGame saved.<NOD<END
|
||||
|
||||
#0017
|
||||
<PRI<SAT<FLJ0201:0018
|
||||
<LI+1000<SOU0020<AE+<MSG
|
||||
|
@ -71,14 +62,12 @@ Health refilled.<NOD<END
|
|||
<PRI
|
||||
<LI+1000<SOU0020<AE+<MSG
|
||||
Health and missiles refilled.<NOD<END
|
||||
|
||||
#0019
|
||||
<KEY<MSG
|
||||
Do you want to rest?<YNJ0000<FAO0004<CMU0000<WAI0020<CLR.....<NOD<CLO
|
||||
<WAI0050
|
||||
<LI+1000<SOU0020<MYD0002<MSG
|
||||
Health restored.<NOD<CLO<RMU<FAI0004<END
|
||||
|
||||
#0020
|
||||
<FL+0274<SNP0136:0000:0000:0000<IT+0014
|
||||
<FLJ5004:0024<FLJ5003:0023<FLJ5002:0022<FLJ5001:0021<FL+5001
|
||||
|
@ -96,7 +85,6 @@ Got a fourth =Puppy=!<WAI0025<NOD<END
|
|||
#0024
|
||||
<PRI<MSG<TUR<GIT1014<FL+5005<FL+0593
|
||||
Got the last =Puppy=!<WAI0025<NOD<END
|
||||
|
||||
#0030
|
||||
<PRI<FLJ2420:0032<FLJ0201:0031<FL+0201<AM+0005:0010<MSG<TUR
|
||||
<GIT0005Got the =Missile Launcher=!<WAI0025<NOD<END
|
||||
|
@ -120,31 +108,25 @@ Got the =Missile Launcher=!<WAI0025<NOD<END
|
|||
<PRI<AM+0005:0024<MSG<TUR<GIT0006Max missiles increased by 24!<WAI0025<NOD<END
|
||||
#0037
|
||||
<PRI<AM+0010:0024<MSG<TUR<GIT0011Max missiles increased by 24!<WAI0025<NOD<END
|
||||
|
||||
#0040
|
||||
<KEY<CMU0000<WAI0040<PRI<WAI0040<CMU0003
|
||||
<MSG
|
||||
You have died.<NOD<CLRWant to retry?<YNJ0049<CLO
|
||||
<FAO0001<WAI0050<FLJ0431:0048<INI<END
|
||||
|
||||
<FAO0001<WAI0050<FLJ0431:0048<INI
|
||||
#0041
|
||||
<KEY<CMU0000<HMC<WAI0040<PRI<WAI0040<CMU0003
|
||||
<MSG
|
||||
You have drowned.<NOD<CLRWant to retry?<YNJ0049<CLO
|
||||
<FAO0001<WAI0050<FLJ0431:0048<INI<END
|
||||
|
||||
<FAO0001<WAI0050<FLJ0431:0048<INI
|
||||
#0042
|
||||
<KEY<CMU0000<WAI0040<PRI<WAI0040<CMU0003
|
||||
<MSG<HMC
|
||||
You were never seen again...<NOD<CLRWant to retry?<YNJ0049<CLO
|
||||
<FAO0001<WAI0050<FLJ0431:0048<INI<END
|
||||
|
||||
<FAO0001<WAI0050<FLJ0431:0048<INI
|
||||
#0048
|
||||
<SMC<LDP<END
|
||||
|
||||
<SMC<LDP
|
||||
#0049
|
||||
<CLO<FAO0004<ESC
|
||||
|
||||
#0051
|
||||
<PRI<MSG<TUR<GIT1001<IT+0001
|
||||
Got =Arthur's Key=!<WAI0025<NOD<END
|
||||
|
@ -203,7 +185,7 @@ Got the =Arms Barrier=!<WAI0025<NOD<END
|
|||
<PRI<MSG<TUR<GIT1020<IT+0020<EQ+0008
|
||||
Got the =Turbocharge=!<WAI0025<NOD<END
|
||||
#0071
|
||||
<PRI<MSG<TUR<GIT1021<IT+0021<EQ+0016
|
||||
<PRI<MSG<TUR<GIT1021<IT+0021<EQ+0016<FL+2900
|
||||
Got =Curly's Air Tank=!<WAI0025<NOD<END
|
||||
#0072
|
||||
<PRI<MSG<TUR<GIT1022<IT+0022
|
||||
|
@ -260,6 +242,3 @@ Got the =Whimsical Star=!<WAI0025<NOD<END
|
|||
<PRI<MSG<TUR<GIT1039<IT+0039
|
||||
Got the =Iron Bond=!<WAI0025<NOD<END
|
||||
|
||||
|
||||
XX: head.tsc 4000 - 4099
|
||||
4000:Almond<6E><64><EFBFBD><EFBFBD>
|
||||
|
|
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@ -9,7 +9,6 @@
|
|||
<MNA<CMU0023<FAI0003<END
|
||||
#0094
|
||||
<MNA<CMU0023<FAI0004<END
|
||||
|
||||
#0097
|
||||
<ANP0253:0020:0000<FAI0002<END
|
||||
#0098
|
||||
|
@ -18,15 +17,12 @@
|
|||
<MNP0410:0001:0002:0000
|
||||
<ANP0410:0000:0000
|
||||
<FAI0002<END
|
||||
|
||||
#0100
|
||||
<KEY<FLJ0839:0101
|
||||
<SOU0011<ANP0100:0000:0002
|
||||
<FAO0000<TRA0046:0090:0017:0009
|
||||
|
||||
#0101
|
||||
<KEY<MSG<TURIt won't open...<NOD<END
|
||||
|
||||
#0200
|
||||
<KEY<SAT
|
||||
<FLJ0832:0204
|
||||
|
@ -65,7 +61,6 @@ LIFT IS LOWERED<NOD<END
|
|||
#0204
|
||||
<KEY<MSG
|
||||
ERROR<NOD<END
|
||||
|
||||
#0210
|
||||
<KEY<SAT<FLJ0830:0212<FLJ0825:0211<MSG
|
||||
OPEN SHUTTER?<YNJ0000<CLR<FL+0825
|
||||
|
@ -79,9 +74,8 @@ SHUTTER OPENED<NOD<END
|
|||
#0212
|
||||
<KEY<MSG<TUR
|
||||
ERROR<NOD<END
|
||||
|
||||
#0240
|
||||
<PRI<FLJ0828:0241<DNP0240<FL+0839<EVE0243
|
||||
<PRI<FLJ0828:0241<DNP0240<FLJ0830:0243<FL+0839<EVE0243
|
||||
#0241
|
||||
<PRI<MSG<TUR
|
||||
...?<NOD<END
|
||||
|
@ -90,7 +84,6 @@ ERROR<NOD<END
|
|||
You can't get it loose...<NOD<END
|
||||
#0243
|
||||
<EVE0080
|
||||
|
||||
#0250
|
||||
#0251
|
||||
#0252
|
||||
|
@ -99,12 +92,9 @@ You can't get it loose...<NOD<END
|
|||
#0255
|
||||
<PRI<MSG<TURA broken robot.<NOD
|
||||
It's severely damaged.<NOD<END
|
||||
|
||||
#0256
|
||||
|
||||
#0257
|
||||
#0258
|
||||
|
||||
#0300
|
||||
<KEY<MSG<FAC0019Weird place, eh?<NOD
|
||||
I wonder if this was
|
||||
|
@ -120,17 +110,12 @@ All this security makes
|
|||
me wonder just what's down
|
||||
here.<NOD
|
||||
Don't you think?<NOD<END
|
||||
|
||||
|
||||
#0304
|
||||
<PRI<MSGI...<NOD<END
|
||||
|
||||
#0305
|
||||
<PRI<MSGKnocked out?<NOD<END
|
||||
|
||||
#0306
|
||||
<PRI<MSGThere is no reply...<NOD<ITJ0030:0307<END
|
||||
|
||||
<PRI<MSG<TURThere is no reply...<NOD<ITJ0030:0307<END
|
||||
#0307
|
||||
<PRI<SAT<MSGShe isn't moving, but it looks
|
||||
like she's still alive.<NOD<CLR
|
||||
|
@ -138,7 +123,6 @@ like she's still alive.<NOD<CLR
|
|||
<CNP0306:0259:0000
|
||||
<FL+0835<FL+0836<FL-0829
|
||||
<MSGTied the rope to her body.<NOD<END
|
||||
|
||||
#0340
|
||||
<KEY<DNP0340<WAI0010<SOU0022<WAI0010
|
||||
<MSG<TURYou hear something give.<NOD<CLO<WAI0050<ANP0253:0010:0001
|
||||
|
@ -146,7 +130,6 @@ like she's still alive.<NOD<CLR
|
|||
<ANP0301:0003:0002<WAI0128
|
||||
<ANP0301:0001:0002
|
||||
<FL-0822<FL+0823<FL+0826<END
|
||||
|
||||
#0350
|
||||
<FLJ0825:0351<END
|
||||
#0351
|
||||
|
@ -155,17 +138,14 @@ like she's still alive.<NOD<CLR
|
|||
<DNP0302
|
||||
<FL-0822<FL-0826<FL+0827
|
||||
<CNP0450:0117:0002<END
|
||||
|
||||
#0360
|
||||
<FLJ0830:0361<END
|
||||
#0361
|
||||
<KEY<DNP0360<CMU0023<END
|
||||
|
||||
#0400
|
||||
#0401
|
||||
#0402
|
||||
#0410
|
||||
|
||||
#0450
|
||||
<KEY<SKJ0006:0451<SK+0006<EVE0452
|
||||
#0451
|
||||
|
@ -204,14 +184,8 @@ RETREAT!!<NOD<CLO
|
|||
<DNP0500<BOA0200<CMU0022<BSL0000
|
||||
<CNP0450:0180:0002<ANP0450:0040:0002
|
||||
<ANP0410:0020:0000<END
|
||||
|
||||
|
||||
|
||||
|
||||
#0500
|
||||
<DNP0500<BOA0200<CMU0022<BSL0000<END
|
||||
|
||||
|
||||
#1000
|
||||
<KEY<BOA0500
|
||||
<MYD0401<FL-0828
|
||||
|
@ -235,29 +209,25 @@ laboratory at once!<NOD<CLO<FAC0000
|
|||
<ANP0450:0020:0002<DNA0181<DNA0182
|
||||
<CMP0040:0015:0047<CMP0040:0016:0047
|
||||
<WAI0100<CMU0000<FOM0016
|
||||
<FL+4000<FL+0832<FL+0341<FL+0783<FL+0837<EQ-0016<END
|
||||
|
||||
|
||||
<FL+4000<FL+0832<FL+0341<FL+0783<FL+0837<EQ-0016<FL-2900<END
|
||||
#1100
|
||||
<KEY<FL-4000<FAO0004<WAI0050
|
||||
<MSG<TURYour senses dim, and the world
|
||||
grows dark...<NOD<CLO
|
||||
<DNP0450
|
||||
<FL+0160
|
||||
<FL+0830<FL+0829<FL-0827
|
||||
<FL+0800<FL+0801<FL+0372<FL+0411
|
||||
<FL+0340<FL+0159<FL+0838
|
||||
<FL-1642<FL+1643<FL-0839
|
||||
<ITJ0021:1101<EVE1102
|
||||
|
||||
#1101
|
||||
<MNP0410:0001:0002:0000
|
||||
<ANP0410:0000:0000
|
||||
<EQ+0016<EVE1110
|
||||
|
||||
<EQ+0016<FL+2900<EVE1110
|
||||
#1102
|
||||
<MNP0410:0001:0022:0000
|
||||
<ANP0410:0000:0000<EVE1110
|
||||
|
||||
#1110
|
||||
<CNP0306:0117:0002
|
||||
<ANP0306:0032:0002
|
||||
|
@ -265,11 +235,8 @@ grows dark...<NOD<CLO
|
|||
<WAI0050
|
||||
<MOV0055:0018
|
||||
<DNA0183<MSG<TUR......?<NOD<CLR<FAI0004<WAI0050<EVE1111
|
||||
|
||||
#1111
|
||||
<EVE0071
|
||||
|
||||
|
||||
#1200
|
||||
<KEY<ANP1200:0020:0002
|
||||
<FLJ0829:1201<EVE1202
|
||||
|
@ -278,4 +245,3 @@ grows dark...<NOD<CLO
|
|||
#1202
|
||||
<FON1200:0016<FAI0001
|
||||
<WAI0100<FAO0001<TRA0056:1200:0069:0076
|
||||
|
||||
|
|
|
@ -9,15 +9,12 @@
|
|||
<MNA<CMU0024<FAI0003<END
|
||||
#0094
|
||||
<MNA<CMU0024<FAI0004<END
|
||||
|
||||
#0100
|
||||
<KEY<SOU0011<ANP0100:0000:0002<FAO0002<TRA0055:0092:0003:0009
|
||||
|
||||
#0110
|
||||
<KEY<FAO0002<TRA0057:0092:0005:0014
|
||||
#0115
|
||||
<KEY<SOU0011<ANP0115:0000:0002<FAO0002<TRA0057:0092:0003:0002
|
||||
|
||||
#0120
|
||||
<PRI<FLJ1105:0122<MSGWhat's the password?<NOD<ITJ0026:0121<END
|
||||
#0121
|
||||
|
@ -26,10 +23,8 @@
|
|||
<KEY<SOU0011<ANP0120:0000:0002<FAO0003<TRA0058:0093:0009:0004
|
||||
#0122
|
||||
<KEY<SOU0011<ANP0120:0000:0002<FAO0003<TRA0058:0093:0009:0004
|
||||
|
||||
#0130
|
||||
<KEY<SOU0011<ANP0130:0000:0002<FAO0000<TRA0059:0090:0026:0008
|
||||
|
||||
#0135
|
||||
<PRI
|
||||
<FLJ1023:0137
|
||||
|
@ -41,33 +36,24 @@ And it's locked.<NOD<END
|
|||
<GIT0000<FL+1023<EVE0137
|
||||
#0137
|
||||
<KEY<SOU0011<ANP0135:0000:0002<FAO0000<TRA0060:0090:0018:0009
|
||||
|
||||
#0140
|
||||
<KEY<FAO0000<TRA0061:0090:0029:0009
|
||||
|
||||
#0150
|
||||
<PRI<FLJ1030:0151<MSGIt's still too early to come
|
||||
here...<NOD<END
|
||||
|
||||
#0151
|
||||
<KEY<SOU0011<ANP0150:0000:0002<FAO0002
|
||||
<ITJ0023:0160
|
||||
<KEY<TRA0063:0092:0007:0052
|
||||
|
||||
#0160
|
||||
<KEY<TRA0067:0092:0007:0052
|
||||
|
||||
#0170
|
||||
<KEY<FAO0002<TRA0084:0092:0001:0021
|
||||
|
||||
|
||||
#0199
|
||||
<MOV0074:0079<END
|
||||
|
||||
#0200
|
||||
<PRI<FLJ1020:0201
|
||||
<EVE0299
|
||||
|
||||
#0201
|
||||
<PRI<MSGThe surface dwellers are planning
|
||||
an attack on us, so we're raising
|
||||
|
@ -75,7 +61,6 @@ red flowers to prepare.<NOD
|
|||
If what the Doctor says is
|
||||
true, these flowers better
|
||||
bloom fast, or else.<NOD<END
|
||||
|
||||
#0210
|
||||
<PRI<FLJ1020:0211
|
||||
<EVE0299
|
||||
|
@ -84,25 +69,21 @@ bloom fast, or else.<NOD<END
|
|||
side, those killer robots'll be
|
||||
a piece of cake!<NOD
|
||||
Bloom away, my crimson dainties!<NOD<END
|
||||
|
||||
#0220
|
||||
<PRI<FLJ1020:0221
|
||||
<EVE0299
|
||||
#0221
|
||||
<PRI<MSGLong live the Doctor!<NOD<END
|
||||
|
||||
#0230
|
||||
<PRI<FLJ1020:0231
|
||||
<EVE0299
|
||||
#0231
|
||||
<PRI<MSGGet to work!<NOD<END
|
||||
|
||||
#0240
|
||||
<PRI
|
||||
<FLJ1037:0242
|
||||
<FLJ1020:0241
|
||||
<EVE0299
|
||||
|
||||
#0241
|
||||
<PRI<FL+1037<MSGOho.<NOD<CLRYou're new here, aren't ya.<NOD
|
||||
I bet you're still confused,
|
||||
|
@ -115,14 +96,10 @@ in prison.<NOD
|
|||
As long as you just tend to
|
||||
the flowers, you'll be safe,
|
||||
and you'll get to eat.<NOD<END
|
||||
|
||||
#0242
|
||||
<PRI<MSGHow's the work goin'?<NOD<CLRWith any luck, we'll be
|
||||
back to our long, relaxing
|
||||
days in no time.<NOD<CLR...I mean, we will, won't we?<NOD<END
|
||||
|
||||
|
||||
|
||||
#0250
|
||||
<PRI
|
||||
<ITJ0029:0254
|
||||
|
@ -130,25 +107,21 @@ days in no time.<NOD<CLR...I mean, we will, won't we?<NOD<END
|
|||
<FLJ1020:0252
|
||||
<PRI<MSGMan, these sprinklers just...<NOD<CLRWhoops.
|
||||
Not supposed to talk to humans.<NOD<END
|
||||
|
||||
#0251
|
||||
<PRI<MSGThese sprinklers are handy, but
|
||||
they sure break all the time.<NOD<END
|
||||
|
||||
#0252
|
||||
<PRI<FL+1029<MSGIt busted again!<NOD<CLR.....<NOD<CLRHey, you.
|
||||
You're the new guy, right?<NOD
|
||||
Go take that busted sprinkler
|
||||
in and exchange it for a new
|
||||
one.<NOD<END
|
||||
|
||||
#0253
|
||||
<PRI<MSGHurry it up! The flower buds
|
||||
are getting parched.<NOD
|
||||
Go take that busted sprinkler
|
||||
in and exchange it for a new
|
||||
one.<NOD<END
|
||||
|
||||
#0254
|
||||
<PRI<MSGIt's the red flowers that
|
||||
make us powerful warriors!<NOD
|
||||
|
@ -158,7 +131,6 @@ So the time we fought the robots
|
|||
wasn't just an old legend!<NOD<CLRHeh-heh-heh...<NOD<CLRBloom, little flowers...<NOD
|
||||
Truth be told, I'm getting
|
||||
a bit sick of farming.<NOD<END
|
||||
|
||||
#0260
|
||||
<PRI
|
||||
<FLJ1023:0263
|
||||
|
@ -176,31 +148,25 @@ It's in the bucket there.<NOD<END
|
|||
up with something around here...<NOD<CLRMan, I'm hungry...<NOD<END
|
||||
#0263
|
||||
<PRI<MSGI'm not catching ANYTHING.<NOD<END
|
||||
|
||||
#0265
|
||||
<PRI
|
||||
<FLJ1022:0267
|
||||
<EVE0266
|
||||
|
||||
#0266
|
||||
<PRI<FL+1022
|
||||
<MSGPeered into the bucket.<NOD
|
||||
<MSG<TURPeered into the bucket.<NOD
|
||||
Looking closely, you can see
|
||||
something down at the bottom.<NOD<CLR<EVE0268
|
||||
#0267
|
||||
<PRI<MSGNothing in here anymore...<NOD<END
|
||||
#0268
|
||||
<EVE0075
|
||||
|
||||
#0299
|
||||
<PRI<MSG.....<NOD<END
|
||||
<PRI<CMU0000<MSGYou're one of those killer robots!<NOD<FAO0004<MYD0002<CLR
|
||||
Oh, you got me...<NOD<TRA0057:0094:0011:0014
|
||||
|
||||
|
||||
#0300
|
||||
#0301
|
||||
|
||||
#0310
|
||||
<PRI
|
||||
<FLJ1045:0313
|
||||
|
@ -228,9 +194,6 @@ Wonder if it'd work on her?<NOD<END
|
|||
Her memories are back?<NOD
|
||||
Pfft. Liked it better the
|
||||
old way.<NOD<END
|
||||
|
||||
|
||||
|
||||
#0320
|
||||
<PRI
|
||||
<FLJ1046:0325
|
||||
|
@ -242,27 +205,20 @@ old way.<NOD<END
|
|||
You're so cute...<NOD<CLRDon't go too far.<NOD
|
||||
And watch out for the
|
||||
bad robots...<NOD<ITJ0034:0322<END
|
||||
|
||||
#0322
|
||||
<PRI<FAC0000<MSG<GIT1034<IT-0034<CMU0000<CLR<FL+1046
|
||||
Jammed it into Curly's mouth.<NOD<CLR<CLO<WAI0050<EQ-0064<WAI0050
|
||||
<FL+1045<RMU<FLJ1020:0323<EVE0324
|
||||
|
||||
#0323
|
||||
<PRI<EQ+0064<EVE0324
|
||||
|
||||
#0324
|
||||
<EVE0089
|
||||
|
||||
|
||||
#0325
|
||||
<PRI<MSG<FAC0019I'm fine now.<NOD<END
|
||||
|
||||
#0350
|
||||
<PRI<MSGDo you want to flip the
|
||||
switch?<YNJ0000<CLO
|
||||
<ANP0350:0010:0000<END
|
||||
|
||||
#0360
|
||||
<PRI<MSG<FAC0028I'm back!<NOD<CLRNo use in hiding
|
||||
anymore, you know?<NOD
|
||||
|
@ -272,13 +228,11 @@ without me here!<NOD<CLRBy the way...<NOD<CLRIf you defeat the Doctor,<NOD
|
|||
do you think I'll be
|
||||
able to become a human
|
||||
again...?<NOD<END
|
||||
|
||||
#0370
|
||||
<PRI<FLJ1034:0380<MSG<FAC0022<FL+1034Did you have a good
|
||||
rest?<NOD<CLRThe rocket's all done.<NOD<CLRYou'll be able to take
|
||||
down the Doctor, right?<NOD
|
||||
I believe in you.<NOD<EVE0380
|
||||
|
||||
#0380
|
||||
<PRI<MSG<FAC0022Directly above us is a
|
||||
path to the throne room.<NOD
|
||||
|
@ -290,19 +244,16 @@ he may already be using
|
|||
the red flowers.<NOD<CLRGo on.<NOD<CLRRide the rocket up
|
||||
to the Doctor's throne
|
||||
room. Hurry!<NOD<END
|
||||
|
||||
#0400
|
||||
<PRI<FLJ1102:0401<MSGIt's spewing out water
|
||||
at a frightening rate.<NOD<END
|
||||
#0401
|
||||
<PRI<MSGHey! We need that here!<NOD<END
|
||||
|
||||
#0410
|
||||
<PRI<FLJ1102:0411<MSGIt's spewing out water
|
||||
at a frightening rate.<NOD<END
|
||||
#0411
|
||||
<PRI<MSGHey! We need that here!<NOD<END
|
||||
|
||||
#0415
|
||||
<PRI<FLJ2407:0001<FLJ1020:0416<MSGHey!
|
||||
Don't touch that, human!<NOD<END
|
||||
|
@ -310,7 +261,6 @@ Don't touch that, human!<NOD<END
|
|||
<PRI<FLJ2407:0001<FL+2407<SOU0022<CNP0415:0021:0000<EVE0417
|
||||
#0417
|
||||
<EVE0078
|
||||
|
||||
#0450
|
||||
<PRI<FLJ1040:0451<FL+1040<MSG<TURLong time no arf!<NOD<CLR<ITJ0015:0452
|
||||
<GIT1015<IT+0015Got a =Life Pot=!<WAI0025<NOD<GIT0000<EVE0452
|
||||
|
@ -322,12 +272,10 @@ Oh, yeah, and tell Curly I
|
|||
said hi!<NOD<END
|
||||
#0452
|
||||
<EVE0014
|
||||
|
||||
#0460
|
||||
<PRI<MSG<TURWatch out for Gunfish! (Note:
|
||||
Those who use them as platforms
|
||||
do so at their own risk.)<NOD<END
|
||||
|
||||
#0480
|
||||
<KEY<HMC
|
||||
<FON0481:0016
|
||||
|
@ -336,18 +284,11 @@ do so at their own risk.)<NOD<END
|
|||
<ANP0481:0000:0000
|
||||
<MOV0073:0110<SMC<MYB0002<FOM0016<END
|
||||
#0481
|
||||
|
||||
|
||||
#0500
|
||||
<PRI<SOU0022<DNP0500<EVE0501
|
||||
#0501
|
||||
<EVE0013
|
||||
|
||||
|
||||
#1200
|
||||
<KEY<ANP1200:0020:0000
|
||||
<FON1200:0016<FAI0001
|
||||
<WAI0100<FAO0001<FMU<WAI0200<TRA0091:0100:0001:0001
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -9,33 +9,26 @@
|
|||
<MNA<CMU0002<FAI0003<END
|
||||
#0094
|
||||
<MNA<FLJ0341:0095<CMU0002<FAI0004<END
|
||||
|
||||
#0095
|
||||
<CMU0014<FAI0004<END
|
||||
|
||||
|
||||
#0098
|
||||
<CMU0014
|
||||
<ANP0500:0001:0000<FAI0004
|
||||
<CNP0301:0112:0002<WAI0100
|
||||
<ANP0500:0000:0000
|
||||
<MYD0002<SMC<DNP0301<END
|
||||
|
||||
#0099
|
||||
<KEY<MNA<FLJ0341:0098<CMU0002
|
||||
<ANP0500:0001:0000<FAI0004
|
||||
<CNP0301:0112:0002<WAI0100
|
||||
<ANP0500:0000:0000
|
||||
<MYD0002<SMC<DNP0301<END
|
||||
|
||||
|
||||
#0100
|
||||
<PRI<FAO0004<TRA0010:0094:0018:0032
|
||||
#0101
|
||||
<PRI<FAO0004<TRA0012:0094:0037:0011
|
||||
#0102
|
||||
<PRI<SOU0011<DNP0102<FAO0004<TRA0011:0094:0016:0053
|
||||
|
||||
#0200
|
||||
<KEY
|
||||
<SAT<MSGArthur's Arsenal:<NOD
|
||||
|
@ -50,7 +43,6 @@
|
|||
<KEY<MSG<GIT0003Trade your Snake for a Fireball?<YNJ0205<TAM0001:0003:0000<EVE0205
|
||||
#0204
|
||||
<KEY<MSG<GIT0001Trade your Fireball for a Snake?<YNJ0205<TAM0003:0001:0000<EVE0205
|
||||
|
||||
#0205
|
||||
<AMJ0009:0206
|
||||
<AMJ0012:0207
|
||||
|
@ -63,10 +55,8 @@
|
|||
<KEY<MSG<GIT0012Trade your Blade for a Nemesis?<YNJ0211<TAM0009:0012:0000<EVE0211
|
||||
#0209
|
||||
<KEY<MSG<GIT0009Trade your Nemesis for a Blade?<YNJ0211<TAM0012:0009:0000<EVE0211
|
||||
|
||||
#0210
|
||||
<KEY<MSGFlowers...?<NOD<END
|
||||
|
||||
#0211
|
||||
<FLJ2820:0212<EVE0214
|
||||
#0212
|
||||
|
@ -74,18 +64,14 @@
|
|||
<KEY<MSG<GIT0007Pick up your Bubbler?<YNJ0214<AM+0007:0100<EVE0214
|
||||
#0213
|
||||
<KEY<MSG<GIT0007Drop off your Bubbler?<YNJ0214<AM-0007<EVE0214
|
||||
|
||||
#0214
|
||||
<KEY<MSGNo more weapons to trade.<NOD<END
|
||||
|
||||
#0300
|
||||
#0301
|
||||
#0303
|
||||
|
||||
#0500
|
||||
<PS+0001:6001<PS+0002:6002<PS+0003:6003<PS+0004:6004<PS+0005:6005
|
||||
<KEY<SAT<MSGA teleporter.<NOD<SLP<NOD<END
|
||||
|
||||
#0600
|
||||
<FLJ0325:0601
|
||||
<KEY<MSG<FAC0009Welcome back.<NOD<CLRSue's back.<NOD
|
||||
|
@ -101,8 +87,6 @@ That's what you get when
|
|||
you act alone.<NOD<END
|
||||
#0601
|
||||
<KEY<MSG<FAC0009I hope Toroko's safe...<NOD<END
|
||||
|
||||
|
||||
#0620
|
||||
<KEY<CMU0000<FL+0156<FL+0444
|
||||
<ANP0500:0001:0000
|
||||
|
@ -144,7 +128,6 @@ friends...<NOD<CLO
|
|||
<CNP0301:0112:0002<WAI0100
|
||||
<ANP0500:0000:0000
|
||||
<MYD0002<SMC<DNP0301<FL-0157<END
|
||||
|
||||
#0621
|
||||
<KEY<FLJ0158:0631<MSG<FAC0018The Doctor's plans are
|
||||
proceeding exactly on
|
||||
|
@ -217,10 +200,6 @@ Zone.<NOD<CLR<FAC0018I see.<NOD<CLO<FAC0000
|
|||
<ANP0622:0000:0002
|
||||
<ANP0621:0000:0002<WAI0030<MSG<FAC0018You are the most suited
|
||||
to exploring this island.<NOD<CLRPlease. Give us your aid.<NOD<FL+0158<PS+0003:6003<END
|
||||
|
||||
|
||||
|
||||
|
||||
#0631
|
||||
<KEY<MSG<FAC0018You can reach the Sand
|
||||
Zone via the teleporter.<NOD
|
||||
|
@ -236,13 +215,10 @@ well-built.<NOD<END
|
|||
<KEY<MSG<FAC0001If you get rid of the
|
||||
flowers, we'll be able to
|
||||
prevent the war for now.<NOD<CLRIt's a big responsibility.<NOD<END
|
||||
|
||||
|
||||
#0650
|
||||
<KEY<MSG<FAC0018Take Sue with you and
|
||||
flee this island...<NOD
|
||||
I beg you...<NOD<END
|
||||
|
||||
#0651
|
||||
<DNP0651<KEY<MYD0000
|
||||
<ANP0500:0001:0000<WAI0050
|
||||
|
@ -264,7 +240,6 @@ I beg you...<NOD<END
|
|||
<FL-0160<FL+0161<FL+0741<EVE0652
|
||||
#0652
|
||||
<EVE0073
|
||||
|
||||
#0660
|
||||
<KEY<FLJ1020:0661<MSG<FAC0018Take Sue with you and
|
||||
flee this island...<NOD
|
||||
|
@ -274,12 +249,8 @@ I beg you...<NOD<END
|
|||
chaos that has befallen
|
||||
your island.<NOD<CLRWe humans must take the
|
||||
blame.<NOD<END
|
||||
|
||||
|
||||
#0700
|
||||
<KEY<CMU0000<FAO0004<TRA0024:0700:0002:0000
|
||||
|
||||
|
||||
#6001
|
||||
<PRI<MSG<TURDo you want to go to the
|
||||
Egg Corridor?<YNJ0000<CLO
|
||||
|
@ -290,25 +261,21 @@ Egg Corridor?<YNJ0000<CLO
|
|||
<KEY<CNP0300:0111:0002<HMC<WAI0060<ANP0500:0001:0000
|
||||
<WAI0100<FAO0004<TRA0006:0098:0004:0018
|
||||
#6003
|
||||
<PRI<MSGDo you want to go to the
|
||||
<PRI<MSG<TURDo you want to go to the
|
||||
Sand Zone?<YNJ0000<CLO
|
||||
<KEY<CNP0300:0111:0002<HMC<WAI0060<ANP0500:0001:0000
|
||||
<WAI0100<FAO0004<TRA0010:0099:0036:0033
|
||||
|
||||
#6004
|
||||
<PRI<MSG<TURDo you want to go to the
|
||||
Labyrinth?<YNJ0000<CLO
|
||||
<KEY<CNP0300:0111:0002<HMC<WAI0060<ANP0500:0001:0000
|
||||
<WAI0100<FAO0004<TRA0043:0099:0010:0034
|
||||
|
||||
#6005
|
||||
<PRI<MSG<TURDo you want to go to the
|
||||
Plantation?<YNJ0000<CLO
|
||||
<KEY<CNP0300:0111:0002<HMC<WAI0060<ANP0500:0001:0000
|
||||
<WAI0100<FAO0004<TRA0060:0099:0009:0009
|
||||
|
||||
#6010
|
||||
<KEY<FAO0004<TRA0002:0099:0005:0006
|
||||
#6011
|
||||
<KEY<MSG<TURRuined?<YNJ6010<FAO0004<TRA0049:0099:0007:0006
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
<UNI0000<CSS<EVE1001
|
||||
|
||||
#1001
|
||||
<FL+0160<EVE1002
|
||||
<EVE1002
|
||||
|
||||
#1002
|
||||
<CMU0000<EVE1010
|
||||
|
|
|
@ -1 +1 @@
|
|||
`]v<><76>Ś<EFBFBD>`]Ź ˇ”Ź– ¨<C2A0><C2A8>„‹Ź¨ˇś<CB87><C59B><EFBFBD>„Ź ¬—<C2AC><E28094><EFBFBD><EFBFBD>Ź™”ś<E2809D><C59B><EFBFBD><EFBFBD>Ź<EFBFBD>ˇ—`]v<><76>Ś„`]Ź ˇ”Ź– ¨<C2A0><C2A8>„‹Ź¨ˇś<CB87><C59B><EFBFBD>„Ź ¬—<C2AC><E28094><EFBFBD><EFBFBD>Ź™”ś<E2809D><C59B><EFBFBD>„Ź<E2809E>ˇ—`]v<><76>Ś…`]Ź ˇ”Ź– ¨<C2A0><C2A8>„‹Ź¨ˇś<CB87><C59B><EFBFBD>„Ź ¬—<C2AC><E28094><EFBFBD>…Ź™”ś<E2809D><C59B><EFBFBD>…Ź•¦ź<C2A6><C5BA><EFBFBD><EFBFBD>Ź<EFBFBD>ˇ—`]v<><76>Ś†`]Ź ˇ”Ź– ¨<C2A0><C2A8>„‹Ź¨ˇś<CB87><C59B><EFBFBD>„Ź ¬—<C2AC><E28094><EFBFBD><EFBFBD>Ź™”ś<E2809D><C59B><EFBFBD>†Ź<E280A0>ˇ—`]v<><76>Ś‡`]Ź ˇ”Ź– ¨<C2A0><C2A8>„‹Ź¨ˇś<CB87><C59B><EFBFBD>„Ź ¬—<C2AC><E28094><EFBFBD><EFBFBD>Ź™”ś<E2809D><C59B><EFBFBD>‡Ź<E280A1>ˇ—`]v<><76>Ś<EFBFBD>`]Ź– ¨<C2A0><C2A8>…†Ź™”ś<E2809D><C59B><EFBFBD><EFBFBD>Ź<EFBFBD>ˇ—`]v<>„<EFBFBD><E2809E>`]Źž<C5B9>¬Ź™”˘<E2809D><CB98><EFBFBD>„Ź–S¦Ź§Ą”<C484><E2809D>‡ŠŤ<C5A0><C5A4>Ś„Ť<E2809E><C5A4><EFBFBD>‹Ť<E280B9><C5A4><EFBFBD>Ś`]v<>…<EFBFBD><E280A6>`]v<>…„<E280A6>`]v„<76><E2809E><EFBFBD>`]Źž<C5B9>¬Ź•˘”„<E2809D><E2809E><EFBFBD>`]Ź”ˇŁ<CB87>…<EFBFBD><E280A6>Ť<EFBFBD><C5A4>„<EFBFBD>Ť<EFBFBD><C5A4><EFBFBD><EFBFBD>`]Ź”ˇŁ<CB87>…„<E280A6>Ť<EFBFBD><C5A4>„<EFBFBD>Ť<EFBFBD><C5A4><EFBFBD><EFBFBD>`]ŹŞ”ś<E2809D>†<EFBFBD><E280A0>Ź™”˘<E2809D><CB98><EFBFBD>…`]Ź¨ˇś<CB87><C59B><EFBFBD><EFBFBD>Ź–¦¦Ź<C2A6>©<EFBFBD>„<EFBFBD><E2809E>„`]v„<76><E2809E>„`]Ź™ź~<7E>„‰<E2809E>Ź<EFBFBD>©<EFBFBD>„<EFBFBD><E2809E>…`]v„<76><E2809E>…`]Ź– ¨<C2A0><C2A8><EFBFBD><EFBFBD>Ź<EFBFBD>©<EFBFBD>„<EFBFBD>„<EFBFBD>`]v„<76><E2809E>†`]Ź™ź€<C5BA>‹†‰`]Ź<>©<EFBFBD>„<EFBFBD>„<EFBFBD>`]v„<76>„<EFBFBD>`]Źˇ–ť<E28093>††‰Ť„<C5A4>„„`]Ź§Ą”<C484><E2809D>„<EFBFBD>Ť<EFBFBD>‡„<E280A1>Ť<EFBFBD><C5A4>„‰Ť<E280B0><C5A4>„…`]v„<76>„„`]Źś§~<7E><><EFBFBD><EFBFBD>`]Ź§Ą”<C484><E2809D>„<EFBFBD>Ť<EFBFBD>‡„<E280A1>Ť<EFBFBD><C5A4>„‰Ť<E280B0><C5A4>„…
|
||||
=:S``i`=:l}~qls}…``ahl…~y```al}‰t````lvqy````lu~t=:S``ia=:l}~qls}…``ahl…~y```al}‰t````lvqy```alu~t=:S``ib=:l}~qls}…``ahl…~y```al}‰t```blvqy```blrƒ|````lu~t=:S``ic=:l}~qls}…``ahl…~y```al}‰t````lvqy```clu~t=:S``id=:l}~qls}…``ahl…~y```al}‰t````lvqy```dlu~t=:S``ie=:ls}…``bclvqy````lu~t=:S`a``=:l{u‰lvq``0alsƒƒl„‚q``dgj``iaj```hj```i=:S`b``=:S`ba`=:Sa```=:l{u‰lrqa```=:lq~€`b``j``a`j````=:lq~€`ba`j``a`j````=:l‡qy`c``lvq```b=:l…~y````lsƒƒlu†ua``a=:Sa``a=:lu†ua``b=:Sa``b=:ls}…````lu†ua`a`=:Sa``c=:lv|]`hcf=:lu†ua`a`=:Sa`a`=:l~sz`ccfja`aa=:l„‚q``aej`da`j``afj``ab=:Sa`aa=:ly„[```e=:l„‚q``aej`da`j``afj``ab
|
11
src/conf.lua
11
src/conf.lua
|
@ -15,6 +15,17 @@ function love.conf(t)
|
|||
t.identity = 'CaveStoryRandomizer'
|
||||
t.accelerometerjoystick = false
|
||||
t.gammacorrect = false
|
||||
|
||||
t.modules.audio = false
|
||||
t.modules.data = false
|
||||
t.modules.joystick = false
|
||||
t.modules.physics = false
|
||||
t.modules.sound = false
|
||||
t.modules.system = false
|
||||
t.modules.thread = false
|
||||
t.modules.timer = false
|
||||
t.modules.touch = false
|
||||
t.modules.video = false
|
||||
|
||||
t.releases = {
|
||||
-- This is the name of the zip archive which contains your game.
|
||||
|
|
|
@ -24,7 +24,7 @@ local function missiles()
|
|||
return {
|
||||
name = "Missile Expansion",
|
||||
script = "<EVE0030",
|
||||
attributes = {"missileLauncher", "nonProgressive"}
|
||||
attributes = {"weapon", "missileLauncher", "nonProgressive"}
|
||||
}
|
||||
end
|
||||
|
||||
|
@ -44,52 +44,52 @@ local function _itemData()
|
|||
polarStar1 = {
|
||||
name = "Polar Star",
|
||||
script = "<EVE0002",
|
||||
attributes = {"weaponBoss", "weaponSN", "polarStar", "mandatory"}
|
||||
attributes = {"weapon", "weaponBoss", "weaponSN", "polarStar", "mandatory"}
|
||||
},
|
||||
polarStar2 = {
|
||||
name = "Polar Star",
|
||||
script = "<EVE0002",
|
||||
attributes = {"weaponBoss", "weaponSN", "polarStar", "mandatory"}
|
||||
attributes = {"weapon", "weaponBoss", "weaponSN", "polarStar", "mandatory"}
|
||||
},
|
||||
missileLauncher = {
|
||||
name = "Missile Launcher",
|
||||
script = "<EVE0030",
|
||||
attributes = {"weaponSN", "nonProgressive"}
|
||||
attributes = {"weapon", "weaponSN", "nonProgressive"}
|
||||
},
|
||||
superMissileLauncher = {
|
||||
name = "Super Missile Launcher",
|
||||
script = "<EVE0033",
|
||||
attributes = {"weaponSN", "missileLauncher", "nonProgressive"}
|
||||
attributes = {"weapon", "weaponSN", "missileLauncher", "nonProgressive"}
|
||||
},
|
||||
fireball = {
|
||||
name = "Fireball",
|
||||
script = "<EVE0004",
|
||||
attributes = {"weaponBoss", "mandatory"}
|
||||
attributes = {"weapon", "weaponBoss", "mandatory"}
|
||||
},
|
||||
snake = {
|
||||
name = "Snake",
|
||||
script = "<EVE0005",
|
||||
attributes = {"weaponBoss", "nonProgressive"}
|
||||
attributes = {"weapon", "weaponBoss", "nonProgressive"}
|
||||
},
|
||||
bubbler = {
|
||||
name = "Bubbler",
|
||||
script = "<EVE0007",
|
||||
attributes = {"weaponBoss", "nonProgressive"}
|
||||
attributes = {"weapon", "weaponBoss", "nonProgressive"}
|
||||
},
|
||||
machineGun = {
|
||||
name = "Machine Gun",
|
||||
script = "<EVE0008",
|
||||
attributes = {"weaponBoss", "weaponSN", "flight", "mandatory"}
|
||||
attributes = {"weapon", "weaponBoss", "weaponSN", "flight", "mandatory"}
|
||||
},
|
||||
blade = {
|
||||
name = "Blade",
|
||||
script = "<EVE0009",
|
||||
attributes = {"weaponBoss", "weaponSN", "mandatory"}
|
||||
attributes = {"weapon", "weaponBoss", "weaponSN", "mandatory"}
|
||||
},
|
||||
nemesis = {
|
||||
name = "Nemesis",
|
||||
script = "<EVE0010",
|
||||
attributes = {"weaponBoss", "weaponSN", "nonProgressive"}
|
||||
attributes = {"weapon", "weaponBoss", "weaponSN", "nonProgressive"}
|
||||
},
|
||||
|
||||
---------------
|
||||
|
@ -328,7 +328,7 @@ local function _itemData()
|
|||
missileHell = {
|
||||
name = "Missile Expansion",
|
||||
script = "<EVE0035",
|
||||
attributes = {"missileLauncher", "nonProgressive"}
|
||||
attributes = {"weapon", "missileLauncher", "nonProgressive"}
|
||||
},
|
||||
|
||||
------------
|
||||
|
|
|
@ -141,7 +141,7 @@ function grasstownEast:new(worldGraph)
|
|||
return false
|
||||
end
|
||||
|
||||
self.locations.kazuma2.requirements = function(self, items) return _has(items, "eventFans") end
|
||||
self.locations.kazuma2.requirements = function(self, items) return _has(items, "rustyKey") end
|
||||
self.locations.execution.requirements = function(self, items) return _has(items, "weaponSN") end
|
||||
self.locations.hutChest.requirements = function(self, items) return _has(items, "eventFans") or _has(items, "flight") end
|
||||
self.locations.gumChest.requirements = function(self, items)
|
||||
|
@ -150,7 +150,7 @@ function grasstownEast:new(worldGraph)
|
|||
end
|
||||
return false
|
||||
end
|
||||
self.locations.malco.requirements = function(self, items) return _has(items, "eventFans") and _has(items, "juice") and _has(items, "charcoal") and _has(items, "gum") end
|
||||
self.locations.malco.requirements = function(self, items) return _has(items, "eventFans") and _has(items, "juice") and _has(items, "charcoal") and _has(items, "gumBase") end
|
||||
|
||||
self.locations.eventFans.requirements = function(self, items) return _has(items, "rustyKey") and _has(items, "weaponBoss") end
|
||||
self.locations.eventFans:setItem(self.world.items:getByKey("eventFans"))
|
||||
|
@ -176,6 +176,9 @@ function upperSandZone:new(worldGraph)
|
|||
|
||||
self.locations.curly.requirements = function(self, items) return _has(items, "polarStar") end
|
||||
|
||||
self.locations.panties.requirements = function(self, items) return _has(items, "weaponBoss") end
|
||||
self.locations.curlyPup.requirements = function(self, items) return _has(items, "weaponBoss") end
|
||||
|
||||
self.locations.eventOmega.requirements = function(self, items) return _has(items, "weaponBoss") end
|
||||
self.locations.eventOmega:setItem(self.world.items:getByKey("eventOmega"))
|
||||
end
|
||||
|
@ -223,7 +226,7 @@ function labyrinthW:new(worldGraph)
|
|||
self.requirements = function(self, items)
|
||||
if not self.world.regions.arthur:canAccess(items) then return false end
|
||||
if _has(items, "eventToroko") and self.world.regions.lowerSandZone:canAccess(items) then return true end
|
||||
if _has(items, "flight") and self.world.regions.labyrinthB:canAccess(items) then return true end
|
||||
if _has(items, "flight") and _has(items, "weaponBoss") and self.world.regions.labyrinthB:canAccess(items) then return true end
|
||||
return false
|
||||
end
|
||||
|
||||
|
@ -359,10 +362,11 @@ function plantation:new(worldGraph)
|
|||
if not self.world.regions.arthur:canAccess(items) then return false end
|
||||
if _has(items, "teleportKey") then return true end
|
||||
if self.world.regions.outerWall:canAccess(items) then return true end
|
||||
if _has(items, "eventKazuma") and _has(items, "weaponSN") then return true end
|
||||
return false
|
||||
end
|
||||
|
||||
self.locations.jail1.requirements = function(self, items) return _has(items, "letter") end
|
||||
self.locations.jail1.requirements = function(self, items) return _has(items, "teleportKey") end
|
||||
self.locations.momorin.requirements = function(self, items) return _has(items, "letter") and _has(items, "booster") end
|
||||
self.locations.sprinkler.requirements = function(self, items) return _has(items, "mask") end
|
||||
self.locations.megane.requirements = function(self, items) return _has(items, "brokenSprinkler") and _has(items, "mask") end
|
||||
|
@ -372,7 +376,7 @@ function plantation:new(worldGraph)
|
|||
self.locations.curlyShroom.requirements = function(self, items) return _has(items, "eventCurly") and _has(items, "maPignon") end
|
||||
|
||||
self.locations.eventRocket.requirements = function(self, items)
|
||||
return _has(items, "letter") and _has(items, "booster") and _has(items, "controller") and _has(items, "sprinkler")
|
||||
return _has(items, "letter") and _has(items, "booster") and _has(items, "controller") and _has(items, "newSprinkler")
|
||||
end
|
||||
self.locations.eventRocket:setItem(self.world.items:getByKey("eventRocket"))
|
||||
end
|
||||
|
@ -385,7 +389,7 @@ function lastCave:new(worldGraph)
|
|||
redDemon = Location("Red Demon Boss", "Priso2", "0300", self)
|
||||
}
|
||||
|
||||
self.requirements = function(self, items) return _has(items, "eventRocket") and _has(items, "weaponBoss") and _count(items, booster, 2) end
|
||||
self.requirements = function(self, items) return _has(items, "eventRocket") and _has(items, "weaponBoss") and _count(items, "booster", 2) end
|
||||
end
|
||||
|
||||
local endgame = Region:extend()
|
||||
|
@ -504,19 +508,24 @@ function worldGraph:collect(preCollectedItems)
|
|||
|
||||
local foundItems = 0
|
||||
repeat
|
||||
local accessible, _i = {}, {}
|
||||
for i, location in ipairs(availableLocations) do
|
||||
foundItems = 0
|
||||
-- Collect accessible items and remove those locations from the table
|
||||
-- (to prevent double-collecting, which is bad for Polar Star/Booster)
|
||||
local j, n = 1, #availableLocations
|
||||
for i = 1, n do
|
||||
local location = availableLocations[i]
|
||||
if location:canAccess(collected) then
|
||||
table.insert(accessible, location)
|
||||
table.insert(_i, i)
|
||||
table.insert(collected, location.item)
|
||||
foundItems = foundItems + 1
|
||||
availableLocations[i] = nil
|
||||
else
|
||||
if j ~= i then
|
||||
availableLocations[j] = availableLocations[i]
|
||||
availableLocations[i] = nil
|
||||
end
|
||||
j = j + 1
|
||||
end
|
||||
end
|
||||
for i, v in ipairs(_i) do table.remove(availableLocations, i) end
|
||||
|
||||
foundItems = #accessible
|
||||
for i, location in ipairs(accessible) do
|
||||
table.insert(collected, location.item)
|
||||
end
|
||||
until foundItems == 0
|
||||
|
||||
--[[local s = "Collected items: "
|
||||
|
|
Loading…
Reference in a new issue