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47 commits

Author SHA1 Message Date
EliteMasterEric 60e741434c Implemented playable character registry, added Freeplay character filtering, added alt instrumental support 2024-06-18 17:56:24 -04:00
EliteMasterEric f3ec29ea46 Polymod now properly accesses ZIP mods. 2024-05-02 12:46:51 -04:00
EliteMasterEric 75af1b3947 Add mod list to crash logs 2024-05-02 04:07:56 -04:00
EliteMasterEric 656e5e7cf1 Blacklist more sensitive modules. 2024-05-02 02:49:55 -04:00
EliteMasterEric 244db84d61 Block people from doing SKETCHY SHIT in mods 2024-05-02 01:52:14 -04:00
EliteMasterEric f474bc32a5 Merge remote-tracking branch 'origin/rewrite/master' into input-offsets 2024-04-24 21:54:45 -04:00
EliteMasterEric a6d44b1f15 Removed many unused assets to optimize bandwidth usage. 2024-04-05 19:43:52 -04:00
EliteMasterEric 35f99b49a4 Merge branch 'rewrite/master' into input-offsets 2024-03-28 20:23:31 -04:00
EliteMasterEric 6407770ed6 Rework every class to use FunkinSound. 2024-03-23 17:50:48 -04:00
EliteMasterEric dc638a1303 Fix a bunch of merge bugs. 2024-03-23 15:34:37 -04:00
EliteMasterEric 36a9c29720 Work in progress on custom album art for freeplay 2024-03-20 14:37:24 -04:00
EliteMasterEric 9212ea9c90 Script fixes for 2hot explosions breaking Polymod 2024-03-05 02:29:44 -05:00
EliteMasterEric 73cf6b9fd2 Rewrite save data to fix scripted story levels. Add a "pre-transition death delay" 2024-03-04 16:37:42 -05:00
EliteMasterEric 31cd5b3414 Rework Conversation data parsing 2024-02-07 18:45:13 -05:00
EliteMasterEric fa556dc1f2 Rewrite conversation JSON parsing code. 2024-02-07 09:21:44 -05:00
EliteMasterEric 80c7bcdfdf Rewrite Stage data handling to use the Registry pattern, and add support for solid colors. 2024-01-16 17:08:25 -05:00
EliteMasterEric edc6f85e21 Finish up event editing (selecting an existing event now shows its data in the event data toolbox) 2024-01-03 21:10:14 -05:00
Cameron Taylor afcb677fac index on rewrite/bugfix/pause-and-results-fixes: 9b8fc872 song diff menu sort 2023-10-17 00:38:28 -04:00
EliteMasterEric f4bc682ea1 Remove funkin.play.song.SongData and refactor app to match. 2023-09-08 17:46:44 -04:00
Eric bb09cc19e7 HTML5: Several fixes to asset loading (#136)
* Update Polymod to fix async script loading.

* Got into the Main Menu but playstate doesn't work

* Got into PlayState but GF script breaks!

---------

Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-09-04 22:18:45 -04:00
Eric 42d8d55067 Unit Test Suite (#119)
* Initial test suite

* Fix some build warnings

* Implemented working unit tests with coverage

* Reduced some warnings

* Fix a mac-specific issue

* Add 2 additional unit test classes.

* Multiple new unit tests

* Some fixins

* Remove auto-generated file

* WIP on hiding ignored tests

* Added list of debug hotkeys

* Remove old website

* Remove empty file

* Add more unit tests

* Fix bug where arrows would nudge BF

* Fix bug where ctrl/alt would flash capsules

* Fixed bug where bf-old easter egg broke

* Remove duplicate lines

* More test-related stuff

* Some code cleanup

* Add mocking and a test assets folder

* More TESTS!

* Update Hmm...

* Update artist on Monster

* More minor fixes to individual functions

* 1.38% unit test coverage!

* Even more tests? :O

* More unit test work

* Rework migration for BaseRegistry

* gameover fix

* Fix an issue with Lime

* Fix issues with version parsing on data files

* 100 total unit tests!

* Added even MORE unit tests!

* Additional test tweaks :3

* Fixed tests on windows by updating libraries.

* Set versions for flixel-ui and hamcrest

---------

Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-22 04:27:30 -04:00
Cameron Taylor d750af4396 directory fix and hmm lock 2023-07-31 15:40:47 -04:00
EliteMasterEric 624d4f5111 Fix asset redirection 2023-07-31 15:04:18 -04:00
EliteMasterEric d0ef34ced6 Merge branch 'master' into feature/new-input-system-yay 2023-07-26 22:00:14 -04:00
EliteMasterEric d251d71daa Asset redirect 2023-07-17 21:54:58 -04:00
EliteMasterEric ba53957191 Fixed an issue where dialogue scripts were not being reloaded 2023-07-13 20:26:56 -04:00
EliteMasterEric 5729eb0413 Fix reloading song events 2023-06-15 00:28:52 -04:00
Cameron Taylor 503a0107c7 Merge pull request #98 from FunkinCrew/bugfix/character-crashes
Bugfix/character crashes
2023-05-26 13:44:59 -04:00
EliteMasterEric 010d5672bb Fix for FlxSound error; fix typo in Spirit class 2023-05-24 16:11:29 -04:00
EliteMasterEric a599dbea11 Reworked Story Menu (data driven) 2023-05-17 16:42:58 -04:00
EliteMasterEric 75b4c732db Mac fix, doh! 2023-03-01 18:22:28 -05:00
EliteMasterEric 634258535c Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
EliteMasterEric 6d7913786e Working events in chart editor 2023-01-22 19:55:30 -05:00
EliteMasterEric 6b3c15348b Autosave and save-on-quit for chart editor 2023-01-02 17:40:53 -05:00
EliteMasterEric a2d803cc83 Note quant snapping 2022-12-14 15:33:30 -05:00
Eric Myllyoja 7ddfe82dab Polymod fix 2022-11-23 20:52:03 -05:00
Eric Myllyoja 36a49affee Chart editor basic difficulty switching 2022-10-07 00:37:21 -04:00
Eric Myllyoja 679ca4aafb Tweaks to song events 2022-09-24 15:02:10 -04:00
Eric Myllyoja 194d8e6ce6 WIP on song data loading 2022-09-13 01:09:30 -04:00
Eric Myllyoja 2bef1cb88a Adjusted firing streak and angle. 2022-08-22 21:55:30 -04:00
Eric Myllyoja fe9a319814 Latest WIP on Weekend 1 appearance stuff 2022-08-16 20:26:34 -04:00
Eric Myllyoja c456355366 Scripted states and shaders. 2022-07-22 16:11:18 -04:00
Eric Myllyoja ee3e1750df Work in progress on Week 8 stuff (animation offsets, death animation) 2022-07-06 21:49:42 -04:00
Eric Myllyoja 43dbce2be1 Merge remote-tracking branch 'origin/feature/scripted-modules' into feature/scripted-characters 2022-04-18 20:39:41 -04:00
Eric Myllyoja b6da0b5e20 Fixed Week 4 boppers and car. 2022-04-18 19:36:09 -04:00
Eric Myllyoja 3634346072 Stable, only position adjustments needed. 2022-03-25 22:30:37 -04:00
Eric Myllyoja 404b2b648e Modified every file in the codebase to solve a single bug. 2022-03-08 03:13:53 -05:00
Renamed from source/modding/PolymodHandler.hx (Browse further)