Merge branch 'master' into feature/new-input-system-yay

This commit is contained in:
EliteMasterEric 2023-07-26 22:00:14 -04:00
commit d0ef34ced6
33 changed files with 2355 additions and 769 deletions

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@ -181,6 +181,14 @@
<!-- pretends that the saved session Id was expired, forcing the reconnect prompt -->
<!-- <haxedef name="NG_FORCE_EXPIRED_SESSION" if="debug" /> -->
</section>
<section if="debug">
<!--
Use the parent assets folder rather than the exported one
No more will we accidentally undo our changes!
TODO: Add a thing to disable this on builds meant for itch.io.
-->
<haxedef name="REDIRECT_ASSETS_FOLDER" />
</section>
<!-- <prebuild haxe="trace('prebuilding');"/> -->
<!-- <postbuild haxe="art/Postbuild.hx"/> -->
<!-- <config:ios allow-provisioning-updates="true" team-id="" /> -->

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@ -42,7 +42,7 @@
"name": "haxeui-core",
"type": "git",
"dir": null,
"ref": "08fbc9d",
"ref": "1e11510",
"url": "https://github.com/haxeui/haxeui-core/"
},
{
@ -95,8 +95,8 @@
"name": "lime",
"type": "git",
"dir": null,
"ref": "2447ae6",
"url": "https://github.com/elitemastereric/lime"
"ref": "acb0334",
"url": "https://github.com/EliteMasterEric/lime"
},
{
"name": "openfl",
@ -109,7 +109,7 @@
"name": "polymod",
"type": "git",
"dir": null,
"ref": "6594dd8",
"ref": "631a363",
"url": "https://github.com/larsiusprime/polymod"
},
{

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@ -1,27 +1,18 @@
package funkin;
import funkin.play.song.SongData.SongTimeChange;
import funkin.util.Constants;
import flixel.util.FlxSignal;
import flixel.math.FlxMath;
import funkin.SongLoad.SwagSong;
import funkin.play.song.Song.SongDifficulty;
typedef BPMChangeEvent =
{
var stepTime:Int;
var songTime:Float;
var bpm:Float;
}
import funkin.play.song.SongData.SongTimeChange;
/**
* A global source of truth for timing information.
* A core class which handles musical timing throughout the game,
* both in gameplay and in menus.
*/
class Conductor
{
public static final PIXELS_PER_MS:Float = 0.45;
public static final HIT_WINDOW_MS:Float = 160;
public static final SECONDS_PER_MINUTE:Float = 60;
public static final MILLIS_PER_SECOND:Float = 1000;
public static final STEPS_PER_BEAT:Int = 4;
// onBeatHit is called every quarter note
// onStepHit is called every sixteenth note
// 4/4 = 4 beats per measure = 16 steps per measure
@ -37,11 +28,22 @@ class Conductor
// 60 BPM = 240 sixteenth notes per minute = 4 onStepHit per second
// 7/8 = 3.5 beats per measure = 14 steps per measure
/**
* The list of time changes in the song.
* There should be at least one time change (at the beginning of the song) to define the BPM.
*/
static var timeChanges:Array<SongTimeChange> = [];
/**
* The current time change.
*/
static var currentTimeChange:SongTimeChange;
/**
* The current position in the song in milliseconds.
* Updated every frame based on the audio position.
*/
public static var songPosition:Float;
public static var songPosition:Float = 0;
/**
* Beats per minute of the current song at the current time.
@ -52,33 +54,17 @@ class Conductor
{
if (bpmOverride != null) return bpmOverride;
if (currentTimeChange == null) return 100;
if (currentTimeChange == null) return Constants.DEFAULT_BPM;
return currentTimeChange.bpm;
}
/**
* The current value set by `forceBPM`.
* If false, BPM is determined by time changes.
*/
static var bpmOverride:Null<Float> = null;
/**
* Current position in the song, in whole measures.
*/
public static var currentMeasure(default, null):Int;
/**
* Current position in the song, in whole beats.
**/
public static var currentBeat(default, null):Int;
/**
* Current position in the song, in whole steps.
*/
public static var currentStep(default, null):Int;
/**
* Current position in the song, in steps and fractions of a step.
*/
public static var currentStepTime(default, null):Float;
/**
* Duration of a measure in milliseconds. Calculated based on bpm.
*/
@ -90,119 +76,99 @@ class Conductor
}
/**
* Duration of a beat (quarter note) in milliseconds. Calculated based on bpm.
* Duration of a beat in milliseconds. Calculated based on bpm.
*/
public static var beatLengthMs(get, null):Float;
static function get_beatLengthMs():Float
{
// Tied directly to BPM.
return ((SECONDS_PER_MINUTE / bpm) * MILLIS_PER_SECOND);
return ((Constants.SECS_PER_MIN / bpm) * Constants.MS_PER_SEC);
}
/**
* Duration of a step (sixteenth) in milliseconds. Calculated based on bpm.
* Duration of a step (quarter) in milliseconds. Calculated based on bpm.
*/
public static var stepLengthMs(get, null):Float;
static function get_stepLengthMs():Float
{
return beatLengthMs / STEPS_PER_BEAT;
return beatLengthMs / timeSignatureNumerator;
}
/**
* The numerator of the current time signature (number of notes in a measure)
*/
public static var timeSignatureNumerator(get, null):Int;
static function get_timeSignatureNumerator():Int
{
if (currentTimeChange == null) return 4;
if (currentTimeChange == null) return Constants.DEFAULT_TIME_SIGNATURE_NUM;
return currentTimeChange.timeSignatureNum;
}
/**
* The numerator of the current time signature (length of notes in a measure)
*/
public static var timeSignatureDenominator(get, null):Int;
static function get_timeSignatureDenominator():Int
{
if (currentTimeChange == null) return 4;
if (currentTimeChange == null) return Constants.DEFAULT_TIME_SIGNATURE_DEN;
return currentTimeChange.timeSignatureDen;
}
public static var offset:Float = 0;
// TODO: What's the difference between visualOffset and audioOffset?
public static var visualOffset:Float = 0;
public static var audioOffset:Float = 0;
//
// Signals
//
/**
* Current position in the song, in measures.
*/
public static var currentMeasure(default, null):Int;
/**
* Signal that is dispatched every measure.
* At 120 BPM 4/4, this is dispatched every 2 seconds.
* At 120 BPM 3/4, this is dispatched every 1.5 seconds.
* Current position in the song, in beats.
*/
public static var measureHit(default, null):FlxSignal = new FlxSignal();
public static var currentBeat(default, null):Int;
/**
* Signal that is dispatched every beat.
* At 120 BPM 4/4, this is dispatched every 0.5 seconds.
* At 120 BPM 3/4, this is dispatched every 0.5 seconds.
* Current position in the song, in steps.
*/
public static var currentStep(default, null):Int;
/**
* Current position in the song, in measures and fractions of a measure.
*/
public static var currentMeasureTime(default, null):Float;
/**
* Current position in the song, in beats and fractions of a measure.
*/
public static var currentBeatTime(default, null):Float;
/**
* Current position in the song, in steps and fractions of a step.
*/
public static var currentStepTime(default, null):Float;
public static var beatHit(default, null):FlxSignal = new FlxSignal();
/**
* Signal that is dispatched when a step is hit.
* At 120 BPM 4/4, this is dispatched every 0.125 seconds.
* At 120 BPM 3/4, this is dispatched every 0.125 seconds.
*/
public static var stepHit(default, null):FlxSignal = new FlxSignal();
//
// Internal Variables
//
/**
* The list of time changes in the song.
* There should be at least one time change (at the beginning of the song) to define the BPM.
*/
static var timeChanges:Array<SongTimeChange> = [];
/**
* The current time change.
*/
static var currentTimeChange:SongTimeChange;
public static var lastSongPos:Float;
public static var visualOffset:Float = 0;
public static var audioOffset:Float = 0;
public static var offset:Float = 0;
/**
* The number of beats (whole notes) in a measure.
*/
public static var beatsPerMeasure(get, null):Int;
public static var beatsPerMeasure(get, null):Float;
static function get_beatsPerMeasure():Int
static function get_beatsPerMeasure():Float
{
return timeSignatureNumerator;
// NOTE: Not always an integer, for example 7/8 is 3.5 beats per measure
return stepsPerMeasure / Constants.STEPS_PER_BEAT;
}
/**
* The number of steps (quarter-notes) in a measure.
*/
public static var stepsPerMeasure(get, null):Int;
static function get_stepsPerMeasure():Int
{
// This is always 4, b
return timeSignatureNumerator * 4;
// TODO: Is this always an integer?
return Std.int(timeSignatureNumerator / timeSignatureDenominator * Constants.STEPS_PER_BEAT * Constants.STEPS_PER_BEAT);
}
function new() {}
/**
* Forcibly defines the current BPM of the song.
* Useful for things like the chart editor that need to manipulate BPM in real time.
@ -212,16 +178,11 @@ class Conductor
* WARNING: Avoid this for things like setting the BPM of the title screen music,
* you should have a metadata file for it instead.
*/
public static function forceBPM(?bpm:Float = null):Void
public static function forceBPM(?bpm:Float = null)
{
if (bpm != null)
{
trace('[CONDUCTOR] Forcing BPM to ' + bpm);
}
if (bpm != null) trace('[CONDUCTOR] Forcing BPM to ' + bpm);
else
{
trace('[CONDUCTOR] Resetting BPM to default');
}
Conductor.bpmOverride = bpm;
}
@ -232,13 +193,12 @@ class Conductor
* @param songPosition The current position in the song in milliseconds.
* Leave blank to use the FlxG.sound.music position.
*/
public static function update(songPosition:Float = null):Void
public static function update(songPosition:Float = null)
{
if (songPosition == null) songPosition = (FlxG.sound.music != null) ? FlxG.sound.music.time + Conductor.offset : 0.0;
var oldMeasure:Int = currentMeasure;
var oldBeat:Int = currentBeat;
var oldStep:Int = currentStep;
var oldBeat = currentBeat;
var oldStep = currentStep;
Conductor.songPosition = songPosition;
@ -256,16 +216,23 @@ class Conductor
}
else if (currentTimeChange != null)
{
currentStepTime = (currentTimeChange.beatTime * 4) + (songPosition - currentTimeChange.timeStamp) / stepLengthMs;
// roundDecimal prevents representing 8 as 7.9999999
currentStepTime = FlxMath.roundDecimal((currentTimeChange.beatTime * 4) + (songPosition - currentTimeChange.timeStamp) / stepLengthMs, 6);
currentBeatTime = currentStepTime / Constants.STEPS_PER_BEAT;
currentMeasureTime = currentStepTime / stepsPerMeasure;
currentStep = Math.floor(currentStepTime);
currentBeat = Math.floor(currentStep / 4);
currentBeat = Math.floor(currentBeatTime);
currentMeasure = Math.floor(currentMeasureTime);
}
else
{
// Assume a constant BPM equal to the forced value.
currentStepTime = (songPosition / stepLengthMs);
currentStepTime = FlxMath.roundDecimal((songPosition / stepLengthMs), 4);
currentBeatTime = currentStepTime / Constants.STEPS_PER_BEAT;
currentMeasureTime = currentStepTime / stepsPerMeasure;
currentStep = Math.floor(currentStepTime);
currentBeat = Math.floor(currentStep / 4);
currentBeat = Math.floor(currentBeatTime);
currentMeasure = Math.floor(currentMeasureTime);
}
// FlxSignals are really cool.
@ -278,31 +245,52 @@ class Conductor
{
beatHit.dispatch();
}
if (currentMeasure != oldMeasure)
{
measureHit.dispatch();
}
}
public static function mapTimeChanges(songTimeChanges:Array<SongTimeChange>):Void
public static function mapTimeChanges(songTimeChanges:Array<SongTimeChange>)
{
timeChanges = [];
for (currentTimeChange in songTimeChanges)
{
// TODO: Maybe handle this different?
// Do we care about BPM at negative timestamps?
// Without any custom handling, `currentStepTime` becomes non-zero at `songPosition = 0`.
if (currentTimeChange.timeStamp < 0.0) currentTimeChange.timeStamp = 0.0;
if (currentTimeChange.beatTime == null)
{
if (currentTimeChange.timeStamp <= 0.0)
{
currentTimeChange.beatTime = 0.0;
}
else
{
// Calculate the beat time of this timestamp.
currentTimeChange.beatTime = 0.0;
if (currentTimeChange.timeStamp > 0.0 && timeChanges.length > 0)
{
var prevTimeChange:SongTimeChange = timeChanges[timeChanges.length - 1];
currentTimeChange.beatTime = prevTimeChange.beatTime
+ ((currentTimeChange.timeStamp - prevTimeChange.timeStamp) * prevTimeChange.bpm / Constants.SECS_PER_MIN / Constants.MS_PER_SEC);
}
}
}
timeChanges.push(currentTimeChange);
}
trace('Done mapping time changes: ' + timeChanges);
// Done.
// Update currentStepTime
Conductor.update(Conductor.songPosition);
}
/**
* Given a time in milliseconds, return a time in steps.
*/
public static function getTimeInSteps(ms:Float):Int
public static function getTimeInSteps(ms:Float):Float
{
if (timeChanges.length == 0)
{
@ -311,7 +299,7 @@ class Conductor
}
else
{
var resultStep:Int = 0;
var resultStep:Float = 0;
var lastTimeChange:SongTimeChange = timeChanges[0];
for (timeChange in timeChanges)
@ -333,4 +321,14 @@ class Conductor
return resultStep;
}
}
public static function reset():Void
{
beatHit.removeAll();
stepHit.removeAll();
mapTimeChanges([]);
forceBPM(null);
update(0);
}
}

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@ -72,9 +72,11 @@ class MusicBeatState extends FlxUIState implements IEventHandler
if (FlxG.keys.justPressed.F5) debug_refreshModules();
// Display Conductor info in the watch window.
FlxG.watch.addQuick("songPos", Conductor.songPosition);
FlxG.watch.addQuick("currentStepTime", Conductor.currentStepTime);
FlxG.watch.addQuick("songPosition", Conductor.songPosition);
FlxG.watch.addQuick("bpm", Conductor.bpm);
FlxG.watch.addQuick("currentMeasureTime", Conductor.currentBeatTime);
FlxG.watch.addQuick("currentBeatTime", Conductor.currentBeatTime);
FlxG.watch.addQuick("currentStepTime", Conductor.currentStepTime);
dispatchEvent(new UpdateScriptEvent(elapsed));
}

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@ -3,7 +3,6 @@ package funkin;
import flixel.FlxSubState;
import funkin.modding.IScriptedClass.IEventHandler;
import flixel.util.FlxColor;
import funkin.Conductor.BPMChangeEvent;
import funkin.modding.events.ScriptEvent;
import funkin.modding.module.ModuleHandler;
import flixel.text.FlxText;

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@ -6,7 +6,8 @@ import openfl.utils.Assets as OpenFlAssets;
class Paths
{
inline public static var SOUND_EXT = #if web "mp3" #else "ogg" #end;
public static var SOUND_EXT = #if web "mp3" #else "ogg" #end;
public static var VIDEO_EXT = "mp4";
static var currentLevel:String;
@ -96,6 +97,11 @@ class Paths
return getPath('music/$key.$SOUND_EXT', MUSIC, library);
}
inline static public function videos(key:String, ?library:String)
{
return getPath('videos/$key.$VIDEO_EXT', BINARY, library);
}
inline static public function voices(song:String, ?suffix:String = '')
{
if (suffix == null) suffix = ""; // no suffix, for a sorta backwards compatibility with older-ish voice files

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@ -4,7 +4,7 @@ import funkin.play.PlayStatePlaylist;
import flixel.FlxSprite;
import flixel.addons.transition.FlxTransitionableState;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.system.FlxSound;
import flixel.sound.FlxSound;
import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;

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@ -12,6 +12,8 @@ import flixel.util.FlxTimer;
import funkin.audiovis.SpectogramSprite;
import funkin.shaderslmfao.ColorSwap;
import funkin.shaderslmfao.LeftMaskShader;
import funkin.play.song.SongData.SongDataParser;
import funkin.play.song.SongData.SongMetadata;
import funkin.shaderslmfao.TitleOutline;
import funkin.ui.AtlasText;
import openfl.Assets;
@ -103,12 +105,7 @@ class TitleState extends MusicBeatState
function startIntro()
{
if (FlxG.sound.music == null || !FlxG.sound.music.playing)
{
FlxG.sound.playMusic(Paths.music('freakyMenu'), 0);
FlxG.sound.music.fadeIn(4, 0, 0.7);
Conductor.forceBPM(Constants.FREAKY_MENU_BPM);
}
playMenuMusic();
persistentUpdate = true;
@ -198,6 +195,18 @@ class TitleState extends MusicBeatState
if (FlxG.sound.music != null) FlxG.sound.music.onComplete = function() FlxG.switchState(new VideoState());
}
function playMenuMusic():Void
{
if (FlxG.sound.music == null || !FlxG.sound.music.playing)
{
var freakyMenuMetadata:SongMetadata = SongDataParser.parseMusicMetadata('freakyMenu');
Conductor.mapTimeChanges(freakyMenuMetadata.timeChanges);
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'), 0);
FlxG.sound.music.fadeIn(4, 0, 0.7);
}
}
function getIntroTextShit():Array<Array<String>>
{
var fullText:String = Assets.getText(Paths.txt('introText'));

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@ -20,7 +20,7 @@ class PolymodHandler
{
/**
* The API version that mods should comply with.
* Format this with Semantic Versioning; <MAJOR>.<MINOR>.<PATCH>.
* Format this with Semantic Versioning; <MAJOR>.<MINOR>.<PATCH>.
* Bug fixes increment the patch version, new features increment the minor version.
* Changes that break old mods increment the major version.
*/
@ -29,7 +29,9 @@ class PolymodHandler
/**
* Where relative to the executable that mods are located.
*/
static final MOD_FOLDER = "mods";
static final MOD_FOLDER:String = #if REDIRECT_ASSETS_FOLDER "../../../../example_mods" #else "mods" #end;
static final CORE_FOLDER:Null<String> = #if REDIRECT_ASSETS_FOLDER "../../../../assets" #else null #end;
public static function createModRoot()
{
@ -202,9 +204,10 @@ class PolymodHandler
{
return {
assetLibraryPaths: [
"songs" => "songs", "shared" => "", "tutorial" => "tutorial", "scripts" => "scripts", "week1" => "week1", "week2" => "week2",
"week3" => "week3", "week4" => "week4", "week5" => "week5", "week6" => "week6", "week7" => "week7", "weekend1" => "weekend1",
]
"default" => "preload", "shared" => "", "songs" => "songs", "tutorial" => "tutorial", "week1" => "week1", "week2" => "week2", "week3" => "week3",
"week4" => "week4", "week5" => "week5", "week6" => "week6", "week7" => "week7", "weekend1" => "weekend1",
],
coreAssetRedirect: CORE_FOLDER,
}
}

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@ -3,7 +3,7 @@ package funkin.play;
import flixel.FlxG;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.system.FlxSound;
import flixel.sound.FlxSound;
import funkin.ui.story.StoryMenuState;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;

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@ -752,13 +752,10 @@ class PlayState extends MusicBeatState
camHUD.zoom = FlxMath.lerp(defaultHUDCameraZoom, camHUD.zoom, 0.95);
}
FlxG.watch.addQuick('beatShit', Conductor.currentBeat);
FlxG.watch.addQuick('stepShit', Conductor.currentStep);
if (currentStage != null)
{
FlxG.watch.addQuick('bfAnim', currentStage.getBoyfriend().getCurrentAnimation());
}
FlxG.watch.addQuick('songPos', Conductor.songPosition);
// TODO: Add a song event for Handle GF dance speed.

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@ -58,6 +58,7 @@ class BaseCharacter extends Bopper
*/
public var dropNoteCounts(default, null):Array<Int>;
@:allow(funkin.ui.animDebugShit.DebugBoundingState)
final _data:CharacterData;
final singTimeSec:Float;

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@ -30,7 +30,8 @@ class VideoCutscene
if (!openfl.Assets.exists(filePath))
{
trace('ERROR: Video file does not exist: ${filePath}');
// Display a popup.
lime.app.Application.current.window.alert('Video file does not exist: ${filePath}', 'Error playing video');
return;
}

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@ -47,7 +47,7 @@ class Song implements IPlayStateScriptedClass
difficultyIds = [];
difficulties = new Map<String, SongDifficulty>();
_metadata = SongDataParser.parseSongMetadata(songId);
_metadata = SongDataParser.loadSongMetadata(songId);
if (_metadata == null || _metadata.length == 0)
{
throw 'Could not find song data for songId: $songId';

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@ -1,8 +1,10 @@
package funkin.play.song;
import funkin.modding.events.ScriptEventDispatcher;
import funkin.modding.events.ScriptEvent;
import flixel.util.typeLimit.OneOfTwo;
import funkin.modding.events.ScriptEvent;
import funkin.modding.events.ScriptEventDispatcher;
import flixel.util.typeLimit.OneOfTwo;
import funkin.play.song.ScriptedSong;
import funkin.util.assets.DataAssets;
import haxe.DynamicAccess;
@ -22,6 +24,7 @@ class SongDataParser
static final DEFAULT_SONG_ID:String = 'UNKNOWN';
static final SONG_DATA_PATH:String = 'songs/';
static final MUSIC_DATA_PATH:String = 'music/';
static final SONG_DATA_SUFFIX:String = '-metadata.json';
/**
@ -117,12 +120,21 @@ class SongDataParser
}
}
/**
* A list of all the song IDs available to the game.
* @return The list of song IDs.
*/
public static function listSongIds():Array<String>
{
return songCache.keys().array();
}
public static function parseSongMetadata(songId:String):Array<SongMetadata>
/**
* Loads the song metadata for a particular song.
* @param songId The ID of the song to load.
* @return The song metadata for each variation, or an empty array if the song was not found.
*/
public static function loadSongMetadata(songId:String):Array<SongMetadata>
{
var result:Array<SongMetadata> = [];
@ -144,19 +156,13 @@ class SongDataParser
result.push(songMetadata);
var variations = songMetadata.playData.songVariations;
var variations:Array<String> = songMetadata.playData.songVariations;
for (variation in variations)
{
var variationJsonStr:String = loadSongMetadataFile(songId, variation);
var variationJsonData:Dynamic = null;
try
{
variationJsonData = Json.parse(variationJsonStr);
}
catch (e) {}
var variationSongMetadata:SongMetadata = SongMigrator.migrateSongMetadata(variationJsonData, '${songId}-${variation}');
variationSongMetadata = SongValidator.validateSongMetadata(variationSongMetadata, '${songId}-${variation}');
var variationRawJson:String = loadSongMetadataFile(songId, variation);
var variationSongMetadata:SongMetadata = SongMigrator.migrateSongMetadata(variationRawJson, '${songId}_${variation}');
variationSongMetadata = SongValidator.validateSongMetadata(variationSongMetadata, '${songId}_${variation}');
if (variationSongMetadata != null)
{
variationSongMetadata.variation = variation;
@ -173,6 +179,36 @@ class SongDataParser
var rawJson:String = Assets.getText(songMetadataFilePath).trim();
while (!rawJson.endsWith('}') && rawJson.length > 0)
{
rawJson = rawJson.substr(0, rawJson.length - 1);
}
return rawJson;
}
public static function parseMusicMetadata(musicId:String):SongMetadata
{
var rawJson:String = loadMusicMetadataFile(musicId);
var jsonData:Dynamic = null;
try
{
jsonData = Json.parse(rawJson);
}
catch (e) {}
var musicMetadata:SongMetadata = SongMigrator.migrateSongMetadata(jsonData, musicId);
musicMetadata = SongValidator.validateSongMetadata(musicMetadata, musicId);
return musicMetadata;
}
static function loadMusicMetadataFile(musicPath:String, variation:String = ''):String
{
var musicMetadataFilePath:String = (variation != '') ? Paths.file('$MUSIC_DATA_PATH$musicPath/$musicPath-metadata-$variation.json') : Paths.file('$MUSIC_DATA_PATH$musicPath/$musicPath-metadata.json');
var rawJson:String = Assets.getText(musicMetadataFilePath).trim();
while (!rawJson.endsWith("}"))
{
rawJson = rawJson.substr(0, rawJson.length - 1);
@ -181,7 +217,7 @@ class SongDataParser
return rawJson;
}
public static function parseSongChartData(songId:String, variation:String = ""):SongChartData
public static function parseSongChartData(songId:String, variation:String = ''):SongChartData
{
var rawJson:String = loadSongChartDataFile(songId, variation);
var jsonData:Dynamic = null;
@ -189,7 +225,11 @@ class SongDataParser
{
jsonData = Json.parse(rawJson);
}
catch (e) {}
catch (e)
{
trace('Failed to parse song chart data: ${songId} (${variation})');
trace(e);
}
var songChartData:SongChartData = SongMigrator.migrateSongChartData(jsonData, songId);
songChartData = SongValidator.validateSongChartData(songChartData, songId);
@ -209,7 +249,7 @@ class SongDataParser
var rawJson:String = Assets.getText(songChartDataFilePath).trim();
while (!rawJson.endsWith("}"))
while (!rawJson.endsWith('}') && rawJson.length > 0)
{
rawJson = rawJson.substr(0, rawJson.length - 1);
}
@ -277,7 +317,7 @@ abstract SongMetadata(RawSongMetadata)
public function clone(?newVariation:String = null):SongMetadata
{
var result = new SongMetadata(this.songName, this.artist, newVariation == null ? this.variation : newVariation);
var result:SongMetadata = new SongMetadata(this.songName, this.artist, newVariation == null ? this.variation : newVariation);
result.version = this.version;
result.timeFormat = this.timeFormat;
result.divisions = this.divisions;
@ -355,22 +395,21 @@ abstract SongNoteData(RawSongNoteData)
public var time(get, set):Float;
public function get_time():Float
function get_time():Float
{
return this.t;
}
public function set_time(value:Float):Float
function set_time(value:Float):Float
{
return this.t = value;
}
public var stepTime(get, never):Float;
public function get_stepTime():Float
function get_stepTime():Float
{
// TODO: Account for changes in BPM.
return this.t / Conductor.stepLengthMs;
return Conductor.getTimeInSteps(this.t);
}
/**
@ -378,12 +417,12 @@ abstract SongNoteData(RawSongNoteData)
*/
public var data(get, set):Int;
public function get_data():Int
function get_data():Int
{
return this.d;
}
public function set_data(value:Int):Int
function set_data(value:Int):Int
{
return this.d = value;
}
@ -440,12 +479,12 @@ abstract SongNoteData(RawSongNoteData)
public var length(get, set):Float;
public function get_length():Float
function get_length():Float
{
return this.l;
}
public function set_length(value:Float):Float
function set_length(value:Float):Float
{
return this.l = value;
}
@ -459,14 +498,14 @@ abstract SongNoteData(RawSongNoteData)
public var kind(get, set):String;
public function get_kind():String
function get_kind():String
{
if (this.k == null || this.k == '') return 'normal';
return this.k;
}
public function set_kind(value:String):String
function set_kind(value:String):String
{
if (value == 'normal' || value == '') value = null;
return this.k = value;
@ -554,56 +593,55 @@ abstract SongEventData(RawSongEventData)
public var time(get, set):Float;
public function get_time():Float
function get_time():Float
{
return this.t;
}
public function set_time(value:Float):Float
function set_time(value:Float):Float
{
return this.t = value;
}
public var stepTime(get, never):Float;
public function get_stepTime():Float
function get_stepTime():Float
{
// TODO: Account for changes in BPM.
return this.t / Conductor.stepLengthMs;
return Conductor.getTimeInSteps(this.t);
}
public var event(get, set):String;
public function get_event():String
function get_event():String
{
return this.e;
}
public function set_event(value:String):String
function set_event(value:String):String
{
return this.e = value;
}
public var value(get, set):Dynamic;
public function get_value():Dynamic
function get_value():Dynamic
{
return this.v;
}
public function set_value(value:Dynamic):Dynamic
function set_value(value:Dynamic):Dynamic
{
return this.v = value;
}
public var activated(get, set):Bool;
public function get_activated():Bool
function get_activated():Bool
{
return this.a;
}
public function set_activated(value:Bool):Bool
function set_activated(value:Bool):Bool
{
return this.a = value;
}
@ -682,7 +720,7 @@ abstract SongEventData(RawSongEventData)
abstract SongPlayableChar(RawSongPlayableChar)
{
public function new(girlfriend:String, opponent:String, inst:String = "")
public function new(girlfriend:String, opponent:String, inst:String = '')
{
this =
{
@ -694,36 +732,36 @@ abstract SongPlayableChar(RawSongPlayableChar)
public var girlfriend(get, set):String;
public function get_girlfriend():String
function get_girlfriend():String
{
return this.g;
}
public function set_girlfriend(value:String):String
function set_girlfriend(value:String):String
{
return this.g = value;
}
public var opponent(get, set):String;
public function get_opponent():String
function get_opponent():String
{
return this.o;
}
public function set_opponent(value:String):String
function set_opponent(value:String):String
{
return this.o = value;
}
public var inst(get, set):String;
public function get_inst():String
function get_inst():String
{
return this.i;
}
public function set_inst(value:String):String
function set_inst(value:String):String
{
return this.i = value;
}
@ -769,6 +807,35 @@ abstract SongChartData(RawSongChartData)
return (result == 0.0) ? 1.0 : result;
}
public function setScrollSpeed(value:Float, diff:String = 'default'):Float
{
return this.scrollSpeed.set(diff, value);
}
public function getNotes(diff:String):Array<SongNoteData>
{
var result:Array<SongNoteData> = this.notes.get(diff);
if (result == null && diff != 'normal') return getNotes('normal');
return (result == null) ? [] : result;
}
public function setNotes(value:Array<SongNoteData>, diff:String):Array<SongNoteData>
{
return this.notes.set(diff, value);
}
public function getEvents():Array<SongEventData>
{
return this.events;
}
public function setEvents(value:Array<SongEventData>):Array<SongEventData>
{
return this.events = value;
}
}
typedef RawSongTimeChange =
@ -782,7 +849,7 @@ typedef RawSongTimeChange =
* Time in beats (int). The game will calculate further beat values based on this one,
* so it can do it in a simple linear fashion.
*/
var b:Int;
var b:Null<Float>;
/**
* Quarter notes per minute (float). Cannot be empty in the first element of the list,
@ -812,9 +879,9 @@ typedef RawSongTimeChange =
* Add aliases to the minimalized property names of the typedef,
* to improve readability.
*/
abstract SongTimeChange(RawSongTimeChange)
abstract SongTimeChange(RawSongTimeChange) from RawSongTimeChange
{
public function new(timeStamp:Float, beatTime:Int, bpm:Float, timeSignatureNum:Int = 4, timeSignatureDen:Int = 4, beatTuplets:Array<Int>)
public function new(timeStamp:Float, beatTime:Null<Float>, bpm:Float, timeSignatureNum:Int = 4, timeSignatureDen:Int = 4, beatTuplets:Array<Int>)
{
this =
{
@ -829,67 +896,67 @@ abstract SongTimeChange(RawSongTimeChange)
public var timeStamp(get, set):Float;
public function get_timeStamp():Float
function get_timeStamp():Float
{
return this.t;
}
public function set_timeStamp(value:Float):Float
function set_timeStamp(value:Float):Float
{
return this.t = value;
}
public var beatTime(get, set):Int;
public var beatTime(get, set):Null<Float>;
public function get_beatTime():Int
public function get_beatTime():Null<Float>
{
return this.b;
}
public function set_beatTime(value:Int):Int
public function set_beatTime(value:Null<Float>):Null<Float>
{
return this.b = value;
}
public var bpm(get, set):Float;
public function get_bpm():Float
function get_bpm():Float
{
return this.bpm;
}
public function set_bpm(value:Float):Float
function set_bpm(value:Float):Float
{
return this.bpm = value;
}
public var timeSignatureNum(get, set):Int;
public function get_timeSignatureNum():Int
function get_timeSignatureNum():Int
{
return this.n;
}
public function set_timeSignatureNum(value:Int):Int
function set_timeSignatureNum(value:Int):Int
{
return this.n = value;
}
public var timeSignatureDen(get, set):Int;
public function get_timeSignatureDen():Int
function get_timeSignatureDen():Int
{
return this.d;
}
public function set_timeSignatureDen(value:Int):Int
function set_timeSignatureDen(value:Int):Int
{
return this.d = value;
}
public var beatTuplets(get, set):Array<Int>;
public function get_beatTuplets():Array<Int>
function get_beatTuplets():Array<Int>
{
if (Std.isOfType(this.bt, Int))
{
@ -901,7 +968,7 @@ abstract SongTimeChange(RawSongTimeChange)
}
}
public function set_beatTuplets(value:Array<Int>):Array<Int>
function set_beatTuplets(value:Array<Int>):Array<Int>
{
return this.bt = value;
}
@ -909,7 +976,7 @@ abstract SongTimeChange(RawSongTimeChange)
enum abstract SongTimeFormat(String) from String to String
{
var TICKS = "ticks";
var FLOAT = "float";
var MILLISECONDS = "ms";
var TICKS = 'ticks';
var FLOAT = 'float';
var MILLISECONDS = 'ms';
}

View File

@ -101,9 +101,11 @@ class SongDataUtils
*
* Offset the provided array of notes such that the first note is at 0 milliseconds.
*/
public static function buildNoteClipboard(notes:Array<SongNoteData>):Array<SongNoteData>
public static function buildNoteClipboard(notes:Array<SongNoteData>, ?timeOffset:Int = null):Array<SongNoteData>
{
return offsetSongNoteData(sortNotes(notes), -Std.int(notes[0].time));
if (notes.length == 0) return notes;
if (timeOffset == null) timeOffset = -Std.int(notes[0].time);
return offsetSongNoteData(sortNotes(notes), timeOffset);
}
/**
@ -111,9 +113,11 @@ class SongDataUtils
*
* Offset the provided array of events such that the first event is at 0 milliseconds.
*/
public static function buildEventClipboard(events:Array<SongEventData>):Array<SongEventData>
public static function buildEventClipboard(events:Array<SongEventData>, ?timeOffset:Int = null):Array<SongEventData>
{
return offsetSongEventData(sortEvents(events), -Std.int(events[0].time));
if (events.length == 0) return events;
if (timeOffset == null) timeOffset = -Std.int(events[0].time);
return offsetSongEventData(sortEvents(events), timeOffset);
}
/**

View File

@ -1,7 +1,11 @@
package funkin.play.song;
import funkin.play.song.formats.FNFLegacy;
import funkin.play.song.SongData.SongChartData;
import funkin.play.song.SongData.SongEventData;
import funkin.play.song.SongData.SongMetadata;
import funkin.play.song.SongData.SongNoteData;
import funkin.play.song.SongData.SongPlayableChar;
import funkin.util.VersionUtil;
class SongMigrator
@ -11,13 +15,22 @@ class SongMigrator
* Handle breaking changes by incrementing this value
* and adding migration to the SongMigrator class.
*/
public static final CHART_VERSION:String = "2.0.0";
public static final CHART_VERSION:String = '2.0.0';
public static final CHART_VERSION_RULE:String = "2.0.x";
/**
* Version rule for which chart versions are compatible with the current version.
*/
public static final CHART_VERSION_RULE:String = '2.0.x';
/**
* Migrate song data from an older chart version to the current version.
* @param jsonData The song metadata to migrate.
* @param songId The ID of the song (only used for error reporting).
* @return The migrated song metadata, or null if the migration failed.
*/
public static function migrateSongMetadata(jsonData:Dynamic, songId:String):SongMetadata
{
if (jsonData.version)
if (jsonData.version != null)
{
if (VersionUtil.validateVersion(jsonData.version, CHART_VERSION_RULE))
{
@ -32,10 +45,11 @@ class SongMigrator
trace('Song (${songId}) metadata version (${jsonData.version}) is outdated.');
switch (jsonData.version)
{
// TODO: Add migration functions as cases here.
case '1.0.0':
return migrateSongMetadataFromLegacy(jsonData);
default:
// Unknown version.
trace('Song (${songId}) unknown metadata version: ${jsonData.version}');
trace('Song (${songId}) has unknown metadata version (${jsonData.version}), assuming FNF Legacy.');
return migrateSongMetadataFromLegacy(jsonData);
}
}
}
@ -46,6 +60,12 @@ class SongMigrator
return null;
}
/**
* Migrate song chart data from an older chart version to the current version.
* @param jsonData The song chart data to migrate.
* @param songId The ID of the song (only used for error reporting).
* @return The migrated song chart data, or null if the migration failed.
*/
public static function migrateSongChartData(jsonData:Dynamic, songId:String):SongChartData
{
if (jsonData.version)
@ -76,4 +96,161 @@ class SongMigrator
}
return null;
}
/**
* Migrate song metadata from FNF Legacy chart version to the current version.
* @param jsonData The song metadata to migrate.
* @param songId The ID of the song (only used for error reporting).
* @return The migrated song metadata, or null if the migration failed.
*/
public static function migrateSongMetadataFromLegacy(jsonData:Dynamic, difficulty:String = 'normal'):SongMetadata
{
trace('Migrating song metadata from FNF Legacy.');
var songData:FNFLegacy = cast jsonData;
var songMetadata:SongMetadata = new SongMetadata('Import', 'Kawai Sprite', 'default');
var hadError:Bool = false;
// Set generatedBy string for debugging.
songMetadata.generatedBy = 'Chart Editor Import (FNF Legacy)';
try
{
// Set the song's BPM.
songMetadata.timeChanges[0].bpm = songData.song.bpm;
}
catch (e)
{
trace("Couldn't parse BPM!");
hadError = true;
}
try
{
// Set the song's stage.
songMetadata.playData.stage = songData.song.stageDefault;
}
catch (e)
{
trace("Couldn't parse stage!");
hadError = true;
}
try
{
// Set's the song's name.
songMetadata.songName = songData.song.song;
}
catch (e)
{
trace("Couldn't parse song name!");
hadError = true;
}
songMetadata.playData.difficulties = [];
if (songData.song != null && songData.song.notes != null)
{
if (Std.isOfType(songData.song.notes, Array))
{
// One difficulty of notes.
songMetadata.playData.difficulties.push(difficulty);
}
else
{
// Multiple difficulties of notes.
var songNoteDataDynamic:haxe.DynamicAccess<Dynamic> = cast songData.song.notes;
for (difficultyKey in songNoteDataDynamic.keys())
{
songMetadata.playData.difficulties.push(difficultyKey);
}
}
}
else
{
trace("Couldn't parse difficulties!");
hadError = true;
}
songMetadata.playData.songVariations = [];
// Set the song's song variations.
songMetadata.playData.playableChars = {};
try
{
Reflect.setField(songMetadata.playData.playableChars, songData.song.player1, new SongPlayableChar('', songData.song.player2));
}
catch (e)
{
trace("Couldn't parse characters!");
hadError = true;
}
return songMetadata;
}
/**
* Migrate song chart data from FNF Legacy chart version to the current version.
* @param jsonData The song data to migrate.
* @param songId The ID of the song (only used for error reporting).
* @param difficulty The difficulty to migrate.
* @return The migrated song chart data, or null if the migration failed.
*/
public static function migrateSongChartDataFromLegacy(jsonData:Dynamic, difficulty:String = 'normal'):SongChartData
{
trace('Migrating song chart data from FNF Legacy.');
var songData:FNFLegacy = cast jsonData;
var songChartData:SongChartData = new SongChartData(1.0, [], []);
var songEventsEmpty:Bool = songChartData.getEvents() == null || songChartData.getEvents().length == 0;
if (songEventsEmpty) songChartData.setEvents(migrateSongEventDataFromLegacy(songData.song.notes));
songChartData.setNotes(migrateSongNoteDataFromLegacy(songData.song.notes), difficulty);
songChartData.setScrollSpeed(songData.song.speed, difficulty);
return songChartData;
}
static function migrateSongNoteDataFromLegacy(sections:Array<LegacyNoteSection>):Array<SongNoteData>
{
var songNotes:Array<SongNoteData> = [];
for (section in sections)
{
// Skip empty sections.
if (section.sectionNotes.length == 0) continue;
for (note in section.sectionNotes)
{
songNotes.push(new SongNoteData(note.time, note.getData(section.mustHitSection), note.length, note.kind));
}
}
return songNotes;
}
static function migrateSongEventDataFromLegacy(sections:Array<LegacyNoteSection>):Array<SongEventData>
{
var songEvents:Array<SongEventData> = [];
var lastSectionWasMustHit:Null<Bool> = null;
for (section in sections)
{
// Skip empty sections.
if (section.sectionNotes.length == 0) continue;
if (section.mustHitSection != lastSectionWasMustHit)
{
lastSectionWasMustHit = section.mustHitSection;
var firstNote:LegacyNote = section.sectionNotes[0];
songEvents.push(new SongEventData(firstNote.time, 'FocusCamera', {char: section.mustHitSection ? 0 : 1}));
}
}
return songEvents;
}
}

View File

@ -82,9 +82,9 @@ class SongSerializer
* Save a SongChartData object as a JSON file to an automatically generated path.
* Works great on HTML5 and desktop.
*/
public static function exportSongChartData(data:SongChartData)
public static function exportSongChartData(data:SongChartData, songId:String)
{
var path = 'chart.json';
var path = '${songId}-chart.json';
exportSongChartDataAs(path, data);
}
@ -92,9 +92,9 @@ class SongSerializer
* Save a SongMetadata object as a JSON file to an automatically generated path.
* Works great on HTML5 and desktop.
*/
public static function exportSongMetadata(data:SongMetadata)
public static function exportSongMetadata(data:SongMetadata, songId:String)
{
var path = 'metadata.json';
var path = '${songId}-metadata.json';
exportSongMetadataAs(path, data);
}

View File

@ -0,0 +1,131 @@
package funkin.play.song.formats;
typedef FNFLegacy =
{
var song:LegacySongData;
}
typedef LegacySongData =
{
var player1:String; // Boyfriend
var player2:String; // Opponent
var speed:Float;
var stageDefault:String;
var bpm:Float;
var notes:Array<LegacyNoteSection>;
var song:String; // Song name
};
typedef LegacyScrollSpeeds =
{
var easy:Float;
var normal:Float;
var hard:Float;
};
typedef LegacyNoteData =
{
/**
* The easy difficulty.
*/
var ?easy:Array<LegacyNoteSection>;
/**
* The normal difficulty.
*/
var ?normal:Array<LegacyNoteSection>;
/**
* The hard difficulty.
*/
var ?hard:Array<LegacyNoteSection>;
};
typedef LegacyNoteSection =
{
/**
* Whether the section is a must-hit section.
* If true, 0-3 are boyfriends notes, 4-7 are opponents notes.
* If false, 0-3 are opponents notes, 4-7 are boyfriends notes.
*/
var mustHitSection:Bool;
/**
* Array of note data:
* - Direction
* - Time (ms)
* - Sustain Duration (ms)
* - Note kind (true = "alt", or string)
*/
var sectionNotes:Array<LegacyNote>;
var typeOfSection:Int;
var lengthInSteps:Int;
}
/**
* Notes in the old format are stored as an Array<Dynamic>
*/
abstract LegacyNote(Array<Dynamic>)
{
public var time(get, set):Float;
function get_time():Float
{
return this[0];
}
function set_time(value:Float):Float
{
return this[0] = value;
}
public var data(get, set):Int;
function get_data():Int
{
return this[1];
}
function set_data(value:Int):Int
{
return this[1] = value;
}
public function getData(mustHitSection:Bool):Int
{
if (mustHitSection) return this[1];
return (this[1] + 4) % 8;
}
public var length(get, set):Float;
function get_length():Float
{
if (this.length < 3) return 0.0;
return this[2];
}
function set_length(value:Float):Float
{
return this[2] = value;
}
public var kind(get, set):String;
function get_kind():String
{
if (this.length < 4) return 'normal';
if (Std.isOfType(this[3], Bool)) return this[3] ? 'alt' : 'normal';
return this[3];
}
function set_kind(value:String):String
{
return this[3] = value;
}
}

View File

@ -85,6 +85,7 @@ class Bopper extends StageProp implements IPlayStateScriptedClass
return globalOffsets = value;
}
@:allow(funkin.ui.animDebugShit.DebugBoundingState)
var animOffsets(default, set):Array<Float> = [0, 0];
public var originalPosition:FlxPoint = new FlxPoint(0, 0);

View File

@ -1,5 +1,7 @@
package funkin.ui.animDebugShit;
import funkin.util.SerializerUtil;
import funkin.play.character.CharacterData;
import flixel.FlxCamera;
import flixel.FlxSprite;
import flixel.FlxState;
@ -32,6 +34,9 @@ import openfl.net.FileReference;
import openfl.net.URLLoader;
import openfl.net.URLRequest;
import openfl.utils.ByteArray;
import funkin.input.Cursor;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.util.SortUtil;
using flixel.util.FlxSpriteUtil;
@ -71,7 +76,7 @@ class DebugBoundingState extends FlxState
{
Paths.setCurrentLevel('week1');
var str = Paths.xml('ui/offset-editor-view');
var str = Paths.xml('ui/animation-editor/offset-editor-view');
uiStuff = RuntimeComponentBuilder.fromAsset(str);
// uiStuff.findComponent("btnViewSpriteSheet").onClick = _ -> curView = SPRITESHEET;
@ -109,6 +114,8 @@ class DebugBoundingState extends FlxState
initSpritesheetView();
initOffsetView();
Cursor.show();
uiStuff.cameras = [hudCam];
add(uiStuff);
@ -124,7 +131,7 @@ class DebugBoundingState extends FlxState
spriteSheetView = new FlxGroup();
add(spriteSheetView);
var tex = Paths.getSparrowAtlas('characters/temp');
var tex = Paths.getSparrowAtlas('characters/BOYFRIEND');
// tex.frames[0].uv
bf = new FlxSprite();
@ -238,11 +245,15 @@ class DebugBoundingState extends FlxState
txtOffsetShit.cameras = [hudCam];
offsetView.add(txtOffsetShit);
animDropDownMenu = new FlxUIDropDownMenu(630, 20, FlxUIDropDownMenu.makeStrIdLabelArray(['weed'], true));
animDropDownMenu = new FlxUIDropDownMenu(0, 0, FlxUIDropDownMenu.makeStrIdLabelArray(['weed'], true));
animDropDownMenu.cameras = [hudCam];
// Move to bottom right corner
animDropDownMenu.x = FlxG.width - animDropDownMenu.width - 20;
animDropDownMenu.y = FlxG.height - animDropDownMenu.height - 20;
offsetView.add(animDropDownMenu);
var characters:Array<String> = CoolUtil.coolTextFile(Paths.txt('characterList'));
var characters:Array<String> = CharacterDataParser.listCharacterIds();
characters.sort(SortUtil.alphabetically);
var charDropdown:DropDown = cast uiStuff.findComponent('characterDropdown');
for (char in characters)
@ -264,19 +275,16 @@ class DebugBoundingState extends FlxState
{
if (FlxG.mouse.justPressed)
{
mouseOffset.set(FlxG.mouse.x - -swagChar.offset.x, FlxG.mouse.y - -swagChar.offset.y);
// oldPos.set(swagChar.offset.x, swagChar.offset.y);
// oldPos.set(FlxG.mouse.x, FlxG.mouse.y);
mouseOffset.set(FlxG.mouse.x - -swagChar.animOffsets[0], FlxG.mouse.y - -swagChar.animOffsets[1]);
}
if (FlxG.mouse.pressed)
{
swagChar.offset.x = (FlxG.mouse.x - mouseOffset.x) * -1;
swagChar.offset.y = (FlxG.mouse.y - mouseOffset.y) * -1;
swagChar.animOffsets = [(FlxG.mouse.x - mouseOffset.x) * -1, (FlxG.mouse.y - mouseOffset.y) * -1];
swagChar.animationOffsets.set(animDropDownMenu.selectedLabel, [Std.int(swagChar.offset.x), Std.int(swagChar.offset.y)]);
swagChar.animationOffsets.set(animDropDownMenu.selectedLabel, swagChar.animOffsets);
txtOffsetShit.text = 'Offset: ' + swagChar.offset;
txtOffsetShit.text = 'Offset: ' + swagChar.animOffsets;
}
}
}
@ -291,6 +299,11 @@ class DebugBoundingState extends FlxState
swagText.text = str + ": " + Std.string(value);
}
function clearInfo()
{
txtGrp.clear();
}
function checkLibrary(library:String)
{
trace(Assets.hasLibrary(library));
@ -320,7 +333,7 @@ class DebugBoundingState extends FlxState
{
var lv:DropDown = cast uiStuff.findComponent("swapper");
lv.selectedIndex = 1;
curView = OFFSETSHIT;
curView = ANIMATIONS;
if (swagChar != null)
{
FlxG.camera.focusOn(swagChar.getMidpoint());
@ -334,7 +347,7 @@ class DebugBoundingState extends FlxState
spriteSheetView.visible = true;
offsetView.visible = false;
offsetView.active = false;
case OFFSETSHIT:
case ANIMATIONS:
spriteSheetView.visible = false;
offsetView.visible = true;
offsetView.active = true;
@ -344,6 +357,8 @@ class DebugBoundingState extends FlxState
if (FlxG.keys.justPressed.H) hudCam.visible = !hudCam.visible;
if (FlxG.keys.justPressed.F4) FlxG.switchState(new MainMenuState());
CoolUtil.mouseCamDrag();
CoolUtil.mouseWheelZoom();
@ -364,14 +379,14 @@ class DebugBoundingState extends FlxState
+ 1);
else
animDropDownMenu.selectedId = Std.string(0);
animDropDownMenu.callback(animDropDownMenu.selectedId);
playCharacterAnimation(animDropDownMenu.selectedId, true);
}
if (FlxG.keys.justPressed.LBRACKET || FlxG.keys.justPressed.Q)
{
if (Std.parseInt(animDropDownMenu.selectedId) - 1 >= 0) animDropDownMenu.selectedId = Std.string(Std.parseInt(animDropDownMenu.selectedId) - 1);
else
animDropDownMenu.selectedId = Std.string(animDropDownMenu.length - 1);
animDropDownMenu.callback(animDropDownMenu.selectedId);
playCharacterAnimation(animDropDownMenu.selectedId, true);
}
// Keyboards controls for general WASD "movement"
@ -379,16 +394,29 @@ class DebugBoundingState extends FlxState
// and then it's just played and updated from the animDropDownMenu callback, which is set in the loadAnimShit() function probabbly
if (FlxG.keys.justPressed.W || FlxG.keys.justPressed.S || FlxG.keys.justPressed.D || FlxG.keys.justPressed.A)
{
var missShit:String = '';
var suffix:String = '';
var targetLabel:String = '';
if (FlxG.keys.pressed.SHIFT) missShit = 'miss';
if (FlxG.keys.pressed.SHIFT) suffix = 'miss';
if (FlxG.keys.justPressed.W) animDropDownMenu.selectedLabel = 'singUP' + missShit;
if (FlxG.keys.justPressed.S) animDropDownMenu.selectedLabel = 'singDOWN' + missShit;
if (FlxG.keys.justPressed.A) animDropDownMenu.selectedLabel = 'singLEFT' + missShit;
if (FlxG.keys.justPressed.D) animDropDownMenu.selectedLabel = 'singRIGHT' + missShit;
if (FlxG.keys.justPressed.W) targetLabel = 'singUP$suffix';
if (FlxG.keys.justPressed.S) targetLabel = 'singDOWN$suffix';
if (FlxG.keys.justPressed.A) targetLabel = 'singLEFT$suffix';
if (FlxG.keys.justPressed.D) targetLabel = 'singRIGHT$suffix';
animDropDownMenu.callback(animDropDownMenu.selectedId);
if (targetLabel != animDropDownMenu.selectedLabel)
{
// Play the new animation if the IDs are the different.
// Override the onion skin.
animDropDownMenu.selectedLabel = targetLabel;
playCharacterAnimation(animDropDownMenu.selectedId, true);
}
else
{
// Replay the current animation if the IDs are the same.
// Don't override the onion skin.
playCharacterAnimation(animDropDownMenu.selectedId, false);
}
}
if (FlxG.keys.justPressed.F)
@ -400,16 +428,16 @@ class DebugBoundingState extends FlxState
if (FlxG.keys.justPressed.SPACE)
{
animDropDownMenu.selectedLabel = 'idle';
animDropDownMenu.callback(animDropDownMenu.selectedId);
playCharacterAnimation(animDropDownMenu.selectedId, true);
}
// Playback the animation
if (FlxG.keys.justPressed.ENTER) animDropDownMenu.callback(animDropDownMenu.selectedId);
if (FlxG.keys.justPressed.ENTER) playCharacterAnimation(animDropDownMenu.selectedId, false);
if (FlxG.keys.justPressed.RIGHT || FlxG.keys.justPressed.LEFT || FlxG.keys.justPressed.UP || FlxG.keys.justPressed.DOWN)
{
var animName = animDropDownMenu.selectedLabel;
var coolValues:Array<Float> = swagChar.animationOffsets.get(animName);
var coolValues:Array<Float> = swagChar.animationOffsets.get(animName).copy();
var multiplier:Int = 5;
@ -432,18 +460,38 @@ class DebugBoundingState extends FlxState
if (FlxG.keys.justPressed.ESCAPE)
{
var outputString:String = "";
for (i in swagChar.animationOffsets.keys())
{
outputString += i + " " + swagChar.animationOffsets.get(i)[0] + " " + swagChar.animationOffsets.get(i)[1] + "\n";
}
outputString.trim();
saveOffsets(outputString);
var outputString = FlxG.keys.pressed.CONTROL ? buildOutputStringOld() : buildOutputStringNew();
saveOffsets(outputString, FlxG.keys.pressed.CONTROL ? swagChar.characterId + "Offsets.txt" : swagChar.characterId + ".json");
}
}
function buildOutputStringOld():String
{
var outputString:String = "";
for (i in swagChar.animationOffsets.keys())
{
outputString += i + " " + swagChar.animationOffsets.get(i)[0] + " " + swagChar.animationOffsets.get(i)[1] + "\n";
}
outputString.trim();
return outputString;
}
function buildOutputStringNew():String
{
var charData:CharacterData = Reflect.copy(swagChar._data);
for (charDataAnim in charData.animations)
{
var animName:String = charDataAnim.name;
charDataAnim.offsets = swagChar.animationOffsets.get(animName);
}
return SerializerUtil.toJSON(charData, true);
}
var swagChar:BaseCharacter;
/*
@ -466,35 +514,51 @@ class DebugBoundingState extends FlxState
generateOutlines(swagChar.frames.frames);
bf.pixels = swagChar.pixels;
var animThing:Array<String> = [];
clearInfo();
addInfo(swagChar._data.assetPath, "");
addInfo('Width', bf.width);
addInfo('Height', bf.height);
characterAnimNames = [];
for (i in swagChar.animationOffsets.keys())
{
animThing.push(i);
characterAnimNames.push(i);
trace(i);
trace(swagChar.animationOffsets[i]);
}
animDropDownMenu.setData(FlxUIDropDownMenu.makeStrIdLabelArray(animThing, true));
animDropDownMenu.setData(FlxUIDropDownMenu.makeStrIdLabelArray(characterAnimNames, true));
animDropDownMenu.callback = function(str:String) {
playCharacterAnimation(str, true);
};
txtOffsetShit.text = 'Offset: ' + swagChar.animOffsets;
dropDownSetup = true;
}
private var characterAnimNames:Array<String>;
function playCharacterAnimation(str:String, setOnionSkin:Bool = true)
{
if (setOnionSkin)
{
// clears the canvas
onionSkinChar.pixels.fillRect(new Rectangle(0, 0, FlxG.width * 2, FlxG.height * 2), 0x00000000);
onionSkinChar.stamp(swagChar, Std.int(swagChar.x - swagChar.offset.x), Std.int(swagChar.y - swagChar.offset.y));
onionSkinChar.stamp(swagChar, Std.int(swagChar.x), Std.int(swagChar.y));
onionSkinChar.alpha = 0.6;
}
var animName = animThing[Std.parseInt(str)];
swagChar.playAnimation(animName, true); // trace();
trace(swagChar.animationOffsets.get(animName));
var animName = characterAnimNames[Std.parseInt(str)];
swagChar.playAnimation(animName, true); // trace();
trace(swagChar.animationOffsets.get(animName));
txtOffsetShit.text = 'Offset: ' + swagChar.offset;
};
dropDownSetup = true;
txtOffsetShit.text = 'Offset: ' + swagChar.animOffsets;
}
var _file:FileReference;
function saveOffsets(saveString:String)
function saveOffsets(saveString:String, fileName:String)
{
if ((saveString != null) && (saveString.length > 0))
{
@ -502,7 +566,7 @@ class DebugBoundingState extends FlxState
_file.addEventListener(Event.COMPLETE, onSaveComplete);
_file.addEventListener(Event.CANCEL, onSaveCancel);
_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file.save(saveString, swagChar.characterId + "Offsets.txt");
_file.save(saveString,);
}
}
@ -542,5 +606,5 @@ class DebugBoundingState extends FlxState
enum abstract ANIMDEBUGVIEW(String)
{
var SPRITESHEET;
var OFFSETSHIT;
var ANIMATIONS;
}

View File

@ -1,13 +1,21 @@
package funkin.ui.debug.charting;
import funkin.play.character.CharacterData;
import funkin.util.Constants;
import funkin.util.SerializerUtil;
import funkin.play.song.SongData.SongChartData;
import funkin.play.song.SongData.SongMetadata;
import flixel.util.FlxTimer;
import funkin.input.Cursor;
import funkin.play.character.BaseCharacter;
import funkin.play.character.CharacterData.CharacterDataParser;
import funkin.play.song.Song;
import funkin.play.song.SongMigrator;
import funkin.play.song.SongValidator;
import funkin.play.song.SongData.SongDataParser;
import funkin.play.song.SongData.SongPlayableChar;
import funkin.play.song.SongData.SongTimeChange;
import funkin.util.FileUtil;
import haxe.io.Path;
import haxe.ui.components.Button;
import haxe.ui.components.DropDown;
@ -40,6 +48,9 @@ class ChartEditorDialogHandler
static final CHART_EDITOR_DIALOG_SONG_METADATA_CHARGROUP_LAYOUT:String = Paths.ui('chart-editor/dialogs/song-metadata-chargroup');
static final CHART_EDITOR_DIALOG_UPLOAD_VOCALS_LAYOUT:String = Paths.ui('chart-editor/dialogs/upload-vocals');
static final CHART_EDITOR_DIALOG_UPLOAD_VOCALS_ENTRY_LAYOUT:String = Paths.ui('chart-editor/dialogs/upload-vocals-entry');
static final CHART_EDITOR_DIALOG_OPEN_CHART_LAYOUT:String = Paths.ui('chart-editor/dialogs/open-chart');
static final CHART_EDITOR_DIALOG_OPEN_CHART_ENTRY_LAYOUT:String = Paths.ui('chart-editor/dialogs/open-chart-entry');
static final CHART_EDITOR_DIALOG_IMPORT_CHART_LAYOUT:String = Paths.ui('chart-editor/dialogs/import-chart');
static final CHART_EDITOR_DIALOG_USER_GUIDE_LAYOUT:String = Paths.ui('chart-editor/dialogs/user-guide');
/**
@ -71,41 +82,32 @@ class ChartEditorDialogHandler
//
// Create Song Wizard
//
openCreateSongWizard(state, false);
}
// Step 1. Upload Instrumental
var uploadInstDialog:Dialog = openUploadInstDialog(state, false);
uploadInstDialog.onDialogClosed = function(_event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
{
// Step 2. Song Metadata
var songMetadataDialog:Dialog = openSongMetadataDialog(state);
songMetadataDialog.onDialogClosed = function(_event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
{
// Step 3. Upload Vocals
// NOTE: Uploading vocals is optional, so we don't need to check if the user cancelled the wizard.
openUploadVocalsDialog(state, false); // var uploadVocalsDialog:Dialog
}
else
{
// User cancelled the wizard! Back to the welcome dialog.
openWelcomeDialog(state);
}
};
}
else
{
// User cancelled the wizard! Back to the welcome dialog.
openWelcomeDialog(state);
}
};
var linkImportChartLegacy:Link = dialog.findComponent('splashImportChartLegacy', Link);
linkImportChartLegacy.onClick = function(_event) {
// Hide the welcome dialog
dialog.hideDialog(DialogButton.CANCEL);
// Open the "Import Chart" dialog
openImportChartWizard(state, 'legacy', false);
};
var buttonBrowse:Button = dialog.findComponent('splashBrowse', Button);
buttonBrowse.onClick = function(_event) {
// Hide the welcome dialog
dialog.hideDialog(DialogButton.CANCEL);
// Open the "Open Chart" dialog
openBrowseWizard(state, false);
}
var splashTemplateContainer:VBox = dialog.findComponent('splashTemplateContainer', VBox);
var songList:Array<String> = SongDataParser.listSongIds();
// Sort alphabetically
songList.sort((a, b) -> a > b ? 1 : -1);
for (targetSongId in songList)
{
@ -130,6 +132,120 @@ class ChartEditorDialogHandler
return dialog;
}
/**
* Open the wizard for opening an existing chart from individual files.
* @param state
* @param closable
*/
public static function openBrowseWizard(state:ChartEditorState, closable:Bool):Void
{
// Open the "Open Chart" wizard
// Step 1. Open Chart
var openChartDialog:Dialog = openChartDialog(state);
openChartDialog.onDialogClosed = function(_event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
{
// Step 2. Upload instrumental
var uploadInstDialog:Dialog = openUploadInstDialog(state, closable);
uploadInstDialog.onDialogClosed = function(_event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
{
// Step 3. Upload Vocals
// NOTE: Uploading vocals is optional, so we don't need to check if the user cancelled the wizard.
var uploadVocalsDialog:Dialog = openUploadVocalsDialog(state, closable); // var uploadVocalsDialog:Dialog
uploadVocalsDialog.onDialogClosed = function(_event) {
state.isHaxeUIDialogOpen = false;
state.postLoadInstrumental();
}
}
else
{
// User cancelled the wizard! Back to the welcome dialog.
openWelcomeDialog(state);
}
};
}
else
{
// User cancelled the wizard! Back to the welcome dialog.
openWelcomeDialog(state);
}
};
}
public static function openImportChartWizard(state:ChartEditorState, format:String, closable:Bool):Void
{
// Open the "Open Chart" wizard
// Step 1. Open Chart
var openChartDialog:Dialog = openImportChartDialog(state, format);
openChartDialog.onDialogClosed = function(_event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
{
// Step 2. Upload instrumental
var uploadInstDialog:Dialog = openUploadInstDialog(state, closable);
uploadInstDialog.onDialogClosed = function(_event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
{
// Step 3. Upload Vocals
// NOTE: Uploading vocals is optional, so we don't need to check if the user cancelled the wizard.
var uploadVocalsDialog:Dialog = openUploadVocalsDialog(state, closable); // var uploadVocalsDialog:Dialog
uploadVocalsDialog.onDialogClosed = function(_event) {
state.isHaxeUIDialogOpen = false;
state.postLoadInstrumental();
}
}
else
{
// User cancelled the wizard! Back to the welcome dialog.
openWelcomeDialog(state);
}
};
}
else
{
// User cancelled the wizard! Back to the welcome dialog.
openWelcomeDialog(state);
}
};
}
public static function openCreateSongWizard(state:ChartEditorState, closable:Bool):Void
{
// Step 1. Upload Instrumental
var uploadInstDialog:Dialog = openUploadInstDialog(state, closable);
uploadInstDialog.onDialogClosed = function(_event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
{
// Step 2. Song Metadata
var songMetadataDialog:Dialog = openSongMetadataDialog(state);
songMetadataDialog.onDialogClosed = function(_event) {
state.isHaxeUIDialogOpen = false;
if (_event.button == DialogButton.APPLY)
{
// Step 3. Upload Vocals
// NOTE: Uploading vocals is optional, so we don't need to check if the user cancelled the wizard.
openUploadVocalsDialog(state, false); // var uploadVocalsDialog:Dialog
}
else
{
// User cancelled the wizard! Back to the welcome dialog.
openWelcomeDialog(state);
}
};
}
else
{
// User cancelled the wizard! Back to the welcome dialog.
openWelcomeDialog(state);
}
};
}
/**
* Builds and opens a dialog where the user uploads an instrumental for the current song.
* @param state The current chart editor state.
@ -214,11 +330,20 @@ class ChartEditorDialogHandler
}
else
{
var message:String = if (!ChartEditorState.SUPPORTED_MUSIC_FORMATS.contains(path.ext))
{
'File format (${path.ext}) not supported for instrumental track (${path.file}.${path.ext})';
}
else
{
'Failed to load instrumental track (${path.file}.${path.ext})';
}
// Tell the user the load was successful.
NotificationManager.instance.addNotification(
{
title: 'Failure',
body: 'Failed to load instrumental track (${path.file}.${path.ext})',
body: message,
type: NotificationType.Error,
expiryMs: ChartEditorState.NOTIFICATION_DISMISS_TIME
});
@ -418,12 +543,6 @@ class ChartEditorDialogHandler
moveCharGroup(event.data.id);
};
if (key == null)
{
// Find the next available player character.
trace(charGroupPlayer.dataSource.data);
}
var charGroupOpponent:DropDown = charGroup.findComponent('charGroupOpponent', DropDown);
charGroupOpponent.onChange = function(event:UIEvent) {
charData.opponent = event.data.id;
@ -481,8 +600,8 @@ class ChartEditorDialogHandler
for (charKey in charIdsForVocals)
{
trace('Adding vocal upload for character ${charKey}');
var charMetadata:BaseCharacter = CharacterDataParser.fetchCharacter(charKey);
var charName:String = charMetadata.characterName;
var charMetadata:CharacterData = CharacterDataParser.fetchCharacterData(charKey);
var charName:String = charMetadata != null ? charMetadata.name : charKey;
var vocalsEntry:Component = state.buildComponent(CHART_EDITOR_DIALOG_UPLOAD_VOCALS_ENTRY_LAYOUT);
@ -509,11 +628,20 @@ class ChartEditorDialogHandler
}
else
{
var message:String = if (!ChartEditorState.SUPPORTED_MUSIC_FORMATS.contains(path.ext))
{
'File format (${path.ext}) not supported for vocal track (${path.file}.${path.ext})';
}
else
{
'Failed to load vocal track (${path.file}.${path.ext})';
}
// Vocals failed to load.
NotificationManager.instance.addNotification(
{
title: 'Failure',
body: 'Failed to load vocal track (${path.file}.${path.ext})',
body: message,
type: NotificationType.Error,
expiryMs: ChartEditorState.NOTIFICATION_DISMISS_TIME
});
@ -550,6 +678,284 @@ class ChartEditorDialogHandler
return dialog;
}
/**
* Builds and opens a dialog where the user upload the JSON files for a song.
* @param state The current chart editor state.
* @param closable Whether the dialog can be closed by the user.
* @return The dialog that was opened.
*/
@:haxe.warning('-WVarInit')
public static function openChartDialog(state:ChartEditorState, ?closable:Bool = true):Dialog
{
var dialog:Dialog = openDialog(state, CHART_EDITOR_DIALOG_OPEN_CHART_LAYOUT, true, closable);
var buttonCancel:Button = dialog.findComponent('dialogCancel', Button);
buttonCancel.onClick = function(_event) {
dialog.hideDialog(DialogButton.CANCEL);
}
var chartContainerA:Component = dialog.findComponent('chartContainerA');
var chartContainerB:Component = dialog.findComponent('chartContainerB');
var songMetadata:Map<String, SongMetadata> = [];
var songChartData:Map<String, SongChartData> = [];
var buttonContinue:Button = dialog.findComponent('dialogContinue', Button);
buttonContinue.onClick = function(_event) {
state.loadSong(songMetadata, songChartData);
dialog.hideDialog(DialogButton.APPLY);
}
var onDropFileMetadataVariation:String->Label->String->Void;
var onClickMetadataVariation:String->Label->UIEvent->Void;
var onDropFileChartDataVariation:String->Label->String->Void;
var onClickChartDataVariation:String->Label->UIEvent->Void;
var constructVariationEntries:Array<String>->Void = function(variations:Array<String>) {
// Clear the chart container.
while (chartContainerB.getComponentAt(0) != null)
{
chartContainerB.removeComponent(chartContainerB.getComponentAt(0));
}
// Build an entry for -chart.json.
var songDefaultChartDataEntry:Component = state.buildComponent(CHART_EDITOR_DIALOG_OPEN_CHART_ENTRY_LAYOUT);
var songDefaultChartDataEntryLabel:Label = songDefaultChartDataEntry.findComponent('chartEntryLabel', Label);
songDefaultChartDataEntryLabel.text = 'Drag and drop <song>-chart.json file, or click to browse.';
songDefaultChartDataEntry.onClick = onClickChartDataVariation.bind(Constants.DEFAULT_VARIATION).bind(songDefaultChartDataEntryLabel);
addDropHandler(songDefaultChartDataEntry, onDropFileChartDataVariation.bind(Constants.DEFAULT_VARIATION).bind(songDefaultChartDataEntryLabel));
chartContainerB.addComponent(songDefaultChartDataEntry);
for (variation in variations)
{
// Build entries for -metadata-<variation>.json.
var songVariationMetadataEntry:Component = state.buildComponent(CHART_EDITOR_DIALOG_OPEN_CHART_ENTRY_LAYOUT);
var songVariationMetadataEntryLabel:Label = songVariationMetadataEntry.findComponent('chartEntryLabel', Label);
songVariationMetadataEntryLabel.text = 'Drag and drop <song>-metadata-${variation}.json file, or click to browse.';
songVariationMetadataEntry.onClick = onClickMetadataVariation.bind(variation).bind(songVariationMetadataEntryLabel);
addDropHandler(songVariationMetadataEntry, onDropFileMetadataVariation.bind(variation).bind(songVariationMetadataEntryLabel));
chartContainerB.addComponent(songVariationMetadataEntry);
// Build entries for -chart-<variation>.json.
var songVariationChartDataEntry:Component = state.buildComponent(CHART_EDITOR_DIALOG_OPEN_CHART_ENTRY_LAYOUT);
var songVariationChartDataEntryLabel:Label = songVariationChartDataEntry.findComponent('chartEntryLabel', Label);
songVariationChartDataEntryLabel.text = 'Drag and drop <song>-chart-${variation}.json file, or click to browse.';
songVariationChartDataEntry.onClick = onClickChartDataVariation.bind(variation).bind(songVariationChartDataEntryLabel);
addDropHandler(songVariationChartDataEntry, onDropFileChartDataVariation.bind(variation).bind(songVariationChartDataEntryLabel));
chartContainerB.addComponent(songVariationChartDataEntry);
}
}
onDropFileMetadataVariation = function(variation:String, label:Label, pathStr:String) {
var path:Path = new Path(pathStr);
trace('Dropped JSON file (${path})');
var songMetadataJson:Dynamic = FileUtil.readJSONFromPath(path.toString());
var songMetadataVariation:SongMetadata = SongMigrator.migrateSongMetadata(songMetadataJson, 'import');
songMetadataVariation = SongValidator.validateSongMetadata(songMetadataVariation, 'import');
songMetadata.set(variation, songMetadataVariation);
// Tell the user the load was successful.
NotificationManager.instance.addNotification(
{
title: 'Success',
body: 'Loaded metadata file (${path.file}.${path.ext})',
type: NotificationType.Success,
expiryMs: ChartEditorState.NOTIFICATION_DISMISS_TIME
});
label.text = 'Metadata file (drag and drop, or click to browse)\nSelected file: ${path.file}.${path.ext}';
if (variation == Constants.DEFAULT_VARIATION) constructVariationEntries(songMetadataVariation.playData.songVariations);
};
onClickMetadataVariation = function(variation:String, label:Label, _event:UIEvent) {
Dialogs.openBinaryFile('Open Chart ($variation) Metadata', [
{label: 'JSON File (.json)', extension: 'json'}], function(selectedFile) {
if (selectedFile != null)
{
trace('Selected file: ' + selectedFile.name);
var songMetadataJson:Dynamic = SerializerUtil.fromJSONBytes(selectedFile.bytes);
var songMetadataVariation:SongMetadata = SongMigrator.migrateSongMetadata(songMetadataJson, 'import');
songMetadataVariation = SongValidator.validateSongMetadata(songMetadataVariation, 'import');
songMetadataVariation.variation = variation;
songMetadata.set(variation, songMetadataVariation);
// Tell the user the load was successful.
NotificationManager.instance.addNotification(
{
title: 'Success',
body: 'Loaded metadata file (${selectedFile.name})',
type: NotificationType.Success,
expiryMs: ChartEditorState.NOTIFICATION_DISMISS_TIME
});
label.text = 'Metadata file (drag and drop, or click to browse)\nSelected file: ${selectedFile.name}';
if (variation == Constants.DEFAULT_VARIATION) constructVariationEntries(songMetadataVariation.playData.songVariations);
}
});
}
onDropFileChartDataVariation = function(variation:String, label:Label, pathStr:String) {
var path:Path = new Path(pathStr);
trace('Dropped JSON file (${path})');
var songChartDataJson:Dynamic = FileUtil.readJSONFromPath(path.toString());
var songChartDataVariation:SongChartData = SongMigrator.migrateSongChartData(songChartDataJson, 'import');
songChartDataVariation = SongValidator.validateSongChartData(songChartDataVariation, 'import');
songChartData.set(variation, songChartDataVariation);
// Tell the user the load was successful.
NotificationManager.instance.addNotification(
{
title: 'Success',
body: 'Loaded chart data file (${path.file}.${path.ext})',
type: NotificationType.Success,
expiryMs: ChartEditorState.NOTIFICATION_DISMISS_TIME
});
label.text = 'Chart data file (drag and drop, or click to browse)\nSelected file: ${path.file}.${path.ext}';
};
onClickChartDataVariation = function(variation:String, label:Label, _event:UIEvent) {
Dialogs.openBinaryFile('Open Chart ($variation) Metadata', [
{label: 'JSON File (.json)', extension: 'json'}], function(selectedFile) {
if (selectedFile != null)
{
trace('Selected file: ' + selectedFile.name);
var songChartDataJson:Dynamic = SerializerUtil.fromJSONBytes(selectedFile.bytes);
var songChartDataVariation:SongChartData = SongMigrator.migrateSongChartData(songChartDataJson, 'import');
songChartDataVariation = SongValidator.validateSongChartData(songChartDataVariation, 'import');
songChartData.set(variation, songChartDataVariation);
// Tell the user the load was successful.
NotificationManager.instance.addNotification(
{
title: 'Success',
body: 'Loaded chart data file (${selectedFile.name})',
type: NotificationType.Success,
expiryMs: ChartEditorState.NOTIFICATION_DISMISS_TIME
});
label.text = 'Chart data file (drag and drop, or click to browse)\nSelected file: ${selectedFile.name}';
}
});
}
var metadataEntry:Component = state.buildComponent(CHART_EDITOR_DIALOG_OPEN_CHART_ENTRY_LAYOUT);
var metadataEntryLabel:Label = metadataEntry.findComponent('chartEntryLabel', Label);
metadataEntryLabel.text = 'Drag and drop <song>-metadata.json file, or click to browse.';
metadataEntry.onClick = onClickMetadataVariation.bind(Constants.DEFAULT_VARIATION).bind(metadataEntryLabel);
addDropHandler(metadataEntry, onDropFileMetadataVariation.bind(Constants.DEFAULT_VARIATION).bind(metadataEntryLabel));
chartContainerA.addComponent(metadataEntry);
return dialog;
}
/**
* Builds and opens a dialog where the user can import a chart from an existing file format.
* @param state The current chart editor state.
* @param format The format to import from.
* @param closable
* @return Dialog
*/
public static function openImportChartDialog(state:ChartEditorState, format:String, ?closable:Bool = true):Dialog
{
var dialog:Dialog = openDialog(state, CHART_EDITOR_DIALOG_IMPORT_CHART_LAYOUT, true, closable);
var prettyFormat:String = switch (format)
{
case 'legacy': 'FNF Legacy';
default: 'Unknown';
}
var fileFilter = switch (format)
{
case 'legacy': {label: 'JSON Data File (.json)', extension: 'json'};
default: null;
}
dialog.title = 'Import Chart - ${prettyFormat}';
var buttonCancel:Button = dialog.findComponent('dialogCancel', Button);
buttonCancel.onClick = function(_event) {
dialog.hideDialog(DialogButton.CANCEL);
}
var importBox:Box = dialog.findComponent('importBox', Box);
importBox.onMouseOver = function(_event) {
importBox.swapClass('upload-bg', 'upload-bg-hover');
Cursor.cursorMode = Pointer;
}
importBox.onMouseOut = function(_event) {
importBox.swapClass('upload-bg-hover', 'upload-bg');
Cursor.cursorMode = Default;
}
var onDropFile:String->Void;
importBox.onClick = function(_event) {
Dialogs.openBinaryFile('Import Chart - ${prettyFormat}', [fileFilter], function(selectedFile:SelectedFileInfo) {
if (selectedFile != null)
{
trace('Selected file: ' + selectedFile.fullPath);
var selectedFileJson:Dynamic = SerializerUtil.fromJSONBytes(selectedFile.bytes);
var songMetadata:SongMetadata = SongMigrator.migrateSongMetadataFromLegacy(selectedFileJson);
var songChartData:SongChartData = SongMigrator.migrateSongChartDataFromLegacy(selectedFileJson);
state.loadSong([Constants.DEFAULT_VARIATION => songMetadata], [Constants.DEFAULT_VARIATION => songChartData]);
dialog.hideDialog(DialogButton.APPLY);
NotificationManager.instance.addNotification(
{
title: 'Success',
body: 'Loaded chart file (${selectedFile.name})',
type: NotificationType.Success,
expiryMs: ChartEditorState.NOTIFICATION_DISMISS_TIME
});
}
});
}
onDropFile = function(pathStr:String) {
var path:Path = new Path(pathStr);
var selectedFileJson:Dynamic = FileUtil.readJSONFromPath(path.toString());
var songMetadata:SongMetadata = SongMigrator.migrateSongMetadataFromLegacy(selectedFileJson);
var songChartData:SongChartData = SongMigrator.migrateSongChartDataFromLegacy(selectedFileJson);
state.loadSong([Constants.DEFAULT_VARIATION => songMetadata], [Constants.DEFAULT_VARIATION => songChartData]);
dialog.hideDialog(DialogButton.APPLY);
NotificationManager.instance.addNotification(
{
title: 'Success',
body: 'Loaded chart file (${path.file}.${path.ext})',
type: NotificationType.Success,
expiryMs: ChartEditorState.NOTIFICATION_DISMISS_TIME
});
};
addDropHandler(importBox, onDropFile);
return dialog;
}
/**
* Builds and opens a dialog displaying the user guide, providing guidance and help on how to use the chart editor.
*
@ -569,6 +975,8 @@ class ChartEditorDialogHandler
static function openDialog(state:ChartEditorState, key:String, modal:Bool = true, closable:Bool = true):Dialog
{
var dialog:Dialog = cast state.buildComponent(key);
if (dialog == null) return null;
dialog.destroyOnClose = true;
dialog.closable = closable;
dialog.showDialog(modal);

View File

@ -27,7 +27,7 @@ class ChartEditorEventSprite extends FlxSprite
/**
* The image used for all song events. Cached for performance.
*/
var eventGraphic:BitmapData;
static var eventSpriteBasic:BitmapData;
public function new(parent:ChartEditorState)
{
@ -40,12 +40,12 @@ class ChartEditorEventSprite extends FlxSprite
function buildGraphic():Void
{
if (eventGraphic == null)
if (eventSpriteBasic == null)
{
eventGraphic = Assets.getBitmapData(Paths.image('ui/chart-editor/event'));
eventSpriteBasic = Assets.getBitmapData(Paths.image('ui/chart-editor/event'));
}
loadGraphic(eventGraphic);
loadGraphic(eventSpriteBasic);
setGraphicSize(ChartEditorState.GRID_SIZE);
this.updateHitbox();
}

View File

@ -0,0 +1,144 @@
package funkin.ui.debug.charting;
import funkin.play.song.SongData.SongEventData;
import funkin.play.song.SongData.SongNoteData;
import flixel.math.FlxMath;
import flixel.FlxSprite;
import flixel.util.FlxColor;
import flixel.util.FlxSpriteUtil;
/**
* Handles the note scrollbar preview in the chart editor.
*/
class ChartEditorNotePreview extends FlxSprite
{
//
// Constants
//
static final NOTE_WIDTH:Int = 5;
static final NOTE_HEIGHT:Int = 1;
static final WIDTH:Int = NOTE_WIDTH * 9;
static final BG_COLOR:FlxColor = FlxColor.GRAY;
static final LEFT_COLOR:FlxColor = 0xFFFF22AA;
static final DOWN_COLOR:FlxColor = 0xFF00EEFF;
static final UP_COLOR:FlxColor = 0xFF00CC00;
static final RIGHT_COLOR:FlxColor = 0xFFCC1111;
static final EVENT_COLOR:FlxColor = 0xFF111111;
var previewHeight:Int;
public function new(height:Int)
{
super(0, 0);
this.previewHeight = height;
buildBackground();
}
/**
* Build the initial sprite for the preview.
*/
function buildBackground():Void
{
makeGraphic(WIDTH, 0, BG_COLOR);
}
/**
* Erase all notes from the preview.
*/
public function erase():Void
{
drawRect(0, 0, WIDTH, previewHeight, BG_COLOR);
}
/**
* Add a single note to the preview.
* @param note The data for the note.
* @param songLengthInMs The total length of the song in milliseconds.
*/
public function addNote(note:SongNoteData, songLengthInMs:Int):Void
{
var noteDir:Int = note.getDirection();
var mustHit:Bool = note.getStrumlineIndex() == 0;
drawNote(noteDir, mustHit, Std.int(note.time), songLengthInMs);
}
/**
* Add a song event to the preview.
* @param event The data for the event.
* @param songLengthInMs The total length of the song in milliseconds.
*/
public function addEvent(event:SongEventData, songLengthInMs:Int):Void
{
drawNote(-1, false, Std.int(event.time), songLengthInMs);
}
/**
* Add an array of notes to the preview.
* @param notes The data for the notes.
* @param songLengthInMs The total length of the song in milliseconds.
*/
public function addNotes(notes:Array<SongNoteData>, songLengthInMs:Int):Void
{
for (note in notes)
{
addNote(note, songLengthInMs);
}
}
/**
* Add an array of events to the preview.
* @param events The data for the events.
* @param songLengthInMs The total length of the song in milliseconds.
*/
public function addEvents(events:Array<SongEventData>, songLengthInMs:Int):Void
{
for (event in events)
{
addEvent(event, songLengthInMs);
}
}
/**
* Draws a note on the preview.
* @param dir Note data.
* @param mustHit False if opponent, true if player.
* @param strumTimeInMs Time in milliseconds to strum the note.
* @param songLengthInMs Length of the song in milliseconds.
*/
function drawNote(dir:Int, mustHit:Bool, strumTimeInMs:Int, songLengthInMs:Int):Void
{
var color:FlxColor = switch (dir)
{
case 0: LEFT_COLOR;
case 1: DOWN_COLOR;
case 2: UP_COLOR;
case 3: RIGHT_COLOR;
default: EVENT_COLOR;
};
var noteX:Float = NOTE_WIDTH * dir;
if (mustHit) noteX += NOTE_WIDTH * 4;
if (dir == -1) noteX = NOTE_WIDTH * 8;
var noteY:Float = FlxMath.remapToRange(strumTimeInMs, 0, songLengthInMs, 0, previewHeight);
drawRect(noteX, noteY, NOTE_WIDTH, NOTE_HEIGHT, color);
}
function eraseNote(dir:Int, mustHit:Bool, strumTimeInMs:Int, songLengthInMs:Int):Void
{
var noteX:Float = NOTE_WIDTH * dir;
if (mustHit) noteX += NOTE_WIDTH * 4;
if (dir == -1) noteX = NOTE_WIDTH * 8;
var noteY:Float = FlxMath.remapToRange(strumTimeInMs, 0, songLengthInMs, 0, previewHeight);
drawRect(noteX, noteY, NOTE_WIDTH, NOTE_HEIGHT, BG_COLOR);
}
inline function drawRect(noteX:Float, noteY:Float, width:Int, height:Int, color:FlxColor):Void
{
FlxSpriteUtil.drawRect(this, noteX, noteY, width, height, color);
}
}

File diff suppressed because it is too large Load Diff

View File

@ -26,7 +26,7 @@ class ChartEditorThemeHandler
// An enum of typedefs or something?
// ================================
static final BACKGROUND_COLOR_LIGHT:FlxColor = 0xFF673AB7;
static final BACKGROUND_COLOR_DARK:FlxColor = 0xFF673AB7;
static final BACKGROUND_COLOR_DARK:FlxColor = 0xFF361E60;
// Color 1 of the grid pattern. Alternates with Color 2.
static final GRID_COLOR_1_LIGHT:FlxColor = 0xFFE7E6E6;
@ -43,13 +43,11 @@ class ChartEditorThemeHandler
// Vertical divider between characters.
static final GRID_STRUMLINE_DIVIDER_COLOR_LIGHT:FlxColor = 0xFF111111;
static final GRID_STRUMLINE_DIVIDER_COLOR_DARK:FlxColor = 0xFFC4C4C4;
// static final GRID_STRUMLINE_DIVIDER_WIDTH:Float = 2;
static final GRID_STRUMLINE_DIVIDER_WIDTH:Float = ChartEditorState.GRID_SELECTION_BORDER_WIDTH;
// Horizontal divider between measures.
static final GRID_MEASURE_DIVIDER_COLOR_LIGHT:FlxColor = 0xFF111111;
static final GRID_MEASURE_DIVIDER_COLOR_DARK:FlxColor = 0xFFC4C4C4;
// static final GRID_MEASURE_DIVIDER_WIDTH:Float = 2;
static final GRID_MEASURE_DIVIDER_WIDTH:Float = ChartEditorState.GRID_SELECTION_BORDER_WIDTH;
// Border on the square highlighting selected notes.
@ -66,6 +64,12 @@ class ChartEditorThemeHandler
static final PLAYHEAD_BLOCK_BORDER_COLOR:FlxColor = 0xFF9D0011;
static final PLAYHEAD_BLOCK_FILL_COLOR:FlxColor = 0xFFBD0231;
static final TOTAL_COLUMN_COUNT:Int = ChartEditorState.STRUMLINE_SIZE * 2 + 1;
/**
* When the theme is changed, this function updates all of the UI elements to match the new theme.
* @param state The ChartEditorState to update.
*/
public static function updateTheme(state:ChartEditorState):Void
{
updateBackground(state);
@ -73,6 +77,10 @@ class ChartEditorThemeHandler
updateSelectionSquare(state);
}
/**
* Updates the tint of the background sprite to match the current theme.
* @param state The ChartEditorState to update.
*/
static function updateBackground(state:ChartEditorState):Void
{
state.menuBG.color = switch (state.currentTheme)
@ -85,7 +93,7 @@ class ChartEditorThemeHandler
/**
* Builds the checkerboard background image of the chart editor, and adds dividing lines to it.
* @param dark Whether to draw the grid in a dark color instead of a light one.
* @param state The ChartEditorState to update.
*/
static function updateGridBitmap(state:ChartEditorState):Void
{
@ -107,8 +115,8 @@ class ChartEditorThemeHandler
// 2 * (Strumline Size) + 1 grid squares wide, by (4 * quarter notes per measure) grid squares tall.
// This gets reused to fill the screen.
var gridWidth:Int = Std.int(ChartEditorState.GRID_SIZE * (ChartEditorState.STRUMLINE_SIZE * 2 + 1));
var gridHeight:Int = Std.int(ChartEditorState.GRID_SIZE * (Conductor.stepsPerMeasure));
var gridWidth:Int = Std.int(ChartEditorState.GRID_SIZE * TOTAL_COLUMN_COUNT);
var gridHeight:Int = Std.int(ChartEditorState.GRID_SIZE * Conductor.stepsPerMeasure);
state.gridBitmap = FlxGridOverlay.createGrid(ChartEditorState.GRID_SIZE, ChartEditorState.GRID_SIZE, gridWidth, gridHeight, true, gridColor1, gridColor2);
// Selection borders
@ -143,7 +151,7 @@ class ChartEditorThemeHandler
selectionBorderColor);
// Selection borders across the middle.
for (i in 1...(ChartEditorState.STRUMLINE_SIZE * 2 + 1))
for (i in 1...TOTAL_COLUMN_COUNT)
{
state.gridBitmap.fillRect(new Rectangle((ChartEditorState.GRID_SIZE * i) - (ChartEditorState.GRID_SELECTION_BORDER_WIDTH / 2), 0,
ChartEditorState.GRID_SELECTION_BORDER_WIDTH, state.gridBitmap.height),
@ -167,7 +175,7 @@ class ChartEditorThemeHandler
// Divider at top
state.gridBitmap.fillRect(new Rectangle(0, 0, state.gridBitmap.width, GRID_MEASURE_DIVIDER_WIDTH / 2), gridMeasureDividerColor);
// Divider at bottom
var dividerLineBY = state.gridBitmap.height - (GRID_MEASURE_DIVIDER_WIDTH / 2);
var dividerLineBY:Float = state.gridBitmap.height - (GRID_MEASURE_DIVIDER_WIDTH / 2);
state.gridBitmap.fillRect(new Rectangle(0, dividerLineBY, state.gridBitmap.width, GRID_MEASURE_DIVIDER_WIDTH / 2), gridMeasureDividerColor);
// Draw dividers between the strumlines.
@ -180,10 +188,10 @@ class ChartEditorThemeHandler
};
// Divider at 1 * (Strumline Size)
var dividerLineAX = ChartEditorState.GRID_SIZE * (ChartEditorState.STRUMLINE_SIZE) - (GRID_STRUMLINE_DIVIDER_WIDTH / 2);
var dividerLineAX:Float = ChartEditorState.GRID_SIZE * (ChartEditorState.STRUMLINE_SIZE) - (GRID_STRUMLINE_DIVIDER_WIDTH / 2);
state.gridBitmap.fillRect(new Rectangle(dividerLineAX, 0, GRID_STRUMLINE_DIVIDER_WIDTH, state.gridBitmap.height), gridStrumlineDividerColor);
// Divider at 2 * (Strumline Size)
var dividerLineBX = ChartEditorState.GRID_SIZE * (ChartEditorState.STRUMLINE_SIZE * 2) - (GRID_STRUMLINE_DIVIDER_WIDTH / 2);
var dividerLineBX:Float = ChartEditorState.GRID_SIZE * (ChartEditorState.STRUMLINE_SIZE * 2) - (GRID_STRUMLINE_DIVIDER_WIDTH / 2);
state.gridBitmap.fillRect(new Rectangle(dividerLineBX, 0, GRID_STRUMLINE_DIVIDER_WIDTH, state.gridBitmap.height), gridStrumlineDividerColor);
if (state.gridTiledSprite != null)

View File

@ -1,6 +1,5 @@
package funkin.ui.debug.charting;
import haxe.ui.data.ArrayDataSource;
import funkin.play.character.BaseCharacter.CharacterType;
import funkin.play.event.SongEvent;
import funkin.play.event.SongEventData;
@ -12,15 +11,17 @@ import haxe.ui.components.CheckBox;
import haxe.ui.components.DropDown;
import haxe.ui.components.Label;
import haxe.ui.components.NumberStepper;
import haxe.ui.components.NumberStepper;
import haxe.ui.components.Slider;
import haxe.ui.components.TextField;
import haxe.ui.containers.dialogs.Dialog;
import haxe.ui.containers.Box;
import haxe.ui.containers.Frame;
import haxe.ui.containers.Grid;
import haxe.ui.containers.Group;
import haxe.ui.containers.VBox;
import haxe.ui.containers.dialogs.CollapsibleDialog;
import haxe.ui.containers.dialogs.Dialog.DialogButton;
import haxe.ui.containers.dialogs.Dialog.DialogEvent;
import haxe.ui.core.Component;
import haxe.ui.data.ArrayDataSource;
import haxe.ui.events.UIEvent;
/**
@ -32,18 +33,26 @@ enum ChartEditorToolMode
Place;
}
/**
* Static functions which handle building themed UI elements for a provided ChartEditorState.
*/
class ChartEditorToolboxHandler
{
public static function setToolboxState(state:ChartEditorState, id:String, shown:Bool):Void
{
if (shown) showToolbox(state, id);
if (shown)
{
showToolbox(state, id);
}
else
{
hideToolbox(state, id);
}
}
public static function showToolbox(state:ChartEditorState, id:String)
public static function showToolbox(state:ChartEditorState, id:String):Void
{
var toolbox:Dialog = state.activeToolboxes.get(id);
var toolbox:CollapsibleDialog = state.activeToolboxes.get(id);
if (toolbox == null) toolbox = initToolbox(state, id);
@ -59,7 +68,7 @@ class ChartEditorToolboxHandler
public static function hideToolbox(state:ChartEditorState, id:String):Void
{
var toolbox:Dialog = state.activeToolboxes.get(id);
var toolbox:CollapsibleDialog = state.activeToolboxes.get(id);
if (toolbox == null) toolbox = initToolbox(state, id);
@ -73,13 +82,27 @@ class ChartEditorToolboxHandler
}
}
public static function minimizeToolbox(state:ChartEditorState, id:String):Void {}
public static function maximizeToolbox(state:ChartEditorState, id:String):Void {}
public static function initToolbox(state:ChartEditorState, id:String):Dialog
public static function minimizeToolbox(state:ChartEditorState, id:String):Void
{
var toolbox:Dialog = null;
var toolbox:CollapsibleDialog = state.activeToolboxes.get(id);
if (toolbox == null) return;
toolbox.minimized = true;
}
public static function maximizeToolbox(state:ChartEditorState, id:String):Void
{
var toolbox:CollapsibleDialog = state.activeToolboxes.get(id);
if (toolbox == null) return;
toolbox.minimized = false;
}
public static function initToolbox(state:ChartEditorState, id:String):CollapsibleDialog
{
var toolbox:CollapsibleDialog = null;
switch (id)
{
case ChartEditorState.CHART_EDITOR_TOOLBOX_TOOLS_LAYOUT:
@ -95,9 +118,9 @@ class ChartEditorToolboxHandler
case ChartEditorState.CHART_EDITOR_TOOLBOX_CHARACTERS_LAYOUT:
toolbox = buildToolboxCharactersLayout(state);
case ChartEditorState.CHART_EDITOR_TOOLBOX_PLAYER_PREVIEW_LAYOUT:
toolbox = buildToolboxPlayerPreviewLayout(state);
toolbox = null; // buildToolboxPlayerPreviewLayout(state);
case ChartEditorState.CHART_EDITOR_TOOLBOX_OPPONENT_PREVIEW_LAYOUT:
toolbox = buildToolboxOpponentPreviewLayout(state);
toolbox = null; // buildToolboxOpponentPreviewLayout(state);
default:
// This happens if you try to load an unknown layout.
trace('ChartEditorToolboxHandler.initToolbox() - Unknown toolbox ID: $id');
@ -114,9 +137,15 @@ class ChartEditorToolboxHandler
return toolbox;
}
public static function getToolbox(state:ChartEditorState, id:String):Dialog
/**
* Retrieve a toolbox by its layout's asset ID.
* @param state The ChartEditorState instance.
* @param id The asset ID of the toolbox layout.
* @return The toolbox.
*/
public static function getToolbox(state:ChartEditorState, id:String):CollapsibleDialog
{
var toolbox:Dialog = state.activeToolboxes.get(id);
var toolbox:CollapsibleDialog = state.activeToolboxes.get(id);
// Initialize the toolbox without showing it.
if (toolbox == null) toolbox = initToolbox(state, id);
@ -124,9 +153,9 @@ class ChartEditorToolboxHandler
return toolbox;
}
static function buildToolboxToolsLayout(state:ChartEditorState):Dialog
static function buildToolboxToolsLayout(state:ChartEditorState):CollapsibleDialog
{
var toolbox:Dialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_TOOLS_LAYOUT);
var toolbox:CollapsibleDialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_TOOLS_LAYOUT);
if (toolbox == null) return null;
@ -134,15 +163,15 @@ class ChartEditorToolboxHandler
toolbox.x = 50;
toolbox.y = 50;
toolbox.onDialogClosed = (event:DialogEvent) -> {
toolbox.onDialogClosed = function(event:DialogEvent) {
state.setUICheckboxSelected('menubarItemToggleToolboxTools', false);
}
var toolsGroup:Group = toolbox.findComponent("toolboxToolsGroup", Group);
var toolsGroup:Group = toolbox.findComponent('toolboxToolsGroup', Group);
if (toolsGroup == null) return null;
toolsGroup.onChange = (event:UIEvent) -> {
toolsGroup.onChange = function(event:UIEvent) {
switch (event.target.id)
{
case 'toolboxToolsGroupSelect':
@ -157,9 +186,9 @@ class ChartEditorToolboxHandler
return toolbox;
}
static function buildToolboxNoteDataLayout(state:ChartEditorState):Dialog
static function buildToolboxNoteDataLayout(state:ChartEditorState):CollapsibleDialog
{
var toolbox:Dialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_NOTEDATA_LAYOUT);
var toolbox:CollapsibleDialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_NOTEDATA_LAYOUT);
if (toolbox == null) return null;
@ -167,16 +196,16 @@ class ChartEditorToolboxHandler
toolbox.x = 75;
toolbox.y = 100;
toolbox.onDialogClosed = (event:DialogEvent) -> {
toolbox.onDialogClosed = function(event:DialogEvent) {
state.setUICheckboxSelected('menubarItemToggleToolboxNotes', false);
}
var toolboxNotesNoteKind:DropDown = toolbox.findComponent("toolboxNotesNoteKind", DropDown);
var toolboxNotesCustomKindLabel:Label = toolbox.findComponent("toolboxNotesCustomKindLabel", Label);
var toolboxNotesCustomKind:TextField = toolbox.findComponent("toolboxNotesCustomKind", TextField);
var toolboxNotesNoteKind:DropDown = toolbox.findComponent('toolboxNotesNoteKind', DropDown);
var toolboxNotesCustomKindLabel:Label = toolbox.findComponent('toolboxNotesCustomKindLabel', Label);
var toolboxNotesCustomKind:TextField = toolbox.findComponent('toolboxNotesCustomKind', TextField);
toolboxNotesNoteKind.onChange = (event:UIEvent) -> {
var isCustom = (event.data.id == '~CUSTOM~');
toolboxNotesNoteKind.onChange = function(event:UIEvent) {
var isCustom:Bool = (event.data.id == '~CUSTOM~');
if (isCustom)
{
@ -194,16 +223,16 @@ class ChartEditorToolboxHandler
}
}
toolboxNotesCustomKind.onChange = (event:UIEvent) -> {
toolboxNotesCustomKind.onChange = function(event:UIEvent) {
state.selectedNoteKind = toolboxNotesCustomKind.text;
}
return toolbox;
}
static function buildToolboxEventDataLayout(state:ChartEditorState):Dialog
static function buildToolboxEventDataLayout(state:ChartEditorState):CollapsibleDialog
{
var toolbox:Dialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_EVENTDATA_LAYOUT);
var toolbox:CollapsibleDialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_EVENTDATA_LAYOUT);
if (toolbox == null) return null;
@ -211,12 +240,12 @@ class ChartEditorToolboxHandler
toolbox.x = 100;
toolbox.y = 150;
toolbox.onDialogClosed = (event:DialogEvent) -> {
toolbox.onDialogClosed = function(event:DialogEvent) {
state.setUICheckboxSelected('menubarItemToggleToolboxEvents', false);
}
var toolboxEventsEventKind:DropDown = toolbox.findComponent("toolboxEventsEventKind", DropDown);
var toolboxEventsDataGrid:Grid = toolbox.findComponent("toolboxEventsDataGrid", Grid);
var toolboxEventsEventKind:DropDown = toolbox.findComponent('toolboxEventsEventKind', DropDown);
var toolboxEventsDataGrid:Grid = toolbox.findComponent('toolboxEventsDataGrid', Grid);
toolboxEventsEventKind.dataSource = new ArrayDataSource();
@ -227,7 +256,7 @@ class ChartEditorToolboxHandler
toolboxEventsEventKind.dataSource.add({text: event.getTitle(), value: event.id});
}
toolboxEventsEventKind.onChange = (event:UIEvent) -> {
toolboxEventsEventKind.onChange = function(event:UIEvent) {
var eventType:String = event.data.value;
trace('ChartEditorToolboxHandler.buildToolboxEventDataLayout() - Event type changed: $eventType');
@ -281,9 +310,9 @@ class ChartEditorToolboxHandler
numberStepper.value = field.defaultValue;
input = numberStepper;
case BOOL:
var checkBox = new CheckBox();
var checkBox:CheckBox = new CheckBox();
checkBox.id = field.name;
checkBox.selected = field.defaultValue == true;
checkBox.selected = field.defaultValue;
input = checkBox;
case ENUM:
var dropDown:DropDown = new DropDown();
@ -293,7 +322,7 @@ class ChartEditorToolboxHandler
// Add entries to the dropdown.
for (optionName in field.keys.keys())
{
var optionValue = field.keys.get(optionName);
var optionValue:String = field.keys.get(optionName);
trace('$optionName : $optionValue');
dropDown.dataSource.add({value: optionValue, text: optionName});
}
@ -314,7 +343,7 @@ class ChartEditorToolboxHandler
target.addComponent(input);
input.onChange = (event:UIEvent) -> {
input.onChange = function(event:UIEvent) {
trace('ChartEditorToolboxHandler.buildEventDataFormFromSchema() - ${event.target.id} = ${event.target.value}');
if (event.target.value == null) state.selectedEventData.remove(event.target.id);
@ -324,9 +353,9 @@ class ChartEditorToolboxHandler
}
}
static function buildToolboxDifficultyLayout(state:ChartEditorState):Dialog
static function buildToolboxDifficultyLayout(state:ChartEditorState):CollapsibleDialog
{
var toolbox:Dialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT);
var toolbox:CollapsibleDialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_DIFFICULTY_LAYOUT);
if (toolbox == null) return null;
@ -334,36 +363,36 @@ class ChartEditorToolboxHandler
toolbox.x = 125;
toolbox.y = 200;
toolbox.onDialogClosed = (event:DialogEvent) -> {
toolbox.onDialogClosed = function(event:UIEvent) {
state.setUICheckboxSelected('menubarItemToggleToolboxDifficulty', false);
}
var difficultyToolboxSaveMetadata:Button = toolbox.findComponent("difficultyToolboxSaveMetadata", Button);
var difficultyToolboxSaveChart:Button = toolbox.findComponent("difficultyToolboxSaveChart", Button);
var difficultyToolboxSaveAll:Button = toolbox.findComponent("difficultyToolboxSaveAll", Button);
var difficultyToolboxLoadMetadata:Button = toolbox.findComponent("difficultyToolboxLoadMetadata", Button);
var difficultyToolboxLoadChart:Button = toolbox.findComponent("difficultyToolboxLoadChart", Button);
var difficultyToolboxSaveMetadata:Button = toolbox.findComponent('difficultyToolboxSaveMetadata', Button);
var difficultyToolboxSaveChart:Button = toolbox.findComponent('difficultyToolboxSaveChart', Button);
var difficultyToolboxSaveAll:Button = toolbox.findComponent('difficultyToolboxSaveAll', Button);
var difficultyToolboxLoadMetadata:Button = toolbox.findComponent('difficultyToolboxLoadMetadata', Button);
var difficultyToolboxLoadChart:Button = toolbox.findComponent('difficultyToolboxLoadChart', Button);
difficultyToolboxSaveMetadata.onClick = (event:UIEvent) -> {
SongSerializer.exportSongMetadata(state.currentSongMetadata);
difficultyToolboxSaveMetadata.onClick = function(event:UIEvent) {
SongSerializer.exportSongMetadata(state.currentSongMetadata, state.currentSongId);
};
difficultyToolboxSaveChart.onClick = (event:UIEvent) -> {
SongSerializer.exportSongChartData(state.currentSongChartData);
difficultyToolboxSaveChart.onClick = function(event:UIEvent) {
SongSerializer.exportSongChartData(state.currentSongChartData, state.currentSongId);
};
difficultyToolboxSaveAll.onClick = (event:UIEvent) -> {
difficultyToolboxSaveAll.onClick = function(event:UIEvent) {
state.exportAllSongData();
};
difficultyToolboxLoadMetadata.onClick = (event:UIEvent) -> {
difficultyToolboxLoadMetadata.onClick = function(event:UIEvent) {
// Replace metadata for current variation.
SongSerializer.importSongMetadataAsync(function(songMetadata) {
state.currentSongMetadata = songMetadata;
});
};
difficultyToolboxLoadChart.onClick = (event:UIEvent) -> {
difficultyToolboxLoadChart.onClick = function(event:UIEvent) {
// Replace chart data for current variation.
SongSerializer.importSongChartDataAsync(function(songChartData) {
state.currentSongChartData = songChartData;
@ -376,9 +405,9 @@ class ChartEditorToolboxHandler
return toolbox;
}
static function buildToolboxMetadataLayout(state:ChartEditorState):Dialog
static function buildToolboxMetadataLayout(state:ChartEditorState):CollapsibleDialog
{
var toolbox:Dialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_METADATA_LAYOUT);
var toolbox:CollapsibleDialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_METADATA_LAYOUT);
if (toolbox == null) return null;
@ -386,13 +415,13 @@ class ChartEditorToolboxHandler
toolbox.x = 150;
toolbox.y = 250;
toolbox.onDialogClosed = (event:DialogEvent) -> {
toolbox.onDialogClosed = function(event:UIEvent) {
state.setUICheckboxSelected('menubarItemToggleToolboxMetadata', false);
}
var inputSongName:TextField = toolbox.findComponent('inputSongName', TextField);
inputSongName.onChange = (event:UIEvent) -> {
var valid = event.target.text != null && event.target.text != "";
inputSongName.onChange = function(event:UIEvent) {
var valid:Bool = event.target.text != null && event.target.text != '';
if (valid)
{
@ -404,10 +433,11 @@ class ChartEditorToolboxHandler
state.currentSongMetadata.songName = null;
}
};
inputSongName.value = state.currentSongMetadata.songName;
var inputSongArtist:TextField = toolbox.findComponent('inputSongArtist', TextField);
inputSongArtist.onChange = (event:UIEvent) -> {
var valid = event.target.text != null && event.target.text != "";
inputSongArtist.onChange = function(event:UIEvent) {
var valid:Bool = event.target.text != null && event.target.text != '';
if (valid)
{
@ -419,28 +449,31 @@ class ChartEditorToolboxHandler
state.currentSongMetadata.artist = null;
}
};
inputSongArtist.value = state.currentSongMetadata.artist;
var inputStage:DropDown = toolbox.findComponent('inputStage', DropDown);
inputStage.onChange = (event:UIEvent) -> {
var valid = event.data != null && event.data.id != null;
inputStage.onChange = function(event:UIEvent) {
var valid:Bool = event.data != null && event.data.id != null;
if (valid)
{
state.currentSongMetadata.playData.stage = event.data.id;
}
};
inputStage.value = state.currentSongMetadata.playData.stage;
var inputNoteSkin:DropDown = toolbox.findComponent('inputNoteSkin', DropDown);
inputNoteSkin.onChange = (event:UIEvent) -> {
inputNoteSkin.onChange = function(event:UIEvent) {
if (event.data.id == null) return;
state.currentSongMetadata.playData.noteSkin = event.data.id;
};
inputNoteSkin.value = state.currentSongMetadata.playData.noteSkin;
var inputBPM:NumberStepper = toolbox.findComponent('inputBPM', NumberStepper);
inputBPM.onChange = (event:UIEvent) -> {
inputBPM.onChange = function(event:UIEvent) {
if (event.value == null || event.value <= 0) return;
var timeChanges = state.currentSongMetadata.timeChanges;
var timeChanges:Array<SongTimeChange> = state.currentSongMetadata.timeChanges;
if (timeChanges == null || timeChanges.length == 0)
{
timeChanges = [new SongTimeChange(-1, 0, event.value, 4, 4, [4, 4, 4, 4])];
@ -454,28 +487,30 @@ class ChartEditorToolboxHandler
state.currentSongMetadata.timeChanges = timeChanges;
};
inputBPM.value = state.currentSongMetadata.timeChanges[0].bpm;
var inputScrollSpeed:Slider = toolbox.findComponent('inputScrollSpeed', Slider);
inputScrollSpeed.onChange = (event:UIEvent) -> {
var valid = event.target.value != null && event.target.value > 0;
inputScrollSpeed.onChange = function(event:UIEvent) {
var valid:Bool = event.target.value != null && event.target.value > 0;
if (valid)
{
inputScrollSpeed.removeClass('invalid-value');
state.currentSongChartData.scrollSpeed = event.target.value;
state.currentSongChartScrollSpeed = event.target.value;
}
else
{
state.currentSongChartData.scrollSpeed = null;
state.currentSongChartScrollSpeed = 1.0;
}
};
inputScrollSpeed.value = state.currentSongChartData.scrollSpeed;
return toolbox;
}
static function buildToolboxCharactersLayout(state:ChartEditorState):Dialog
static function buildToolboxCharactersLayout(state:ChartEditorState):CollapsibleDialog
{
var toolbox:Dialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_CHARACTERS_LAYOUT);
var toolbox:CollapsibleDialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_CHARACTERS_LAYOUT);
if (toolbox == null) return null;
@ -483,16 +518,16 @@ class ChartEditorToolboxHandler
toolbox.x = 175;
toolbox.y = 300;
toolbox.onDialogClosed = (event:DialogEvent) -> {
toolbox.onDialogClosed = function(event:DialogEvent) {
state.setUICheckboxSelected('menubarItemToggleToolboxCharacters', false);
}
return toolbox;
}
static function buildToolboxPlayerPreviewLayout(state:ChartEditorState):Dialog
static function buildToolboxPlayerPreviewLayout(state:ChartEditorState):CollapsibleDialog
{
var toolbox:Dialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_PLAYER_PREVIEW_LAYOUT);
var toolbox:CollapsibleDialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_PLAYER_PREVIEW_LAYOUT);
if (toolbox == null) return null;
@ -500,23 +535,23 @@ class ChartEditorToolboxHandler
toolbox.x = 200;
toolbox.y = 350;
toolbox.onDialogClosed = (event:DialogEvent) -> {
toolbox.onDialogClosed = function(event:DialogEvent) {
state.setUICheckboxSelected('menubarItemToggleToolboxPlayerPreview', false);
}
var charPlayer:CharacterPlayer = toolbox.findComponent('charPlayer');
// TODO: We need to implement character swapping in ChartEditorState.
charPlayer.loadCharacter('bf');
// charPlayer.setScale(0.5);
charPlayer.setCharacterType(CharacterType.BF);
charPlayer.characterType = CharacterType.BF;
charPlayer.flip = true;
charPlayer.targetScale = 0.5;
return toolbox;
}
static function buildToolboxOpponentPreviewLayout(state:ChartEditorState):Dialog
static function buildToolboxOpponentPreviewLayout(state:ChartEditorState):CollapsibleDialog
{
var toolbox:Dialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_OPPONENT_PREVIEW_LAYOUT);
var toolbox:CollapsibleDialog = cast state.buildComponent(ChartEditorState.CHART_EDITOR_TOOLBOX_OPPONENT_PREVIEW_LAYOUT);
if (toolbox == null) return null;
@ -531,9 +566,9 @@ class ChartEditorToolboxHandler
var charPlayer:CharacterPlayer = toolbox.findComponent('charPlayer');
// TODO: We need to implement character swapping in ChartEditorState.
charPlayer.loadCharacter('dad');
// charPlayer.setScale(0.5);
charPlayer.setCharacterType(CharacterType.DAD);
charPlayer.characterType = CharacterType.DAD;
charPlayer.flip = false;
charPlayer.targetScale = 0.5;
return toolbox;
}

View File

@ -1,25 +1,19 @@
package funkin.ui.haxeui.components;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.graphics.frames.FlxFramesCollection;
import flixel.math.FlxRect;
import funkin.modding.events.ScriptEvent;
import funkin.modding.IScriptedClass.IPlayStateScriptedClass;
import funkin.modding.events.ScriptEvent.GhostMissNoteScriptEvent;
import funkin.modding.events.ScriptEvent.NoteScriptEvent;
import funkin.modding.events.ScriptEvent.SongTimeScriptEvent;
import funkin.modding.events.ScriptEvent.UpdateScriptEvent;
import haxe.ui.core.IDataComponent;
import funkin.play.character.BaseCharacter;
import funkin.play.character.CharacterData.CharacterDataParser;
import haxe.ui.containers.Box;
import haxe.ui.core.Component;
import haxe.ui.core.IDataComponent;
import haxe.ui.data.DataSource;
import haxe.ui.events.AnimationEvent;
import haxe.ui.events.UIEvent;
import haxe.ui.geom.Size;
import haxe.ui.layouts.DefaultLayout;
import haxe.ui.styles.Style;
import openfl.Assets;
private typedef AnimationInfo =
typedef AnimationInfo =
{
var name:String;
var prefix:String;
@ -29,6 +23,10 @@ private typedef AnimationInfo =
var flipY:Null<Bool>; // default false
}
/**
* A variant of SparrowPlayer which loads a BaseCharacter instead.
* This allows it to play appropriate animations based on song events.
*/
@:composite(Layout)
class CharacterPlayer extends Box
{
@ -37,7 +35,7 @@ class CharacterPlayer extends Box
public function new(?defaultToBf:Bool = true)
{
super();
this._overrideSkipTransformChildren = false;
_overrideSkipTransformChildren = false;
if (defaultToBf)
{
@ -45,52 +43,39 @@ class CharacterPlayer extends Box
}
}
var _charId:String;
public var charId(get, set):String;
function get_charId():String
{
return _charId;
return character.characterId;
}
function set_charId(value:String):String
{
_charId = value;
loadCharacter(_charId);
loadCharacter(value);
return value;
}
var _redispatchLoaded:Bool = false; // possible haxeui bug: if listener is added after event is dispatched, event is "lost"... needs thinking about, is it smart to "collect and redispatch"? Not sure
var _redispatchStart:Bool = false; // possible haxeui bug: if listener is added after event is dispatched, event is "lost"... needs thinking about, is it smart to "collect and redispatch"? Not sure
public var charName(get, null):String;
public override function onReady()
function get_charName():String
{
super.onReady();
invalidateComponentLayout();
if (_redispatchLoaded)
{
_redispatchLoaded = false;
dispatch(new AnimationEvent(AnimationEvent.LOADED));
}
if (_redispatchStart)
{
_redispatchStart = false;
dispatch(new AnimationEvent(AnimationEvent.START));
}
parentComponent._overrideSkipTransformChildren = false;
return character.characterName;
}
public function loadCharacter(id:String)
// possible haxeui bug: if listener is added after event is dispatched, event is "lost"... is it smart to "collect and redispatch"? Not sure
var _redispatchLoaded:Bool = false;
// possible haxeui bug: if listener is added after event is dispatched, event is "lost"... is it smart to "collect and redispatch"? Not sure
var _redispatchStart:Bool = false;
var _characterLoaded:Bool = false;
/**
* Loads a character by ID.
* @param id The ID of the character to load.
*/
public function loadCharacter(id:String):Void
{
if (id == null)
{
return;
}
if (id == null) return;
if (character != null)
{
@ -99,32 +84,24 @@ class CharacterPlayer extends Box
character = null;
}
var newCharacter:BaseCharacter = CharacterDataParser.fetchCharacter(id);
if (newCharacter == null)
{
return;
}
// Prevent script issues by fetching with debug=true.
var newCharacter:BaseCharacter = CharacterDataParser.fetchCharacter(id, true);
if (newCharacter == null) return; // Fail if character doesn't exist.
// Assign character.
character = newCharacter;
if (_characterType != null)
{
character.characterType = _characterType;
}
if (flip)
{
character.flipX = !character.flipX;
}
character.scale.x *= _scale;
character.scale.y *= _scale;
// Set character properties.
if (characterType != null) character.characterType = characterType;
if (flip) character.flipX = !character.flipX;
if (targetScale != 1.0) character.setScale(targetScale);
character.animation.callback = function(name:String = "", frameNumber:Int = -1, frameIndex:Int = -1) {
character.animation.callback = function(name:String = '', frameNumber:Int = -1, frameIndex:Int = -1) {
@:privateAccess
character.onAnimationFrame(name, frameNumber, frameIndex);
dispatch(new AnimationEvent(AnimationEvent.FRAME));
};
character.animation.finishCallback = function(name:String = "") {
character.animation.finishCallback = function(name:String = '') {
@:privateAccess
character.onAnimationFinished(name);
dispatch(new AnimationEvent(AnimationEvent.END));
@ -143,28 +120,15 @@ class CharacterPlayer extends Box
}
}
override function repositionChildren()
/**
* The character type (such as BF, Dad, GF, etc).
*/
public var characterType(default, set):CharacterType;
function set_characterType(value:CharacterType):CharacterType
{
super.repositionChildren();
@:privateAccess
var animOffsets = character.animOffsets;
character.x = this.screenX + ((this.width / 2) - (character.frameWidth / 2));
character.x -= animOffsets[0];
character.y = this.screenY + ((this.height / 2) - (character.frameHeight / 2));
character.y -= animOffsets[1];
}
var _characterType:CharacterType;
public function setCharacterType(value:CharacterType)
{
_characterType = value;
if (character != null)
{
character.characterType = value;
}
if (character != null) character.characterType = value;
return characterType = value;
}
public var flip(default, set):Bool;
@ -181,89 +145,133 @@ class CharacterPlayer extends Box
return flip = value;
}
var _scale:Float = 1.0;
public var targetScale(default, set):Float = 1.0;
public function setScale(value)
function set_targetScale(value:Float):Float
{
_scale = value;
if (value == targetScale) return value;
if (character != null)
{
character.scale.x *= _scale;
character.scale.y *= _scale;
character.setScale(value);
}
return targetScale = value;
}
public function onUpdate(event:UpdateScriptEvent)
function onFrame(name:String, frameNumber:Int, frameIndex:Int):Void
{
dispatch(new AnimationEvent(AnimationEvent.FRAME));
}
function onFinish(name:String):Void
{
dispatch(new AnimationEvent(AnimationEvent.END));
}
override function repositionChildren():Void
{
super.repositionChildren();
character.x = this.screenX;
character.y = this.screenY;
// Apply animation offsets, so the character is positioned correctly based on the animation.
@:privateAccess var animOffsets:Array<Float> = character.animOffsets;
character.x -= animOffsets[0] * targetScale * (flip ? -1 : 1);
character.y -= animOffsets[1] * targetScale;
}
/**
* Called when an update event is hit in the song.
* Used to play character animations.
* @param event The event.
*/
public function onUpdate(event:UpdateScriptEvent):Void
{
if (character != null) character.onUpdate(event);
}
/**
* Called when an beat is hit in the song
* Used to play character animations.
* @param event The event.
*/
public function onBeatHit(event:SongTimeScriptEvent):Void
{
if (character != null) character.onBeatHit(event);
this.repositionChildren();
}
/**
* Called when a step is hit in the song
* Used to play character animations.
* @param event The event.
*/
public function onStepHit(event:SongTimeScriptEvent):Void
{
if (character != null) character.onStepHit(event);
}
/**
* Called when a note is hit in the song
* Used to play character animations.
* @param event The event.
*/
public function onNoteHit(event:NoteScriptEvent):Void
{
if (character != null) character.onNoteHit(event);
this.repositionChildren();
}
/**
* Called when a note is missed in the song
* Used to play character animations.
* @param event The event.
*/
public function onNoteMiss(event:NoteScriptEvent):Void
{
if (character != null) character.onNoteMiss(event);
this.repositionChildren();
}
/**
* Called when a key is pressed but no note is hit in the song
* Used to play character animations.
* @param event The event.
*/
public function onNoteGhostMiss(event:GhostMissNoteScriptEvent):Void
{
if (character != null) character.onNoteGhostMiss(event);
this.repositionChildren();
}
}
@:access(funkin.ui.haxeui.components.CharacterPlayer)
private class Layout extends DefaultLayout
{
public override function repositionChildren()
public override function resizeChildren():Void
{
var player = cast(_component, CharacterPlayer);
var sprite:BaseCharacter = player.character;
if (sprite == null)
super.resizeChildren();
var player:CharacterPlayer = cast(_component, CharacterPlayer);
var character:BaseCharacter = player.character;
if (character == null)
{
return super.repositionChildren();
return super.resizeChildren();
}
@:privateAccess
var animOffsets = sprite.animOffsets;
sprite.x = _component.screenLeft + ((_component.width / 2) - (sprite.frameWidth / 2));
sprite.x += animOffsets[0];
sprite.y = _component.screenTop + ((_component.height / 2) - (sprite.frameHeight / 2));
sprite.y += animOffsets[1];
character.cornerPosition.set(0, 0);
// character.setGraphicSize(Std.int(innerWidth), Std.int(innerHeight));
}
public override function calcAutoSize(exclusions:Array<Component> = null):Size
{
var player = cast(_component, CharacterPlayer);
var sprite = player.character;
if (sprite == null)
var player:CharacterPlayer = cast(_component, CharacterPlayer);
var character:BaseCharacter = player.character;
if (character == null)
{
return super.calcAutoSize(exclusions);
}
var size = new Size();
size.width = sprite.frameWidth + paddingLeft + paddingRight;
size.height = sprite.frameHeight + paddingTop + paddingBottom;
var size:Size = new Size();
size.width = character.width + paddingLeft + paddingRight;
size.height = character.height + paddingTop + paddingBottom;
return size;
}
}

View File

@ -15,6 +15,7 @@ import funkin.modding.events.ScriptEventDispatcher;
import funkin.play.PlayState;
import funkin.play.PlayStatePlaylist;
import funkin.play.song.Song;
import funkin.play.song.SongData.SongMetadata;
import funkin.play.song.SongData.SongDataParser;
class StoryMenuState extends MusicBeatState
@ -114,12 +115,7 @@ class StoryMenuState extends MusicBeatState
transIn = FlxTransitionableState.defaultTransIn;
transOut = FlxTransitionableState.defaultTransOut;
if (FlxG.sound.music == null || !FlxG.sound.music.playing)
{
FlxG.sound.playMusic(Paths.music('freakyMenu'));
FlxG.sound.music.fadeIn(4, 0, 0.7);
}
Conductor.forceBPM(Constants.FREAKY_MENU_BPM);
playMenuMusic();
if (stickerSubState != null)
{
@ -128,8 +124,6 @@ class StoryMenuState extends MusicBeatState
openSubState(stickerSubState);
stickerSubState.degenStickers();
// resetSubState();
}
persistentUpdate = persistentDraw = true;
@ -202,6 +196,18 @@ class StoryMenuState extends MusicBeatState
#end
}
function playMenuMusic():Void
{
if (FlxG.sound.music == null || !FlxG.sound.music.playing)
{
var freakyMenuMetadata:SongMetadata = SongDataParser.parseMusicMetadata('freakyMenu');
Conductor.mapTimeChanges(freakyMenuMetadata.timeChanges);
FlxG.sound.playMusic(Paths.music('freakyMenu/freakyMenu'), 0);
FlxG.sound.music.fadeIn(4, 0, 0.7);
}
}
function updateData():Void
{
currentLevel = LevelRegistry.instance.fetchEntry(currentLevelId);

View File

@ -201,29 +201,84 @@ class Constants
*/
public static final GHOST_TAPPING:Bool = false;
/**
* TIMING
*/
// ==============================
/**
* The number of seconds in a minute.
*/
public static final SECS_PER_MIN:Int = 60;
/**
* The number of milliseconds in a second.
*/
public static final MS_PER_SEC:Int = 1000;
/**
* The number of microseconds in a millisecond.
*/
public static final US_PER_MS:Int = 1000;
/**
* The number of microseconds in a second.
*/
public static final US_PER_SEC:Int = US_PER_MS * MS_PER_SEC;
/**
* The number of nanoseconds in a microsecond.
*/
public static final NS_PER_US:Int = 1000;
/**
* The number of nanoseconds in a millisecond.
*/
public static final NS_PER_MS:Int = NS_PER_US * US_PER_MS;
/**
* The number of nanoseconds in a second.
*/
public static final NS_PER_SEC:Int = NS_PER_US * US_PER_MS * MS_PER_SEC;
/**
* All MP3 decoders introduce a playback delay of `528` samples,
* which at 44,100 Hz (samples per second) is ~12 ms.
*/
public static final MP3_DELAY_MS:Float = 528 / 44100 * MS_PER_SEC;
/**
* The default BPM of the conductor.
*/
public static final DEFAULT_BPM:Float = 100.0;
/**
* The default numerator for the time signature.
*/
public static final DEFAULT_TIME_SIGNATURE_NUM:Int = 4;
/**
* The default denominator for the time signature.
*/
public static final DEFAULT_TIME_SIGNATURE_DEN:Int = 4;
/**
* Number of steps in a beat.
* One step is one 16th note and one beat is one quarter note.
*/
public static final STEPS_PER_BEAT:Int = 4;
/**
* OTHER
*/
// ==============================
public static final LIBRARY_SEPARATOR:String = ':';
/**
* All MP3 decoders introduce a playback delay of `528` samples,
* which at 44,100 Hz (samples per second) is ~12 ms.
*/
public static final MP3_DELAY_MS:Float = 528 / 44100 * 1000;
/**
* The scale factor to use when increasing the size of pixel art graphics.
*/
public static final PIXEL_ART_SCALE:Float = 6;
/**
* The BPM of the title screen and menu music.
* TODO: Move to metadata file.
*/
public static final FREAKY_MENU_BPM:Float = 102;
/**
* The volume at which to play the countdown before the song starts.
*/

View File

@ -26,9 +26,9 @@ class FileUtil
?dialogTitle:String):Bool
{
#if desktop
var filter = convertTypeFilter(typeFilter);
var filter:String = convertTypeFilter(typeFilter);
var fileDialog = new FileDialog();
var fileDialog:FileDialog = new FileDialog();
if (onSelect != null) fileDialog.onSelect.add(onSelect);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
@ -54,9 +54,9 @@ class FileUtil
?dialogTitle:String):Bool
{
#if desktop
var filter = convertTypeFilter(typeFilter);
var filter:String = convertTypeFilter(typeFilter);
var fileDialog = new FileDialog();
var fileDialog:FileDialog = new FileDialog();
if (onSelect != null) fileDialog.onSelect.add(onSelect);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
@ -81,9 +81,9 @@ class FileUtil
?dialogTitle:String):Bool
{
#if desktop
var filter = convertTypeFilter(typeFilter);
var filter:String = convertTypeFilter(typeFilter);
var fileDialog = new FileDialog();
var fileDialog:FileDialog = new FileDialog();
if (onSelect != null) fileDialog.onSelectMultiple.add(onSelect);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
@ -109,9 +109,9 @@ class FileUtil
?dialogTitle:String):Bool
{
#if desktop
var filter = convertTypeFilter(typeFilter);
var filter:String = convertTypeFilter(typeFilter);
var fileDialog = new FileDialog();
var fileDialog:FileDialog = new FileDialog();
if (onSelect != null) fileDialog.onSelect.add(onSelect);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
@ -136,29 +136,29 @@ class FileUtil
public static function openFile(?typeFilter:Array<FileFilter>, ?onOpen:Bytes->Void, ?onCancel:Void->Void, ?defaultPath:String, ?dialogTitle:String):Bool
{
#if desktop
var filter = convertTypeFilter(typeFilter);
var filter:String = convertTypeFilter(typeFilter);
var fileDialog = new FileDialog();
var fileDialog:FileDialog = new FileDialog();
if (onOpen != null) fileDialog.onOpen.add(onOpen);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
fileDialog.open(filter, defaultPath, dialogTitle);
return true;
#elseif html5
var onFileLoaded = function(event) {
var onFileLoaded:Event->Void = function(event) {
var loadedFileRef:FileReference = event.target;
trace('Loaded file: ' + loadedFileRef.name);
onOpen(loadedFileRef.data);
}
var onFileSelected = function(event) {
var onFileSelected:Event->Void = function(event) {
var selectedFileRef:FileReference = event.target;
trace('Selected file: ' + selectedFileRef.name);
selectedFileRef.addEventListener(Event.COMPLETE, onFileLoaded);
selectedFileRef.load();
}
var fileRef = new FileReference();
var fileRef:FileReference = new FileReference();
fileRef.addEventListener(Event.SELECT, onFileSelected);
fileRef.browse(typeFilter);
return true;
@ -177,18 +177,18 @@ class FileUtil
public static function saveFile(data:Bytes, ?onSave:String->Void, ?onCancel:Void->Void, ?defaultFileName:String, ?dialogTitle:String):Bool
{
#if desktop
var filter = defaultFileName != null ? Path.extension(defaultFileName) : null;
var filter:String = defaultFileName != null ? Path.extension(defaultFileName) : null;
var fileDialog = new FileDialog();
var fileDialog:FileDialog = new FileDialog();
if (onSave != null) fileDialog.onSelect.add(onSave);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
fileDialog.save(data, filter, defaultFileName, dialogTitle);
return true;
#elseif html5
var filter = defaultFileName != null ? Path.extension(defaultFileName) : null;
var filter:String = defaultFileName != null ? Path.extension(defaultFileName) : null;
var fileDialog = new FileDialog();
var fileDialog:FileDialog = new FileDialog();
if (onSave != null) fileDialog.onSave.add(onSave);
if (onCancel != null) fileDialog.onCancel.add(onCancel);
@ -213,7 +213,7 @@ class FileUtil
{
#if desktop
// Prompt the user for a directory, then write all of the files to there.
var onSelectDir = function(targetPath:String) {
var onSelectDir:String->Void = function(targetPath:String):Void {
var paths:Array<String> = [];
for (resource in resources)
{
@ -230,7 +230,7 @@ class FileUtil
writeBytesToPath(filePath, resource.data, force ? Force : Skip);
}
}
catch (e:Dynamic)
catch (_)
{
trace('Failed to write file (probably already exists): $filePath' + filePath);
continue;
@ -240,7 +240,7 @@ class FileUtil
onSaveAll(paths);
}
browseForDirectory(null, onSelectDir, onCancel, defaultPath, "Choose directory to save all files to...");
browseForDirectory(null, onSelectDir, onCancel, defaultPath, 'Choose directory to save all files to...');
return true;
#elseif html5
@ -260,14 +260,14 @@ class FileUtil
?force:Bool = false):Bool
{
// Create a ZIP file.
var zipBytes = createZIPFromEntries(resources);
var zipBytes:Bytes = createZIPFromEntries(resources);
var onSave = function(path:String) {
var onSave:String->Void = function(path:String) {
onSave([path]);
};
// Prompt the user to save the ZIP file.
saveFile(zipBytes, onSave, onCancel, defaultPath, "Save files as ZIP...");
saveFile(zipBytes, onSave, onCancel, defaultPath, 'Save files as ZIP...');
return true;
}
@ -282,7 +282,7 @@ class FileUtil
{
#if desktop
// Create a ZIP file.
var zipBytes = createZIPFromEntries(resources);
var zipBytes:Bytes = createZIPFromEntries(resources);
// Write the ZIP.
writeBytesToPath(path, zipBytes, force ? Force : Skip);
@ -293,13 +293,70 @@ class FileUtil
#end
}
/**
* Read string file contents directly from a given path.
* Only works on desktop.
*
* @param path The path to the file.
* @return The file contents.
*/
public static function readStringFromPath(path:String):String
{
#if sys
return sys.io.File.getContent(path);
#else
return null;
#end
}
/**
* Read bytes file contents directly from a given path.
* Only works on desktop.
*
* @param path The path to the file.
* @return The file contents.
*/
public static function readBytesFromPath(path:String):Bytes
{
#if sys
return Bytes.ofString(sys.io.File.getContent(path));
#else
return null;
#end
}
/**
* Read JSON file contents directly from a given path.
* Only works on desktop.
*
* @param path The path to the file.
* @return The JSON data.
*/
public static function readJSONFromPath(path:String):Dynamic
{
#if sys
try
{
return SerializerUtil.fromJSON(sys.io.File.getContent(path));
}
catch (ex)
{
return null;
}
#else
return null;
#end
}
/**
* Write string file contents directly to a given path.
* Only works on desktop.
*
* @param path The path to the file.
* @param data The string to write.
* @param mode Whether to Force, Skip, or Ask to overwrite an existing file.
*/
public static function writeStringToPath(path:String, data:String, mode:FileWriteMode = Skip)
public static function writeStringToPath(path:String, data:String, mode:FileWriteMode = Skip):Void
{
#if sys
createDirIfNotExists(Path.directory(path));
@ -336,9 +393,11 @@ class FileUtil
* Write byte file contents directly to a given path.
* Only works on desktop.
*
* @param path The path to the file.
* @param data The bytes to write.
* @param mode Whether to Force, Skip, or Ask to overwrite an existing file.
*/
public static function writeBytesToPath(path:String, data:Bytes, mode:FileWriteMode = Skip)
public static function writeBytesToPath(path:String, data:Bytes, mode:FileWriteMode = Skip):Void
{
#if sys
createDirIfNotExists(Path.directory(path));
@ -374,8 +433,11 @@ class FileUtil
/**
* Write string file contents directly to the end of a file at the given path.
* Only works on desktop.
*
* @param path The path to the file.
* @param data The string to append.
*/
public static function appendStringToPath(path:String, data:String)
public static function appendStringToPath(path:String, data:String):Void
{
#if sys
sys.io.File.append(path, false).writeString(data);
@ -387,8 +449,10 @@ class FileUtil
/**
* Create a directory if it doesn't already exist.
* Only works on desktop.
*
* @param dir The path to the directory.
*/
public static function createDirIfNotExists(dir:String)
public static function createDirIfNotExists(dir:String):Void
{
#if sys
if (!sys.FileSystem.exists(dir))
@ -404,6 +468,8 @@ class FileUtil
/**
* Get the path to a temporary directory we can use for writing files.
* Only works on desktop.
*
* @return The path to the temporary directory.
*/
public static function getTempDir():String
{
@ -421,9 +487,11 @@ class FileUtil
if (path != null) break;
}
return tempDir = Path.join([path, 'funkin/']);
tempDir = Path.join([path, 'funkin/']);
return tempDir;
#else
return tempDir = '/tmp/funkin/';
tempDir = '/tmp/funkin/';
return tempDir;
#end
#else
return null;
@ -438,9 +506,9 @@ class FileUtil
*/
public static function createZIPFromEntries(entries:Array<Entry>):Bytes
{
var o = new haxe.io.BytesOutput();
var o:haxe.io.BytesOutput = new haxe.io.BytesOutput();
var zipWriter = new haxe.zip.Writer(o);
var zipWriter:haxe.zip.Writer = new haxe.zip.Writer(o);
zipWriter.write(entries.list());
return o.getBytes();
@ -455,8 +523,20 @@ class FileUtil
*/
public static function makeZIPEntry(name:String, content:String):Entry
{
var data = haxe.io.Bytes.ofString(content, UTF8);
var data:Bytes = haxe.io.Bytes.ofString(content, UTF8);
return makeZIPEntryFromBytes(name, data);
}
/**
* Create a ZIP file entry from a file name and its string contents.
*
* @param name The name of the file. You can use slashes to create subdirectories.
* @param data The byte data of the file.
* @return The resulting entry.
*/
public static function makeZIPEntryFromBytes(name:String, data:haxe.io.Bytes):Entry
{
return {
fileName: name,
fileSize: data.length,
@ -474,15 +554,15 @@ class FileUtil
static function convertTypeFilter(typeFilter:Array<FileFilter>):String
{
var filter = null;
var filter:String = null;
if (typeFilter != null)
{
var filters = [];
var filters:Array<String> = [];
for (type in typeFilter)
{
filters.push(StringTools.replace(StringTools.replace(type.extension, "*.", ""), ";", ","));
filters.push(StringTools.replace(StringTools.replace(type.extension, '*.', ''), ';', ','));
}
filter = filters.join(";");
filter = filters.join(';');
}
return filter;

View File

@ -44,7 +44,16 @@ class SerializerUtil
*/
public static function fromJSONBytes(input:Bytes):Dynamic
{
return Json.parse(input.toString());
try
{
return Json.parse(input.toString());
}
catch (e:Dynamic)
{
trace('An error occurred while parsing JSON from byte data');
trace(e);
return null;
}
}
/**

View File

@ -27,4 +27,23 @@ class SortUtil
{
return FlxSort.byValues(order, a.noteData.time, b.noteData.time);
}
public static inline function alphabetically(a:String, b:String)
{
a = a.toUpperCase();
b = b.toUpperCase();
if (a < b)
{
return -1;
}
else if (a > b)
{
return 1;
}
else
{
return 0;
}
}
}