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Fix asset redirection

This commit is contained in:
EliteMasterEric 2023-07-31 15:04:18 -04:00
parent c0745d4ad7
commit 624d4f5111

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@ -29,9 +29,9 @@ class PolymodHandler
/**
* Where relative to the executable that mods are located.
*/
static final MOD_FOLDER:String = #if REDIRECT_ASSETS_FOLDER "../../../../example_mods" #else "mods" #end;
static final MOD_FOLDER:String = #if (REDIRECT_ASSETS_FOLDER && macos) "../../../../../../example_mods" #elseif REDIRECT_ASSETS_FOLDER "../../../../example_mods" #else "mods" #end;
static final CORE_FOLDER:Null<String> = #if REDIRECT_ASSETS_FOLDER "../../../../assets" #else null #end;
static final CORE_FOLDER:Null<String> = #if (REDIRECT_ASSETS_FOLDER && macos) "../../../../../../assets" #elseif REDIRECT_ASSETS_FOLDER "../../../../assets" #else null #end;
public static function createModRoot()
{