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Fix asset redirection
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@ -29,9 +29,9 @@ class PolymodHandler
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/**
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* Where relative to the executable that mods are located.
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*/
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static final MOD_FOLDER:String = #if REDIRECT_ASSETS_FOLDER "../../../../example_mods" #else "mods" #end;
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static final MOD_FOLDER:String = #if (REDIRECT_ASSETS_FOLDER && macos) "../../../../../../example_mods" #elseif REDIRECT_ASSETS_FOLDER "../../../../example_mods" #else "mods" #end;
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static final CORE_FOLDER:Null<String> = #if REDIRECT_ASSETS_FOLDER "../../../../assets" #else null #end;
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static final CORE_FOLDER:Null<String> = #if (REDIRECT_ASSETS_FOLDER && macos) "../../../../../../assets" #elseif REDIRECT_ASSETS_FOLDER "../../../../assets" #else null #end;
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public static function createModRoot()
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{
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