mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2025-01-13 15:47:51 +00:00
Mac fix, doh!
This commit is contained in:
parent
fe92d00a04
commit
75b4c732db
|
@ -169,6 +169,7 @@ class PolymodHandler
|
|||
// `polymod.*`
|
||||
for (cls in ClassMacro.listClassesInPackage('polymod'))
|
||||
{
|
||||
if (cls == null) continue;
|
||||
var className = Type.getClassName(cls);
|
||||
Polymod.blacklistImport(className);
|
||||
}
|
||||
|
|
|
@ -60,7 +60,7 @@ class VanillaCutscenes
|
|||
#if html5
|
||||
// Video displays OVER the FlxState.
|
||||
vid = new FlxVideo(path);
|
||||
vid.finishCallback = finishCutscene;
|
||||
vid.finishCallback = finishCutscene.bind(0.5);
|
||||
#else
|
||||
// Video displays OVER the FlxState.
|
||||
// vid = new FlxVideoSprite(0, 0);
|
||||
|
|
|
@ -5,6 +5,10 @@ import lime.utils.Bytes;
|
|||
import lime.ui.FileDialog;
|
||||
import openfl.net.FileFilter;
|
||||
import haxe.io.Path;
|
||||
#if html5
|
||||
import openfl.net.FileReference;
|
||||
import openfl.events.Event;
|
||||
#end
|
||||
|
||||
/**
|
||||
* Utilities for reading and writing files on various platforms.
|
||||
|
@ -141,8 +145,6 @@ class FileUtil
|
|||
fileDialog.open(filter, defaultPath, dialogTitle);
|
||||
return true;
|
||||
#elseif html5
|
||||
var filter = convertTypeFilter(typeFilter);
|
||||
|
||||
var onFileLoaded = function(event) {
|
||||
var loadedFileRef:FileReference = event.target;
|
||||
trace('Loaded file: ' + loadedFileRef.name);
|
||||
|
@ -157,8 +159,9 @@ class FileUtil
|
|||
}
|
||||
|
||||
var fileRef = new FileReference();
|
||||
file.addEventListener(Event.SELECT, onFileSelected);
|
||||
file.open(filter, defaultPath, dialogTitle);
|
||||
fileRef.addEventListener(Event.SELECT, onFileSelected);
|
||||
fileRef.browse(typeFilter);
|
||||
return true;
|
||||
#else
|
||||
onCancel();
|
||||
return false;
|
||||
|
@ -169,7 +172,6 @@ class FileUtil
|
|||
* Browses for a single file location, then writes the provided `haxe.io.Bytes` data and calls `onSave(path)` when done.
|
||||
* Works great on desktop and HTML5.
|
||||
*
|
||||
* @param typeFilter TODO What does this do?
|
||||
* @return Whether the file dialog was opened successfully.
|
||||
*/
|
||||
public static function saveFile(data:Bytes, ?onSave:String->Void, ?onCancel:Void->Void, ?defaultFileName:String, ?dialogTitle:String):Bool
|
||||
|
@ -191,6 +193,7 @@ class FileUtil
|
|||
if (onCancel != null) fileDialog.onCancel.add(onCancel);
|
||||
|
||||
fileDialog.save(data, filter, defaultFileName, dialogTitle);
|
||||
return true;
|
||||
#else
|
||||
onCancel();
|
||||
return false;
|
||||
|
@ -374,7 +377,11 @@ class FileUtil
|
|||
*/
|
||||
public static function appendStringToPath(path:String, data:String)
|
||||
{
|
||||
#if sys
|
||||
sys.io.File.append(path, false).writeString(data);
|
||||
#else
|
||||
throw 'Direct file writing by path not supported on this platform.';
|
||||
#end
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -410,7 +417,7 @@ class FileUtil
|
|||
{
|
||||
path = Sys.getEnv(envName);
|
||||
|
||||
if (path == "") path = null;
|
||||
if (path == '') path = null;
|
||||
if (path != null) break;
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ package funkin.util;
|
|||
|
||||
import flixel.util.FlxSignal.FlxTypedSignal;
|
||||
|
||||
#if cpp
|
||||
#if (cpp && windows)
|
||||
@:cppFileCode('
|
||||
#include <iostream>
|
||||
#include <windows.h>
|
||||
|
@ -35,8 +35,7 @@ class WindowUtil
|
|||
// onUpdate is called every frame just before rendering.
|
||||
|
||||
// onExit is called when the game window is closed.
|
||||
openfl.Lib.current.stage.application.onExit.add(function(exitCode:Int)
|
||||
{
|
||||
openfl.Lib.current.stage.application.onExit.add(function(exitCode:Int) {
|
||||
windowExit.dispatch(exitCode);
|
||||
});
|
||||
}
|
||||
|
@ -46,7 +45,7 @@ class WindowUtil
|
|||
*/
|
||||
public static function disableCrashHandler()
|
||||
{
|
||||
#if cpp
|
||||
#if (cpp && windows)
|
||||
untyped __cpp__('SetErrorMode(SEM_FAILCRITICALERRORS | SEM_NOGPFAULTERRORBOX);');
|
||||
#else
|
||||
// Do nothing.
|
||||
|
|
Loading…
Reference in a new issue