Also adds more to the HitNoteScriptEvent, such as the noteDiff and also isComboBreak.
noteDiff is important as it lets you create stuff like notes with reduced hitboxes (i.e mines/"hurt notes") or millisecond hit displays. isComboBreak lets you set whether the judge combo broke, so you could in theory create custom judgements in scripts now with these changes (killer reimplementation in scripts? more likely than you'd think!)
* Update Polymod to fix async script loading.
* Got into the Main Menu but playstate doesn't work
* Got into PlayState but GF script breaks!
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Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
* Initial test suite
* Fix some build warnings
* Implemented working unit tests with coverage
* Reduced some warnings
* Fix a mac-specific issue
* Add 2 additional unit test classes.
* Multiple new unit tests
* Some fixins
* Remove auto-generated file
* WIP on hiding ignored tests
* Added list of debug hotkeys
* Remove old website
* Remove empty file
* Add more unit tests
* Fix bug where arrows would nudge BF
* Fix bug where ctrl/alt would flash capsules
* Fixed bug where bf-old easter egg broke
* Remove duplicate lines
* More test-related stuff
* Some code cleanup
* Add mocking and a test assets folder
* More TESTS!
* Update Hmm...
* Update artist on Monster
* More minor fixes to individual functions
* 1.38% unit test coverage!
* Even more tests? :O
* More unit test work
* Rework migration for BaseRegistry
* gameover fix
* Fix an issue with Lime
* Fix issues with version parsing on data files
* 100 total unit tests!
* Added even MORE unit tests!
* Additional test tweaks :3
* Fixed tests on windows by updating libraries.
* Set versions for flixel-ui and hamcrest
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Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>