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source/funkin/modding/base/ScriptedFlxAtlasSprite.hx
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source/funkin/modding/base/ScriptedFlxAtlasSprite.hx
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package funkin.modding.base;
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/**
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* A script that can be tied to an FlxAtlasSprite
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* Create a scripted class that extends FlxAtlasSprite to use this.
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*/
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@:hscriptClass
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class ScriptedFlxAtlasSprite extends funkin.graphics.adobeanimate.FlxAtlasSprite implements HScriptedClass {}
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