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Funkin/source/GameOverSubstate.hx

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package;
import flixel.FlxObject;
import flixel.FlxSubState;
import flixel.math.FlxPoint;
import flixel.system.FlxSound;
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import flixel.util.FlxColor;
import flixel.util.FlxTimer;
import haxe.display.Display.Package;
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import ui.PreferencesMenu;
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class GameOverSubstate extends MusicBeatSubstate
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{
var bf:Boyfriend;
var camFollow:FlxObject;
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var stageSuffix:String = "";
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var randomGameover:Int = 1;
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var gameOverMusic:FlxSound;
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public function new(x:Float, y:Float)
{
gameOverMusic = new FlxSound();
FlxG.sound.list.add(gameOverMusic);
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var daStage = PlayState.curStage;
var daBf:String = '';
switch (daStage)
{
case 'school' | 'schoolEvil':
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stageSuffix = '-pixel';
daBf = 'bf-pixel-dead';
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default:
daBf = 'bf';
}
var daSong = PlayState.SONG.song.toLowerCase();
switch (daSong)
{
case 'stress':
daBf = 'bf-holding-gf-dead';
}
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super();
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Conductor.songPosition = 0;
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bf = new Boyfriend(x, y, daBf);
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add(bf);
camFollow = new FlxObject(bf.getGraphicMidpoint().x, bf.getGraphicMidpoint().y, 1, 1);
add(camFollow);
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FlxG.sound.play(Paths.sound('fnf_loss_sfx' + stageSuffix));
// Conductor.changeBPM(100);
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switch (PlayState.SONG.player1)
{
case 'pico':
stageSuffix = 'Pico';
}
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// FlxG.camera.followLerp = 1;
// FlxG.camera.focusOn(FlxPoint.get(FlxG.width / 2, FlxG.height / 2));
// commented out for now
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FlxG.camera.scroll.set();
FlxG.camera.target = null;
bf.playAnim('firstDeath');
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var randomCensor:Array<Int> = [];
if (PreferencesMenu.getPref('censor-naughty'))
randomCensor = [1, 3, 8, 13, 17, 21];
randomGameover = FlxG.random.int(1, 25, randomCensor);
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}
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var playingDeathSound:Bool = false;
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override function update(elapsed:Float)
{
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// makes the lerp non-dependant on the framerate
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// FlxG.camera.followLerp = CoolUtil.camLerpShit(0.01);
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super.update(elapsed);
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if (FlxG.onMobile)
{
var touch = FlxG.touches.getFirst();
if (touch != null)
{
if (touch.overlaps(bf))
endBullshit();
}
}
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if (controls.ACCEPT)
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{
endBullshit();
}
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if (controls.BACK)
{
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PlayState.deathCounter = 0;
PlayState.seenCutscene = false;
// FlxG.sound.music.stop();
gameOverMusic.stop();
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if (PlayState.isStoryMode)
FlxG.switchState(new StoryMenuState());
else
FlxG.switchState(new FreeplayState());
}
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if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
{
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FlxG.camera.follow(camFollow, LOCKON, 0.01);
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}
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switch (PlayState.storyWeek)
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{
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case 7:
if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.finished && !playingDeathSound)
{
playingDeathSound = true;
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bf.startedDeath = true;
coolStartDeath(0.2);
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FlxG.sound.play(Paths.sound('jeffGameover/jeffGameover-' + randomGameover), 1, false, null, true, function()
{
if (!isEnding)
{
gameOverMusic.fadeIn(4, 0.2, 1);
}
// FlxG.sound.music.fadeIn(4, 0.2, 1);
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});
}
default:
if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.finished)
{
bf.startedDeath = true;
coolStartDeath();
}
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}
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if (gameOverMusic.playing)
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{
Conductor.songPosition = gameOverMusic.time;
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}
}
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private function coolStartDeath(?vol:Float = 1):Void
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{
if (!isEnding)
{
gameOverMusic.loadEmbedded(Paths.music('gameOver' + stageSuffix));
gameOverMusic.volume = vol;
gameOverMusic.play();
}
// FlxG.sound.playMusic();
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}
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var isEnding:Bool = false;
function endBullshit():Void
{
if (!isEnding)
{
isEnding = true;
bf.playAnim('deathConfirm', true);
gameOverMusic.stop();
// FlxG.sound.music.stop();
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FlxG.sound.play(Paths.music('gameOverEnd' + stageSuffix));
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new FlxTimer().start(0.7, function(tmr:FlxTimer)
{
FlxG.camera.fade(FlxColor.BLACK, 2, false, function()
{
FlxG.camera.fade(FlxColor.BLACK, 1, true, null, true);
PlayState.needsReset = true;
close();
// LoadingState.loadAndSwitchState(new PlayState());
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});
});
}
}
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}