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cam lerp on gameover

This commit is contained in:
MtH 2021-04-19 19:11:30 +02:00
parent 5dddfd7160
commit e6f115dbfe

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@ -70,6 +70,9 @@ class GameOverSubstate extends MusicBeatSubstate
override function update(elapsed:Float)
{
// makes the lerp non-dependant on the framerate
FlxG.camera.followLerp = CoolUtil.camLerpShit(0.01);
super.update(elapsed);
if (controls.ACCEPT)
@ -96,7 +99,7 @@ class GameOverSubstate extends MusicBeatSubstate
if (bf.animation.curAnim.name == 'firstDeath' && bf.animation.curAnim.curFrame == 12)
{
FlxG.camera.follow(camFollow, LOCKON, 0.01);
FlxG.camera.follow(camFollow, LOCKON, CoolUtil.camLerpShit(0.01));
}
switch (PlayState.storyWeek)