2020-10-04 18:50:12 +00:00
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package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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2020-11-11 03:09:48 +00:00
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import flixel.util.FlxTimer;
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2020-10-04 18:50:12 +00:00
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2020-10-05 03:29:35 +00:00
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using StringTools;
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2020-10-04 22:27:49 +00:00
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class Boyfriend extends Character
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2020-10-04 18:50:12 +00:00
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{
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2020-10-05 03:29:35 +00:00
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public var stunned:Bool = false;
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2021-01-14 03:38:31 +00:00
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public function new(x:Float, y:Float, ?char:String = 'bf')
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2020-10-04 18:50:12 +00:00
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{
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2021-01-14 03:38:31 +00:00
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super(x, y, char, true);
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2020-10-04 21:44:52 +00:00
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}
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2020-10-05 03:29:35 +00:00
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override function update(elapsed:Float)
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{
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2021-01-15 04:33:12 +00:00
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if (!debugMode)
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2020-11-11 03:09:48 +00:00
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{
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2021-01-15 04:33:12 +00:00
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if (animation.curAnim.name.startsWith('sing'))
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{
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holdTimer += elapsed;
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}
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else
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holdTimer = 0;
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if (animation.curAnim.name.endsWith('miss') && animation.curAnim.finished && !debugMode)
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{
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playAnim('idle', true, false, 10);
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}
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if (animation.curAnim.name == 'firstDeath' && animation.curAnim.finished)
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{
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playAnim('deathLoop');
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}
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2020-10-27 10:35:23 +00:00
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}
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2020-10-05 03:29:35 +00:00
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super.update(elapsed);
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}
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2020-10-04 18:50:12 +00:00
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}
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