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offsets "generally"

This commit is contained in:
Cameron Taylor 2020-10-04 11:50:12 -07:00
parent 86aba3f004
commit 89fa9a3121
2 changed files with 74 additions and 11 deletions

51
source/Boyfriend.hx Normal file
View file

@ -0,0 +1,51 @@
package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
class Boyfriend extends FlxSprite
{
private var animOffsets:Map<String, Array<Dynamic>>;
public function new(x:Float, y:Float)
{
super(x, y);
animOffsets = new Map<String, Array<Dynamic>>();
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP', 24, false);
animation.addByPrefix('singLEFT', 'BF NOTE LEFT', 24, false);
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT', 24, false);
animation.addByPrefix('singDOWN', 'BF NOTE DOWN', 24, false);
animation.addByPrefix('hey', 'BF HEY', 24, false);
animation.play('idle');
addOffset("singUP", -25, 35);
addOffset("singRIGHT", -40, -8);
addOffset("singLEFT", 0, 0);
addOffset("singDOWN", 0, -45);
addOffset("hey", 0, -0);
}
override function update(elapsed:Float)
{
super.update(elapsed);
var daOffset = animOffsets.get(animation.curAnim.name);
if (animOffsets.exists(animation.curAnim.name))
{
offset.set(daOffset[0], daOffset[1]);
}
else
centerOffsets();
}
public function addOffset(name:String, x:Float = 0, y:Float = 0)
{
animOffsets[name] = [x, y];
}
}

View file

@ -33,7 +33,7 @@ class PlayState extends FlxState
private var canHitText:FlxText;
private var dad:FlxSprite;
private var boyfriend:FlxSprite;
private var boyfriend:Boyfriend;
private var notes:FlxTypedGroup<Note>;
@ -59,16 +59,7 @@ class PlayState extends FlxState
dad.animation.play('idle');
add(dad);
boyfriend = new FlxSprite(770, 450);
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
boyfriend.frames = tex;
boyfriend.animation.addByPrefix('idle', 'BF idle dance', 24, false);
boyfriend.animation.addByPrefix('singUP', 'BF NOTE UP', 24, false);
boyfriend.animation.addByPrefix('singLEFT', 'BF NOTE LEFT', 24, false);
boyfriend.animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT', 24, false);
boyfriend.animation.addByPrefix('singDOWN', 'BF NOTE DOWN', 24, false);
boyfriend.animation.addByPrefix('hey', 'BF HEY', 24, false);
boyfriend.animation.play('idle');
boyfriend = new Boyfriend(770, 450);
add(boyfriend);
strumLine = new FlxSprite(0, 50).makeGraphic(FlxG.width, 10);
@ -209,18 +200,22 @@ class PlayState extends FlxState
babyArrow.x += Note.swagWidth * 2;
babyArrow.animation.addByPrefix('static', 'arrowUP');
babyArrow.animation.addByPrefix('pressed', 'up press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'up confirm', 24, false);
case 2:
babyArrow.x += Note.swagWidth * 3;
babyArrow.animation.addByPrefix('static', 'arrowRIGHT');
babyArrow.animation.addByPrefix('pressed', 'right press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'right confirm', 24, false);
case 3:
babyArrow.x += Note.swagWidth * 1;
babyArrow.animation.addByPrefix('static', 'arrowDOWN');
babyArrow.animation.addByPrefix('pressed', 'down press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'down confirm', 24, false);
case 4:
babyArrow.x += Note.swagWidth * 0;
babyArrow.animation.addByPrefix('static', 'arrowLEFT');
babyArrow.animation.addByPrefix('pressed', 'left press', 24, false);
babyArrow.animation.addByPrefix('confirm', 'left confirm', 24, false);
}
babyArrow.animation.play('static');
@ -379,6 +374,15 @@ class PlayState extends FlxState
if (leftR)
spr.animation.play('static');
}
if (spr.animation.curAnim.name == 'confirm')
{
spr.centerOffsets();
spr.offset.x -= 13;
spr.offset.y -= 13;
}
else
spr.centerOffsets();
});
if (up || right || down || left)
@ -441,6 +445,14 @@ class PlayState extends FlxState
boyfriend.animation.play('singLEFT');
}
playerStrums.forEach(function(spr:FlxSprite)
{
if (Math.abs(note.noteData) == spr.ID)
{
spr.animation.play('confirm', true);
}
});
sectionScores[1][curSection] += note.noteScore;
note.wasGoodHit = true;
vocals.volume = 1;