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|
||||
<SubTexture name="BF NOTE UP MISS0016" x="3664" y="451" width="357" height="430" frameX="-1" frameY="-10" frameWidth="378" frameHeight="446"/>
|
||||
<SubTexture name="BF NOTE UP MISS0017" x="3664" y="451" width="357" height="430" frameX="-1" frameY="-10" frameWidth="378" frameHeight="446"/>
|
||||
<SubTexture name="BF NOTE UP MISS0018" x="3664" y="451" width="357" height="430" frameX="-1" frameY="-10" frameWidth="378" frameHeight="446"/>
|
||||
<SubTexture name="BF NOTE UP MISS0019" x="3664" y="451" width="357" height="430" frameX="-1" frameY="-10" frameWidth="378" frameHeight="446"/>
|
||||
<SubTexture name="BF NOTE UP MISS0020" x="3664" y="451" width="357" height="430" frameX="-1" frameY="-10" frameWidth="378" frameHeight="446"/>
|
||||
<SubTexture name="BF NOTE UP MISS0021" x="3664" y="451" width="357" height="430" frameX="-1" frameY="-10" frameWidth="378" frameHeight="446"/>
|
||||
<SubTexture name="BF NOTE UP MISS0022" x="3664" y="451" width="357" height="430" frameX="-1" frameY="-10" frameWidth="378" frameHeight="446"/>
|
||||
<SubTexture name="BF NOTE UP MISS0023" x="3664" y="451" width="357" height="430" frameX="-1" frameY="-10" frameWidth="378" frameHeight="446"/>
|
||||
<SubTexture name="BF idle dance0000" x="1637" y="416" width="406" height="392" frameX="-1" frameY="-20" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="BF idle dance0001" x="1637" y="416" width="406" height="392" frameX="-1" frameY="-20" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="BF idle dance0002" x="1224" y="415" width="408" height="393" frameX="0" frameY="-19" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="BF idle dance0003" x="1224" y="415" width="408" height="393" frameX="0" frameY="-19" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="BF idle dance0004" x="2470" y="412" width="405" height="398" frameX="-3" frameY="-14" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="BF idle dance0005" x="2470" y="412" width="405" height="398" frameX="-3" frameY="-14" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="BF idle dance0006" x="1642" y="0" width="410" height="411" frameX="-1" frameY="-1" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="BF idle dance0007" x="1642" y="0" width="410" height="411" frameX="-1" frameY="-1" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="BF idle dance0008" x="2057" y="0" width="408" height="412" frameX="-2" frameY="0" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="BF idle dance0009" x="2057" y="0" width="408" height="412" frameX="-2" frameY="0" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="BF idle dance0010" x="2057" y="0" width="408" height="412" frameX="-2" frameY="0" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="BF idle dance0011" x="2057" y="0" width="408" height="412" frameX="-2" frameY="0" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="BF idle dance0012" x="2057" y="0" width="408" height="412" frameX="-2" frameY="0" frameWidth="411" frameHeight="412"/>
|
||||
<SubTexture name="BF idle dance0013" x="2057" y="0" width="408" height="412" frameX="-2" frameY="0" frameWidth="411" frameHeight="412"/>
|
||||
</TextureAtlas>
|
||||
|
|
|
@ -4,8 +4,12 @@ import flixel.FlxG;
|
|||
import flixel.FlxSprite;
|
||||
import flixel.graphics.frames.FlxAtlasFrames;
|
||||
|
||||
using StringTools;
|
||||
|
||||
class Boyfriend extends Character
|
||||
{
|
||||
public var stunned:Bool = false;
|
||||
|
||||
public function new(x:Float, y:Float)
|
||||
{
|
||||
super(x, y);
|
||||
|
@ -13,10 +17,14 @@ class Boyfriend extends Character
|
|||
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
|
||||
frames = tex;
|
||||
animation.addByPrefix('idle', 'BF idle dance', 24, false);
|
||||
animation.addByPrefix('singUP', 'BF NOTE UP', 24, false);
|
||||
animation.addByPrefix('singLEFT', 'BF NOTE LEFT', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT', 24, false);
|
||||
animation.addByPrefix('singDOWN', 'BF NOTE DOWN', 24, false);
|
||||
animation.addByPrefix('singUP', 'BF NOTE UP0', 24, false);
|
||||
animation.addByPrefix('singLEFT', 'BF NOTE LEFT0', 24, false);
|
||||
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT0', 24, false);
|
||||
animation.addByPrefix('singDOWN', 'BF NOTE DOWN0', 24, false);
|
||||
animation.addByPrefix('singUPmiss', 'BF NOTE UP MISS', 24, false);
|
||||
animation.addByPrefix('singLEFTmiss', 'BF NOTE LEFT MISS', 24, false);
|
||||
animation.addByPrefix('singRIGHTmiss', 'BF NOTE RIGHT MISS', 24, false);
|
||||
animation.addByPrefix('singDOWNmiss', 'BF NOTE DOWN MISS', 24, false);
|
||||
animation.addByPrefix('hey', 'BF HEY', 24, false);
|
||||
playAnim('idle');
|
||||
|
||||
|
@ -27,6 +35,19 @@ class Boyfriend extends Character
|
|||
addOffset("singRIGHT", -38, -7);
|
||||
addOffset("singLEFT", 12, -6);
|
||||
addOffset("singDOWN", -10, -50);
|
||||
addOffset("singUPmiss", -29, 27);
|
||||
addOffset("singRIGHTmiss", -30, 21);
|
||||
addOffset("singLEFTmiss", 12, 24);
|
||||
addOffset("singDOWNmiss", -11, -19);
|
||||
addOffset("hey", 7, 4);
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
{
|
||||
if (animation.curAnim.name.endsWith('miss') && animation.curAnim.finished && !debugMode)
|
||||
{
|
||||
playAnim('idle', true, false, 10);
|
||||
}
|
||||
super.update(elapsed);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -75,9 +75,6 @@ class ChartParser
|
|||
|
||||
row++;
|
||||
}
|
||||
|
||||
trace(dopeArray.length);
|
||||
trace(dopeArray);
|
||||
return dopeArray;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -139,10 +139,6 @@ class PlayState extends FlxState
|
|||
sectionScores[0].push(0);
|
||||
sectionScores[1].push(0);
|
||||
|
||||
trace('SECTON');
|
||||
trace(daBeats);
|
||||
trace(totalLength);
|
||||
|
||||
if (songNotes != 0)
|
||||
{
|
||||
var daStrumTime:Float = ((daStep * Conductor.stepCrochet) + (Conductor.crochet * 8 * totalLength))
|
||||
|
@ -182,7 +178,6 @@ class PlayState extends FlxState
|
|||
|
||||
playerCounter += 1;
|
||||
}
|
||||
trace(sectionLengths);
|
||||
}
|
||||
|
||||
private function generateStaticArrows(player:Int):Void
|
||||
|
@ -367,11 +362,21 @@ class PlayState extends FlxState
|
|||
var downR = FlxG.keys.anyJustReleased([S, DOWN]);
|
||||
var leftR = FlxG.keys.anyJustReleased([A, LEFT]);
|
||||
|
||||
if (up || right || down || left)
|
||||
if ((up || right || down || left) && !boyfriend.stunned)
|
||||
{
|
||||
var possibleNotes:Array<Note> = [];
|
||||
|
||||
notes.forEach(function(daNote:Note)
|
||||
{
|
||||
if (daNote.canBeHit)
|
||||
if (daNote.canBeHit && daNote.mustPress)
|
||||
{
|
||||
possibleNotes.push(daNote);
|
||||
}
|
||||
});
|
||||
|
||||
if (possibleNotes.length > 0)
|
||||
{
|
||||
for (daNote in possibleNotes)
|
||||
{
|
||||
switch (daNote.noteData)
|
||||
{
|
||||
|
@ -389,17 +394,13 @@ class PlayState extends FlxState
|
|||
if (left && daNote.prevNote.wasGoodHit)
|
||||
goodNoteHit(daNote);
|
||||
case 1: // NOTES YOU JUST PRESSED
|
||||
if (upP)
|
||||
goodNoteHit(daNote);
|
||||
noteCheck(upP, daNote);
|
||||
case 2:
|
||||
if (rightP)
|
||||
goodNoteHit(daNote);
|
||||
noteCheck(rightP, daNote);
|
||||
case 3:
|
||||
if (downP)
|
||||
goodNoteHit(daNote);
|
||||
noteCheck(downP, daNote);
|
||||
case 4:
|
||||
if (leftP)
|
||||
goodNoteHit(daNote);
|
||||
noteCheck(leftP, daNote);
|
||||
}
|
||||
|
||||
if (daNote.wasGoodHit)
|
||||
|
@ -407,7 +408,11 @@ class PlayState extends FlxState
|
|||
daNote.kill();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
badNoteCheck();
|
||||
}
|
||||
}
|
||||
|
||||
playerStrums.forEach(function(spr:FlxSprite)
|
||||
|
@ -415,22 +420,22 @@ class PlayState extends FlxState
|
|||
switch (spr.ID)
|
||||
{
|
||||
case 1:
|
||||
if (upP && spr.animation.curAnim.name != 'confirm')
|
||||
if (upP && spr.animation.curAnim.name != 'confirm' && !boyfriend.stunned)
|
||||
spr.animation.play('pressed');
|
||||
if (upR)
|
||||
spr.animation.play('static');
|
||||
case 2:
|
||||
if (rightP && spr.animation.curAnim.name != 'confirm')
|
||||
if (rightP && spr.animation.curAnim.name != 'confirm' && !boyfriend.stunned)
|
||||
spr.animation.play('pressed');
|
||||
if (rightR)
|
||||
spr.animation.play('static');
|
||||
case 3:
|
||||
if (downP && spr.animation.curAnim.name != 'confirm')
|
||||
if (downP && spr.animation.curAnim.name != 'confirm' && !boyfriend.stunned)
|
||||
spr.animation.play('pressed');
|
||||
if (downR)
|
||||
spr.animation.play('static');
|
||||
case 4:
|
||||
if (leftP && spr.animation.curAnim.name != 'confirm')
|
||||
if (leftP && spr.animation.curAnim.name != 'confirm' && !boyfriend.stunned)
|
||||
spr.animation.play('pressed');
|
||||
if (leftR)
|
||||
spr.animation.play('static');
|
||||
|
@ -446,6 +451,58 @@ class PlayState extends FlxState
|
|||
});
|
||||
}
|
||||
|
||||
function noteMiss(direction:Int = 1):Void
|
||||
{
|
||||
if (!boyfriend.stunned)
|
||||
{
|
||||
boyfriend.stunned = true;
|
||||
|
||||
// get stunned for 5 seconds
|
||||
new FlxTimer().start(5 / 60, function(tmr:FlxTimer)
|
||||
{
|
||||
boyfriend.stunned = false;
|
||||
});
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
case 1:
|
||||
boyfriend.playAnim('singUPmiss', true);
|
||||
case 2:
|
||||
boyfriend.playAnim('singRIGHTmiss', true);
|
||||
case 3:
|
||||
boyfriend.playAnim('singDOWNmiss', true);
|
||||
case 4:
|
||||
boyfriend.playAnim('singLEFTmiss', true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function badNoteCheck()
|
||||
{
|
||||
// just double pasting this shit cuz fuk u
|
||||
var upP = FlxG.keys.anyJustPressed([W, UP]);
|
||||
var rightP = FlxG.keys.anyJustPressed([D, RIGHT]);
|
||||
var downP = FlxG.keys.anyJustPressed([S, DOWN]);
|
||||
var leftP = FlxG.keys.anyJustPressed([A, LEFT]);
|
||||
|
||||
if (leftP)
|
||||
noteMiss(4);
|
||||
if (upP)
|
||||
noteMiss(1);
|
||||
if (rightP)
|
||||
noteMiss(2);
|
||||
if (downP)
|
||||
noteMiss(3);
|
||||
}
|
||||
|
||||
function noteCheck(keyP:Bool, note:Note):Void
|
||||
{
|
||||
if (keyP)
|
||||
goodNoteHit(note);
|
||||
else
|
||||
badNoteCheck();
|
||||
}
|
||||
|
||||
function goodNoteHit(note:Note):Void
|
||||
{
|
||||
if (!note.wasGoodHit)
|
||||
|
|
Loading…
Reference in a new issue