2020-10-03 06:50:15 +00:00
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<?xml version="1.0" encoding="utf-8"?>
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<project>
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<!-- _________________________ Application Settings _________________________ -->
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2021-02-02 10:46:17 +00:00
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<app title="Friday Night Funkin'" file="Funkin" packageName="com.ninjamuffin99.funkin" main="Main" version="0.2.7" company="ninjamuffin99" />
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2020-10-03 06:50:15 +00:00
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2020-11-08 00:56:29 +00:00
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<!--Switch Export with Unique ApplicationID and Icon-->
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2020-11-07 21:51:55 +00:00
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<set name="APP_ID" value="0x0100f6c013bbc000" />
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2020-10-03 06:50:15 +00:00
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<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
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or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
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2020-12-02 17:28:28 +00:00
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<!-- <app preloader="Preloader" resizable="true" /> -->
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2020-12-04 17:32:35 +00:00
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<app preloader="flixel.system.FlxPreloader" />
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2020-10-03 06:50:15 +00:00
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<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
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<set name="SWF_VERSION" value="11.8" />
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<!-- ____________________________ Window Settings ___________________________ -->
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<!--These window settings apply to all targets-->
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<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
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<!--HTML5-specific-->
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<window if="html5" resizable="true" />
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<!--Desktop-specific-->
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2021-01-15 04:33:12 +00:00
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<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
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2020-10-03 06:50:15 +00:00
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<!--Mobile-specific-->
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<window if="mobile" orientation="landscape" fullscreen="true" width="0" height="0" />
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2020-10-26 23:06:42 +00:00
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<!--Switch-specific-->
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<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
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2020-10-03 06:50:15 +00:00
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<!-- _____________________________ Path Settings ____________________________ -->
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2020-10-03 19:32:15 +00:00
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<set name="BUILD_DIR" value="export/debug" if="debug" />
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<set name="BUILD_DIR" value="export/release" unless="debug" />
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2020-10-09 21:24:20 +00:00
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<set name="BUILD_DIR" value="export/32bit" if="32bit" />
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2020-10-03 19:32:15 +00:00
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2020-10-03 06:50:15 +00:00
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<classpath name="source" />
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2020-10-07 03:59:48 +00:00
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2020-11-07 05:05:58 +00:00
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<assets path="assets/images" />
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<assets path="assets/data" />
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2021-01-25 03:42:51 +00:00
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<assets path='example_mods' rename='mods' embed='false'/>
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<!-- <template path='mods' /> -->
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2020-10-07 01:56:33 +00:00
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2020-11-07 03:39:21 +00:00
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<!-- <library name="noPreload" preload='false'/> -->
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2020-11-08 06:26:05 +00:00
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<!-- <library name="noPreload"/> -->
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<assets path="assets/music" include="*.mp3" if="web"/>
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<assets path="assets/music" include="*.ogg" unless="web"/>
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2020-10-07 01:56:33 +00:00
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<assets path="assets/sounds" include="*.mp3" if="web" />
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2020-10-07 03:59:48 +00:00
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<assets path="assets/sounds" include="*.ogg" unless="web" />
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2020-11-07 02:17:27 +00:00
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<assets path="CHANGELOG.md"/>
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2020-10-30 23:47:19 +00:00
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2021-02-01 06:50:30 +00:00
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<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
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TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
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THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
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NOT USING A DIRECT THING TO THE ASSET!!!
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-->
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<assets path="assets/fonts" embed='true'/>
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2020-10-03 06:50:15 +00:00
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<!-- _______________________________ Libraries ______________________________ -->
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<haxelib name="flixel" />
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2020-12-27 02:46:22 +00:00
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<haxedev set='webgl' />
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2020-10-03 06:50:15 +00:00
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<!--In case you want to use the addons package-->
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2020-10-03 19:32:15 +00:00
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<haxelib name="flixel-addons" />
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2020-10-12 03:52:21 +00:00
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<haxelib name="hscript" />
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2020-10-03 06:50:15 +00:00
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<!--In case you want to use the ui package-->
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2020-10-12 03:52:21 +00:00
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<haxelib name="flixel-ui" />
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2020-12-02 16:28:26 +00:00
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<haxelib name="newgrounds"/>
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2020-11-25 08:22:22 +00:00
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<haxelib name="faxe" if='switch'/>
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2021-01-04 23:56:30 +00:00
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<haxelib name="polymod"/>
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2020-11-25 08:22:22 +00:00
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2020-11-07 02:18:55 +00:00
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<!-- <haxelib name="markdown" /> -->
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<!-- <haxelib name="HtmlParser" /> -->
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2020-10-03 06:50:15 +00:00
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<!--In case you want to use nape with flixel-->
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<!--<haxelib name="nape-haxe4" />-->
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<!-- ______________________________ Haxedefines _____________________________ -->
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<!--Enable the Flixel core recording system-->
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<!--<haxedef name="FLX_RECORD" />-->
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<!--Disable the right and middle mouse buttons-->
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2020-10-12 00:24:34 +00:00
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<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
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2020-10-03 06:50:15 +00:00
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<!--Disable the native cursor API on Flash-->
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<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
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<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
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<haxedef name="FLX_NO_MOUSE" if="mobile" />
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<haxedef name="FLX_NO_KEYBOARD" if="mobile" />
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<haxedef name="FLX_NO_TOUCH" if="desktop" />
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<!--<haxedef name="FLX_NO_GAMEPAD" />-->
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<!--Disable the Flixel core sound tray-->
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<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
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<!--Disable the Flixel sound management code-->
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<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
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<!--Disable the Flixel core focus lost screen-->
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2021-01-25 10:04:31 +00:00
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<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
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2020-10-03 06:50:15 +00:00
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<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
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<haxedef name="FLX_NO_DEBUG" unless="debug" />
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<!--Enable this for Nape release builds for a serious peformance improvement-->
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<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
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<!-- _________________________________ Custom _______________________________ -->
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<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
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2021-02-14 08:32:24 +00:00
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<icon path="art/icon16.png" size='16'/>
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<icon path="art/icon32.png" size='32'/>
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<icon path="art/icon64.png" size='64'/>
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2020-11-08 00:56:29 +00:00
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2020-11-02 23:37:55 +00:00
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2020-11-01 19:16:22 +00:00
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<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
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2020-11-07 02:17:27 +00:00
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<haxedef name="NG_LOGIN" if="newgrounds" />
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2020-11-11 10:00:13 +00:00
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2020-10-03 06:50:15 +00:00
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</project>
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