fixed build scripts and shit

This commit is contained in:
Cameron Taylor 2020-10-06 20:59:48 -07:00
parent 9c44e56b19
commit 0062631472
4 changed files with 8 additions and 5 deletions

View File

@ -2,7 +2,7 @@
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="ld47" file="ld47" main="Main" version="0.0.1" company="HaxeFlixel" />
<app title="Friday Night Funkin" file="Funkin" main="Main" version="0.0.1" company="HaxeFlixel" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
@ -31,13 +31,15 @@
<set name="BUILD_DIR" value="export/release" unless="debug" />
<classpath name="source" />
<assets path="assets/images"/>
<assets path="assets/data"/>
<assets path="assets/music" include="*.mp3" if="web" />
<assets path="assets/music" include="*.ogg" unless="web" />
<assets path="assets/sounds" include="*.mp3" if="web" />
<assets path="assets/sounds" include="*.ogg" unless="web" />
<!-- _______________________________ Libraries ______________________________ -->

View File

@ -3,9 +3,9 @@ color 0a
cd ..
@echo on
echo BUILDING GAME
lime build html5 -final -clean
lime build html5 -final
echo UPLOADING TO ITCH
butler push ./export/release/html5/bin ninja-muffin24/ld47:html5
butler push ./export/release/html5/bin ninja-muffin24/friday-night-funkin:html5
butler status ninja-muffin24/ld47:html5
echo ITCH SHIT UPDATED LMAOOOOO
pause

View File

@ -5,7 +5,7 @@ cd ..
echo BUILDING GAME
lime build windows -final
echo UPLOADING TO ITCH
butler push ./export/release/html5/bin ninja-muffin24/ld47:windows
butler push ./export/release/windows/bin ninja-muffin24/friday-night-funkin:windows
butler status ninja-muffin24/ld47:windows
echo ITCH SHIT UPDATED LMAOOOOO
pause

View File

@ -209,6 +209,7 @@ class PlayState extends FlxTransitionableState
healthHeads.animation.add('unhealthy', [1]);
healthHeads.y = healthBar.y - (healthHeads.height / 2);
healthHeads.scrollFactor.set();
healthHeads.antialiasing = true;
add(healthHeads);
super.create();