mirror of
https://github.com/ninjamuffin99/Funkin.git
synced 2024-12-25 14:46:43 +00:00
hard mode lol
This commit is contained in:
parent
a6249557e9
commit
9d9aa2d75f
|
@ -8,6 +8,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
|
|||
### Fixed
|
||||
- Story mode scores not properly resetting, leading to VERY inflated highscores on the leaderboards. This also requires me to clear the scores that are on the leaderboard right now, sorry!
|
||||
- Difficulty on storymode and in freeplay scores
|
||||
- Hard mode difficulty on campaign levels have been fixed
|
||||
## [0.2.1.1] - 2020-11-06
|
||||
### Fixed
|
||||
- Week 2 not unlocking properly
|
||||
|
|
|
@ -39,8 +39,10 @@
|
|||
<assets path="assets/images"/>
|
||||
<assets path="assets/data"/>
|
||||
|
||||
<assets path="assets/music" include="*.mp3" if="web" />
|
||||
<assets path="assets/music" include="*.ogg" unless="web" />
|
||||
<!-- <library name="noPreload" preload='false'/> -->
|
||||
<library name="noPreload"/>
|
||||
<assets path="assets/music" include="*.mp3" if="web" library='noPreload'/>
|
||||
<assets path="assets/music" include="*.ogg" unless="web" library='noPreload'/>
|
||||
<assets path="assets/sounds" include="*.mp3" if="web" />
|
||||
<assets path="assets/sounds" include="*.ogg" unless="web" />
|
||||
|
||||
|
|
|
@ -8,7 +8,6 @@ import flixel.group.FlxGroup.FlxTypedGroup;
|
|||
import flixel.math.FlxMath;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.util.FlxColor;
|
||||
import htmlparser.HtmlDocument;
|
||||
import lime.utils.Assets;
|
||||
|
||||
class FreeplayState extends MusicBeatState
|
||||
|
|
|
@ -849,7 +849,10 @@ class PlayState extends MusicBeatState
|
|||
difficulty = '-easy';
|
||||
|
||||
if (storyDifficulty == 2)
|
||||
difficulty == '-hard';
|
||||
difficulty = '-hard';
|
||||
|
||||
trace('LOADING NEXT SONG');
|
||||
trace(PlayState.storyPlaylist[0].toLowerCase() + difficulty);
|
||||
|
||||
PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]);
|
||||
FlxG.switchState(new PlayState());
|
||||
|
|
|
@ -13,6 +13,8 @@ import flixel.group.FlxGroup;
|
|||
import flixel.input.gamepad.FlxGamepad;
|
||||
import flixel.math.FlxPoint;
|
||||
import flixel.math.FlxRect;
|
||||
import flixel.system.FlxSound;
|
||||
import flixel.system.ui.FlxSoundTray;
|
||||
import flixel.text.FlxText;
|
||||
import flixel.tweens.FlxEase;
|
||||
import flixel.tweens.FlxTween;
|
||||
|
@ -104,6 +106,10 @@ class TitleState extends MusicBeatState
|
|||
transIn = FlxTransitionableState.defaultTransIn;
|
||||
transOut = FlxTransitionableState.defaultTransOut;
|
||||
|
||||
// var music:FlxSound = new FlxSound();
|
||||
// music.loadStream('assets/music/freakyMenu' + TitleState.soundExt);
|
||||
// FlxG.sound.list.add(music);
|
||||
// music.play();
|
||||
FlxG.sound.playMusic('assets/music/freakyMenu' + TitleState.soundExt, 0);
|
||||
|
||||
FlxG.sound.music.fadeIn(4, 0, 0.7);
|
||||
|
|
Loading…
Reference in a new issue