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scores and dope shit

This commit is contained in:
Cameron Taylor 2020-10-03 12:32:15 -07:00
parent 32001dad2e
commit 75a02413de
4 changed files with 69 additions and 9 deletions

View file

@ -27,7 +27,9 @@
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export" />
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<classpath name="source" />
<assets path="assets" />
@ -36,7 +38,7 @@
<haxelib name="flixel" />
<!--In case you want to use the addons package-->
<!--<haxelib name="flixel-addons" />-->
<haxelib name="flixel-addons" />
<!--In case you want to use the ui package-->
<!--<haxelib name="flixel-ui" />-->

11
art/build-Itch-HTML.bat Normal file
View file

@ -0,0 +1,11 @@
@echo off
color 0a
cd ..
@echo on
echo BUILDING GAME
lime build html5 -debug
echo UPLOADING TO ITCH
butler push ./export/debug/html5/bin ninja-muffin24/ld47:html5
butler status ninja-muffin24/ld47:html5
echo ITCH SHIT UPDATED LMAOOOOO
pause

View file

@ -14,6 +14,8 @@ class Note extends FlxSprite
public var wasGoodHit:Bool = false;
public var prevNote:Note;
public var noteScore:Float = 1;
public function new(strumTime:Float, noteData:Int)
{
super();
@ -43,7 +45,10 @@ class Note extends FlxSprite
}
if (noteData < 0)
{
noteScore * 0.2;
alpha = 0.6;
}
}
override function update(elapsed:Float)

View file

@ -6,6 +6,8 @@ import flixel.FlxState;
import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.system.FlxSound;
import flixel.text.FlxText;
import flixel.tweens.FlxTween;
import flixel.util.FlxTimer;
import haxe.Json;
import lime.utils.Assets;
@ -26,6 +28,9 @@ class PlayState extends FlxState
private var notes:FlxTypedGroup<Note>;
private var strumLine:FlxSprite;
private var curSection:Int = 0;
private var sectionScores:Array<Dynamic> = [[], []];
override public function create()
{
@ -42,6 +47,8 @@ class PlayState extends FlxState
strumLine = new FlxSprite(0, 50).makeGraphic(FlxG.width, 10);
add(strumLine);
FlxG.worldBounds.set(0, 0, FlxG.width, FlxG.height);
super.create();
}
@ -70,6 +77,9 @@ class PlayState extends FlxState
for (songNotes in dumbassSection)
{
sectionScores[0].push(0);
sectionScores[1].push(0);
if (songNotes != 0)
{
var daStrumTime:Float = (((daStep * Conductor.stepCrochet) + (Conductor.crochet * 8 * daBeats))
@ -83,14 +93,16 @@ class PlayState extends FlxState
{
swagNote.mustPress = true;
}
else
{
sectionScores[0][daBeats] += swagNote.noteScore;
}
if (notes.members.length > 0)
swagNote.prevNote = notes.members[notes.members.length - 1];
else
swagNote.prevNote = swagNote;
trace(notes.members.length - 1);
notes.add(swagNote);
}
@ -106,6 +118,8 @@ class PlayState extends FlxState
var bouncingSprite:FlxSprite;
var sectionScored:Bool = false;
override public function update(elapsed:Float)
{
super.update(elapsed);
@ -113,8 +127,17 @@ class PlayState extends FlxState
Conductor.songPosition = FlxG.sound.music.time;
var playerTurn:Int = totalBeats % 8;
if (playerTurn == 7 && !sectionScored)
{
popUpScore();
sectionScored = true;
}
if (playerTurn < 4)
{
bouncingSprite = dad;
sectionScored = false;
}
else
bouncingSprite = boyfriend;
@ -139,6 +162,25 @@ class PlayState extends FlxState
keyShit();
}
private function popUpScore():Void
{
var placement:String = sectionScores[1][curSection] + '/' + sectionScores[0][curSection];
var coolText:FlxText = new FlxText(0, 0, 0, placement, 32);
coolText.screenCenter();
coolText.x = FlxG.width * 0.75;
add(coolText);
FlxTween.tween(coolText, {alpha: 0}, 0.2, {
onComplete: function(tween:FlxTween)
{
coolText.kill();
},
startDelay: Conductor.crochet * 0.001
});
curSection += 1;
}
function keyShit():Void
{
// HOLDING
@ -162,19 +204,15 @@ class PlayState extends FlxState
{
// NOTES YOU ARE HOLDING
case -1:
trace(daNote.prevNote.wasGoodHit);
if (up && daNote.prevNote.wasGoodHit)
goodNoteHit(daNote);
case -2:
trace(daNote.prevNote.wasGoodHit);
if (right && daNote.prevNote.wasGoodHit)
goodNoteHit(daNote);
case -3:
trace(daNote.prevNote.wasGoodHit);
if (down && daNote.prevNote.wasGoodHit)
goodNoteHit(daNote);
case -4:
trace(daNote.prevNote.wasGoodHit);
if (left && daNote.prevNote.wasGoodHit)
goodNoteHit(daNote);
case 1: // NOTES YOU JUST PRESSED
@ -202,7 +240,11 @@ class PlayState extends FlxState
function goodNoteHit(note:Note):Void
{
note.wasGoodHit = true;
if (!note.wasGoodHit)
{
sectionScores[1][curSection] += note.noteScore;
note.wasGoodHit = true;
}
}
function everyBeat():Void