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Funkin/source/DialogueBox.hx

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package;
import flixel.FlxG;
import flixel.FlxSprite;
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import flixel.addons.text.FlxTypeText;
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import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxSpriteGroup;
import flixel.input.FlxKeyManager;
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import flixel.text.FlxText;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
using StringTools;
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class DialogueBox extends FlxSpriteGroup
{
var box:FlxSprite;
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var curCharacter:String = '';
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var dialogue:Alphabet;
var dialogueList:Array<String> = [];
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// SECOND DIALOGUE FOR THE PIXEL SHIT INSTEAD???
var swagDialogue:FlxTypeText;
var dropText:FlxText;
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public var finishThing:Void->Void;
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var portraitLeft:FlxSprite;
var portraitRight:FlxSprite;
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var handSelect:FlxSprite;
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var bgFade:FlxSprite;
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public function new(talkingRight:Bool = true, ?dialogueList:Array<String>)
{
super();
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switch (PlayState.SONG.song.toLowerCase())
{
case 'senpai':
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FlxG.sound.playMusic(Paths.music('Lunchbox'), 0);
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FlxG.sound.music.fadeIn(1, 0, 0.8);
case 'thorns':
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FlxG.sound.playMusic(Paths.music('LunchboxScary'), 0);
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FlxG.sound.music.fadeIn(1, 0, 0.8);
}
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bgFade = new FlxSprite(-200, -200).makeGraphic(Std.int(FlxG.width * 1.3), Std.int(FlxG.height * 1.3), 0xFFB3DFd8);
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bgFade.scrollFactor.set();
bgFade.alpha = 0;
add(bgFade);
new FlxTimer().start(0.83, function(tmr:FlxTimer)
{
bgFade.alpha += (1 / 5) * 0.7;
if (bgFade.alpha > 0.7)
bgFade.alpha = 0.7;
}, 5);
portraitLeft = new FlxSprite(-20, 40);
portraitLeft.frames = Paths.getSparrowAtlas('weeb/senpaiPortrait');
portraitLeft.animation.addByPrefix('enter', 'Senpai Portrait Enter', 24, false);
portraitLeft.setGraphicSize(Std.int(portraitLeft.width * PlayState.daPixelZoom * 0.9));
portraitLeft.updateHitbox();
portraitLeft.scrollFactor.set();
add(portraitLeft);
portraitLeft.visible = false;
portraitRight = new FlxSprite(0, 40);
portraitRight.frames = Paths.getSparrowAtlas('weeb/bfPortrait');
portraitRight.animation.addByPrefix('enter', 'Boyfriend portrait enter', 24, false);
portraitRight.setGraphicSize(Std.int(portraitRight.width * PlayState.daPixelZoom * 0.9));
portraitRight.updateHitbox();
portraitRight.scrollFactor.set();
add(portraitRight);
portraitRight.visible = false;
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box = new FlxSprite(-20, 45);
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var hasDialog = false;
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switch (PlayState.SONG.song.toLowerCase())
{
case 'senpai':
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hasDialog = true;
box.frames = Paths.getSparrowAtlas('weeb/pixelUI/dialogueBox-pixel');
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box.animation.addByPrefix('normalOpen', 'Text Box Appear', 24, false);
box.animation.addByIndices('normal', 'Text Box Appear', [4], "", 24);
case 'roses':
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hasDialog = true;
FlxG.sound.play(Paths.sound('ANGRY_TEXT_BOX'));
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box.frames = Paths.getSparrowAtlas('weeb/pixelUI/dialogueBox-senpaiMad');
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box.animation.addByPrefix('normalOpen', 'SENPAI ANGRY IMPACT SPEECH', 24, false);
box.animation.addByIndices('normal', 'SENPAI ANGRY IMPACT SPEECH', [4], "", 24);
case 'thorns':
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hasDialog = true;
box.frames = Paths.getSparrowAtlas('weeb/pixelUI/dialogueBox-evil');
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box.animation.addByPrefix('normalOpen', 'Spirit Textbox spawn', 24, false);
box.animation.addByIndices('normal', 'Spirit Textbox spawn', [11], "", 24);
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var face:FlxSprite = new FlxSprite(320, 170).loadGraphic(Paths.image('weeb/spiritFaceForward'));
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face.setGraphicSize(Std.int(face.width * 6));
add(face);
}
this.dialogueList = dialogueList;
if (!hasDialog)
return;
box.animation.play('normalOpen');
box.setGraphicSize(Std.int(box.width * PlayState.daPixelZoom * 0.9));
box.updateHitbox();
add(box);
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box.screenCenter(X);
portraitLeft.screenCenter(X);
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handSelect = new FlxSprite(1042, 590).loadGraphic(Paths.image('weeb/pixelUI/hand_textbox'));
handSelect.setGraphicSize(Std.int(handSelect.width * PlayState.daPixelZoom * 0.9));
handSelect.updateHitbox();
handSelect.visible = false;
add(handSelect);
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if (!talkingRight)
{
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// box.flipX = true;
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}
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dropText = new FlxText(242, 502, Std.int(FlxG.width * 0.6), "", 32);
dropText.font = 'Pixel Arial 11 Bold';
dropText.color = 0xFFD89494;
add(dropText);
swagDialogue = new FlxTypeText(240, 500, Std.int(FlxG.width * 0.6), "", 32);
swagDialogue.font = 'Pixel Arial 11 Bold';
swagDialogue.color = 0xFF3F2021;
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swagDialogue.sounds = [FlxG.sound.load(Paths.sound('pixelText'), 0.6)];
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add(swagDialogue);
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dialogue = new Alphabet(0, 80, "", false, true);
// dialogue.x = 90;
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// add(dialogue);
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}
var dialogueOpened:Bool = false;
var dialogueStarted:Bool = false;
var dialogueEnded:Bool = false;
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override function update(elapsed:Float)
{
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// HARD CODING CUZ IM STUPDI
if (PlayState.SONG.song.toLowerCase() == 'roses')
portraitLeft.visible = false;
if (PlayState.SONG.song.toLowerCase() == 'thorns')
{
portraitLeft.color = FlxColor.BLACK;
swagDialogue.color = FlxColor.WHITE;
dropText.color = FlxColor.BLACK;
}
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dropText.text = swagDialogue.text;
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if (box.animation.curAnim != null)
{
if (box.animation.curAnim.name == 'normalOpen' && box.animation.curAnim.finished)
{
box.animation.play('normal');
dialogueOpened = true;
}
}
if (dialogueOpened && !dialogueStarted)
{
startDialogue();
dialogueStarted = true;
}
if (FlxG.keys.justPressed.ANY && dialogueEnded)
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{
remove(dialogue);
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FlxG.sound.play(Paths.sound('clickText'), 0.8);
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if (dialogueList[1] == null && dialogueList[0] != null)
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{
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if (!isEnding)
{
isEnding = true;
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if (PlayState.SONG.song.toLowerCase() == 'senpai' || PlayState.SONG.song.toLowerCase() == 'thorns')
FlxG.sound.music.fadeOut(2.2, 0);
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new FlxTimer().start(0.2, function(tmr:FlxTimer)
{
box.alpha -= 1 / 5;
bgFade.alpha -= 1 / 5 * 0.7;
portraitLeft.visible = false;
portraitRight.visible = false;
swagDialogue.alpha -= 1 / 5;
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handSelect.alpha -= 1 / 5;
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dropText.alpha = swagDialogue.alpha;
}, 5);
new FlxTimer().start(1.2, function(tmr:FlxTimer)
{
finishThing();
kill();
});
}
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}
else
{
dialogueList.remove(dialogueList[0]);
startDialogue();
}
}
else if (FlxG.keys.justPressed.ANY && dialogueStarted)
swagDialogue.skip();
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super.update(elapsed);
}
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var isEnding:Bool = false;
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function startDialogue():Void
{
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cleanDialog();
// var theDialog:Alphabet = new Alphabet(0, 70, dialogueList[0], false, true);
// dialogue = theDialog;
// add(theDialog);
// swagDialogue.text = ;
swagDialogue.resetText(dialogueList[0]);
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swagDialogue.start(0.04);
swagDialogue.completeCallback = function()
{
trace("dialogue finish");
handSelect.visible = true;
dialogueEnded = true;
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};
handSelect.visible = false;
dialogueEnded = false;
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switch (curCharacter)
{
case 'dad':
portraitRight.visible = false;
if (!portraitLeft.visible)
{
portraitLeft.visible = true;
portraitLeft.animation.play('enter');
}
case 'bf':
portraitLeft.visible = false;
if (!portraitRight.visible)
{
portraitRight.visible = true;
portraitRight.animation.play('enter');
}
}
}
function cleanDialog():Void
{
var splitName:Array<String> = dialogueList[0].split(":");
curCharacter = splitName[1];
dialogueList[0] = dialogueList[0].substr(splitName[1].length + 2).trim();
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}
}