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https://github.com/ninjamuffin99/Funkin.git
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FONT AND BULLSHIT
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@ -54,9 +54,12 @@
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<assets path="CHANGELOG.md"/>
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<assets path="assets/fonts/vcr.ttf" embed="true" />
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<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
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TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
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THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
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NOT USING A DIRECT THING TO THE ASSET!!!
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-->
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<assets path="assets/fonts" embed='true'/>
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<!-- _______________________________ Libraries ______________________________ -->
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<haxelib name="flixel" />
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@ -2,38 +2,99 @@ package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.addons.text.FlxTypeText;
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import flixel.graphics.frames.FlxAtlasFrames;
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import flixel.group.FlxSpriteGroup;
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import flixel.input.FlxKeyManager;
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import flixel.text.FlxText;
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import flixel.util.FlxTimer;
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using StringTools;
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class DialogueBox extends FlxSpriteGroup
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{
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var box:FlxSprite;
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var curCharacter:String = '';
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var dialogue:Alphabet;
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var dialogueList:Array<String> = [];
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// SECOND DIALOGUE FOR THE PIXEL SHIT INSTEAD???
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var swagDialogue:FlxTypeText;
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var dropText:FlxText;
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public var finishThing:Void->Void;
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var portraitLeft:FlxSprite;
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var portraitRight:FlxSprite;
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public function new(talkingRight:Bool = true, ?dialogueList:Array<String>)
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{
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super();
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box = new FlxSprite(40);
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box.frames = FlxAtlasFrames.fromSparrow('assets/images/speech_bubble_talking.png', 'assets/images/speech_bubble_talking.xml');
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box.animation.addByPrefix('normalOpen', 'Speech Bubble Normal Open', 24, false);
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box.animation.addByPrefix('normal', 'speech bubble normal', 24);
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var bgFade:FlxSprite = new FlxSprite(-200, -200).makeGraphic(Std.int(FlxG.width * 1.3), Std.int(FlxG.height * 1.3), 0xFFB3DFd8);
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bgFade.scrollFactor.set();
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bgFade.alpha = 0;
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add(bgFade);
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new FlxTimer().start(0.83, function(tmr:FlxTimer)
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{
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bgFade.alpha += (1 / 5) * 0.7;
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if (bgFade.alpha > 0.7)
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bgFade.alpha = 0.7;
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}, 5);
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portraitLeft = new FlxSprite(-20, 40);
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portraitLeft.frames = FlxAtlasFrames.fromSparrow('assets/images/weeb/senpaiPortrait.png', 'assets/images/weeb/senpaiPortrait.xml');
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portraitLeft.animation.addByPrefix('enter', 'Senpai Portrait Enter', 24, false);
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portraitLeft.setGraphicSize(Std.int(portraitLeft.width * PlayState.daPixelZoom * 0.9));
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portraitLeft.updateHitbox();
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portraitLeft.scrollFactor.set();
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add(portraitLeft);
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portraitLeft.visible = false;
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portraitRight = new FlxSprite(0, 40);
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portraitRight.frames = FlxAtlasFrames.fromSparrow('assets/images/weeb/bfPortrait.png', 'assets/images/weeb/bfPortrait.xml');
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portraitRight.animation.addByPrefix('enter', 'Boyfriend portrait enter', 24, false);
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portraitRight.setGraphicSize(Std.int(portraitRight.width * PlayState.daPixelZoom * 0.9));
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portraitRight.updateHitbox();
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portraitRight.scrollFactor.set();
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add(portraitRight);
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portraitRight.visible = false;
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box = new FlxSprite(-20, 45);
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box.frames = FlxAtlasFrames.fromSparrow('assets/images/weeb/pixelUI/dialogueBox-pixel.png', 'assets/images/weeb/pixelUI/dialogueBox-pixel.xml');
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box.animation.addByPrefix('normalOpen', 'Text Box Appear', 24, false);
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box.animation.addByIndices('normal', 'Text Box Appear', [4], "", 24);
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box.animation.play('normalOpen');
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box.setGraphicSize(Std.int(box.width * PlayState.daPixelZoom * 0.9));
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box.updateHitbox();
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add(box);
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box.screenCenter(X);
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portraitLeft.screenCenter(X);
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if (!talkingRight)
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{
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box.flipX = true;
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}
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dropText = new FlxText(242, 502, Std.int(FlxG.width * 0.6), "", 32);
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dropText.font = 'Pixel Arial 11 Bold';
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dropText.color = 0xFFD89494;
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add(dropText);
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swagDialogue = new FlxTypeText(240, 500, Std.int(FlxG.width * 0.6), "", 32);
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swagDialogue.font = 'Pixel Arial 11 Bold';
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swagDialogue.color = 0xFF3F2021;
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swagDialogue.sounds = [FlxG.sound.load('assets/sounds/pixelText' + TitleState.soundExt, 0.6)];
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add(swagDialogue);
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dialogue = new Alphabet(0, 80, "", false, true);
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// dialogue.x = 90;
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add(dialogue);
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// add(dialogue);
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this.dialogueList = dialogueList;
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}
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@ -43,6 +104,8 @@ class DialogueBox extends FlxSpriteGroup
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override function update(elapsed:Float)
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{
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dropText.text = swagDialogue.text;
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if (box.animation.curAnim != null)
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{
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if (box.animation.curAnim.name == 'normalOpen' && box.animation.curAnim.finished)
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@ -79,8 +142,39 @@ class DialogueBox extends FlxSpriteGroup
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function startDialogue():Void
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{
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var theDialog:Alphabet = new Alphabet(0, 70, dialogueList[0], false, true);
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dialogue = theDialog;
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add(theDialog);
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cleanDialog();
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// var theDialog:Alphabet = new Alphabet(0, 70, dialogueList[0], false, true);
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// dialogue = theDialog;
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// add(theDialog);
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// swagDialogue.text = ;
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swagDialogue.resetText(dialogueList[0]);
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swagDialogue.start(0.02, true);
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switch (curCharacter)
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{
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case 'dad':
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portraitRight.visible = false;
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if (!portraitLeft.visible)
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{
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portraitLeft.visible = true;
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portraitLeft.animation.play('enter');
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}
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case 'bf':
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portraitLeft.visible = false;
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if (!portraitRight.visible)
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{
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portraitRight.visible = true;
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portraitRight.animation.play('enter');
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}
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}
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}
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function cleanDialog():Void
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{
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var splitName:Array<String> = dialogueList[0].split(":");
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curCharacter = splitName[1];
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dialogueList[0] = dialogueList[0].substr(splitName[1].length + 2).trim();
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}
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}
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@ -148,6 +148,12 @@ class PlayState extends MusicBeatState
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"If you can beat me here...",
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"Only then I will even CONSIDER letting you\ndate my daughter!"
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];
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case 'senpai':
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dialogue = [
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':dad:Ah, a new fair maiden has come in search of true love!',
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":dad:A serenade between gentlemen shall decide where her beautiful heart shall reside.",
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":bf:Beep bo bop"
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];
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}
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if (SONG.song.toLowerCase() == 'spookeez' || SONG.song.toLowerCase() == 'monster' || SONG.song.toLowerCase() == 'south')
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var doof:DialogueBox = new DialogueBox(false, dialogue);
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// doof.x += 70;
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doof.y = FlxG.height * 0.5;
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// doof.y = FlxG.height * 0.5;
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doof.scrollFactor.set();
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doof.finishThing = startCountdown;
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});
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});
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case 'senpai':
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schoolIntro();
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schoolIntro(doof);
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case 'roses':
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schoolIntro(doof);
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default:
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startCountdown();
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}
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switch (curSong.toLowerCase())
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{
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case 'senpai':
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schoolIntro();
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schoolIntro(doof);
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default:
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startCountdown();
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}
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super.create();
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}
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function schoolIntro():Void
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function schoolIntro(?dialogueBox:DialogueBox):Void
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{
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var black:FlxSprite = new FlxSprite(-100, -100).makeGraphic(FlxG.width * 2, FlxG.height * 2, FlxColor.BLACK);
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black.scrollFactor.set();
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new FlxTimer().start(0.3, function(tmr:FlxTimer)
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{
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black.alpha -= 0.15;
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if (!startedCountdown)
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startCountdown();
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if (black.alpha > 0)
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{
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}
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else
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{
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if (dialogueBox != null)
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{
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add(dialogueBox);
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}
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else
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startCountdown();
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remove(black);
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}
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});
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