81 lines
3.4 KiB
Rust
81 lines
3.4 KiB
Rust
use crate::common::Direction;
|
|
use crate::game::caret::CaretType;
|
|
use crate::game::player::{Player, TargetPlayer};
|
|
use crate::game::shared_game_state::SharedGameState;
|
|
use crate::game::weapon::{Weapon, WeaponLevel};
|
|
use crate::game::weapon::bullet::BulletManager;
|
|
|
|
impl Weapon {
|
|
pub(crate) fn tick_nemesis(
|
|
&mut self,
|
|
player: &Player,
|
|
player_id: TargetPlayer,
|
|
bullet_manager: &mut BulletManager,
|
|
state: &mut SharedGameState,
|
|
) {
|
|
const BULLETS: [u16; 3] = [34, 35, 36];
|
|
|
|
if !player.controller.trigger_shoot() || bullet_manager.count_bullets_multi(&BULLETS, player_id) > 1 {
|
|
return;
|
|
}
|
|
|
|
let btype = match self.level {
|
|
WeaponLevel::Level1 => 34,
|
|
WeaponLevel::Level2 => 35,
|
|
WeaponLevel::Level3 => 36,
|
|
WeaponLevel::None => unreachable!(),
|
|
};
|
|
|
|
if !self.consume_ammo(1) {
|
|
state.sound_manager.play_sfx(37);
|
|
// The vanilla game doesn't spawn "empty" text for some reason
|
|
return;
|
|
}
|
|
|
|
if player.up {
|
|
match player.direction {
|
|
Direction::Left => {
|
|
bullet_manager.create_bullet(player.x - 0x200, player.y - 0x1800, btype, player_id, Direction::Up, &state.constants);
|
|
state.create_caret(player.x - 0x200, player.y - 0x1800, CaretType::Shoot, Direction::Left);
|
|
}
|
|
Direction::Right => {
|
|
bullet_manager.create_bullet(player.x + 0x200, player.y - 0x1800, btype, player_id, Direction::Up, &state.constants);
|
|
state.create_caret(player.x + 0x200, player.y - 0x1800, CaretType::Shoot, Direction::Left);
|
|
}
|
|
_ => {}
|
|
}
|
|
} else if player.down {
|
|
match player.direction {
|
|
Direction::Left => {
|
|
bullet_manager.create_bullet(player.x - 0x200, player.y + 0x1800, btype, player_id, Direction::Bottom, &state.constants);
|
|
state.create_caret(player.x - 0x200, player.y + 0x1800, CaretType::Shoot, Direction::Left);
|
|
}
|
|
Direction::Right => {
|
|
bullet_manager.create_bullet(player.x + 0x200, player.y + 0x1800, btype, player_id, Direction::Bottom, &state.constants);
|
|
state.create_caret(player.x + 0x200, player.y + 0x1800, CaretType::Shoot, Direction::Left);
|
|
}
|
|
_ => {}
|
|
}
|
|
} else {
|
|
match player.direction {
|
|
Direction::Left => {
|
|
bullet_manager.create_bullet(player.x - 0x2c00, player.y + 0x600, btype, player_id, Direction::Left, &state.constants);
|
|
state.create_caret(player.x - 0x2000, player.y + 0x600, CaretType::Shoot, Direction::Left);
|
|
}
|
|
Direction::Right => {
|
|
bullet_manager.create_bullet(player.x + 0x2c00, player.y + 0x600, btype, player_id, Direction::Right, &state.constants);
|
|
state.create_caret(player.x + 0x2000, player.y + 0x600, CaretType::Shoot, Direction::Right);
|
|
}
|
|
_ => {}
|
|
}
|
|
}
|
|
|
|
match self.level {
|
|
WeaponLevel::Level1 => state.sound_manager.play_sfx(117),
|
|
WeaponLevel::Level2 => state.sound_manager.play_sfx(49),
|
|
WeaponLevel::Level3 => state.sound_manager.play_sfx(60),
|
|
_ => unreachable!(),
|
|
}
|
|
}
|
|
}
|