- Player vs. soft solid NPCs used the wrong collision size - Curly w/ Nemesis attached too high above the player when standing facing up - Butes from Bute spawners started following the player at the wrong conditions - Small pignons in Cemetery never turned around - Refill stations spawned with alt direction didn't spawn with upward velocity - Misery blocks spawned with glitchy framerects - Various issues with possessed Misery - Various issues with possessed Sue - Ballos (phase 1) didn't face the player at certain points - Ballos orbiting eyes (phase 4) didn't spawn smoke when killed - A part of Ballos phase 2 had the wrong collision type (apparently this was intentional due to a bug with soft solid collision; hopefully that's also fixed by these changes?) - A few missing sound effects during the Ballos fight - Green devil generators weren't spawning enough enemies - Balrog missile trails were in the wrong direction - Core blade projectiles had the wrong check for water collision - Monster X fish missiles moved at the wrong initial angle - Sisters fireball attacks shot in the wrong direction - Sisters missing smoke when shot - Undead Core missing smoke in some cases - <DNA'd NPCs spawned the wrong amount of smoke (fixes Heavy Press lightning despawn for the speedrun ;) ) - Player jumping and falling animations were flipped - Implemented <MYDxxxx facing towards entity xxxx if xxxx >= 10 (also <MYD0003 should not set the player's direction to down) - <TRA resets invincibility in freeware (due to starting a new event) - Bubbler level 1 bullets spawned at the wrong offset - Bubbler and Machine Gun autofire timers shouldn't reset when fire button is pressed - Fixed level 3 missile and Super Missile spawn offsets and trajectories - Nemesis carets spawned at wrong offsets - Various small typos/logic errors |
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.. | ||
npc | ||
player | ||
scripting | ||
weapon | ||
caret.rs | ||
filesystem_container.rs | ||
frame.rs | ||
inventory.rs | ||
map.rs | ||
mod.rs | ||
physics.rs | ||
profile.rs | ||
settings.rs | ||
shared_game_state.rs | ||
stage.rs |