doukutsu-rs/src
periwinkle 7caff84e04
Fix LOTS of bugs and inaccuracies (#213)
- Player vs. soft solid NPCs used the wrong collision size
- Curly w/ Nemesis attached too high above the player when standing facing up
- Butes from Bute spawners started following the player at the wrong conditions
- Small pignons in Cemetery never turned around
- Refill stations spawned with alt direction didn't spawn with upward velocity
- Misery blocks spawned with glitchy framerects
- Various issues with possessed Misery
- Various issues with possessed Sue
- Ballos (phase 1) didn't face the player at certain points
- Ballos orbiting eyes (phase 4) didn't spawn smoke when killed
- A part of Ballos phase 2 had the wrong collision type
  (apparently this was intentional due to a bug with soft solid collision;
  hopefully that's also fixed by these changes?)
- A few missing sound effects during the Ballos fight
- Green devil generators weren't spawning enough enemies
- Balrog missile trails were in the wrong direction
- Core blade projectiles had the wrong check for water collision
- Monster X fish missiles moved at the wrong initial angle
- Sisters fireball attacks shot in the wrong direction
- Sisters missing smoke when shot
- Undead Core missing smoke in some cases
- <DNA'd NPCs spawned the wrong amount of smoke
  (fixes Heavy Press lightning despawn for the speedrun ;) )
- Player jumping and falling animations were flipped
- Implemented <MYDxxxx facing towards entity xxxx if xxxx >= 10
  (also <MYD0003 should not set the player's direction to down)
- <TRA resets invincibility in freeware (due to starting a new event)
- Bubbler level 1 bullets spawned at the wrong offset
- Bubbler and Machine Gun autofire timers shouldn't reset when fire button is pressed
- Fixed level 3 missile and Super Missile spawn offsets and trajectories
- Nemesis carets spawned at wrong offsets
- Various small typos/logic errors
2023-06-16 12:51:22 +03:00
..
components Font rendering refactor 2022-11-20 20:38:49 +01:00
data Minor icon change 2023-04-03 17:35:22 +03:00
discord Fixed game crash when disabing Discord Rich Presense setting and Discord isn't running. Fixed crash o exit when Discord isn't running 2023-05-30 12:37:41 +03:00
editor Partial fixes of bosses 2023-04-17 16:51:52 +03:00
engine_constants Fix #208 and add different log level for file logging 2023-05-29 10:32:27 +03:00
framework Add logging to file 2023-05-11 17:40:11 +03:00
game Fix LOTS of bugs and inaccuracies (#213) 2023-06-16 12:51:22 +03:00
graphics Lua api fixes[ci skip] 2023-06-15 13:01:09 +03:00
input no more april fools 2023-04-02 11:52:32 +02:00
live_debugger improve command line appearance and autofocus 2023-02-18 21:05:30 +02:00
menu Dehardcode menu toogles text [ci skip] 2023-04-14 16:39:16 +03:00
scene Fix of.fix(again) [ci skip] 2023-05-24 15:04:56 +03:00
sound Add logging to file 2023-05-11 17:40:11 +03:00
util Mostly-working Horizon port 2022-12-01 14:30:59 +01:00
common.rs Refactoring time 2022-11-19 18:20:03 +01:00
entity.rs Refactoring time 2022-11-19 18:20:03 +01:00
i18n.rs Font rendering refactor 2022-11-20 20:38:49 +01:00
lib.rs add experimental discord rich presence support 2023-02-18 20:42:00 +02:00
macros.rs refactoring 2021-10-15 16:36:05 +02:00
main.rs Refactoring time 2022-11-19 18:20:03 +01:00
mod_list.rs Refactoring time 2022-11-19 18:20:03 +01:00
mod_requirements.rs Cleanup 2022-04-19 18:20:18 -04:00