From ab87862646fceef6a453d66981ae202a19e464b5 Mon Sep 17 00:00:00 2001 From: biroder <107300789+biroder@users.noreply.github.com> Date: Fri, 14 Jul 2023 18:15:21 +0300 Subject: [PATCH] Fix #222 [ci skip] In general this isn't a bug or inaccuracy, because in the vanilla it's normal behaviour. But since most of the pause menu entries don't working during the intro, this had to be fixed anyway --- src/scene/game_scene.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/scene/game_scene.rs b/src/scene/game_scene.rs index 2a5c041..cbc6abb 100644 --- a/src/scene/game_scene.rs +++ b/src/scene/game_scene.rs @@ -1792,7 +1792,7 @@ impl Scene for GameScene { state.next_scene = Some(Box::new(TitleScene::new())); } - if self.player1.controller.trigger_menu_ok() { + if self.player1.controller.trigger_menu_ok() || self.player1.controller.trigger_menu_pause() { state.next_scene = Some(Box::new(TitleScene::new())); } }