This commit is contained in:
Alula 2021-01-16 14:50:46 +01:00
parent b087c645d6
commit 9f70bf6fd0
No known key found for this signature in database
GPG Key ID: 3E00485503A1D8BA
4 changed files with 108 additions and 2 deletions

View File

@ -66,8 +66,7 @@ impl NPC {
}
Ok(())
}
pub(crate) fn tick_n064_first_cave_critter(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
match self.action_num {
0 | 1 => {

105
src/npc/ai/last_cave.rs Normal file
View File

@ -0,0 +1,105 @@
use ggez::GameResult;
use crate::common::Direction;
use crate::npc::NPC;
use crate::player::Player;
use crate::shared_game_state::SharedGameState;
impl NPC {
pub(crate) fn tick_n241_critter_red(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.y += 3 * 0x200;
self.action_num = 1;
self.anim_num = 0;
}
let player = self.get_closest_player_mut(players);
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
if self.target_x < 100 {
self.target_x += 1;
}
if self.action_counter >= 8
&& self.x - (144 * 0x200) < player.x
&& self.x + (144 * 0x200) > player.x
&& self.y - (96 * 0x200) < player.y
&& self.y + (96 * 0x200) > player.y {
self.anim_num = 1;
} else {
if self.action_counter < 8 {
self.action_counter += 1;
}
self.anim_num = 0;
}
if self.shock > 0 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
}
if self.action_counter >= 8
&& self.target_x >= 100
&& self.x - (96 * 0x200) < player.x
&& self.x + (96 * 0x200) > player.x
&& self.y - (80 * 0x200) < player.y
&& self.y + (80 * 0x200) > player.y {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 3;
self.anim_num = 2;
self.vel_y = -0x5ff;
state.sound_manager.play_sfx(30);
if self.direction == Direction::Left {
self.vel_x = -0x200;
} else {
self.vel_x = 0x200;
}
}
}
3 => {
if self.flags.hit_bottom_wall() {
self.vel_x = 0;
self.action_counter = 0;
self.action_num = 1;
self.anim_num = 0;
state.sound_manager.play_sfx(23);
}
}
_ => {}
}
self.vel_y += 0x55;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n241_critter_red[self.anim_num as usize + dir_offset];
Ok(())
}
}

View File

@ -7,6 +7,7 @@ pub mod first_cave;
pub mod grasstown;
pub mod igor;
pub mod intro;
pub mod last_cave;
pub mod maze;
pub mod mimiga_village;
pub mod misc;

View File

@ -275,6 +275,7 @@ impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &BulletManager)> for NP
199 => self.tick_n199_wind_particles(state),
211 => self.tick_n211_small_spikes(state),
234 => self.tick_n234_red_flowers_picked(state),
241 => self.tick_n241_critter_red(state, players),
298 => self.tick_n298_intro_doctor(state),
299 => self.tick_n299_intro_balrog_misery(state),
300 => self.tick_n300_intro_demon_crown(state),