From 9f70bf6fd09c842858d5715b6ebfb6c2fdb33476 Mon Sep 17 00:00:00 2001 From: Alula <6276139+alula@users.noreply.github.com> Date: Sat, 16 Jan 2021 14:50:46 +0100 Subject: [PATCH] new npcs --- src/npc/ai/first_cave.rs | 3 +- src/npc/ai/last_cave.rs | 105 +++++++++++++++++++++++++++++++++++++++ src/npc/ai/mod.rs | 1 + src/npc/mod.rs | 1 + 4 files changed, 108 insertions(+), 2 deletions(-) create mode 100644 src/npc/ai/last_cave.rs diff --git a/src/npc/ai/first_cave.rs b/src/npc/ai/first_cave.rs index 087aae2..6cd48c4 100644 --- a/src/npc/ai/first_cave.rs +++ b/src/npc/ai/first_cave.rs @@ -66,8 +66,7 @@ impl NPC { } Ok(()) } - - + pub(crate) fn tick_n064_first_cave_critter(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { match self.action_num { 0 | 1 => { diff --git a/src/npc/ai/last_cave.rs b/src/npc/ai/last_cave.rs new file mode 100644 index 0000000..7881aa5 --- /dev/null +++ b/src/npc/ai/last_cave.rs @@ -0,0 +1,105 @@ +use ggez::GameResult; + +use crate::common::Direction; +use crate::npc::NPC; +use crate::player::Player; +use crate::shared_game_state::SharedGameState; + +impl NPC { + pub(crate) fn tick_n241_critter_red(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { + match self.action_num { + 0 | 1 => { + if self.action_num == 0 { + self.y += 3 * 0x200; + self.action_num = 1; + self.anim_num = 0; + } + + let player = self.get_closest_player_mut(players); + if self.x > player.x { + self.direction = Direction::Left; + } else { + self.direction = Direction::Right; + } + + if self.target_x < 100 { + self.target_x += 1; + } + + if self.action_counter >= 8 + && self.x - (144 * 0x200) < player.x + && self.x + (144 * 0x200) > player.x + && self.y - (96 * 0x200) < player.y + && self.y + (96 * 0x200) > player.y { + self.anim_num = 1; + } else { + if self.action_counter < 8 { + self.action_counter += 1; + } + + self.anim_num = 0; + } + + if self.shock > 0 { + self.action_num = 2; + self.action_counter = 0; + + self.anim_num = 0; + } + + if self.action_counter >= 8 + && self.target_x >= 100 + && self.x - (96 * 0x200) < player.x + && self.x + (96 * 0x200) > player.x + && self.y - (80 * 0x200) < player.y + && self.y + (80 * 0x200) > player.y { + self.action_num = 2; + self.action_counter = 0; + self.anim_num = 0; + } + } + 2 => { + self.action_counter += 1; + if self.action_counter > 8 { + self.action_num = 3; + self.anim_num = 2; + + self.vel_y = -0x5ff; + state.sound_manager.play_sfx(30); + + if self.direction == Direction::Left { + self.vel_x = -0x200; + } else { + self.vel_x = 0x200; + } + } + } + 3 => { + if self.flags.hit_bottom_wall() { + self.vel_x = 0; + self.action_counter = 0; + self.action_num = 1; + self.anim_num = 0; + + state.sound_manager.play_sfx(23); + } + } + _ => {} + } + + self.vel_y += 0x55; + if self.vel_y > 0x5ff { + self.vel_y = 0x5ff; + } + + self.x += self.vel_x; + self.y += self.vel_y; + + + let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; + + self.anim_rect = state.constants.npc.n241_critter_red[self.anim_num as usize + dir_offset]; + + Ok(()) + } +} diff --git a/src/npc/ai/mod.rs b/src/npc/ai/mod.rs index be87661..39cbbd2 100644 --- a/src/npc/ai/mod.rs +++ b/src/npc/ai/mod.rs @@ -7,6 +7,7 @@ pub mod first_cave; pub mod grasstown; pub mod igor; pub mod intro; +pub mod last_cave; pub mod maze; pub mod mimiga_village; pub mod misc; diff --git a/src/npc/mod.rs b/src/npc/mod.rs index 2835c22..9797eff 100644 --- a/src/npc/mod.rs +++ b/src/npc/mod.rs @@ -275,6 +275,7 @@ impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &BulletManager)> for NP 199 => self.tick_n199_wind_particles(state), 211 => self.tick_n211_small_spikes(state), 234 => self.tick_n234_red_flowers_picked(state), + 241 => self.tick_n241_critter_red(state, players), 298 => self.tick_n298_intro_doctor(state), 299 => self.tick_n299_intro_balrog_misery(state), 300 => self.tick_n300_intro_demon_crown(state),