android changes

This commit is contained in:
Alula 2021-01-08 20:25:46 +01:00
parent 7fcd0b35ea
commit b087c645d6
No known key found for this signature in database
GPG Key ID: 3E00485503A1D8BA
6 changed files with 133 additions and 30 deletions

View File

@ -99,14 +99,6 @@ impl TouchControls {
}
pub fn draw(&self, canvas_size: (f32, f32), constants: &EngineConstants, texture_set: &mut TextureSet, ctx: &mut Context) -> GameResult {
let batch = texture_set.get_or_load_batch(ctx, constants, "Caret")?;
let rect = Rect::new_size(104, 120, 24, 24);
for point in self.points.iter() {
batch.add_rect(point.position.0 as f32 - 12.0, point.position.1 as f32 - 12.0, &rect);
}
batch.draw(ctx)?;
if self.control_type == TouchControlType::Controls {
let batch = texture_set.get_or_load_batch(ctx, constants, "builtin/touch")?;
let color = (255, 255, 255, 160);

View File

@ -249,6 +249,10 @@ pub fn android_main() {
request_perms().expect("Failed to attach to the JVM and request storage permissions.");
env::set_var("CAVESTORY_DATA_DIR", "/storage/emulated/0/doukutsu");
let _ = std::fs::create_dir("/storage/emulated/0/doukutsu/");
let _ = std::fs::write("/storage/emulated/0/doukutsu/.nomedia", b"");
init().unwrap();
}

View File

@ -5,7 +5,7 @@ pub trait RNG {
fn next(&self) -> i32;
fn range(&self, range: Range<i32>) -> i32 {
range.start.wrapping_add((self.next() >> 2) % (range.end.wrapping_sub(range.start).wrapping_add(1)))
range.start.saturating_add((self.next() >> 2) % range.len() as i32)
}
}

View File

@ -1,5 +1,7 @@
use ggez::{Context, filesystem, GameResult};
use crate::npc::NPCTable;
use crate::scene::no_data_scene::NoDataScene;
use crate::scene::Scene;
use crate::shared_game_state::SharedGameState;
use crate::stage::StageData;
@ -15,30 +17,40 @@ impl LoadingScene {
tick: 0,
}
}
fn load_stuff(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
let stages = StageData::load_stage_table(ctx, &state.base_path)?;
state.stages = stages;
let npc_tbl = filesystem::open(ctx, [&state.base_path, "/npc.tbl"].join(""))?;
let npc_table = NPCTable::load_from(npc_tbl)?;
state.npc_table = npc_table;
let head_tsc = filesystem::open(ctx, [&state.base_path, "/Head.tsc"].join(""))?;
let head_script = TextScript::load_from(head_tsc, &state.constants)?;
state.textscript_vm.set_global_script(head_script);
let arms_item_tsc = filesystem::open(ctx, [&state.base_path, "/ArmsItem.tsc"].join(""))?;
let arms_item_script = TextScript::load_from(arms_item_tsc, &state.constants)?;
state.textscript_vm.set_inventory_script(arms_item_script);
let stage_select_tsc = filesystem::open(ctx, [&state.base_path, "/StageSelect.tsc"].join(""))?;
let stage_select_script = TextScript::load_from(stage_select_tsc, &state.constants)?;
state.textscript_vm.set_stage_select_script(stage_select_script);
state.start_intro(ctx)?;
Ok(())
}
}
impl Scene for LoadingScene {
fn tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
// deferred to let the loading image draw
if self.tick == 1 {
let stages = StageData::load_stage_table(ctx, &state.base_path)?;
state.stages = stages;
let npc_tbl = filesystem::open(ctx, [&state.base_path, "/npc.tbl"].join(""))?;
let npc_table = NPCTable::load_from(npc_tbl)?;
state.npc_table = npc_table;
let head_tsc = filesystem::open(ctx, [&state.base_path, "/Head.tsc"].join(""))?;
let head_script = TextScript::load_from(head_tsc, &state.constants)?;
state.textscript_vm.set_global_script(head_script);
if let Err(err) = self.load_stuff(state, ctx) {
log::error!("Failed to load game data: {}", err);
let arms_item_tsc = filesystem::open(ctx, [&state.base_path, "/ArmsItem.tsc"].join(""))?;
let arms_item_script = TextScript::load_from(arms_item_tsc, &state.constants)?;
state.textscript_vm.set_inventory_script(arms_item_script);
let stage_select_tsc = filesystem::open(ctx, [&state.base_path, "/StageSelect.tsc"].join(""))?;
let stage_select_script = TextScript::load_from(stage_select_tsc, &state.constants)?;
state.textscript_vm.set_stage_select_script(stage_select_script);
state.start_intro(ctx)?;
state.next_scene = Some(Box::new(NoDataScene::new(err)));
}
}
self.tick += 1;
@ -46,11 +58,17 @@ impl Scene for LoadingScene {
}
fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "Loading")?;
match state.texture_set.get_or_load_batch(ctx, &state.constants, "Loading") {
Ok(batch) => {
batch.add(((state.canvas_size.0 - batch.width() as f32) / 2.0).floor(),
((state.canvas_size.1 - batch.height() as f32) / 2.0).floor());
batch.draw(ctx)?;
}
Err(err) => {
state.next_scene = Some(Box::new(NoDataScene::new(err)));
}
}
batch.add(((state.canvas_size.0 - batch.width() as f32) / 2.0).floor(),
((state.canvas_size.1 - batch.height() as f32) / 2.0).floor());
batch.draw(ctx)?;
Ok(())
}
}

View File

@ -5,6 +5,7 @@ use crate::ui::Components;
pub mod game_scene;
pub mod loading_scene;
pub mod no_data_scene;
pub mod title_scene;
/// Implement this trait on any object that represents an interactive game screen.

View File

@ -0,0 +1,88 @@
use ggez::{Context, GameError, GameResult};
use crate::common::Rect;
use crate::scene::Scene;
use crate::shared_game_state::SharedGameState;
pub struct NoDataScene {
flag: bool,
err: String,
}
impl NoDataScene {
pub fn new(err: GameError) -> Self {
Self {
flag: false,
err: err.to_string(),
}
}
}
static REL_URL: &str = "https://github.com/doukutsu-rs/game-data/releases";
impl Scene for NoDataScene {
fn tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
#[cfg(target_os = "android")]
{
if !self.flag {
self.flag = true;
let _ = std::fs::create_dir("/sdcard/doukutsu/");
let _ = std::fs::write("/sdcard/doukutsu/extract game data here.txt", REL_URL);
let _ = std::fs::write("/sdcard/doukutsu/.nomedia", b"");
}
let screen = Rect::new(0, 0, state.canvas_size.0 as isize, state.canvas_size.1 as isize);
if state.touch_controls.consume_click_in(screen) {
if let Err(err) = webbrowser::open(REL_URL) {
self.err = err.to_string();
}
}
}
Ok(())
}
fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
{
let die = "doukutsu-rs internal error";
let die_width = state.font.text_width(die.chars().clone(), &state.constants);
state.font.draw_colored_text(die.chars(), (state.canvas_size.0 - die_width) / 2.0, 10.0,
(255, 100, 100, 255), &state.constants, &mut state.texture_set, ctx)?;
}
{
let ftl = "Failed to load game data.";
let ftl_width = state.font.text_width(ftl.chars().clone(), &state.constants);
state.font.draw_colored_text(ftl.chars(), (state.canvas_size.0 - ftl_width) / 2.0, 30.0,
(255, 100, 100, 255), &state.constants, &mut state.texture_set, ctx)?;
}
#[cfg(target_os = "android")]
{
let ftl = "It's likely that you haven't extracted the game data properly.";
let ftl2 = "Click here to open the guide.";
let ftl_width = state.font.text_width(ftl.chars().clone(), &state.constants);
let ftl2_width = state.font.text_width(ftl2.chars().clone(), &state.constants);
let ftl3_width = state.font.text_width(REL_URL.chars().clone(), &state.constants);
state.font.draw_colored_text(ftl.chars(), (state.canvas_size.0 - ftl_width) / 2.0, 60.0,
(255, 255, 0, 255), &state.constants, &mut state.texture_set, ctx)?;
state.font.draw_colored_text(ftl2.chars(), (state.canvas_size.0 - ftl2_width) / 2.0, 80.0,
(255, 255, 0, 255), &state.constants, &mut state.texture_set, ctx)?;
state.font.draw_colored_text(REL_URL.chars(), (state.canvas_size.0 - ftl3_width) / 2.0, 100.0,
(255, 255, 0, 255), &state.constants, &mut state.texture_set, ctx)?;
}
{
let err_width = state.font.text_width(self.err.chars().clone(), &state.constants);
state.font.draw_text(self.err.chars(), (state.canvas_size.0 - err_width) / 2.0, 140.0,
&state.constants, &mut state.texture_set, ctx)?;
}
Ok(())
}
}