2022-03-23 01:36:46 +00:00
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![doukutsu-rs](./res/sue_crab_banner_github.png)
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2020-08-18 16:46:07 +00:00
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2022-02-28 17:53:18 +00:00
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A fully playable re-implementation of Cave Story (Doukutsu Monogatari) engine written
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in [Rust](https://www.rust-lang.org/).
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2020-09-23 19:44:10 +00:00
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2022-02-28 17:53:18 +00:00
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[Join the Discord server](https://discord.gg/fbRsNNB)
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2020-09-23 19:44:10 +00:00
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2022-02-28 17:53:18 +00:00
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![https://ci.appveyor.com/api/projects/status/github/doukutsu-rs/doukutsu-rs](https://ci.appveyor.com/api/projects/status/github/doukutsu-rs/doukutsu-rs)
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2020-08-18 16:46:07 +00:00
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2022-03-21 23:30:29 +00:00
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- [Get nightly builds from AppVeyor](https://ci.appveyor.com/project/alula/doukutsu-rs) (recommended for now, has latest fixes and improvements)
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Permalinks to latest builds from `master` branch:
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2022-03-22 02:27:10 +00:00
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- [Windows (x86_64)](https://ci.appveyor.com/api/projects/alula/doukutsu-rs/artifacts/doukutsu-rs_win64.zip?branch=master&job=windows-x64)
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- [macOS (Intel, 64-bit, 10.14+)](https://ci.appveyor.com/api/projects/alula/doukutsu-rs/artifacts/doukutsu-rs_mac-intel.zip?branch=master&job=mac-x64)
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- [macOS (Apple M1, 11.0+)](https://ci.appveyor.com/api/projects/alula/doukutsu-rs/artifacts/doukutsu-rs_mac-m1.zip?branch=master&job=mac-arm64)
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- [Linux (x86_64)](https://ci.appveyor.com/api/projects/alula/doukutsu-rs/artifacts/doukutsu-rs_linux.zip?branch=master&job=linux-x64)
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2022-03-22 02:38:08 +00:00
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2022-03-22 16:56:57 +00:00
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**macOS note:** If you get a `"doukutsu-rs" can't be opened` message, right-click doukutsu-rs.app and click open.
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2022-03-22 02:38:08 +00:00
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2022-02-28 17:53:18 +00:00
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- [Get stable/beta builds from GitHub Releases](https://github.com/doukutsu-rs/doukutsu-rs/releases) (executables only,
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no data files bundled, see below for instructions)
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2020-08-18 16:52:28 +00:00
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2020-08-18 16:46:07 +00:00
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#### Data files
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2022-02-28 17:53:18 +00:00
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In order to work doukutsu-rs needs to be paired with supported data files. This repository does not contain any data
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files.
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2020-10-30 02:03:41 +00:00
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2022-02-28 17:53:18 +00:00
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doukutsu-rs works fine with pre-extracted freeware data from [this repository](https://github.com/doukutsu-rs/game-data)
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builds or [NXEngine(-evo)](https://github.com/nxengine/nxengine-evo) or from a supported copy
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of [Cave Story+](https://www.nicalis.com/games/cavestory+).
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2020-08-18 16:46:07 +00:00
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2022-02-28 17:53:18 +00:00
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#### Supported game editions and data file acquisition guides
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2020-08-18 16:46:07 +00:00
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2022-02-28 17:53:18 +00:00
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**Freeware**
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2020-08-28 20:16:27 +00:00
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2022-02-28 17:53:18 +00:00
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- Vanilla freeware can't be just used without additional work, because some important data files are embedded inside the
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executable. An automatic extractor might be available in future.
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<details>
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<summary>Manual extraction guide</summary>
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2020-08-28 20:16:27 +00:00
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2022-02-28 17:53:18 +00:00
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Tools required:
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- Windows version of the game (1.0.0.6), original Japanese or with Aeon Genesis patch.
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- [Resource Hacker](http://www.angusj.com/resourcehacker/#download)
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- [Booster's Lab](https://www.cavestory.org/download/editors.php)
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1. Open Doukutsu.exe in Resource Hacker.
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2. Click on `ORG` group, select `Action` -> `Save [ORG] group to an .RC file`.
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3. Navigate to `data` folder and create a folder named `Org` and save the .RC file there.
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4. Click on `BITMAP` group, select `Action` -> `Save [BITMAP] group to an .RC file`.
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5. Save them in `data` folder (**NOT** in `Org` folder).
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6. Go to file explorer and navigate to `data` folder.
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7. Delete Bitmap.rc
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8. Go to `Org` folder.
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9. Delete Org.rc
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10. Rename extension of all files from `.bin` to `.org` - you won't have music if you don't do that!
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11. Close Resource Hacker.
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12. Open Booster's Lab
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13. Load `Doukutsu.exe` in Booster's Lab - you can ignore the fact it tries to apply any patches or renames .pbm to .bmp, d-rs doesn't care.
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14. Select `File` -> `Export mapdata` -> `stage.tbl`
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15. Close Booster's Lab, saving isn't necessary.
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2022-02-28 18:01:41 +00:00
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16. Optionally delete leftover files and folders - `.boostlab`, `ScriptSource`, `tsc_def.txt`
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17. That's all, you have everything to use it with doukutsu-rs now.
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If you followed the above steps, the directory structure should look like this:
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`data/`:
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![files in /data/](https://media.discordapp.net/attachments/745322954660905103/947915770376102008/unknown.png?width=844&height=629)
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`data/Org`:
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![files in /data/Org/](https://media.discordapp.net/attachments/745322954660905103/947915770690687016/unknown.png)
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2022-02-28 17:53:18 +00:00
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</details>
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- https://github.com/doukutsu-rs/game-data - Pre-extracted freeware game data, graphics converted to .png, already
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distributed with AppVeyor builds for your convenience. (recommended)
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- https://github.com/nxengine/nxengine-evo/releases/download/v2.6.5-1/NXEngine-Evo-v2.6.5-1-Win64.zip -
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copy `NXEngine-evo-2.6.5-1-xxx/data` from the archive to runtime directory
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**Cave Story+**
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doukutsu-rs can be used as drop-in replacement for `CaveStory+.exe`. No modifications to game files are needed.
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**Original version (first released in 2011 on Steam)** - expand for instructions
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<details>
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<summary>Steam release (Win/Mac/Linux)</summary>
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The `data` folder is in the same place across all platforms.
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If you want to use doukutsu-rs as a substitute for Mac version of Cave Story+ (which at moment of writing doesn't work
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on 10.15+ anymore), do the following:
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1. Find the doukutsu-rs executable:
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- In AppVeyor builds, it's in `doukutsu-rs.app/Contents/MacOS/doukutsu-rs`
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- In your own builds, it's in `target/(release|debug)/doukutsu-rs`
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2. Open Steam Library, select `Cave Story+`, press the `Manage` button (gear icon) and select `Properties...`
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3. Select `Local Files` and press `Browse...`.
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4. Open the `Cave Story+.app` bundle and navigate to `Contents/MacOS` directory.
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5. Rename the `Cave Story+` executable to something else or delete it.
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6. Copy the doukutsu-rs executable and rename it to `Cave Story+`.
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7. Launch the game from Steam and enjoy!
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2022-03-05 01:39:24 +00:00
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![image](https://user-images.githubusercontent.com/53099651/155904982-eb6032d8-7a4d-4af7-ae6f-b69041ecfaa4.png)
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2022-02-28 17:53:18 +00:00
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</details>
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<details>
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<summary>Epic Games Store</summary>
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Check your default installation directory.
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![image](https://user-images.githubusercontent.com/53099651/155905035-0080eace-bd98-4cf5-9628-c98334ea768c.png)
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</details>
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<details>
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<summary>GOG</summary>
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Check your default installation directory.
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![image](https://user-images.githubusercontent.com/53099651/155906494-1e53f174-f12f-41be-ab53-8745cdf735b5.png)
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</details>
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<details>
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<summary>Humble Bundle</summary>
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2022-03-05 01:39:24 +00:00
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The archive from Humble Bundle contains the necessary `data` folder, in the same folder as `CaveStory+.exe`.
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![image](https://user-images.githubusercontent.com/96957561/156861929-7fa03951-442b-4277-b673-474189411103.png)
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2022-02-28 17:53:18 +00:00
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</details>
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2022-03-23 00:30:53 +00:00
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<details>
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<summary>WiiWare</summary>
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Tools required:
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* [ShowMiiWads](https://github.com/WiiDatabase/showmiiwads-mod/releases/tag/v1.5.2)
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* [QuickBMS](http://aluigi.altervista.org/papers/quickbms.zip)
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* A full version WiiWare `.wad` ([Extraction guide](https://wii.guide/dump-wads.html))
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* This `script.bms`:
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```
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get name FILENAME
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get zsize asize
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comtype lz77wii
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clog name 0 zsize zsize
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```
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1. Run ShowMiiWads and open the folder containing your `.wad`.
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2. Right click the `.wad` and hit `Extract` > `To Folder` and choose an output folder.
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3. Now go to `Tools` > `Unpack u8 Archive`, find your and select `00000002.app` and choose an output folder.
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4. Run QuickBMS with the following command, changing each path to where `script.bms` and `.app` output are located
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```
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quickbms.exe -D script_path\script.bms input_path\00000002_app_OUT\data output_path\data
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```
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5. Verify `output_path\data` folder contains valid [Cave Story assets](https://user-images.githubusercontent.com/53099651/159585593-43fead24-b041-48f4-8332-be50d712310d.png)
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</details>
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2022-02-28 17:53:18 +00:00
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**Remastered version (first released in 2017 on Switch)**
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Note that this version is **incompatible** with saves from the original version.
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2022-03-05 01:39:24 +00:00
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Interchanging the save files may result in spawning in wrong locations, softlocks, graphical glitches, or other issues.
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2022-02-28 17:53:18 +00:00
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<details>
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<summary>Nintendo Switch</summary>
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(Only 1.2+ has been tested, earlier versions may not work properly due to lack of 2P/Original Graphics support.)
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Your interest is only in `data` directory placed in romfs.
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Requires a hackable/modchipped console. If you got your Switch early, it's likely that it's hackable so give it a shot -
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just be very careful to not get your console banned. There's tons of guides you can easily find online so we won't cover
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it there.
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You can dump the ROM (or just dump the romfs directly but it's just a bit slow so we recommend doing it on PC instead)
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using [nxdumptool](https://github.com/DarkMatterCore/nxdumptool).
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Once you got the keys and ROM dumped you can use the romfs extraction feature in Ryujinx or yuzu emulators to grab the
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data files.
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</details>
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#### Screenshots
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<details>
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<summary>Freeware</summary>
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![JP Freeware 2](https://user-images.githubusercontent.com/53099651/155924461-c63afc93-a41f-4cfd-ac9f-8f021cebcb04.png)
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![Toroko Fight Freeware](https://user-images.githubusercontent.com/53099651/155924215-d492907a-ed0e-4323-bd46-61745b8fb32a.png)
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![No Lighting Freeware](https://user-images.githubusercontent.com/53099651/155923814-621cf29e-bb20-4680-a96d-f049aaef1f88.png)
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</details>
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<details>
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<summary>Original CS+</summary>
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![CS+ Sand Zone](https://user-images.githubusercontent.com/53099651/155923620-db230077-0df5-4de4-b086-be6b4dcbc6df.png)
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![CS+ Showoff Outer Wall](https://user-images.githubusercontent.com/53099651/155920013-3967cd03-8d69-4fc5-8f1d-fe659ff2e953.png)
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2020-08-28 20:16:27 +00:00
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2022-02-28 17:53:18 +00:00
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![CS+ Challenge](https://user-images.githubusercontent.com/53099651/155919381-7e8159a0-a7cf-461a-8be2-2ce864631299.png)
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2020-08-28 20:16:27 +00:00
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2022-02-28 17:53:18 +00:00
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</details>
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2020-08-28 20:16:27 +00:00
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2022-02-28 17:53:18 +00:00
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<details>
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<summary>Remastered CS+</summary>
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2020-08-28 20:16:27 +00:00
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2022-02-28 17:53:18 +00:00
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![Balcony Switch](https://user-images.githubusercontent.com/53099651/155918810-063c0f06-2d48-485f-8367-6337525deab7.png)
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2020-08-26 01:21:46 +00:00
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2022-02-28 17:53:18 +00:00
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![Dogs Switch](https://media.discordapp.net/attachments/745322954660905103/947895408196202617/unknown.png)
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2020-08-26 01:25:52 +00:00
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2022-02-28 17:53:18 +00:00
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![Almond Switch](https://media.discordapp.net/attachments/745322954660905103/947898268631826492/unknown.png)
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2020-08-26 01:25:52 +00:00
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2022-02-28 17:53:18 +00:00
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![Hell Switch](https://user-images.githubusercontent.com/53099651/155918602-62268274-c529-41c2-a87e-0c31e7874b94.png)
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2020-08-26 01:25:52 +00:00
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2022-02-28 17:53:18 +00:00
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</details>
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2020-08-26 01:21:46 +00:00
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2020-08-18 16:46:07 +00:00
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#### Credits
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2022-02-28 17:53:18 +00:00
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- Studio Pixel/Nicalis for Cave Story
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- [@Daedily](https://twitter.com/Daedliy) - brand artwork (Icon / Banner / Server), screenshots for this guide.
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- [ggez](https://github.com/ggez/ggez) - parts of it are used in `crate::framework`, notably the VFS code.
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2021-05-04 02:27:06 +00:00
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- [Clownacy](https://github.com/Clownacy) - widescreen camera code.
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2022-01-16 02:18:07 +00:00
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- [LunarLambda for organism](https://gitdab.com/LunarLambda/organism) - used as basis for our Organya playback engine.
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