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updated readme [ci skip]
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README.md
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README.md
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# doukutsu-rs
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[Download latest Nightly builds](https://github.com/doukutsu-rs/doukutsu-rs/actions) (Requires being logged in to GitHub)
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A fully playable re-implementation of Cave Story (Doukutsu Monogatari) engine written in [Rust](https://www.rust-lang.org/).
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A fully playable re-implementation of Cave Story (Doukutsu Monogatari) engine written
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in [Rust](https://www.rust-lang.org/).
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[Join the Discord server](https://discord.gg/fbRsNNB)
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- [Get stable/beta builds from GitHub Releases](https://github.com/doukutsu-rs/doukutsu-rs/releases) (executables only,
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no data files bundled, see below for instructions)
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- [Get nightly builds from AppVeyor](https://ci.appveyor.com/project/alula/doukutsu-rs) (select platform -> Artifacts ->
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download the .zip)
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#### Data files
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This repository does not contain any copyrighted files.
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In order to work doukutsu-rs needs to be paired with supported data files. This repository does not contain any data
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files.
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For better user experience, AppVeyor builds are distributed with slightly modified freeware game files.
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doukutsu-rs works fine with pre-extracted freeware data from [this repository](https://github.com/doukutsu-rs/game-data)
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builds or [NXEngine(-evo)](https://github.com/nxengine/nxengine-evo) or from a supported copy
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of [Cave Story+](https://www.nicalis.com/games/cavestory+).
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*doukutsu-rs* should work fine with pre-extracted and tweaked data files from [this repository](https://github.com/doukutsu-rs/game-data), [NXEngine(-evo)](https://github.com/nxengine/nxengine-evo) extracted freeware data files and [Cave Story+](https://www.nicalis.com/games/cavestory+) data files.
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Vanilla Cave Story does not work yet because some important data files have been embedded inside the executable. and we don't have a loader/extractor implemented yet.
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##### Where to get them?
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#### Supported game editions and data file acquisition guides
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**Freeware**
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- https://github.com/doukutsu-rs/game-data - Freeware game data distributed with CI builds, based on those two below.
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- https://github.com/nxengine/nxengine-evo/releases/download/v2.6.4/NXEngine-v2.6.4-Win32.zip - copy `NXEngine-evo-2.6.4-xxx/data` from the archive to runtime directory
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- Vanilla freeware can't be just used without additional work, because some important data files are embedded inside the
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executable. An automatic extractor might be available in future.
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<details>
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<summary>Manual extraction guide</summary>
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**Cave Story+ (not fully supported)**
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Tools required:
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- Windows version of the game (1.0.0.6), original Japanese or with Aeon Genesis patch.
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- [Resource Hacker](http://www.angusj.com/resourcehacker/#download)
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- [Booster's Lab](https://www.cavestory.org/download/editors.php)
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1. Open Doukutsu.exe in Resource Hacker.
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2. Click on `ORG` group, select `Action` -> `Save [ORG] group to an .RC file`.
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3. Navigate to `data` folder and create a folder named `Org` and save the .RC file there.
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4. Click on `BITMAP` group, select `Action` -> `Save [BITMAP] group to an .RC file`.
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5. Save them in `data` folder (**NOT** in `Org` folder).
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6. Go to file explorer and navigate to `data` folder.
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7. Delete Bitmap.rc
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8. Go to `Org` folder.
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9. Delete Org.rc
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10. Rename extension of all files from `.bin` to `.org` - you won't have music if you don't do that!
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11. Close Resource Hacker.
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12. Open Booster's Lab
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13. Load `Doukutsu.exe` in Booster's Lab - you can ignore the fact it tries to apply any patches or renames .pbm to .bmp, d-rs doesn't care.
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14. Select `File` -> `Export mapdata` -> `stage.tbl`
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15. Close Booster's Lab, saving isn't necessary.
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16. That's all, you have everything to use it with doukutsu-rs now.
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</details>
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- https://github.com/doukutsu-rs/game-data - Pre-extracted freeware game data, graphics converted to .png, already
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distributed with AppVeyor builds for your convenience. (recommended)
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- https://github.com/nxengine/nxengine-evo/releases/download/v2.6.5-1/NXEngine-Evo-v2.6.5-1-Win64.zip -
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copy `NXEngine-evo-2.6.5-1-xxx/data` from the archive to runtime directory
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- Original version (first released in 2011 on Steam)
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- PC release (Steam) - Copy `data` folder from installation directory ([guide for Steam](https://steamcommunity.com/sharedfiles/filedetails/?id=760447682)) to the runtime directory.
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- PC release (Epic Games Store) - Essentially the same thing as with Steam version.
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- PC release (Humble Bundle) - Essentially the same thing as with Steam version.
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- PC release (GOG) - Essentially the same thing as with Steam version.
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- Remastered version (first released in 2017 on Switch)
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- Switch release - (tested only with eShop version) Extract `data` directory from romfs. Requires a hacked console and a recent and legal copy of the game. If you don't know how, look in Google how to exactly do that because the methods really differ.
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**Cave Story+**
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#### Mandatory screenshots
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doukutsu-rs can be used as drop-in replacement for `CaveStory+.exe`. No modifications to game files are needed.
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**Freeware data files:**
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**Original version (first released in 2011 on Steam)** - expand for instructions
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<details>
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<summary>Steam release (Win/Mac/Linux)</summary>
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**Cave Story+ data files:**
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The `data` folder is in the same place across all platforms.
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If you want to use doukutsu-rs as a substitute for Mac version of Cave Story+ (which at moment of writing doesn't work
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on 10.15+ anymore), do the following:
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1. Find the doukutsu-rs executable:
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- In AppVeyor builds, it's in `doukutsu-rs.app/Contents/MacOS/doukutsu-rs`
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- In your own builds, it's in `target/(release|debug)/doukutsu-rs`
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2. Open Steam Library, select `Cave Story+`, press the `Manage` button (gear icon) and select `Properties...`
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3. Select `Local Files` and press `Browse...`.
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4. Open the `Cave Story+.app` bundle and navigate to `Contents/MacOS` directory.
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5. Rename the `Cave Story+` executable to something else or delete it.
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6. Copy the doukutsu-rs executable and rename it to `Cave Story+`.
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7. Launch the game from Steam and enjoy!
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</details>
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<details>
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<summary>Epic Games Store</summary>
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Check your default installation directory.
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</details>
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<details>
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<summary>GOG</summary>
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Check your default installation directory.
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</details>
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<details>
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<summary>Humble Bundle</summary>
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We haven't tested it so no screenshots, but it very likely works. Feel free to PR screenshots to this guide.
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</details>
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**Remastered version (first released in 2017 on Switch)**
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Note that this version is **incompatible** with saves from the original version.
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Intercharging the save files may result in spawning in wrong locations, softlocks, etc.
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<details>
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<summary>Nintendo Switch</summary>
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(Only 1.2+ has been tested, earlier versions may not work properly due to lack of 2P/Original Graphics support.)
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Your interest is only in `data` directory placed in romfs.
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Requires a hackable/modchipped console. If you got your Switch early, it's likely that it's hackable so give it a shot -
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just be very careful to not get your console banned. There's tons of guides you can easily find online so we won't cover
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it there.
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You can dump the ROM (or just dump the romfs directly but it's just a bit slow so we recommend doing it on PC instead)
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using [nxdumptool](https://github.com/DarkMatterCore/nxdumptool).
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Once you got the keys and ROM dumped you can use the romfs extraction feature in Ryujinx or yuzu emulators to grab the
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data files.
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</details>
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#### Screenshots
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<details>
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<summary>Freeware</summary>
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</details>
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<details>
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<summary>Original CS+</summary>
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</details>
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<details>
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<summary>Remastered CS+</summary>
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</details>
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#### Credits
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- Studio Pixel/Nicalis for Cave Story
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- [@Daedily](https://twitter.com/Daedliy) - brand artwork (Icon / Banner / Server)
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- [ggez](https://github.com/ggez/ggez) - parts of it are used in `crate::framework`, notably the VFS code.
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- Studio Pixel/Nicalis for Cave Story
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- [@Daedily](https://twitter.com/Daedliy) - brand artwork (Icon / Banner / Server), screenshots for this guide.
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- [ggez](https://github.com/ggez/ggez) - parts of it are used in `crate::framework`, notably the VFS code.
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- [Clownacy](https://github.com/Clownacy) - widescreen camera code.
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- [LunarLambda for organism](https://gitdab.com/LunarLambda/organism) - used as basis for our Organya playback engine.
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