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doukutsu-rs/src/npc/misery.rs

409 lines
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Rust
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use std::cell::RefCell;
use std::collections::BTreeMap;
use ggez::GameResult;
use num_traits::clamp;
use crate::common::Direction;
use crate::npc::{NPC, NPCMap};
use crate::shared_game_state::SharedGameState;
impl NPC {
pub(crate) fn tick_n066_misery_bubble(&mut self, state: &mut SharedGameState, map: &BTreeMap<u16, RefCell<NPC>>) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
for (&id, npc_cell) in map.iter() {
if self.id == id { continue; }
let npc = npc_cell.borrow();
if npc.event_num == 1000 {
self.action_counter2 = npc.id;
self.target_x = npc.x;
self.target_y = npc.y;
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let angle = ((self.y - self.target_y) as f64 / (self.x - self.target_x) as f64).atan();
self.vel_x = (angle.cos() * 1024.0) as isize; // 2.0fix9
self.vel_y = (angle.sin() * 1024.0) as isize;
log::info!("bubble toss: {:#x} {:#x}", self.vel_x, self.vel_y);
break;
}
}
if self.action_counter2 == 0 {
self.action_num = 0xffff;
return Ok(());
}
self.action_num = 1;
}
self.anim_counter += 1;
if self.anim_counter > 1 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 1 {
self.anim_num = 0;
}
}
if (self.x - self.target_x).abs() < 3 * 0x200 && (self.y - self.target_y).abs() < 3 * 0x200 {
self.action_num = 2;
self.anim_num = 2;
state.sound_manager.play_sfx(21);
if let Some(npc) = map.get(&self.action_counter2) {
npc.borrow_mut().cond.set_alive(false);
}
}
}
2 => {
self.vel_x -= 0x20;
self.vel_y -= 0x20;
self.vel_x = clamp(self.vel_x, -0x5ff, 0x5ff);
self.vel_y = clamp(self.vel_y, -0x5ff, 0x5ff);
if self.y < -8 * 0x200 {
self.cond.set_alive(false);
}
self.anim_counter += 1;
if self.anim_counter > 3 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 3 {
self.anim_num = 2;
}
}
}
_ => {}
}
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_rect = state.constants.npc.n066_misery_bubble[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n067_misery_floating(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.target_x = self.x;
self.target_y = self.y;
state.sound_manager.play_sfx(29);
}
self.x = self.target_x + state.game_rng.range(-1..1) as isize * 0x200;
self.action_counter += 1;
if self.action_counter >= 32 {
self.action_num = 10;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 1;
self.action_counter = 0;
self.anim_num = 0;
self.vel_y = 0x200;
}
if self.target_y < self.y {
self.vel_y -= 0x10;
}
if self.target_y > self.y {
self.vel_y += 0x10;
}
self.vel_y = clamp(self.vel_y, -0x100, 0x100);
}
13 => {
self.anim_num = 1;
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
if self.flags.hit_bottom_wall() {
state.sound_manager.play_sfx(23);
self.vel_y = 0;
self.action_num = 14;
self.npc_flags.set_ignore_solidity(true);
self.anim_num = 2;
}
}
15 | 16 => {
if self.action_num == 15 {
self.action_num = 16;
self.action_counter = 0;
self.anim_num = 4;
}
self.action_counter += 1;
if self.action_counter == 30 {
state.sound_manager.play_sfx(21);
let mut npc = NPCMap::create_npc(66, &state.npc_table);
npc.x = self.x;
npc.y = self.y - 16 * 0x200;
npc.cond.set_alive(true);
state.new_npcs.push(npc);
}
if self.action_counter == 50 {
self.action_num = 14;
}
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.anim_num = 0;
self.vel_y = 0;
self.npc_flags.set_ignore_solidity(true);
}
self.vel_y -= 0x20;
if self.y < -8 * 0x200 {
self.cond.set_alive(false);
}
}
25 | 26 => {
if self.action_num == 25 {
self.action_num = 26;
self.action_counter = 0;
self.anim_num = 5;
self.anim_counter = 0;
}
self.anim_num += 1;
if self.anim_num > 7 {
self.anim_num = 5;
}
self.action_counter += 1;
if self.action_counter == 30 {
state.sound_manager.play_sfx(101);
// todo flash
self.action_num = 27;
self.anim_num = 7;
}
}
27 => {
self.action_counter += 1;
if self.action_counter == 50 {
self.action_num = 14;
}
}
_ => {}
}
self.x += self.vel_x;
self.y += self.vel_y;
match self.action_num {
11 => {}
14 => {}
_ => {}
}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 8 };
self.anim_rect = state.constants.npc.n067_misery_floating[self.anim_num as usize + dir_offset];
if self.action_num == 1 && self.anim_counter < 32 {
self.anim_counter += 1;
self.anim_rect.bottom = self.anim_counter as usize / 2 + self.anim_rect.bottom as usize - 16;
}
Ok(())
}
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pub(crate) fn tick_n082_misery_standing(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 2;
}
if state.game_rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 3;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 2;
}
}
15 | 16 => {
if self.action_num == 15 {
self.action_num = 16;
self.action_counter = 0;
self.anim_num = 4;
}
self.action_counter += 1;
if self.action_counter == 30 {
state.sound_manager.play_sfx(21);
let mut npc = NPCMap::create_npc(66, &state.npc_table);
npc.x = self.x;
npc.y = self.y - 16 * 0x200;
npc.cond.set_alive(true);
state.new_npcs.push(npc);
}
if self.action_counter == 50 {
self.action_num = 14;
}
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.anim_num = 0;
self.vel_y = 0;
self.npc_flags.set_ignore_solidity(true);
}
self.vel_y -= 0x20;
if self.y < -8 * 0x200 {
self.cond.set_alive(false);
}
}
25 | 26 => {
if self.action_num == 25 {
self.action_num = 26;
self.action_counter = 0;
self.anim_num = 5;
self.anim_counter = 0;
}
self.anim_num += 1;
if self.anim_num > 7 {
self.anim_num = 5;
}
self.action_counter += 1;
if self.action_counter == 30 {
state.sound_manager.play_sfx(101);
// todo flash
self.action_num = 27;
self.anim_num = 7;
}
}
27 => {
self.action_counter += 1;
if self.action_counter == 50 {
self.action_num = 14;
}
}
30 | 31 => {
if self.action_num == 30 {
self.action_num = 31;
self.anim_num = 3;
self.anim_counter = 0;
}
self.anim_counter += 1;
if self.anim_counter > 10 {
self.action_num = 32;
self.anim_num = 4;
self.anim_counter = 0;
}
}
32 => {
self.anim_counter += 1;
if self.anim_counter > 100 {
self.action_num = 1;
self.anim_num = 2;
}
}
40 | 41 => {
if self.action_num == 40 {
self.action_num = 41;
self.action_counter = 0;
}
self.anim_num = 4;
self.action_counter += 1;
if self.action_counter == 30 || self.action_counter == 40 || self.action_counter == 50 {
state.sound_manager.play_sfx(33);
let mut npc = NPCMap::create_npc(11, &state.npc_table);
npc.x = self.x + 8 * 0x200;
npc.y = self.y - 8 * 0x200;
npc.vel_x = 0x600;
npc.vel_y = state.game_rng.range(-0x200..0) as isize;
npc.cond.set_alive(true);
state.new_npcs.push(npc);
}
}
50 => {
self.anim_num = 8;
}
_ => {}
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.action_num == 11
{
if self.anim_counter != 0
{
self.anim_counter -= 1;
self.anim_num = 1;
} else {
if state.game_rng.range(0..100) == 1 {
self.anim_counter = 30;
}
self.anim_num = 0;
}
}
if self.action_num == 14
{
if self.action_counter != 0
{
self.action_counter -= 1;
self.anim_num = 3;
} else {
if state.game_rng.range(0..100) == 1 {
self.anim_counter = 30;
}
self.anim_num = 2;
}
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 9 };
self.anim_rect = state.constants.npc.n082_misery_standing[self.anim_num as usize + dir_offset];
Ok(())
}
}