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doukutsu-rs/src/npc/ai/mimiga_village.rs

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Rust
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use std::cmp::Ordering;
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use num_traits::{abs, clamp};
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use crate::common::Direction;
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use crate::framework::error::GameResult;
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use crate::npc::NPC;
use crate::player::Player;
use crate::rng::RNG;
use crate::shared_game_state::SharedGameState;
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impl NPC {
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pub(crate) fn tick_n069_pignon(&mut self, state: &mut SharedGameState) -> GameResult {
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
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match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.vel_x = 0;
self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset];
}
if self.rng.range(0..100) == 1 {
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self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset];
}
if self.rng.range(0..150) == 1 {
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self.action_num = 3;
self.action_counter = 50;
self.anim_num = 0;
self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset];
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset];
}
}
3 | 4 => {
if self.action_num == 3 {
self.action_num = 4;
self.anim_num = 2;
self.anim_counter = 0;
self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset];
}
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 0;
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 4 {
self.anim_num = 2;
}
self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset];
}
if self.flags.hit_left_wall() {
self.direction = Direction::Right;
}
if self.flags.hit_right_wall() {
self.direction = Direction::Left;
}
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self.vel_x = self.direction.vector_x() * 0x100; // 0.5fix9
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}
5 => {
if self.flags.hit_bottom_wall() {
self.action_num = 0;
}
}
_ => {}
}
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if self.shock > 0 && [1, 2, 4].contains(&self.action_num) {
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self.vel_y = -0x200;
self.anim_num = 5;
self.action_num = 5;
self.anim_rect = state.constants.npc.n069_pignon[self.anim_num as usize + dir_offset];
}
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
Ok(())
}
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pub(crate) fn tick_n071_chinfish(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.target_x = self.x;
self.target_y = self.y;
self.vel_y = 0x80;
}
if self.action_num == 1 {
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self.vel_y += match self.target_y.cmp(&self.y) {
Ordering::Less => { -8 }
Ordering::Equal => { 0 }
Ordering::Greater => { 8 }
};
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self.vel_y = clamp(self.vel_y, -0x100, 0x100);
}
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_counter += 1;
if self.anim_counter > 4 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num > 1 {
self.anim_num = 0;
}
if self.shock > 0 {
self.anim_num = 2;
}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n071_chinfish[self.anim_num as usize + dir_offset];
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Ok(())
}
pub(crate) fn tick_n075_kanpachi(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.action_num == 1 {
let player = self.get_closest_player_mut(players);
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if (self.x - (48 * 0x200) < player.x) && (self.x + (48 * 0x200) > player.x)
&& (self.y - (48 * 0x200) < player.y) && (self.y + (48 * 0x200) > player.y) {
self.anim_num = 1;
} else {
self.anim_num = 0;
}
}
self.anim_rect = state.constants.npc.n075_kanpachi[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n077_yamashita(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
match self.action_num {
1 => {
if self.rng.range(0..120) == 10 {
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self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => {}
}
if self.direction == Direction::Left {
self.anim_rect = state.constants.npc.n077_yamashita[self.anim_num as usize];
} else {
self.anim_rect = state.constants.npc.n077_yamashita[2];
}
Ok(())
}
pub(crate) fn tick_n079_mahin(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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match self.action_num {
0 => {
self.action_num = 1;
self.anim_num = 2;
self.anim_counter = 0;
}
2 => {
self.anim_num = 0;
if self.rng.range(0..120) == 10 {
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self.action_num = 3;
self.action_counter = 0;
self.anim_num = 1;
}
let player = self.get_closest_player_mut(players);
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if (self.x - (32 * 0x200) < player.x) && (self.x + (32 * 0x200) > player.x)
&& (self.y - (32 * 0x200) < player.y) && (self.y + (16 * 0x200) > player.y) {
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
}
}
3 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 2;
self.anim_num = 0;
}
}
_ => {}
}
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n079_mahin[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n080_gravekeeper(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.npc_flags.set_shootable(false);
self.damage = 0;
self.action_num = 1;
self.hit_bounds.left = 4 * 0x200;
}
self.anim_num = 0;
let player = self.get_closest_player_mut(players);
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if abs(player.x - self.x) < 128 * 0x200
&& self.y - 48 * 0x200 < player.y && self.y + 32 * 0x200 > player.y {
self.anim_counter = 0;
self.action_num = 2;
}
if self.shock > 0 {
self.anim_num = 1;
self.anim_counter = 0;
self.action_num = 2;
self.npc_flags.set_shootable(false);
}
self.direction = if player.x < self.x { Direction::Left } else { Direction::Right };
}
2 => {
self.anim_counter += 1;
if self.anim_counter > 6 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 3 {
self.anim_num = 0;
}
}
let player = self.get_closest_player_mut(players);
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if abs(player.x - self.x) < 16 * 0x200 {
self.hit_bounds.left = 18 * 0x200;
self.action_counter = 0;
self.action_num = 3;
self.npc_flags.set_shootable(true);
state.sound_manager.play_sfx(34);
}
self.direction = if player.x < self.x { Direction::Left } else { Direction::Right };
self.vel_x = self.direction.vector_x() * 0x100;
}
3 => {
self.anim_num = 4;
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self.vel_x = 0;
self.action_counter += 1;
if self.action_counter > 40 {
self.action_counter = 0;
self.action_num = 4;
state.sound_manager.play_sfx(106);
}
}
4 => {
self.anim_num = 5;
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self.damage = 10;
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self.action_counter += 1;
if self.action_counter > 2 {
self.action_counter = 0;
self.action_num = 5;
}
}
5 => {
self.action_counter += 1;
if self.action_counter > 60 {
self.action_num = 0;
}
self.anim_num = 6;
}
_ => {}
}
if (self.vel_x < 0 && self.flags.hit_left_wall())
|| (self.vel_x > 0 && self.flags.hit_right_wall()) {
self.vel_x = 0;
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}
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self.vel_x = clamp(self.vel_x, -0x400, 0x400);
self.vel_y = clamp(self.vel_y + 0x20, -0x5ff, 0x5ff);
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
self.anim_rect = state.constants.npc.n080_gravekeeper[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n081_giant_pignon(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.vel_x = 0;
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
}
if self.rng.range(0..100) == 1 {
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self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
}
if self.rng.range(0..150) == 1 {
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self.action_num = 3;
self.action_counter = 50;
self.anim_num = 0;
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
}
}
3 | 4 => {
if self.action_num == 3 {
self.action_num = 4;
self.anim_num = 2;
self.anim_counter = 0;
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
}
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 0;
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 4 {
self.anim_num = 2;
}
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
}
if self.flags.hit_left_wall() {
self.direction = Direction::Right;
}
if self.flags.hit_right_wall() {
self.direction = Direction::Left;
}
self.vel_x = self.direction.vector_x() * 0x100; // 0.5fix9
}
5 => {
if self.flags.hit_bottom_wall() {
self.action_num = 0;
}
}
_ => {}
}
if self.shock > 0 && [1, 2, 4].contains(&self.action_num) {
let player = self.get_closest_player_mut(players);
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self.vel_x = if self.x < player.x { 0x100 } else { -0x100 };
self.vel_y = -0x200;
self.anim_num = 5;
self.action_num = 5;
self.anim_rect = state.constants.npc.n081_giant_pignon[self.anim_num as usize + dir_offset];
}
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
Ok(())
}
pub(crate) fn tick_n091_mimiga_cage(&mut self, state: &SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.y += 16 * 0x200;
self.anim_rect = state.constants.npc.n091_mimiga_cage;
}
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Ok(())
}
}