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doukutsu-rs/src/npc/mimiga_village.rs

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Rust
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2020-09-06 00:37:42 +00:00
use num_traits::clamp;
use crate::common::Direction;
use crate::ggez::GameResult;
use crate::npc::NPC;
use crate::player::Player;
use crate::SharedGameState;
impl NPC {
pub(crate) fn tick_n071_chinfish(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.target_x = self.x;
self.target_y = self.y;
self.vel_y = 0x80;
}
if self.action_num == 1 {
if self.target_y < self.y {
self.vel_y -= 8;
} else if self.target_y > self.y {
self.vel_y += 8;
}
self.vel_y = clamp(self.vel_y, -0x100, 0x100);
}
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_counter += 1;
if self.anim_counter > 4 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num > 1 {
self.anim_num = 0;
}
if self.shock > 0 {
self.anim_num = 2;
}
if self.direction == Direction::Left {
self.anim_rect = state.constants.npc.n071_chinfish[self.anim_num as usize];
} else {
self.anim_rect = state.constants.npc.n071_chinfish[self.anim_num as usize + 3];
}
Ok(())
}
pub(crate) fn tick_n075_kanpachi(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.action_num == 1 {
if (self.x - (48 * 0x200) < player.x) && (self.x + (48 * 0x200) > player.x)
&& (self.y - (48 * 0x200) < player.y) && (self.y + (48 * 0x200) > player.y) {
self.anim_num = 1;
} else {
self.anim_num = 0;
}
}
self.anim_rect = state.constants.npc.n075_kanpachi[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n077_yamashita(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
match self.action_num {
1 => {
if state.game_rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => {}
}
if self.direction == Direction::Left {
self.anim_rect = state.constants.npc.n077_yamashita[self.anim_num as usize];
} else {
self.anim_rect = state.constants.npc.n077_yamashita[2];
}
Ok(())
}
pub(crate) fn tick_n079_mahin(&mut self, state: &mut SharedGameState, player: &Player) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
self.anim_num = 2;
self.anim_counter = 0;
}
2 => {
self.anim_num = 0;
if state.game_rng.range(0..120) == 10 {
self.action_num = 3;
self.action_counter = 0;
self.anim_num = 1;
}
if (self.x - (32 * 0x200) < player.x) && (self.x + (32 * 0x200) > player.x)
&& (self.y - (32 * 0x200) < player.y) && (self.y + (16 * 0x200) > player.y) {
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
}
}
3 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 2;
self.anim_num = 0;
}
}
_ => {}
}
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
//self.y += self.vel_y;
if self.direction == Direction::Left {
self.anim_rect = state.constants.npc.n079_mahin[self.anim_num as usize];
} else {
self.anim_rect = state.constants.npc.n079_mahin[self.anim_num as usize + 3];
}
Ok(())
}
}