cave-story-randomizer/pre-edited-cs/data
periwinkle 4b5b26824d Make Super Missiles strictly an upgrade to the regular Missile Launcher
Turns out that having only 5 Super Missiles as your only weapon is a pain.
Also, it causes problems in cases when there's a required progression item in
the upper Sand Zone Polish spot and no other accessible block-breaker weapon
that you can use to get to it.
(It's still technically possible to reach that item location in such a
scenario, but it requires grinding the missiles up to Level 3, as well as
some luck and a couple of precise jumps. In other words, it sucks.)

The alternative is starting with 10 Super Missiles instead of 5 if you get
the Super Missile chest first, but that would give you an extra 5 missiles,
letting you have 59 at the end instead of 54, which feels wrong.
2020-02-25 23:16:50 -06:00
..
Npc
ScriptSource Make Super Missiles strictly an upgrade to the regular Missile Launcher 2020-02-25 23:16:50 -06:00
Stage Merge pull request #61 from periwinkle3125/qol-suggestions 2019-09-12 01:01:08 -06:00
Arms.bmp
ArmsImage.bmp
ArmsItem.tsc Fix inventory puppy counter 2019-09-12 00:01:26 -04:00
bk0.bmp
bkBlack.bmp
bkBlue.bmp
bkFall.bmp
bkFog.bmp
bkGard.bmp
bkGray.bmp
bkGreen.bmp
bkMaze.bmp
bkMoon.bmp
bkRed.bmp
bkWater.bmp
Bullet.bmp
Caret.bmp
casts.bmp
Credit.tsc
Face.bmp
Fade.bmp
Head.tsc Make Super Missiles strictly an upgrade to the regular Missile Launcher 2020-02-25 23:16:50 -06:00
ItemImage.bmp
Loading.bmp
MyChar.bmp
npc.tbl
StageImage.bmp
StageSelect.tsc
TextBox.bmp
Title.bmp prep for release of v0.8A 2019-03-22 03:08:39 -06:00
tsc_def.txt