mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-11-26 16:52:47 +00:00
4b5b26824d
Turns out that having only 5 Super Missiles as your only weapon is a pain. Also, it causes problems in cases when there's a required progression item in the upper Sand Zone Polish spot and no other accessible block-breaker weapon that you can use to get to it. (It's still technically possible to reach that item location in such a scenario, but it requires grinding the missiles up to Level 3, as well as some luck and a couple of precise jumps. In other words, it sucks.) The alternative is starting with 10 Super Missiles instead of 5 if you get the Super Missile chest first, but that would give you an extra 5 missiles, letting you have 59 at the end instead of 54, which feels wrong. |
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Npc | ||
ScriptSource | ||
Stage | ||
Arms.bmp | ||
ArmsImage.bmp | ||
ArmsItem.tsc | ||
bk0.bmp | ||
bkBlack.bmp | ||
bkBlue.bmp | ||
bkFall.bmp | ||
bkFog.bmp | ||
bkGard.bmp | ||
bkGray.bmp | ||
bkGreen.bmp | ||
bkMaze.bmp | ||
bkMoon.bmp | ||
bkRed.bmp | ||
bkWater.bmp | ||
Bullet.bmp | ||
Caret.bmp | ||
casts.bmp | ||
Credit.tsc | ||
Face.bmp | ||
Fade.bmp | ||
Head.tsc | ||
ItemImage.bmp | ||
Loading.bmp | ||
MyChar.bmp | ||
npc.tbl | ||
StageImage.bmp | ||
StageSelect.tsc | ||
TextBox.bmp | ||
Title.bmp | ||
tsc_def.txt |