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https://github.com/cave-story-randomizer/cave-story-randomizer
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prep for release of v0.8A
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@ -42,12 +42,12 @@ local function _itemData()
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-- WEAPONS --
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-------------
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polarStar1 = {
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name = "Polar Star 1",
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name = "Polar Star",
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script = "<EVE0002",
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attributes = {"weaponBoss", "weaponSN", "polarStar", "mandatory"}
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},
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polarStar2 = {
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name = "Polar Star 2",
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name = "Polar Star",
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script = "<EVE0002",
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attributes = {"weaponBoss", "weaponSN", "polarStar", "mandatory"}
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},
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@ -211,12 +211,12 @@ local function _itemData()
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attributes = {"mandatory"}
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},
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booster1 = {
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name = "Booster 1",
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name = "Booster",
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script = "<EVE0068",
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attributes = {"flight", "booster", "mandatory"}
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},
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booster2 = {
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name = "Booster 2",
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name = "Booster",
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script = "<EVE0068",
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attributes = {"flight", "booster", "mandatory"}
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},
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@ -453,6 +453,13 @@ function worldGraph:getPuppySpots()
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}
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end
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function worldGraph:getFirstCaveSpots()
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return {
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self.regions.firstCave.locations.firstCapsule,
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self.regions.firstCave.locations.gunsmithChest
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}
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end
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function worldGraph:getHellSpots()
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return self.locationsArray(self.regions.endgame:getLocations())
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end
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@ -1,6 +1,6 @@
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require 'lib.strict'
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VERSION = '0.8'
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VERSION = '0.8A'
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Class = require 'lib.classic'
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_ = require 'lib.moses'
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@ -80,9 +80,9 @@ local function _draw()
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lg.draw(background, 0, 0)
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_print('Cave Story Randomizer [Open Mode] v' .. VERSION, 0, 10)
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_print('by shru and duncathan', 0, 22)
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_print('(@shruuu and @duncathan_salt)', 0, 34)
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_print(status, 10, 65)
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_print('shru.itch.io', 10, 220, 'left')
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_print('@shruuu', 10, 220, 'right')
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_print('Original randomizer:\r\nshru.itch.io/cave-story-randomizer', 10, 200, 'left')
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end
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function love.draw()
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