Commit graph

529 commits

Author SHA1 Message Date
duncathan salt eeda8f46c7
Merge pull request #62 from periwinkle3125/fix-missile-count
Fix final missile count
2019-09-12 00:21:49 -06:00
duncathan salt 676b7cf70b
Merge pull request #58 from periwinkle3125/smallfixes
Small fixes
2019-09-12 00:16:26 -06:00
periwinkle 93553970d3 Momorin is supposed to require having a Booster to get her item 2019-09-12 01:13:53 -04:00
periwinkle db7989183e The delay after Chaba's "HEY!!!" really doesn't need to be that long 2019-09-12 01:07:17 -04:00
periwinkle a9500ee4e9 Add speedrunner muscle memory-friendly delays
When pressing down to pick up Curly (in the Waterway and in Hell),
the natural instinct is to immediately press jump and shoot (in
some order) in order to mash through the message box that normally
pops up in vanilla. Since those message boxex were removed for rando,
this results in the player jumping after picking up Curly (which, if
speedrunning Hell, would lose precious time on the clock).
Putting in a small delay is intended to eat the jump input,
allowing the player to continue onwards as normal.

I also put in a tiny delay at the start of Hell after the message
box, because I found myself often doing an unintentional extra boost
at the start. This doesn't completely solve the issue for me, but
it's slightly better than nothing, so I'll leave this in for now and
come back to it later if I ever find a better solution.
2019-09-12 01:06:42 -04:00
periwinkle 10eb637dd0 Correct total missile count
Ensure that after collecting all missile chests, in any order,
the player will have 54 missiles in the end.
Previously, this number could be 49 (if the +24 chest was collected
first) or 59 (if the Super Missile chest was collected first).

Also fixes the bug where collecting the Super Missile Launcher
as the first missile chest causes the hidden missile drops in
e.g. Egg Corridor and Waterway to never spawn.
2019-09-12 01:00:31 -04:00
periwinkle a73ee82369 Proper fix for the Core area water level
The area floods if and only if the Core has been defeated,
AND the player has Curly's Air Tank.

Additionally, the music in Dark Place is set to Geothermal
if the Core has been defeated.
2019-09-12 00:57:11 -04:00
periwinkle 534d622706 Fix being able to access Core without saving Curly 2019-09-12 00:53:12 -04:00
periwinkle a999ed555a Fix double fade-in when entering Dark Place with the air tank 2019-09-12 00:50:53 -04:00
periwinkle c8d5d60659 Fix Monster X despawning exploit 2019-09-12 00:29:11 -04:00
periwinkle dc75afa10a Fix extra Quote appearing when entering Lab I before defeating Toroko+ 2019-09-12 00:04:44 -04:00
periwinkle a335bbcd52 Fix inventory puppy counter 2019-09-12 00:01:26 -04:00
periwinkle f08e8cd1bc (Mostly) fix being able to move in situations where you normally can't 2019-09-11 23:59:05 -04:00
periwinkle 2d875febd0 Fix Mr. Little being infinitely collectible 2019-09-11 23:57:49 -04:00
duncathan salt 695cec4c79
Merge pull request #57 from duncathan/settings
adds settings UI
2019-09-11 21:14:01 -06:00
duncathan 366acf3de8 adds support for alphanumeric seeds! 2019-09-11 21:04:14 -06:00
duncathan cec5cc5199 adds CS folder persistence and a menu for selecting seeds 2019-09-11 20:51:48 -06:00
duncathan cd55e26160 gracefully handles missing CS folder 2019-09-11 17:03:27 -06:00
duncathan 32c080d84d Fixes UI runtime errors properly
This reverts commit 11287c053a.
2019-09-11 16:26:29 -06:00
duncathan 0b2e76305c adds support for saving the cs directory in settings - doesn't work tho! 2019-09-11 04:39:10 -06:00
duncathan salt c75e39c0b0
Merge pull request #56 from duncathan/gui
swaps to a new UI library
2019-09-10 23:37:29 -06:00
duncathan 6eb4b0ccc8 rewrites existing UI to luigi 2019-09-10 23:35:41 -06:00
duncathan ac8015b2f0 adds very simple proof of concept buttons 2019-09-10 04:46:45 -06:00
duncathan 9bdb928668 cleans up libraries 2019-09-10 03:48:35 -06:00
duncathan 11287c053a removes runtime errors by commenting out the code causing it :D
here's hoping this doesn't cause more problems down the line... lol. in theory this will only cause problems if:
 - the GUI includes a textbox
 - the UI uses keyboard shortcuts (will cause issues for mac users)
2019-09-10 03:41:06 -06:00
duncathan 27581f737d splits main.lua into pieces 2019-09-10 03:13:50 -06:00
duncathan 8061174638 add luigi graphics library 2019-09-10 02:48:34 -06:00
duncathan salt a0b28cc111
Merge pull request #55 from Velosareon/speed-up-mandatory-text
Speed up mandatory text
2019-09-08 12:32:31 -06:00
yiğit iyişirin 5676ea11b6 PR comments: Readding accidentally removed <FAC, Kings death dialogue, and removing unnecessary <TUR 2019-09-08 00:36:52 -07:00
yiğit iyişirin be584d49d8 Revert "Gave Ballos a joke dialogue, could do something similar to ALttP randomizer where the final boss says different random things for fun/silliness"
This reverts commit 5766d58128.
2019-09-08 00:32:37 -07:00
yiğit iyişirin d7c00b1e5f readding in all Huzzahs 2019-09-08 00:27:51 -07:00
yiğit iyişirin bec915c66e Revert "Malco sped up"
This reverts commit 770ae1375e.
2019-09-08 00:04:43 -07:00
duncathan salt 065847e54f
Merge pull request #54 from Velosareon/fix-first-cave-black-screen
First Cave exit makes your screen black forever
2019-09-08 00:30:03 -06:00
duncathan salt 6d2e8b47d5
Merge pull request #53 from Velosareon/patch-1
Update README.md
2019-09-08 00:29:19 -06:00
yiğit iyişirin b36756abea Experimenting with auto-playing cutscenes. This can be left out, but the idea is that once the falling island graphic displays after defeating Ballos, the run is complete and time is called, so the rest of the game should auto-play till the credits end (where hopefully we can have the game display the time of run) 2019-09-07 20:42:15 -07:00
yiğit iyişirin 5766d58128 Gave Ballos a joke dialogue, could do something similar to ALttP randomizer where the final boss says different random things for fun/silliness 2019-09-07 20:40:55 -07:00
yiğit iyişirin 681f062116 Misery, the Doctor, and Undead Core sped up 2019-09-07 20:39:21 -07:00
yiğit iyişirin 1cbc1b32be Ma pignon boss and Booster sped up 2019-09-07 20:38:11 -07:00
yiğit iyişirin 770ae1375e Malco sped up 2019-09-07 20:37:36 -07:00
yiğit iyişirin 287939142a Core and Waterway sped up 2019-09-07 20:37:16 -07:00
yiğit iyişirin 4570c9e8f0 Labyrinth sped up 2019-09-07 20:36:11 -07:00
yiğit iyişirin f7dbe2b855 Plantation areas sped up 2019-09-07 20:34:38 -07:00
yiğit iyişirin b1e368c9ea Egg corridor speedup 2019-09-07 20:31:57 -07:00
yiğit iyişirin a5912478ab speed up bed rest dialogue 2019-09-07 20:21:48 -07:00
yiğit iyişirin b31f2533c9 kazuma rescue cutscene was cut too short 2019-09-07 20:21:07 -07:00
yiğit iyişirin 3f52fd0ad8 speed up when teleported into labyrinth by misery 2019-09-02 23:50:43 -07:00
yiğit iyişirin e1932ae6eb sped up first balrog fight and jack scene after 2019-09-02 23:50:17 -07:00
yiğit iyişirin bfdc39d568 speed up some item messages 2019-09-02 23:49:23 -07:00
yiğit iyişirin 02e666f178 removing quake from before boss fight 2019-09-02 01:01:51 -07:00
yiğit iyişirin 277c393f76 Sand Zone text and cutscenes sped up 2019-09-02 00:34:09 -07:00